Maschell
9b30be0258
drmapp: Stub more functions to allow title loading from Wii U Menu ( #1161 )
2024-04-08 19:50:57 +02:00
Maschell
efbf712305
nn_sl: Stub GetDefaultWhiteListAccessor__Q2_2nn2slFv to avoid crash in Wii U Menu when an online account is used ( #1159 )
2024-04-08 19:15:49 +02:00
Exzap
74e8d205b0
coreinit: Handle SD mounting permission in FSGetMountSource
...
One Piece requires this to not get stuck in an infinite loop on boot.
This also sets up initial infrastructure for handling cos.xml permissions
2024-04-06 22:18:38 +02:00
goeiecool9999
075eac626b
ELF: Fix crash due to not allocating recompiler ranges ( #1154 )
2024-04-06 22:13:19 +02:00
Exzap
51072b510c
nn_boss: Large rework with various improvements
...
Lots of internal changes. On the surface this only fixes a crash in Mario & Sonic Rio 2016 (at least what I saw from my testing) but it may affect more games.
Summary of changes:
- Rewrite code to use newer cafeExportRegisterFunc
- Simplify code by merging namespaces and structs of the same types
- Correctly set ppc vtables for the virtual boss classes
- Fix some wrong function definitions and implement a little bit more of the boss API (mainly constructors and destructors)
2024-04-03 01:56:49 +02:00
Exzap
3e467e220e
Logging: Prevent crash for nullptr strings
2024-04-03 01:56:49 +02:00
Exzap
fa8bab2f39
Latte: Add support for LOOP_START_NO_AL shader instruction
...
This instruction is used by Injustice: Gods Among Us and Project Zero
Also improved robustness of rendering to be less prone to crashing when a game tries to draw with broken shaders
2024-04-03 01:56:49 +02:00
Exzap
60adc38205
Latte: Add support for more fence conditions
...
MEM_OP_GREATER is required by Injustice: Gods Among Us
2024-04-03 01:56:49 +02:00
Exzap
b0b2c25762
coreinit: Improve accuracy of OSSwitchCoroutine
...
Fixes Injustice: Gods Among Us crashing during boot.
2024-04-03 01:56:48 +02:00
goeiecool9999
5230fcab37
Debugger: Fix infinite loop in symbol storage ( #1134 )
2024-03-27 11:14:01 +01:00
goeiecool9999
4f3d4624f5
GraphicPacksWindow: Disable update button when a game is running ( #1137 )
2024-03-26 13:09:24 +01:00
goeiecool9999
111e383d1b
coreinit: Fix race condition that causes crash ( #1138 )
2024-03-26 13:07:08 +01:00
SSimco
fa4ad9b8c1
Gamelist: Add option to hide the icon column ( #604 )
2024-03-25 22:30:39 +01:00
Exzap
4b7d2f88ae
Latte: Enable colorbuffer optimization if gfx packs are aware
...
The optimization for colorbuffer resolution introduced in PR #706 is now enabled. This optimization changes the resolution of certain framebuffer textures, which may conflict with the texture resolution rules set by some graphic packs. As a result, if a graphic pack that specifies texture resolution rules is in use, the optimization will automatically be turned off to prevent any issues.
To circumvent this, graphic packs can now include the setting "colorbufferOptimizationAware = true" in their rules.txt. This setting indicates that the pack has been updated to handle the resolution changes introduced by the optimization. Cemu will allow the optimization to remain enabled if resolution packs have this flag set.
2024-03-25 21:35:38 +01:00
Francesco Saltori
4d148b3696
Add supported locales to macOS plist ( #1133 )
2024-03-25 21:34:40 +01:00
capitalistspz
241915e1a6
Gamelist: Display title long names + improvements for shortcuts ( #1126 )
...
- Windows icons are stored as .ico files to %LOCALAPPDATA%/Cemu/icons/
- Long title names chosen as some games (NSMBU + NSLU) add trailing dots for their shortnames
- Long title names have their newlines replaced with spaces at parsing
- Linux shortcut paths are saved with UTF-8 encoding
- Game titles are copied and saved with UTF-8 encoding
2024-03-24 11:11:18 +01:00
goeiecool9999
17060752b6
Vulkan: Several swapchain fixes and refactors ( #1132 )
2024-03-24 10:57:08 +01:00
goeiecool9999
4d609f06b8
InputSettings: Fix controller type counter to restore WPAD limit ( #1118 )
2024-03-20 10:22:48 +01:00
goeiecool9999
42d14eec96
Minor code improvements ( #1124 )
2024-03-18 09:18:02 +01:00
goeiecool9999
eaa82817dd
Update thread names ( #1120 )
2024-03-15 23:06:48 +01:00
Exzap
731713de3a
OpenGL: Remove "-legacy" flag
...
