Billy Laws
e9bcdd06eb
Introduce a pipeline cache manager for simple read/write cache accesses
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All writes are done async into a staging file, which is then merged into the main pipeline cache file at the time of the next launch. Upon encountering file corruption the cache can be trimmed up to the last-known-good entry to avoid any excessive loss of data from just one error.
2022-12-22 18:05:45 +00:00
Billy Laws
06bf1b38af
Introduce a pipeline state accessor that reads from a bundle
2022-12-22 18:05:45 +00:00
Billy Laws
7dd3a1db0f
Avoid InterconnectContext use in graphics PipelineManager
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We will soon move to a global pipeline manager instance, so it wont be possible to use InterconnectContext at pipeline-creation time anymore
2022-12-22 18:05:45 +00:00
Billy Laws
ffe7263848
Add quirk for 615 drivers with broken multithreaded compilation
2022-12-22 18:05:45 +00:00
Billy Laws
755f7c75af
Add pipeline (de)serialisation support to bundle
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See comments in code for details on the on-disk format.
2022-12-22 18:05:45 +00:00
Billy Laws
937eff392f
Switch execution-numbers to be globally unique tags
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This is required for making pipelines usable across channels without introducing caching bugs.
2022-12-22 18:05:45 +00:00
Billy Laws
072b8193a1
Implement thread pool based async pipeline compilation with futures
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By distributing the load of shader compiling onto multiple threads and then only waiting for completion until absolutely neccessary we can reduce compilation stutters significantly.
2022-12-22 18:05:45 +00:00
Billy Laws
186549748d
Implement HelperShader-local pipeline cache and use dynamic state
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Avoids the heavy overhead of the VK pipeline cache when we really only have a few bits of non-dynamic state
2022-12-22 18:05:45 +00:00
Billy Laws
9115b8cae8
Properly hash dynamic states in pipeline cache
2022-12-22 18:05:45 +00:00
Billy Laws
7c4b4765bf
Reduce thresholds for slot increase and buffer/texture fast readback
2022-12-22 18:05:45 +00:00
Billy Laws
f32ab1feff
Include BS thread pool library
2022-12-22 18:05:45 +00:00
Billy Laws
ce428af2e6
Use attachment formats rather than views in VK pipeline cache
2022-12-22 18:05:45 +00:00
Billy Laws
e849264028
Abstract out pipeline-compile-time GPU state accesses
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Introduces the base abstractions that will be used for pipeline caching, with a 'PipelineStateBundle' that can be (de)serialised to/from disk and an abstract accessor class to allow switching between creating disk-cached pipelines and fresh ones.
2022-12-22 18:05:45 +00:00
Billy Laws
2e96248fb6
Track RT format info in PackedPipelineState and move VK conv code there
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When caching pipelines we can't cache whole images, only their formats so refactor PackedPipelineState so that it can be used for pipeline creation, as opposed to passing in a list of attachments.
2022-12-22 18:05:45 +00:00
Billy Laws
bc7e1eb380
Split-out hash from ShaderBinary struct
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This isn't necessary for pipeline creation and creates some difficulty with pipeline caching.
2022-12-22 18:05:45 +00:00
Dima
de10ab1219
Stub SetConnectionConfirmationOption
2022-12-18 20:34:55 +00:00
Dima
f3b2b4317e
Stub some IPrepoService calls
2022-12-18 20:34:55 +00:00
Dima
efef67b92b
Stub some IAudioDevice calls
2022-12-18 20:34:55 +00:00
Dima
3a94bcf692
Fix ListOpenContextStoredUsers stub
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The problem is in StoreOpenContext wasn't storing any user, but ListOpenContextStoredUsers was writing default user (when it's not stored by StoreOpenContext)
2022-12-18 20:34:55 +00:00
TheASVigilante
3c5f8dd876
Fix small typo
2022-12-18 14:49:54 +00:00
lynxnb
6599c1dccf
Stub GyroscopeZeroDriftMode
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Related service calls are called in a loop by SM3DW. A variable tracking zero drift mode has been added to `npad_device`, but it's unused at the moment.
