M&M
4e5fc5bb1b
[Website] Make issues redirect to selection instead
2021-02-21 00:49:18 -08:00
Crementif
5cd77cf68b
Update NSMBU to V5, add No HUD Pack, additions to BotW's Fog pack
...
Thanks to Seb from the Discord for this new No HUD pack!
2021-02-18 19:01:01 +01:00
Crementif
558a8fee48
[SM3DW] Add No Hud graphic pack
...
Made by @etra0!
2021-02-10 22:31:24 +01:00
M&M
b917f0d524
[Sonic Lost World] fix title for Darkness pack
2021-02-05 16:24:52 -08:00
M&M
1ca736e0da
[Sonic Lost World] Turn Disable Post Processing into a new Darkness pack
2021-02-05 16:23:12 -08:00
Crementif
f94ac26e1f
[BotW] Remove Temporary FPS limit
...
Was causing too many misconfigured settings.
2021-02-05 03:28:43 +01:00
Crementif
8ecc22ace1
[BotW] Add Hexaae's clarity preset and add new resolution
2021-02-04 22:33:57 +01:00
Crementif
fe82cd0f19
[BotW] Fix draw distance crashes
...
Fixes at least the crash when you go to Vah Ruta, but likely the other crashes too.
Fix was made by Exzap, I'm just uploading it.
2021-02-03 21:36:48 +01:00
M&M
aa315841d2
[Rio 2016] Fix description formatting
...
also hopefully have the packs release again...
2021-02-03 12:33:55 -08:00
M&M
e7d197892d
Merge branch 'rioquickboot'
2021-02-03 12:30:33 -08:00
M&M
d358a1a76b
[Rio 2016] Add quickboot
2021-02-03 12:26:04 -08:00
Crementif
e329d63186
[TMS:FE] Update to V7 graphic packs
...
Haven't implemented the inMEM = 1 feature to fix the menus yet, but this is a working version.
2021-02-03 20:11:41 +01:00
M&M
d3231ac80d
[Sonic Lost World] fix broken character in preset name
2021-02-03 01:11:59 -08:00
M&M
468351fcd6
[Sonic Lost World] don't use internal name for 2P Race in stagelist
2021-02-01 22:32:01 -08:00
M&M
f038babc4d
[Sonic Lost World] this isn't sonic colors
2021-02-01 22:29:38 -08:00
M&M
94e004076a
[Sonic Lost World] update to version 6
2021-02-01 21:15:44 -08:00
M&M
e11bcb9599
[Sonic Lost World] Numerous additions & fixes
...
- Added Time Trials Everywhere
- Added Retry in Normal Play
- Added Quickboot
- Fixed missing texture in E3 menu
- Fixed green video on staff roll
Additionally, Splatoon's map list from the Map Swap pack has been separated into its own file.
2021-02-01 20:26:42 -08:00
M&M
636cd774ad
[Sonic Lost World] rename tonemapping pack
...
Turns out it disables all post processing effects
oops
2021-02-01 17:00:29 -08:00
M&M
96cd3d06b1
[Sonic Lost World] fix UI scaling issues with ultrawide
2021-02-01 16:56:03 -08:00
M&M
a92a76fdc4
[Sonic Lost World] Several pack changes
...
- Optimize UW shaders
- Add missing tonemapping shader
- Patch No Music differently
- Add No Voices pack
2021-02-01 16:50:15 -08:00
M&M
5f1f8c5d4b
[Sonic Lost World] fix Ultrawide packs, add disable tonemapping pack
...
Might turn tonemapping pack into a patch variant at some point
2021-02-01 14:01:32 -08:00
Crementif
a10a0730b0
[XCX] Merge gamepad resolution and improve naming of presets
...
Basically, the gamepad view needs to be tied to the TV resolution or else stuff breaks. The gamepad rendering relies on a 1280p masking texture, which needs to be scaled with the gamepad view. But if the TV resolution is uncoupled it causes wacky situations.
2021-02-01 12:15:08 +01:00
M&M
e3114950d7
[Fast Racing Neo] add inMEM1
...
Fixes car renders on main menu, they now appear again
2021-01-31 16:07:12 -08:00
FakeMichau
5a7f0f5650
[BotW] Add separate vertical sensitivity option
...
Co-authored-by: M&M <goldtextwitch@outlook.com>
2021-01-31 15:22:10 +01:00
Crementif
852e4800bc
[Child Of Light] Fix inventory screen using new Cemu 1.22.5d features
...
Fixes https://github.com/ActualMandM/cemu_graphic_packs/issues/501
Basically, the game uses the 512x512 for both inventory items and for the main character's rendering. So I told Exzap who added this inMEM1 variable which is perfect for cases like these. Anyway, this is basically just the implementation of that.
2021-01-31 15:17:10 +01:00
M&M
b877f50f91
Fix small issues with the templates
...
for some reason it didn't save them!