"Intel legacy mode" was a special mode to workaround various Intel OpenGL driver limitations during the earlier years of Cemu. It's been unmaintained for years and no longer serves a purpose.
If we ever bring back compatibility with ancient Intel GPUs it should be done in a more structured way than a blunt yes/no flag.
2024-03-14 03:11:04 +01:00
Exzap
193767e6cc
Latte+Vulkan: Code cleanup
...
Besides a general cleanup:
- Remove deprecated resource destruction queues
- Move functionality from renderer into Latte base classes to deduplicate code
2024-03-14 01:10:52 +01:00
Exzap
bc04662525
Latte+GL+VK: Improve handling of gfx pack texture overwrite format
...
Graphic packs can overwrite the format of a texture (e.g. for higher bitdepth to lessen banding) but the code for this wasn't correctly working anymore.
- Fixes overwrite format being ignored for texture views on Vulkan backend
- Fixes overwrite format not being used for texture views on OpenGL
Format aliasing is complicated enough as it is, even without overwrites, so this adds a new rule to make behavior more well defined: If two textures share memory but only one uses an overwrite format, then they are no longer synchronized and are considered separate textures.
Bonus fixes for OpenGL:
- Use fbo 0 instead of -1 as the default. This silences some warnings in debug output
- On OpenGL, bind new framebuffers on handle generation so they are considered created
2024-03-13 02:41:42 +01:00
Exzap
8bc444bb97
Latte: Derive framebuffer size from correct mip of depth buffer
2024-03-12 16:16:52 +01:00
Exzap
6fa77feba3
Latte: Fix regression in dd7cb74
2024-03-12 05:53:31 +01:00
Exzap
a50e25300d
Vulkan: Remove unused code path for texture copies
...
In 2020 we switched to drawcalls for texture copies replacing the copy-via-buffer path. It's not been used since so lets remove it
2024-03-11 23:01:37 +01:00
Exzap
1f9b89116f
Vulkan: Fix crash during shutdown if shaders are still compiling
...
Make sure the async shader compiler threads are stopped before the shaders are deleted
2024-03-11 21:57:37 +01:00
Exzap
40d1eaeb72
nn_ac: Refactor and implement more API
...
Doesn't fix any issue as far as I know but it removes some of the unsupported API complaints in debug logging
2024-03-11 21:57:37 +01:00
Exzap
dd7cb74cd2
Latte: Small refactor and clean up for texture size code
2024-03-11 21:57:37 +01:00
Exzap
0993658c82
GX2: Rework GX2Set*UniformReg
...
- Use cafeExportRegister() instead of legacy export
- Submit as a single PM4 packet
- Add logging for the special case of the size parameter (not sure if this is used by any game?)
- Add some extra validation and logging which may be helpful to homebrew devs
2024-03-11 21:57:37 +01:00
Exzap
3d0d987d89
Logging: Introduce logOnce helper
...
For cases where printing a message once is enough and to avoid spamming log.txt
2024-03-11 21:57:37 +01:00
goeiecool9999
bb88b5c36d
Fix crash introduced by #1115 ( #1117 )
...
* Revert "CafeSystem: Init recompiler after game profile has been loaded (#1115 )"
* Instead move gameprofile load call
2024-03-11 02:40:47 +01:00
goeiecool9999
ccabd93159
Linux: Exit on SIGTERM ( #1116 )
2024-03-11 02:13:53 +01:00
goeiecool9999
788da3cdf7
CafeSystem: Init recompiler after game profile has been loaded ( #1115 )
2024-03-11 01:47:31 +01:00
goeiecool9999
e1435066ee
OpenGL: Fix crash related to wxWidgets handling of vsync ( #1112 )
2024-03-11 00:57:31 +01:00
goeiecool9999
a2d74972d4
Prevent changing of console language while a game is running ( #1114 )
2024-03-11 00:55:31 +01:00
goeiecool9999
f69fddc6e5
TitleManager: Fix crash when sorting by format ( #1113 )
2024-03-10 23:25:16 +01:00
Exzap
d9e8ca2c83
Revert "Vulkan: Update some code to use VK_KHR_synchronization2"
...
