Commit Graph

113 Commits

Author SHA1 Message Date
fix94.1
6ae58ae3de -added back basic hermes and wanin cIOS support, you can now load
wii games with them again and you also should be able to boot
wiiflow using another ios than d2x
2012-07-16 14:05:57 +00:00
fix94.1
0857cdde64 -switched to more compatible neek check
-lets disable nand emu if we exit wiiflow
-also disable nand emu if nand emu is disabled (d'oh!)
-removed unneeded debug prints in neek mode
2012-07-15 17:35:37 +00:00
fix94.1
944f784c0a -added simple dolphin-emu compatility, simply comment in the
#define DOLPHIN in the defines.h and compile
2012-07-14 16:19:41 +00:00
overjoy.psm
cd156d17b7 WIP commit: Added support for neek2o (rev 88 and up) 2012-07-13 13:16:13 +00:00
fix94.1
ac3816d7e9 -only enable gc streaming if we actually boot a disc
-moved ios reload block call directly behind return to channel call
2012-07-12 00:34:32 +00:00
fix94.1
5254ace17c 2012-07-06 00:36:45 +00:00
fix94.1
e3b66dc340 -added new pal video mode to patch for pal2ntsc patch which
hopefully makes it working better
2012-07-01 21:33:35 +00:00
fix94.1
d0b57d4161 -changed video mode options, now should be more clear
what they do ;)
-fixed bug of game crashing when selecting progressive
as video mode (issue 94)
-updated german.ini
-updated english.ini
-updated theme default.ini
note: if you have the problem of overlapping options, then
its most likely a outdated default.ini, try updating to this
one and see if the problem is fixed
2012-06-28 13:05:31 +00:00
fix94.1
ed5b21d418 -give JoostinOnline the feeling of being some good coder AKA
make him stop complaining about some uneeded changes :P
2012-06-20 16:45:25 +00:00
fix94.1
18373f9f3d -more powerful detection if gamecube game is installed on
sd card by reading the sd card directory (bit slower though)
-made list cache a bit smaller again by using more general
settings, dont forget to reload list cache
2012-06-17 10:22:00 +00:00
fix94.1
d12e9e84d6 -horribly cleaned up and simplified the whole game list loading
code and process, should be faster now, also the list cache should
take less space now
-using "types" instead of magic word now for internal detection, 
faster and easier to handle
-prepared wiiflows code for custom coverflow which can have all
types together (nothing added yet)
2012-06-16 17:03:23 +00:00
fix94.1
c088fd969b -lets use the video patching of r239 again, hopefully it works
yet again
2012-06-15 14:27:18 +00:00
fix94.1
5457c30a83 -homebrew coverflow view now uses folder names instead of
small and uppercase IDs for cover name and cache (issue 72)
2012-06-14 20:59:18 +00:00
fix94.1
ec69ecb55f -lets use libogc svn r4902 again, sure the new libogc got some
nice additions but its just too unstable for wiiflow
2012-06-14 15:27:57 +00:00
fix94.1
c9310a652d -corrected pal50 video mode too small 2012-06-13 21:56:53 +00:00
fix94.1
bd7d0a5374 -fixed exit wiiflow freeze 2012-06-13 21:16:36 +00:00
fix94.1
e4bb926948 -should have fixed all video problems now, using custom video
files based on libogc svn r4902 instead of the current libogc
ones, using the best of both :P
2012-06-13 20:30:35 +00:00
fix94.1
2782a51ce0 -hopefully fixed strange white lines in picture 2012-06-09 14:33:22 +00:00
fix94.1
8e4bc53c21 -moved some things because of possible graphical problems 2012-06-09 11:06:47 +00:00
fix94.1
0f2ca0c34a -plugin games now also can stay zipped for cover downloading,
crc will be read from the zip header, still 7z needs to be
extracted
2012-06-08 21:25:54 +00:00
fix94.1
c9932a1b28 -code cleanup, removed six (!) unneeded source files
-added in the framebuffer cleanup again, why it was taken out
overjoy?
2012-06-07 18:18:21 +00:00
overjoy.psm
102157431e * Removed limitations for MEM1 usage
* Moved lots of stuff from MEM1 to MEM2
* Made it possible to select partition for nand emulation (first time config)
* On clean install it will find valid emu nands if they are present in the default folder
* Fixed GameTDB for nand emulation
* Broke background music
* Probably even more
2012-06-07 00:34:47 +00:00
fix94.1
05e8e8f12c -added some missing free line, may fixes some problems 2012-05-31 11:02:23 +00:00
fix94.1
04a2542ed6 -re-added video setup after configure 2012-05-30 14:06:17 +00:00
fix94.1
bf26e129d9 -added check for homebrew if the wiiflow loader channel is
installed, if not just return to system menu
-removed return_to_wiiflow from wiiflow.ini, not needed anymore
2012-05-27 16:37:52 +00:00
fix94.1
6a64e8cb86 -added possibility to delete files in emulator coverflow
-using global variables for magic words now
2012-05-24 18:48:26 +00:00
fix94.1
4d1f861381 -fixed ios reloading games 2012-05-24 16:48:24 +00:00
fix94.1
b0e0b005b3 -little modification on video cleanup (we dont need to wait
for vsync if we set black anyways :P)
-added WII_Initialize(); before sys_exit and dml boot,
without we may get a blackscreen
2012-05-19 12:58:43 +00:00
fix94.1
71064e3f77 -forgot to clear gecko sd file buffer on exit, could make problems
-moved this stupid now hide wait message debug print to less annoying
place
-wiiflow wants the dsp shutdown back, so I'll leave it in
-we shouldnt try to alloc mem1 after running apploader, just some
good advice before booting a game, should prevent codedumps
-sd file buffer can be mem1 too, we have enough left
