Commit Graph

151 Commits

Author SHA1 Message Date
M&M
e11bcb9599 [Sonic Lost World] Numerous additions & fixes
- Added Time Trials Everywhere
- Added Retry in Normal Play
- Added Quickboot
- Fixed missing texture in E3 menu
- Fixed green video on staff roll

Additionally, Splatoon's map list from the Map Swap pack has been separated into its own file.
2021-02-01 20:26:42 -08:00
M&M
a92a76fdc4 [Sonic Lost World] Several pack changes
- Optimize UW shaders
- Add missing tonemapping shader
- Patch No Music differently
- Add No Voices pack
2021-02-01 16:50:15 -08:00
Crementif
b04550a2f3
[XCX] Add first version of V5 graphic packs
With some bug fixes (which should fix https://github.com/ActualMandM/cemu_graphic_packs/issues/494), this is basically the same as the previous V5 version. I decided that updating these in this state now (since people currently have to go out of their way to get "proper" V5 packs) would be better then having updating these in a few weeks with some small fixes.

So basically, a version 2 will follow, but I just want to get these out now!

Co-authored-by: lasyan3 <lasyan3@hotmail.com>
2021-01-23 01:49:39 +01:00
Crementif
cf11b81bbe
[BotW] Also remove old packs, whoops 2021-01-12 01:19:38 +01:00
M&M
a4a82c32db [FPS++] remove 32 frames averaged
For 60fps this takes a little more than half a second, for 30fps this takes a little OVER a second.
2021-01-01 21:20:48 -08:00
M&M
50279fb4c0 [Credits] Fix M&M crediting 2020-12-16 15:50:06 -08:00
M&M
2b3ab6f061 [Credits] Rename Slashiee to M&M
I go by M&M now in most places, so it makes sense to change the crediting.
2020-11-29 15:30:58 -08:00
M&M
e450690b11 [Rio 2016] Update to version 6 packs 2020-11-29 15:28:40 -08:00
M&M
056d9b05f0 [Rio 2016] Make it load mods from mod directory instead of raw directory 2020-11-29 14:33:56 -08:00
M&M
71982fb197 [MK8] Update to version 6 packs 2020-11-23 15:01:57 -08:00
M&M
b6a7e0b5dd [Bayonetta 2] Update to version 6 packs 2020-11-22 16:56:43 -08:00
M&M
e0ac8a1bdb [Splatoon] Update to version 6 graphic packs
This is the first graphics pack that uses categories with graphics adjustment! TV resolution, gamepad resolution, shadow quality, and anisotrophic filtering quality settings have all been merged into one pack.
2020-11-21 18:11:16 -08:00
M&M
2671d98491 Fix Bayo 2 60fps patch 2020-10-06 20:08:26 -07:00
Crementif
4f78c5b377
Add AF pack for BotW and shadow workaround pack for Bayonetta 2 2020-10-03 00:30:47 +02:00
Crementif
437a249be1
[BotW] Fix weather pack for legacy code patching
This uses a workaround for Cemu's legacy patching (so the backwards compatibility that Cemu provides for patches.txt file, and now defaults too even if Cemuhook is found) not allowing one to have symbols that refer to a memory address that's outside of the game's own executable memory.
2020-09-19 11:09:59 +02:00
Crementif
ca026d2c9e
[BotW] Add Extended Memory pack
Also the first V6 graphic pack!
2020-08-22 01:42:54 +02:00
Crementif
3b265520fd
[BotW] More proper faster arrow fix
Since 1.0 floats are very common, this float was likely used in other game code as well. Changing it to 3.0 could be bad, so it's better to just change the instruction that loads it and does the arrow loading.
The fix here is to just have a symbol available to load the lower half from, instead of hardcoding it which Cemu's backwards compatible patcher doesn't like and softlocks.
2020-07-27 00:45:52 +02:00
Crementif
3c20ea5e5f
[BotW] Temporary fix for faster arrow draw distance mod
Full fix will be in the V5 pack, since this might cause side effects due to the float being loaded by other things.
2020-07-26 22:45:33 +02:00
M&M
d78a1808c0 fix stray [Default] 2020-07-17 15:13:22 -07:00
hharvis
18a0829d1c
Update rules.txt (#453)
when change the version to 5 it stopped working on cemu 1.19.3.
getting it back to 4 fix it.
2020-07-13 14:42:04 -07:00
lasyan3
13ac0eb6d9 [XCX] Adds help message to reddit in description of my mods. 2020-07-13 22:10:30 +02:00
Crementif
82f50f8226
[MK8] Fix FXAA further
Previously it still had some unscaled parts, causing https://cdn.discordapp.com/attachments/378294926397538325/729461113661554809/unknown.png
Now it's fixed and looks like https://cdn.discordapp.com/attachments/378294926397538325/729470410940350504/unknown.png