This reverts commit 8f1cd4f925
.
We received reports from users stuck with Vulkan drivers from 2019. (E.g. Kepler on Windows). So let's not unnecessarily increase the Vulkan requirement for now and postpone this to after the next stable release
2024-03-09 02:38:08 +01:00
Exzap
ea68f787eb
Vulkan: For MSAA surface copies make the target MSAA too
...
Fixes #1108
2024-03-08 14:45:02 +01:00
Exzap
9f9bc9865f
Vulkan: Avoid calling vkCmdClearColorImage() on compressed textures
...
This is not allowed according to the spec and can crash drivers. Fixes #1100
2024-03-08 14:43:40 +01:00
Exzap
b8d81283e8
Vulkan: Remove unnecessary index buffer for backbuffer drawcall
2024-03-08 14:39:46 +01:00
Exzap
8f1cd4f925
Vulkan: Update some code to use VK_KHR_synchronization2
2024-03-08 14:39:46 +01:00
Simon
49c55a3f56
nsyshid: remove stray print statements ( #1106 )
2024-03-06 14:37:36 +01:00
Exzap
72ce4838ea
Latte: Optimize uniform register array size for known shaders
2024-02-20 10:57:05 +01:00
Exzap
96bbd3bd25
Latte: Avoid assert in texture view check
2024-02-20 10:57:05 +01:00
capitalistspz
ed01eaf5f9
Gamelist: Add right-click actions for copying title ID, name, and icon ( #1089 )
2024-02-18 05:56:36 +01:00
Steveice10
9bbb7c8b97
Add support for portable directory without build flag ( #1071 )
2024-02-18 05:54:41 +01:00
Squall Leonhart
6a08d04af9
UI: Make Alt+F4/Ctrl+Q more reliable ( #1035 )
2024-02-18 05:52:11 +01:00
Squall Leonhart
81acd80a97
Cubeb: Add a default device to the selection ( #1017 )
2024-02-18 05:51:00 +01:00
capitalistspz
18679af4ec
Ignore Wii U pro controller
2024-01-19 16:25:04 +01:00
Mike Lothian
72aacbdcec
Vulkan: Don't use glslang internal headers
...
Signed-off-by: Mike Lothian <mike@fireburn.co.uk>
2024-01-19 04:58:08 +01:00
Colin Kinloch
e53c63b828
Flatpak: Create shortcuts that launch flatpak
2024-01-17 02:49:58 +01:00
Colin Kinloch
f899ab7c34
Vulkan: Check for 0 size before wayland resize
...
Fixes "Launching games directly with the --title-id argument doesn't work
in Wayland" (#999 )
2024-01-17 02:18:29 +01:00
Live session user
7e778042ee
Fix macos missing dylib file
2024-01-16 14:51:12 +01:00
Exzap
f58b260cbd
Fix macos missing dylib file
2024-01-15 16:32:04 +01:00
Exzap
f39a5e757b
Add "Open MLC folder" option
...
Also updated Patron supporter list
2024-01-15 15:15:00 +01:00
Exzap
9b0a1d53dc
Latte: Fix syntax error in generated GLSL
2024-01-14 23:40:29 +01:00
Exzap
223833cac4
Update libraries
2024-01-13 22:36:04 +01:00
GaryOderNichts
4405116324
GDBStub: Support watchpoints on linux ( #1030 )
...
* GDBStub: Support watchpoints on linux
* GDBStub: Use `TCP_NODELAY`
2023-12-23 15:25:01 -08:00
Exzap
bab1616565
nsysnet: Add support for SO_BIO and handle SO_ENOTCONN
2023-12-13 22:43:51 +01:00
Exzap
d2ba4e65c5
Latte: 1D views are compatible with 1D textures
2023-12-13 18:10:10 +01:00
Exzap
2167143c17
Latte: Support for SAMPLE_LB
2023-12-13 12:45:20 +01:00
Exzap
df282ab230
Latte: Clean up OpenGL relics in shared render code
2023-12-13 12:45:20 +01:00
Exzap
646835346c
Latte: Refactor legacy OpenGL code for shader binding
2023-12-13 12:45:20 +01:00
Exzap
dee764473d
Latte: Small refactor for GLSL texture coord handling
...
