Commit Graph

241 Commits

Author SHA1 Message Date
Flextape05
27b4898314
[Tekken Tag Tournament 2] Add ultrawide zoom and culling fixes, plus a FOV pack
Thanks @Flextape05 for these fixes!
2024-12-12 03:35:41 +01:00
victoria4dx
5d0254be89
[WWHD] Add 32:9 ultrawide resolutions (#589)
Added 32:9 superwide monitor resolutions
2024-07-14 11:14:50 +02:00
victoria4dx
90f1bd0615
[YWW] Add 32:9 ultrawide resolutions (#590)
Thanks @victoria4dx!
2024-07-14 11:14:20 +02:00
Squall Leonhart
3f030216b1
[MH3U] Add 0x41a to Gamepad Format filter (#588)
Enables the Software Keyboard to work on the enter name screen.
2023-02-05 15:20:56 -08:00
Michael
f7d9e4cd14 [Hyrule Warriors] Add 1280x800 resolution
Might fix #563
2022-08-15 14:15:51 -07:00
Michael
2f65d4ab92 [WIi U] transfer packs to v7
Just a copypaste from the old gfx_pack repo with some adjustments
2022-04-16 18:22:05 -07:00
victoria4dx
b0083d4fc7
Add 32:9 resolutions to Lego Dimensions (#549)
Thanks to @victoria4dx for making this change!
2022-03-29 14:36:49 +02:00
victoria4dx
c8e525102e
Add 32:9 resolutions to Donkey Kong Tropical Freeze (#548)
Thanks to @victoria4dx for making this change!
2022-03-29 14:35:01 +02:00
UltraDragonZord
f08678e29a
Add Sonic & All-Stars Racing Transformed resolution pack (#547)
Thanks to @UltraDragonZord and Niko for creating this graphic pack!
2022-03-29 14:31:21 +02:00
Michael
880addc986 [TPHD] Fix some unchanged values 2022-03-09 19:37:39 -08:00
Michael
c049e68525 [Several] Add 1280x800 resolution 2022-03-09 19:37:39 -08:00
Crementif
a7aaa6d07d
[Fatal Frame] Add compatibility for more versions
Thanks to @arrodriguez92 for reporting this new USA + uncensored version!
2021-06-27 17:14:11 +02:00
Crementif
b7481fcdf7
[Skylanders] Add skyro's adventure, update to V6 and add more FPS packs
Games apparently scale dynamically and aren't sped up when just setting the vsync control.
2021-06-17 20:42:54 +02:00
Crementif
189af91213
[Skylanders] Add FPS patch and update to V6 2021-06-16 15:59:30 +02:00
M&M
51e2fcd00e [Fast Racing NEO] update to v5 packs 2021-06-02 07:52:42 -07:00
M&M
38cf5e5f47 Update Rise of Lyric to v6 2021-04-06 22:02:31 -07:00
M&M
21584dc876 Mario has resurrected. 2021-04-01 21:10:56 -07:00
M&M
7470ce1a4f Mario has passed away. 2021-04-01 00:00:13 -07:00
Crementif
5cd77cf68b
Update NSMBU to V5, add No HUD Pack, additions to BotW's Fog pack
Thanks to Seb from the Discord for this new No HUD pack!
2021-02-18 19:01:01 +01:00
Crementif
e329d63186
[TMS:FE] Update to V7 graphic packs
Haven't implemented the inMEM = 1 feature to fix the menus yet, but this is a working version.
2021-02-03 20:11:41 +01:00
M&M
94e004076a [Sonic Lost World] update to version 6 2021-02-01 21:15:44 -08:00
M&M
e11bcb9599 [Sonic Lost World] Numerous additions & fixes
- Added Time Trials Everywhere
- Added Retry in Normal Play
- Added Quickboot
- Fixed missing texture in E3 menu
- Fixed green video on staff roll

Additionally, Splatoon's map list from the Map Swap pack has been separated into its own file.
2021-02-01 20:26:42 -08:00
M&M
96cd3d06b1 [Sonic Lost World] fix UI scaling issues with ultrawide 2021-02-01 16:56:03 -08:00
M&M
a92a76fdc4 [Sonic Lost World] Several pack changes
- Optimize UW shaders
- Add missing tonemapping shader
- Patch No Music differently
- Add No Voices pack
2021-02-01 16:50:15 -08:00
M&M
5f1f8c5d4b [Sonic Lost World] fix Ultrawide packs, add disable tonemapping pack
Might turn tonemapping pack into a patch variant at some point
2021-02-01 14:01:32 -08:00
M&M
e3114950d7 [Fast Racing Neo] add inMEM1
Fixes car renders on main menu, they now appear again
2021-01-31 16:07:12 -08:00
Crementif
852e4800bc
[Child Of Light] Fix inventory screen using new Cemu 1.22.5d features
Fixes https://github.com/ActualMandM/cemu_graphic_packs/issues/501

Basically, the game uses the 512x512 for both inventory items and for the main character's rendering. So I told Exzap who added this inMEM1 variable which is perfect for cases like these. Anyway, this is basically just the implementation of that.
2021-01-31 15:17:10 +01:00
Crementif
b04550a2f3
[XCX] Add first version of V5 graphic packs
With some bug fixes (which should fix https://github.com/ActualMandM/cemu_graphic_packs/issues/494), this is basically the same as the previous V5 version. I decided that updating these in this state now (since people currently have to go out of their way to get "proper" V5 packs) would be better then having updating these in a few weeks with some small fixes.