2022-12-10 14:59:44 +00:00
Dima
dcc3047ba8
Stub ErrorCommonArg
2022-12-10 14:58:20 +00:00
Dima
68253fe995
Stub mii:e/mii:u
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Needed for SSBU
2022-12-10 14:58:20 +00:00
Dima
69ee3cfc66
Stub DeleteDirectory
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Should allow deleting/rewriting saves in some games
2022-12-10 14:58:20 +00:00
Dima
bbd34ae7e7
Validate if entries are not empty before using
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Should fix saving problem in Baldur's Gate: Dark Alliance II at least
2022-12-10 14:58:20 +00:00
Dima
5f510d84d7
Stub IsVibrationPermitted
2022-12-10 14:58:20 +00:00
Dima
51d1f519af
Stub ListDisplays
2022-12-10 14:58:20 +00:00
Dima
a3866a3129
Stub LibraryAppletShop
2022-12-10 14:58:20 +00:00
Dima
1ebec7db82
Stub GetImageSize and LoadImage
2022-12-10 14:58:20 +00:00
Dima
52c4228ecf
Stub some friends service calls
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Needed for Diablo 3
2022-12-10 14:58:20 +00:00
Dima
ebcbc5b05b
Validate NpadId for ActivateVibrationDevice
2022-12-10 14:58:20 +00:00
Dima
4bdd033354
Stub SetRecordVolumeMuted
2022-12-10 14:58:20 +00:00
Dima
f6d95aae01
Stub GetCacheStorageSize
2022-12-10 14:58:20 +00:00
Dima
4ab8699cd4
Stub ImportServerPki
2022-12-10 14:58:20 +00:00
Dima
41cf4bb12d
Stub GetLanguageCode
2022-12-10 14:58:20 +00:00
Dima
3e078d54b6
Stub GetIdleTimeDetectionExtension
2022-12-10 14:58:20 +00:00
Dima
2311f777fc
Stub IsCpuOverclockEnabled
2022-12-10 14:58:20 +00:00
Dima
4601c28c28
Stub GetCurrentIpAddress
2022-12-10 14:58:20 +00:00
Dima
18e6a6c53c
Stub DeclareOpenOnlinePlaySession and DeclareCloseOnlinePlaySession
2022-12-10 14:58:20 +00:00
Dima
150c1370c2
Stub some IApplicationFunctions funcs
2022-12-10 14:58:20 +00:00
Dima
a6f3aa3062
Stub TrySelectUserWithoutInteraction and ListQualifiedUsers
2022-12-10 14:58:20 +00:00
Dima
5a9a2861df
Add TitleId TextView in App Dialog
2022-12-10 14:57:46 +00:00
Abandoned Cart
b08fcd7027
Favor a predefined "click" over system vibration
2022-12-10 14:57:33 +00:00
Abandoned Cart
cfd3bfecba
Add a rudimentary OSC button vibration setting
2022-12-10 14:57:33 +00:00
Billy Laws
7c802aea46
Mark vertex buffers as dirty on limit changes
2022-12-03 22:50:56 +00:00
Billy Laws
df19810c6c
Always set vertex stride for unbound buffers
2022-12-03 22:50:56 +00:00
Billy Laws
f4f658e3b7
Fix typo
2022-12-03 22:50:56 +00:00
Billy Laws
45b10ef776
Return whole mapping for shader code when end instrs aren't found
2022-12-03 22:50:56 +00:00
Billy Laws
d849875656
Only unlock GPU channel state on queue wait if it was previously locked
2022-12-03 22:50:56 +00:00
Billy Laws
a5e0a64adc
Switch patch error logs to debug
2022-12-03 22:50:56 +00:00
Billy Laws
af7c54297f
Cache staging buffer used for texture download
2022-12-03 22:50:56 +00:00
Billy Laws
8c5e6d2bb4
Update VKMA
2022-12-03 22:50:56 +00:00
Billy Laws
bba07fb101
Update for new hades
2022-12-03 22:50:56 +00:00
Billy Laws
a16383fd4b
Disable compute shaders on mali
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This will need to be debugged properly at some point but its fine for now.