Also added credits to the 60FPS pack
2020-07-06 01:04:26 +02:00
M&M
44cdb15aa9 fix a few things with MK8 packs 2020-07-04 20:26:12 -07:00
M&M
ded5076143 Add theboy181 MK8 patches 2020-07-04 17:54:47 -07:00
getdls
1caa114b03 Hyrule warriors - Balance drawdistance
Switches focus from long draw distance to detailed current zone
2020-06-06 02:01:20 +02:00
getdls
678564d687 Hyrule Warriors - Dyn object shadows, debris improved 2020-05-31 13:49:08 +02:00
getdls
03cfbd5024 Hyrule warriors - Shadow draw distance
To be more precise, improves  the fade distance. Is still limited by projection area and hard-coded sequences.
2020-05-25 19:27:19 +02:00
getdls
7e56ff1272 copy paste fix 2020-05-24 16:11:16 +02:00
getdls
64f5cadf14 Hyrule Warriors tweak draw distance
Sets all mip to 0,  increases texture detail, and fixes some broken  lods
Some extra smoke / particles
General tweaks to fix some near clipping issues
2020-05-24 15:45:35 +02:00
Crementif
4afffc6e5f
[Fatal Frame] Add cutscene brightness and support japanese version
Related to https://github.com/slashiee/cemu_graphic_packs/issues/436
2020-05-13 04:26:00 +02:00
Crementif
48e6bd276d
[Fatal Frame] Add brightness graphic pack
Requested (?) by https://github.com/slashiee/cemu_graphic_packs/issues/436

Also improves the naming of the character swap mod since it can be used in any mode, not just adventure mode. This might've been done because it can cause problems in some missions.
2020-05-09 17:34:49 +02:00
lily2016
0ffcf281b0
[Fatal Frame] Add chinese fan-translation support to 60FPS mod
See #428 for more information.
2020-05-09 15:38:35 +02:00
getdls
172c4ba069 Hyrule warriors - 60fps w Cemu patch format 2020-05-08 16:21:00 +02:00
Crementif
85fc675436
[HW] Fix resolution pack issues and Character Swap
Character Swap would crash the game due to some change in Cemu 1.15.8 apparently (no real clue why although it's probably the hex values being weird). Reported by Revan.