So basically, a version 2 will follow, but I just want to get these out now!

Co-authored-by: lasyan3 <lasyan3@hotmail.com>
2021-01-23 01:49:39 +01:00
Crementif
cf11b81bbe
[BotW] Also remove old packs, whoops 2021-01-12 01:19:38 +01:00
Morph
90cbeab9b2
[BotW] Add 32:9 resolutions (#482)
Thanks Morph for adding this requested feature!
2020-12-20 15:49:50 +01:00
M&M
50279fb4c0 [Credits] Fix M&M crediting 2020-12-16 15:50:06 -08:00
M&M
2b3ab6f061 [Credits] Rename Slashiee to M&M
I go by M&M now in most places, so it makes sense to change the crediting.
2020-11-29 15:30:58 -08:00
M&M
e450690b11 [Rio 2016] Update to version 6 packs 2020-11-29 15:28:40 -08:00
M&M
71982fb197 [MK8] Update to version 6 packs 2020-11-23 15:01:57 -08:00
M&M
43a83f0756 [Smash] Update to version 6 packs
Unfortunately due to issue #347 the TV resolution options have been severely limited. The full list will come back once we fix that issue.
2020-11-22 19:22:13 -08:00
M&M
b6a7e0b5dd [Bayonetta 2] Update to version 6 packs 2020-11-22 16:56:43 -08:00
M&M
e0ac8a1bdb [Splatoon] Update to version 6 graphic packs
This is the first graphics pack that uses categories with graphics adjustment! TV resolution, gamepad resolution, shadow quality, and anisotrophic filtering quality settings have all been merged into one pack.
2020-11-21 18:11:16 -08:00
M&M
c5d4820a9b [Wind Waker HD] Add other resolutions
Fixes #353, copied directly from #374. Credit was given for the changes
2020-11-21 16:05:04 -08:00
Alpha-Lin
d436a89494
Add a resolution pack for Skylanders Giants (#466)
* Add a resolution pack for Skylanders Giants

* Update rules.txt

* Add space between the comma and the next title id
2020-09-06 15:40:49 -07:00
getdls
82b652ef83 [SM3DW] Fix #426 2020-07-20 01:43:51 +02:00
Crementif
82f50f8226
[MK8] Fix FXAA further
Previously it still had some unscaled parts, causing https://cdn.discordapp.com/attachments/378294926397538325/729461113661554809/unknown.png
Now it's fixed and looks like https://cdn.discordapp.com/attachments/378294926397538325/729470410940350504/unknown.png

Also added credits to the 60FPS pack
2020-07-06 01:04:26 +02:00
M&M
5bd7cbb8fd try to fix MK8 FXAA scaling with in-game mod 2020-07-04 20:46:21 -07:00
JuanCarlosM1
28a314507a
Pictograph fix (#440)
* Pictograph fix

Using only this part of the code the camera returned to work correctly.
On ultrawide resolutions it remains the same before this fix

Video showing the fix:https://streamable.com/ovtvvg

* Update rules.txt

Co-authored-by: M&M <goldtextwitch@outlook.com>
2020-06-16 15:37:02 -07:00
getdls
37789481fb [SM3DW] - Fix large mirror 2020-06-06 02:23:55 +02:00
icup321
ddcc38bc3e
Minor text formatting and text changes (#448)
Made by @icup321
2020-05-29 13:51:05 +02:00
icup321
fd5e6cb0f5
Re-add Pac-Man resolutions pack and Rayman Legends improvements (#447) 2020-05-26 14:31:58 -07:00
M&M
fee6e9d00b Remove 007 Legends pack
Was informed that the game is actually 720p, not 1080p. Also apparently has ton of upscaling issues so a simple change to 720p won't work
2020-05-24 19:27:30 -07:00
Willians
8fde8985d1
Add 007 Legends (#446) 2020-05-24 19:04:25 -07:00
icup321
33c3a22be5
Add Rayman Legends resolution pack (#443) 2020-05-24 12:42:55 -07:00
Crementif
3f87a42f4f
[Bayonetta 2] Fix aspect ratio patch to not break Vulkan
Fixes https://github.com/slashiee/cemu_graphic_packs/issues/437

The aspect ratio mod apparently relied more on a shotgun approach, which caused major issues with Vulkan.
Using @getdls addresses, I found out that 2 of the addresses that were being patched to jump to the code cave were unrelated to the aspect ratio, so I had those removed.

Those random jumps probably didn't cause issues because they would jump to code that would just utilize floating point registers that were in-use and then put the result in the wrong register too. While the picked registers would work with the 3D rendering aspect ratio instruction, it wouldn't fail for the other registers since they weren't specific to those.

Anyway, the proper fix was to just make a second code cave for the aspect ratio, which outputted the culling ratio in the proper register. And also make sure it didn't use in-use registers.

I also reverted some of the shader code changes since they are inconsistent with how we've done them for all the other packs. And made them more compatible with the ultrawide resolutions.
2020-05-24 18:11:09 +02:00