2021-01-29 17:20:36 -08:00
M&M
f239f9ab7b
Add issue templates
...
@Crementif feel free to modify these to make more sense to the graphic packs context, and for the end user
these were loosely modified from the defaults that GitHub provides
2021-01-29 17:16:08 -08:00
M&M
4b6e102bf8
[Lost World] remove brightness workaround
...
issue is much more involved than I thought, possibly the game's HDR is broken?
...ayo @blueskythlikesclouds 👀
2021-01-28 20:15:15 -08:00
Crementif
519ea6ebb1
[Smash 4] Revert border fix
...
Apparently this border fix is exploiting some undefined behavior or something because it crashes, misrenders GUIs or just shows black on some APIs. Just reverted it to the previous state, except that I kept the resolutions in.
Hopefully a better border fix, or potentially just a workaround, can be found.
2021-01-29 00:25:31 +01:00
Crementif
327e85ecfa
[Smash 4] Actually fix the 1440p resolution
2021-01-28 17:45:40 +01:00
Crementif
bbc085542c
[Smash 4] Correct 1440p preset
2021-01-28 17:22:28 +01:00
Crementif
a5437284cf
[Smash 4] Add resolutions back and fix borders
...
This fix was made using some twiddling around with variables. There's no real science or fix behind it unfortunately besides just messing with em enough. It basically implements a height fix for some specific texture format that's used in the menus.
Fixes https://github.com/ActualMandM/cemu_graphic_packs/issues/347
Fixes https://github.com/ActualMandM/cemu_graphic_packs/issues/481
2021-01-28 01:37:40 +01:00
Crementif
525b7498d4
[BotW] Re-add grass swaying workaround
...
Apparently required for AMD still.
2021-01-25 17:08:22 +01:00
Pig
eaa8bc8b9c
[XCX] Fix Contrasty to actually make it show up
2021-01-25 12:49:56 +01:00
lasyan3
b28960dde4
[XCX] Add some fixes from my repo
2021-01-23 09:02:18 +01:00
Crementif
b04550a2f3
[XCX] Add first version of V5 graphic packs
...
With some bug fixes (which should fix https://github.com/ActualMandM/cemu_graphic_packs/issues/494 ), this is basically the same as the previous V5 version. I decided that updating these in this state now (since people currently have to go out of their way to get "proper" V5 packs) would be better then having updating these in a few weeks with some small fixes.
So basically, a version 2 will follow, but I just want to get these out now!
Co-authored-by: lasyan3 <lasyan3@hotmail.com>
2021-01-23 01:49:39 +01:00
Pig
d912633a7e
[BotW] Cleaning up my mess
...
Sorry. Won't happen again...
2021-01-22 18:17:09 +01:00
Pig
1109b5b077
Merge branch 'master' of https://github.com/ActualMandM/cemu_graphic_packs
2021-01-22 18:03:39 +01:00
Pig
272dee25d3
[BotW] FPS++, Update and clean rune sensitivity fixes
2021-01-22 18:03:36 +01:00
FakeMichau
e20432c08a
[BotW] FPS++, Added fixes for vertical sensitivity ( #499 )
...
For gyro and stick
2021-01-22 18:00:54 +01:00
Francesco Saltori
b8ab96dc67
[BotW] Add transparency and saturation options to divine laser beam pack
...
Thanks to @Fs00 for making this change!
2021-01-19 02:50:23 +01:00
Crementif
93bf050b4b
[BotW] Fixes for object draw distance
...
I also updated the extended memory pack using what Exzap gave me, which might resolve in less issues with blood moons.
2021-01-19 02:32:10 +01:00
M&M
fc6da20f6b
Remove dead link from readme
2021-01-18 15:19:02 -08:00
Pig
f22e78b8d0
[FPS++] Re-remove 32 frames averaged
...
For 60fps this takes a little more than half a second, for 30fps this takes a little OVER a second.
2021-01-17 22:51:07 +01:00
Pig
6adc2057f7
[BotW] FPS++ Cleanup, Temporary Arrow fix, Add more dynamic values
2021-01-15 00:24:22 +01:00
Crementif
e6a8d9001c
[Bayo2] Make dynamic shadows fix exclusive
...
Also hopefully un-break the build.
2021-01-14 00:33:59 +01:00
M&M
1ebde74ae8
github build fix?
2021-01-13 15:14:38 -08:00
M&M
2dc4c0f0f4
[BotW] Re-add t3nka Neutral+
...
Fixes #487
2021-01-13 15:05:46 -08:00
Crementif
ad867f827e
[BotW] Fix FPS++ hot-reloading of FPS targets
2021-01-13 02:01:57 +01:00
Pig
e1c39a5a2d
[BotW] Cleanup Crementif comments
2021-01-13 01:17:57 +01:00