Hyrule Warriors resolution pack has a pretty big blending bug in the menus for a bit too. Upscaling compressed formats never goes well. Reported by MelonSpeedruns.
2020-05-08 14:27:01 +02:00
Crementif
f48cc8aaf4
[Fast Racing Neo] Add static FPS mod
Doesn't seem to have any bugs, so that's cool! Feels really smooth to play now!
2020-05-04 16:47:38 +02:00
lasyan3
64f9117088 XCX - Fix soul voices and QTE too fast with 60FPS patch 2020-04-29 21:42:27 +02:00
getdls
0241122617 Hyrule Warriors - Increase draw distance
culling..
2020-04-29 19:52:45 +02:00
getdls
a12a597e02 Bayonetta 2 - Improve high detail mod
Now includes NPCs, and value is scalable  (for v5 packs)
2020-04-27 22:37:10 +02:00
getdls
9df6e4dd0f Bayonetta 2 - Force object level LOD to high 2020-04-23 22:11:43 +02:00
getdls
8794d33df9 Bayonetta 2 - Disable Vsync / Sound desync workaround 2020-04-23 21:46:54 +02:00
getdls
1c6828fa8c Bayonetta 2 - 60 FPS Cutscenes 2020-04-23 21:07:42 +02:00
Xalphenos
6de908e613 Update patches.txt
Simplify 60 fps mod and add support for EU disc version and JP version.  Special thanks Chrissie!
2020-04-20 21:17:09 -05:00
M&M
a97e2b7458 Add M&S Rio 2016 mod loader 2020-04-19 21:23:09 -07:00
Xalphenos
4a4e5d9bba YWW 60 fps Mod
Uses 60 fps mode in the world map.  Should fulfill the request in issue #401
2020-01-17 09:31:44 -06:00
Michele
4398ebcebe Add credits and normalize resolution presets
I searched through quite a bit of commits to properly credit some packs. Some of the credits are based off memory. Please let me know if I incorrectly credited or forgot to credit somebody.
2020-01-10 17:06:51 -08:00
Michele
6ce20d37fa Add Exzap's Splatoon 60FPS Plaza mod
Supports latest version only
2020-01-09 18:40:11 -08:00
Crementif
3d492aa656
[BotW] Fixes for updated Vulkan graphic packs
Should fix the native anti-aliasing preset most importantly, but since I ported all of the packs now the script "watermark" is at least a proper sentence, heh.

Also, I fixed the porting scripts. Basically, there were a bug in the verification script that wouldn't check if the uf_* variables matched and the conversion script also had a fun bug where it wasn't automatically fixing an incorrect order of the uf_* variables. So that basically made both of them slip through. Both are now fixed however.

Don't know if it's needed to check the previously ported graphic packs to see if the error affected those, but it might not hurt.
2020-01-05 04:16:42 +01:00
epigramx
f8b059a5fe
[BotW] more accurate description of static FPS++
A wrong fps estimation can have visual artifacts among others. Even an estimation without visual artifacts will not be accurate emulation unless the fps was constant anyway.
2020-01-03 09:48:12 +02:00
Crementif
65d4511fa9
Update Mario Kart 8 packs for Vulkan
No unverified shaders. Should all just work ™️
2020-01-01 20:40:08 +01:00
Crementif
549758507f Update BotW packs for Vulkan (#411)
But now done properly! Basically, a bunch of improvements were made to the script. The previous attempt at this conversion was quickly followed by a rollback since I realized that the script was overlooking certain things that made most of the packs hit or miss whether they would work. A few things missing were:
- It only tested the values from 1 preset. Now, each shader gets compiled per each preset, like what Cemu would do. It also merges the changes done for each preset into one. This should solve cases where one shader would define things separately or repeatedly from preset to preset. 
- All* of the shaders are tested to see if they use the converter used the right values for the locations for Vulkan.

Both of these *should* mean that they should both compile and be linkable in Vulkan, which means that I don't have to test each individual shader to see if they work. I will release the two scripts (one used for converting, one used for checking the right values for the locations) tomorrow so that other people might be able to help, if they want. It's fairly straightforward now at least.

* Organize workaround graphic packs

Pretty hard to organize these correctly, but according to our discord discussion, this was the best layout from a bunch I proposed, together with some suggestions.

* Add V4 converter script and instructions on how to use it

Now everyone BotW is done and all of the bugs have been kinked out using it (hopefully...), here's the release of the converter script in all of it's very badly coded glory. I hope I didn't leave too much debug glory in there...

Also, I hope that I didn't make too many grammatical mistakes in the instructions, but hopefully it's easy enough to follow.
2019-12-27 20:55:52 -08:00