Also adds support for 2D textures coordinates with source as 0.0 or 1.0 literals instead of GPRs. Seen in shaders generated by CafeGLSL
2023-12-10 08:30:52 +01:00
Exzap
e7fa8ec0c6
Vulkan: Properly shut down compilation threads
2023-12-10 08:30:52 +01:00
Exzap
bffeb818d1
GfxPack: Refactor + better unicode support
2023-12-10 08:30:52 +01:00
Exzap
67f7ce815c
nn_pdm: Refactor code to use new module structure
2023-12-10 08:30:52 +01:00
Exzap
9398c0ca6b
Latte: Simplify and fix texture copy
2023-12-10 08:30:52 +01:00
shinra-electric
f6bb666abf
Mac: Add wua filetype to info.plist ( #1039 )
2023-12-10 08:30:08 +01:00
capitalistspz
1849083073
Use hidapi for Wiimotes on Windows ( #1033 )
2023-12-06 02:33:29 +01:00
shinra-electric
09409a5108
Set macOS min version to 12.0 Monterey ( #1025 )
2023-11-27 12:24:26 +01:00
GaryOderNichts
5047c4d083
GDBStub: Fix checkSum string to int conversion ( #1029 )
2023-11-27 12:21:52 +01:00
Exzap
f3c95f72e7
nn_fp: Multiple fixes
2023-10-19 05:55:52 +02:00
Exzap
b0a7fd4e07
Set default alignment for SysAllocator to cache-line size
...
Avoids memory corruptions when the memory is cleared via DCZeroRange. Seen in BotW with AX AUX buffers.
2023-10-18 10:49:59 +02:00
Exzap
9bb409314d
coreinit: Fix potential race condition in IPC code
2023-10-18 10:43:36 +02:00
bslhq
9ec50b865d
Fix nfc menu list of recent nfc files ( #996 )
2023-10-17 14:45:55 +02:00
Exzap
63861bf812
Fix SpotPass downloads on Linux/MacOS
2023-10-17 13:07:43 +02:00
Exzap
66711529be
Avoid wxGetKeyState since it asserts on Linux with wayland GTK
...
Only modifier keys are allowed, but we used it to test for Escape
2023-10-17 13:06:45 +02:00
Exzap
c440ecdf36
FPD: Fix a crash due to incorrect instantiation
2023-10-17 06:16:29 +02:00
Exzap
2959802ae2
Use utf-8 for exe path
2023-10-17 05:26:30 +02:00
Exzap
0d71885c88
nn_fp: Full rework of friend service
2023-10-17 05:26:30 +02:00
Francesco Saltori
13a50a915e
Fix several language selection issues ( #994 )
2023-10-16 13:41:06 +02:00
goeiecool9999
d4a2a8e8de
Vulkan: Cleanup image barrier code ( #988 )
2023-10-16 07:33:12 +02:00
Exzap
db53f3b980
Fixes for titles in NUS format
...
Symlinks were not handled correctly
2023-10-02 21:24:50 +02:00
Exzap
29c823fa1f
Latte: Fix uniform size limit being too low
2023-10-02 19:05:44 +02:00
Exzap
757d458161
Compatibility with fmtlib 10.1.x
2023-10-02 18:53:00 +02:00
Exzap
ff9d180154
Code cleanup
2023-10-01 11:46:26 +02:00
Exzap
9523993a24
Fix file menu list of recent games
2023-10-01 11:46:26 +02:00
Francesco Saltori
5b27d32cb7
Minor localization adjustments ( #984 )
2023-09-30 15:27:56 +02:00
Exzap
43976ca7eb
Prioritize non-NUS format over NUS
...
If a title exists multiple times in the game folder in different formats, then prefer and use non-NUS format if one is available. This is so we match previous Cemu behavior where Cemu would pick non-NUS simply due the fact that NUS format wasn't supported yet.