2022-12-03 22:50:56 +00:00
Billy Laws
d69c6851f3
Update hades
2022-12-03 22:50:56 +00:00
Billy Laws
137d801843
Skip host1x HW emulation and effectively stub submission
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This was causing a bunch of logspam and isn't really needed as we will be using a HLE approach.
2022-12-03 22:50:56 +00:00
Billy Laws
579a2d9337
Add dynamic executor slot growth
2022-12-03 22:50:56 +00:00
Billy Laws
60169fce4c
Support 0-sized constant buffers
2022-12-03 22:50:56 +00:00
Billy Laws
b86dd99e1a
Align all SSBOs to 0x40 bytes
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Required by Adreno GPUs
2022-12-03 22:50:56 +00:00
Billy Laws
bfae292fb0
Make executor slot count setting exponential
2022-12-03 22:50:56 +00:00
Billy Laws
e0ae94be9d
Enable robustness1 Vulkan feature
2022-12-03 22:50:56 +00:00
Billy Laws
e8ef2d80af
CMake build file updates
2022-12-03 22:50:56 +00:00
Billy Laws
bf03f945ee
Implement the Kepler compute engine
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This can reuse a fair bit of the now-commonised Maxwell 3D code and mostly consists of compute-specific pipeline code which was deemed not suitable for being commonised (e.g. descriptor update code is somewhat duplicated). Of note is how compute lacks any active state at all de to its use of QMDs which bundle up all state into a single object in memory.
2022-12-03 22:50:56 +00:00
Billy Laws
4bc81f007f
Add some convinience helpers to compute engine regs
2022-12-03 22:50:56 +00:00
Billy Laws
4267a6af36
Add support for parsing and compiling compute shaders to the shader manager
2022-12-03 22:50:56 +00:00
Billy Laws
86dab65af4
Commonise maxwell3d state updater
2022-12-03 22:50:56 +00:00
Billy Laws
a0b81d54d6
Use pitch layout for linear RTs
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More likely to match in the texture cache when being sampled.
2022-12-03 22:50:56 +00:00
Billy Laws
ac85df7b7a
Start transition cache lookup with most recent one
2022-12-03 22:50:56 +00:00
Billy Laws
62c86b7690
Move maxwell3d to common constant buffer code
2022-12-03 22:50:56 +00:00
Billy Laws
8f0a6e78c5
Add Vulkan stride dynamic state and robustness support
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Fixes the waterfall in SMO by specifying vertex buffer bounds.
2022-12-03 22:50:56 +00:00
Billy Laws
23a7f70a8e
Commonise maxwell3d guest shader caching code
2022-12-03 22:50:56 +00:00
Billy Laws
6f6a312692
Commonise maxwell3d pipeline binding handling code
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A lot of pipeline code is difficult to commonise due to the inherent difference between compute and graphics pipelines, however the binding layout is shared so we can at least commonise that
2022-12-03 22:50:56 +00:00
Billy Laws
be8cbabd97
Commonise maxwell3d texture code
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This will be shared with the compute engine implementation.
2022-12-03 22:50:56 +00:00
Billy Laws
61e95c4b2c
Commonise maxwell3d sampler code
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This will be shared with the compute engine implementation, the only thing of note with this is that the binding register is now passed as a param since it is part of the compute QMD which can't be dirty tracked.
2022-12-03 22:50:56 +00:00
Billy Laws
7f93ec3df6
Commonise maxwell3d interconnect common code for use by other engines
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The compute engine will require most of this for basic functionality.
2022-12-03 22:50:56 +00:00
Billy Laws
281838fde1
Apply GPU readback hack to both buffers and textures
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And rename as appropriate.
2022-12-03 22:50:56 +00:00
Billy Laws
f358c4517e
Update edge credits
2022-12-03 22:50:56 +00:00
Billy Laws
eb00dc62f8
Implement support for 36 bit games by using split code/heap mappings
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Although rtld and IPC prevent TLS/IO and code from being above the 36-bit AS limit, nothing depends the heap being below it. We can take advantage of this by stealing as much AS as possible for code in the lower 36-bits.