-set mem2 usage to 49mb, thats everything we get anyways
-banner sounds should load faster now, also banner sound
in emulator coverflow when switching game should work again
-forcing check wait thread now on boot, not that the thread
is still working without noticing ;)
2012-05-19 12:29:24 +00:00
fix94.1
55f8c0bf95 -fixed greenscreen, moved mem2 init back (no idea what the problem
there was)
-fixed random game flickering on return to wiiflow, doesnt work
for everyone still ;)
-removed dsp deinit, dont see a reason for that anymore
2012-05-18 22:22:05 +00:00
fix94.1
f29a014ac0 -cleaned up mem allocs a bit, also corrected wrong display of
usable size in mem1 region, also fixed a fatal bug in it,
some bug is still in it...
2012-05-18 16:55:04 +00:00
fix94.1
eb2a6158bb -limiting mem1 usage (we dont have that much in mem1 so 11mb
approx are enough) also readded memory cleanup before booting
a wii game to make sure games work
-added some small check to see if path is valid, sometimes
it codedumped on game path check
2012-05-18 14:10:37 +00:00
fix94.1
1b2842931f -clearing framebuffer before displaying image, should prevent
from strange startups
-replaced a few not needed definitions in code
2012-05-17 16:21:16 +00:00
fix94.1
f98ca361e8 -moved down frag list to mem1 and also use mem1 memalign as it
is properly needed
2012-05-17 14:39:27 +00:00
fix94.1
f94e65a54d -proper cleanup of video now, no more greenscreens should come
on game booting
-moved partition read buffer on game boot to mem1, faster
2012-05-17 12:47:27 +00:00
fix94.1
907c68f074 -more memory clearing up, may fixed a bug in wait messages 2012-05-16 21:52:14 +00:00
fix94.1
7714c6e6d8 -changed quite alot of things in apploader (thanks to GX again,
before the NSMBW and Prince of Persia patch did nothing at all)
-fixed typo in wip debug print (before it didnt work at all so
nobody noticed)
2012-05-16 19:29:53 +00:00
fix94.1
bdab5cf650 -whoops removed some pretty important line :P
-using low mem setup of GX, because it got more expainations
what is what and works fine so why now ;)
-allocating memory to find partition dynamically now to prevent
the function from overwriting something maybe in wiiflow
-moved cheat file loading to mem2, because we cant just allocate
the memory *somewhere* as it was before
-categories should be found faster now (thanks yardape8000 for tip)
-we dont need to debug print if we set gecko debugging on or not :P
2012-05-16 16:21:03 +00:00
fix94.1
1b0f97393f -cleaned up booter code 2012-05-16 15:27:14 +00:00
fix94.1
1f5d72f2a4 -fixed missing background music
-back to the entry point we had before
-set up cache to 32 again, seems to make wiiflow faster
-changed few things about memory management again
-made a few free safe again in code
2012-05-16 14:48:01 +00:00
fix94.1
fb7e26b7cf -ok I revert the thing about protection, we dont have proper mem1
things even anymore so its useless :P
2012-05-15 22:34:57 +00:00
fix94.1
c00b684c99 -readded protection of mem region for apploader, should be more
safe now and prolly work even better, hopefully as good as with 
the linker script :P
-readded dsp shudown, some games want to have it so the get it
2012-05-15 22:29:28 +00:00
fix94.1
08a298b0b7 -using cfg-loader entry point now, its a bit lower ;)
-clearing screen properly now, no green screens or things like this
-added a few more low mem settings, fixed a missing flush in set
video mode (thanks dimok)
-partially clearing mem1 too now, using the code of cfg-loader for that
(thanks)
-using asm volatile instead of __asm__ to really call what we want
(thanks dimok for explaination)
-deiniting usb device properly
-shutting down system properly now on game boot, games should boot
more often now, its still not fully fixed
2012-05-15 21:33:53 +00:00
fix94.1
a728a96480 -fixed really cruel bug in memory clearing which cleared nothing
at all :P
-(hopefully) fixed game launching properly
2012-05-15 16:08:15 +00:00
fix94.1
5716a3a225 -removed linker script yet again, hopefully properly this time :P
-modified the wii game launching to work without the linker script
2012-05-14 17:46:56 +00:00
fix94.1
7e453d5b97 -all free should be safe now :P 2012-05-13 17:25:26 +00:00
yardape8000
04c4025766 Added GRB ratings. 2012-05-13 15:36:43 +00:00
fix94.1
0fc21f82a3 -big code cleanup, removed all those SAFE_ and SMART_
thingys and replaced it with their proper calls
-fixed some big memory bugs, downloading much covers shouldn't
be a problem anymore, also memory management should work better
-fixed typo in debug print on game boot, also changed some
things in apploader, making it ready to remove linker script
properly, still in but I hope not for long ;)
-modified wiiflow startup and init order a bit
2012-05-13 15:13:33 +00:00
fix94.1
49a31c4f25 -cleaned up code more, set clear priority to alloc in which
memory region
2012-05-12 21:08:43 +00:00
yardape8000
d669a1a17e Fixed "Set USB failed: -6" dug.
Fixed bug where user selected IOS is never actually used, because the configuration file was unloaded before it gets there.

Fixed NAND paths being created with double "/"s.  No real effect because they seem to be automatically reduced to a single "/"

Minor wifi-gecko changes to keep it alive close to the game launch.
2012-05-12 17:14:25 +00:00