2023-09-30 06:21:14 +02:00
Exzap
ce34b95b82
Fix game path not respecting utf8 encoding
2023-09-30 03:07:49 +02:00
Exzap
8bb7ce098c
Bump CI clang version to 15 + workaround for unsafe fiber optimizations ( #982 )
2023-09-29 17:17:28 +02:00
Exzap
8a4abb8bbb
Update Windows build instructions
2023-09-29 06:48:10 +02:00
Exzap
6217276681
Enable DPI awareness on Windows
2023-09-29 06:48:10 +02:00
Exzap
21c1f84a87
Fix WUA conversion not detecting updates
2023-09-29 06:48:10 +02:00
Exzap
abce406ee8
Refactor more wstring instances to utf8-encoded string
2023-09-29 06:48:10 +02:00
Exzap
f6c3c96d94
More detailed error messages when encrypted titles fail to launch
2023-09-29 06:48:10 +02:00
Exzap
5ad57bb0c9
Add support for games in NUS format (.app)
...
Requires title.tmd and title.tik in same directory
2023-09-29 06:48:10 +02:00
Exzap
f9f6206929
Vulkan: Add profiler for Vulkan API CPU cost
...
Disabled by default. Set VULKAN_API_CPU_BENCHMARK to 1 to enable
2023-09-29 06:48:10 +02:00
Exzap
3e925b7707
Latte: Bound uniform buffers based on access patterns within the shader
2023-09-29 06:48:10 +02:00
Exzap
4d6b72b353
Latte: Very minor refactor + optimization
2023-09-29 06:48:10 +02:00
Squall Leonhart
638c4014a1
nn_olv: Handle nullptr key in SetSearchKey ( #974 )
2023-09-22 19:20:22 +02:00
goeiecool9999
b4aa10bee4
Vulkan: Only create imgui renderpass once ( #972 )
2023-09-20 19:01:56 +02:00
Exzap
90c56b7731
Latte: Optimizations and tweaks ( #706 )
2023-09-19 21:17:21 +02:00
capitalistspz
323bdfa183
More changes to finding wiimotes ( #961 )
2023-09-19 17:54:38 +02:00
Simon
98b5a8758a
nsyshid: Add backends for cross platform USB passthrough support ( #950 )
2023-09-19 01:27:40 +02:00
Exzap
2a735f1fb7
coreinit: Use native COS locks instead of STL
2023-09-14 20:52:40 +02:00
Exzap
92ab87b049
Latte: Fix shader compilation error when subroutines are used
...
Fixes character colors in Tekken Tag Tournament 2
2023-09-14 20:52:40 +02:00
Exzap
b902aa2048
Logging: Refactor and optimizations
2023-09-14 20:52:40 +02:00
Exzap
fda5ec2697
ih264d: Small optimizations and experiments with multi-threading
...
Using the multi-threaded decoder doesn't seem to be worth it but at least we have a way to enable it now
2023-09-14 20:52:40 +02:00
Exzap
f04c7575d7
coreinit: Handle non-existing modules in OSDynLoad_Acquire
...
Fixes Togabito crashing on boot
coreinit: Handle non-existing modules in OSDynLoad_Acquire
2023-09-14 20:52:40 +02:00
Exzap
c168cf536a
Vulkan: Dont immediately crash on bad pipeline cache
2023-09-14 20:52:40 +02:00
Exzap
62889adfde
Use memory barriers in Linux fiber implementation
...
Prevent compilers from caching TLS variables across swapcontext calls
2023-09-14 20:52:40 +02:00
Exzap
524188bb7a
Refactor more GX2 code to use LatteReg.h
2023-09-14 20:52:40 +02:00
Francesco Saltori
96800c6f97
Additional localization fixes ( #966 )
2023-09-14 12:47:59 +02:00
Francesco Saltori
c66ab0c51a
Use native language names in language selector ( #964 )
2023-09-08 02:09:28 +02:00
Francesco Saltori
c16e258c93
Localization improvements and fixes ( #956 )
2023-09-08 02:09:03 +02:00
Gloria
d7f0d67904
Add a pairing utility for Wiimotes to Cemu ( #941 )
2023-09-06 04:59:50 +02:00
jn64
2abf1c2059
Disable auto-update on Linux/macOS ( #955 )
...
It's not implemented yet
2023-09-02 05:57:21 +02:00
capitalistspz
5e84862e28
[Linux/MacOS] Further Wiimote changes for parity with Windows ( #945 )
2023-08-31 03:29:12 +02:00
GaryOderNichts
d8b9a74d86
Latte: rendertarget is a bitmask ( #942 )
2023-08-16 23:52:06 +02:00
capitalistspz
85aa4f095b
Linux/MacOS: Add wiimote support via HIDAPI ( #934 )
2023-08-15 09:37:37 +02:00
Exzap
892ae13680
Log Windows version + Fix logging crash on Linux
2023-08-13 14:50:38 +02:00
Colin Kinloch
22bf6420d2
Log platform info ( #931 )
2023-08-08 23:22:22 +02:00
Exzap
a17111e6b0
TitleManager: Improvements for .wua conversion
...