2022-12-02 22:10:03 +00:00
Dima
e8e1b910c3
Add possibility to disable audio output
2022-12-02 00:33:28 +01:00
lynxnb
70109f8fbd
Work around invalid values in CNTFRQ_EL0
register
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Exynos SoCs have a bug where the `CNTFRQ_EL0` register is either set to 0 or contain incoherent values. With this patch, the frequency value is loaded into a static variable and used instead of reading the register. The value will be initialised to the correct value for affected SoCs, while unaffected ones will use the value from the register.
2022-12-02 00:23:28 +01:00
lynxnb
54d0246ca6
Tweak GpuDriverActivity
FAB padding
2022-11-28 00:06:07 +01:00
lynxnb
2e8d7b559c
Use the original view padding/margin when applying window insets
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Adding to the current view padding/margin values results in applying the insets over and over again as insets listeners can be called multiple times.
2022-11-28 00:04:39 +01:00
Billy Laws
b2384e83f5
Add prepo:a service
2022-11-25 16:26:00 +00:00
Billy Laws
736216a6f4
Stub OpenPatchDataStorageByCurrentProcess
2022-11-25 16:26:00 +00:00
Billy Laws
44033d7f8d
Adjust CalendarTime year to be relative to 0AD
2022-11-25 16:26:00 +00:00
Billy Laws
2ce2604421
Implement VFS file deletion
2022-11-25 16:26:00 +00:00
Billy Laws
6c968e0357
Fix GetEntryType IPC return type
2022-11-25 16:26:00 +00:00
lynxnb
ec220c8ea9
Use an extended FAB in GpuDriverActivity
2022-11-23 19:49:42 +05:30
lynxnb
163f4f2014
Fix window insets handling when in landscape mode
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To avoid code duplication, insets handling has been moved to a separate interface.
2022-11-23 19:49:42 +05:30
lynxnb
ab6c5f4c50
Improve robustness of KeyReader.import
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* Close the input and output file streams before moving the output file to the final destination
* Clean up the destination path before moving the new file
* Introduce a `ImportResult` return value to differentiate between the possible causes of import errors
* Display more meaningful error messages in the UI
2022-11-23 19:49:42 +05:30
lynxnb
38129d9dc3
Mark some strings as non-translatable
2022-11-23 19:49:42 +05:30
lynxnb
ee8c055641
Make GpuDriverInstallResult
PascalCase
2022-11-23 19:49:42 +05:30
Billy Laws
7f1667de82
Avoid using trapping for frequently trapped shaders
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Fall back to hashing for every shader access as that ends up being faster than applying traps for every execution.
2022-11-19 12:49:05 +00:00
Billy Laws
06095918a9
Introduce per-channel sequence number for invalidation tracking
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For cases like shaders, which may be uploaded through I2M (which no longer causes an execution) we need a way to cause an invalidation on all writes
2022-11-19 12:49:05 +00:00
Billy Laws
97e3f7fd34
Increase max swapchain image count
2022-11-19 12:49:05 +00:00
Billy Laws
c49119f5ef
Fixup depth bounds register arguments
2022-11-19 12:49:05 +00:00
Billy Laws
db3c5c33c4
Clamp depth bounds into 0-1 range
2022-11-19 12:49:05 +00:00
Billy Laws
e1bbd521d9
Fix potential circular queue submission race
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If a producer thread was waiting for the queue to have free space and the consumer thread hadn't yet acquired the production mutex a deadlock could occur
2022-11-19 12:49:05 +00:00
Billy Laws
13baf2312f
Add a workaround for sampling BGRA textures with a swizzle
2022-11-19 12:49:05 +00:00
Billy Laws
13a96c5aba
Implement a helper shader for partial clears
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These are not natively supported by Vulkan, so use a helper shader and colorWriteMask for the same behaviour.
2022-11-19 12:49:05 +00:00