- Print more detailed paths in confirmation dialogue
- Prefer the title right clicked by the user
- When sourcing titles from other .wua files, use the correct subpath
Fix include path
2023-08-03 20:31:12 +02:00
Exzap
911573e0dd
TitleList: Use narrower filter for identifying data titles
...
Previous code accidentally caught some game updates and dlc titles
2023-08-03 20:31:12 +02:00
Exzap
0f469eb2b9
Small cleanup + Fix memory base logged as 0
2023-08-03 20:31:12 +02:00
Exzap
6268a24a4b
Fix crash in title manager
2023-08-03 20:31:12 +02:00
Exzap
0d96255bae
nn_olv: More work on post API
2023-08-03 20:31:12 +02:00
Exzap
67819a68d9
nn_act: Handle incorrect slot 0 for PersistentId
2023-08-03 20:31:12 +02:00
Crementif
651e5336b4
debugger: Add logging breakpoint + misc fixes ( #927 )
2023-08-03 15:45:11 +02:00
Colin Kinloch
1d1e1e781b
Vulkan: Retry instance creation if validation layer is not present ( #909 )
2023-08-03 15:16:22 +02:00
capitalistspz
7111cbb103
Quote and escape desktop entry executable path ( #917 )
2023-08-03 14:54:16 +02:00
Exzap
2200cc0ddf
Initial support for title switching + better Wii U menu compatibility ( #907 )
2023-07-21 13:54:07 +02:00
capitalistspz
bfbeeae6f6
Linux: Save icons to user data directory + use real path of AppImage for shortcuts ( #894 )
2023-07-10 00:53:00 +02:00
capitalistspz
f1c200a016
Add '--title-id' parameter and desktop shortcut creation ( #889 )
...
* Add '--title-id' launch option to launch titles by title id
* Add title id column to game list
* Add option to create game shortcuts
Co-authored-by: Exzap <13877693+Exzap@users.noreply.github.com>
2023-07-08 01:48:41 +02:00
Rambo6Glaz
ea86c77088
Fix UTC offset calculation ( #890 )
2023-07-05 20:20:01 +02:00
Rambo6Glaz
b0ae008a89
Fix NEX DataStore uploads (nlibcurl) and stub Miiverse PostApp ( #888 )
2023-07-05 18:59:33 +02:00
Exzap
9499870cc9
Debugging: Add minimalist PPC profiler
2023-06-25 08:40:52 +02:00
Exzap
45072fccb2
Remove remnants of frame profiler code
2023-06-25 08:40:52 +02:00
Exzap
4a04fab9c4
coreinit: Set file flag in stat
2023-06-25 08:40:52 +02:00
Rambo6Glaz
a8d157d310
nn_olv: Added community related API ( #873 )
...
- Initialize
- Download communities (self-made / favorites / officials)
- Upload communities (create subcommunity)
- Upload favorite status (Add/Delete favorite to a subcommunity)
Enough for support of Mario Kart 8 tournaments
2023-06-24 14:51:41 +02:00
Squall Leonhart
1beec40445
Fix logging related crash in KPADGetUnifiedWpadStatus ( #875 )
2023-06-22 04:11:31 +02:00
Maschell
fd3b5b7f27
coreinit: Fix FSGetMountSource and FSAppendFile implementation ( #863 )
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Fixes SD access in SSBU
2023-06-17 13:51:55 +02:00
Chris Purnell
950e9564e6
Fix register window not updating in PPC debugger ( #864 )
2023-06-17 13:50:40 +02:00
Chris Purnell
f0ef8f3cc2
Fix some out of bound array access. ( #862 )
2023-06-16 20:15:43 +02:00
Chris Purnell
f6a1cc598e
Fix error message when SDL fails to initialize ( #861 )
2023-06-16 19:57:27 +02:00
Exzap
633e5c0e05
Fix incorrect return values in OSAtomic
2023-06-15 22:36:45 +02:00
Exzap
808d1bb424
Add debug asserts for invalid MEMPTR
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Also fixed some corruptions this uncovered
2023-06-15 22:36:35 +02:00