Commit Graph

685 Commits

Author SHA1 Message Date
e.bovendeur
dc34b25542 Fixed online gaming. Removed some warnings when compiling with R19 2009-12-20 18:28:30 +00:00
giantpune
5d19915af8 fix code dumps when loading without a SD card
add screenshot shit to gameinfo window
2009-12-20 10:11:00 +00:00
giantpune
cb628348d6 *fix possible buffer overflow in GCT code array
*fix the gamelist from starting with 1 game on the list
*added fucntion for making screenshots and put it in a few loops. 
triggers are GC(Z), CC(left-Z), nunchuk(Z).  no comfirmation is given
except over usb gecko.  but files are saved in <boot device>/config/
USBLoader_GX_screenshot<date><time>.png
*took out some annoying prompts from the bannersound functions because
they were really annoying
2009-12-20 04:26:30 +00:00
satellic
7cdb020b04 * Language files update 2009-12-19 21:14:58 +00:00
e.bovendeur
27024a9ad1 Added changed libwbfs by oggzee. 2009-12-19 15:47:12 +00:00
e.bovendeur
f3ce461dc6 And of course I forgot libntfs. 2009-12-19 14:06:57 +00:00
e.bovendeur
3aa838dec9 * Added initial NTFS support
* Added load system based on fragments

This commit is made possible for Oggzee and his great work on supporting other filesystems!
2009-12-19 14:05:31 +00:00
satellic
f9358f8b30 * Language files update 2009-12-15 12:03:24 +00:00
giantpune
127db3f4b2 add fixes from brincraig (issue 1191) 2009-12-15 08:39:45 +00:00
e.bovendeur
f19285cd0d * Fixed issue 1169
* Implemented WIP patches
* Updated language files
* Possible fix for Peppa Pig (untested, issue 1212)
* Updated Wii parental controls to work nicelly with USB GX Parental Controls
2009-12-15 06:04:14 +00:00
satellic
6688697780 * Language files update 2009-12-13 14:42:14 +00:00
giantpune
3fd924f3c0 changed the headless mode to only use argv[1] if it has strlen==6 so it
just ignores seldelf's args

add Settings.godmode to the end of the theme URL so you can see boobies
if the loader is unlocked
2009-12-13 10:20:11 +00:00
dimok321
66b367c6a6 *Little correction 2009-12-13 09:26:34 +00:00
dimok321
063072a6c9 *Changed Theme Download to parse XML now
*Removed punes headlessID because it doesnt allow a start of the loader over SendElf anymore
2009-12-12 18:04:35 +00:00
giantpune
5c26c4082a fix the broken "remember last game" stuff when leaving menu_disclist
loop
2009-12-12 02:12:10 +00:00
giantpune
99af0f8574 forgot a line 2009-12-11 23:09:10 +00:00
giantpune
8732c83f11 *probably fix the bug that caused WiiTDB.zip to not update the full
gamelist.
*rearrange the Gui_Numpad so it doesnt look like a 4yr old made it :)
*remove redundant setPostion and setAlignment in Gui_Numpad
*remove old comments
2009-12-11 23:07:27 +00:00
giantpune
f364aaa964 remove more SD and USB shutdown and startup, which broke cheating when
using alt dol from sd/usb
2009-12-11 06:31:05 +00:00
satellic
856efe535f * Language files update 2009-12-11 01:12:32 +00:00
giantpune
a0067589bf *change cheats to use the global buffer
*change make:all to not complain about bash
2009-12-11 00:14:55 +00:00
giantpune
f6ad587532 *change "or" to "and" for the IOS check
*rearrange some sd and usb init to keep from re-init the thing 20 times
*execute some of the main dol patches that are the same size in the same
loop so we dont keep looping the same data a bunch if we dont need to
(hopefully this doesnt break anything)
*sprinkle some more gpringf() around
2009-12-10 23:05:32 +00:00
e.bovendeur
b10ba0fd42 *shame on me again* 2009-12-10 21:38:03 +00:00
e.bovendeur
441a203678 * Added BETA upgrades option (to download the latest revisions from google code)
* Added Wii Parental Control support
* Added gui numpad
* Changed GuiText to support password character
* Added lock/unlock icon in the titlebar (to unlock Parental Control)
* Added new wbfs_fat from Oggzee (further speed improvement)
2009-12-10 20:27:36 +00:00
e.bovendeur
efcc00b66b * Added WII_Initialize call to IOS_ReloadIOSsafe to prevent DSI exception when calling WII_LaunchTitle
* Fixed check for valid cioses
* Removed gprintf from MEM2
2009-12-05 08:06:05 +00:00
e.bovendeur
ab25485614 Fixed the build in Linux (Prompts instead of prompts). How many times am I gonna fall into that trap? :P 2009-12-04 22:39:29 +00:00
satellic
9e1aaaabd4 * Language files update 2009-12-04 15:26:14 +00:00
e.bovendeur
2543c555a4 Lots of changes in this revision:
* Added MEM2 support by Hibern
* Better partition support (by oggzee)
* Support for subdirectories in FAT32 (by oggzee)
* Added support for cios 223 and 250
* Added BCA support (go to Settings->Custom Paths) to change the path of the BCA files (by Hermes)
* Fixed issue with hairless mode
* Fixed issue with IOS_ReloadIOSsafe (by giantpune)
* Added setting to save games in a subdirectory
* Fixed slow startup when loading from FAT (WiiTDB required!)
* Changed handling of new titles a bit (speed improvement)

Known issue:
* FAT rename and re-id broken again due to subdirectory support (yes, I'm lazy)
2009-12-04 15:05:20 +00:00
giantpune
d14bebd159 fix code dump when using hairless mode and FAT32 2009-12-03 06:13:23 +00:00
giantpune
55a401e4a5 lots of changes here
changed gprintf() to use crediar's method because it is smaller and works just the same.

allow r-win's debug printf() stuff to be sent to the gecko to reduce redundant stuff there 

issue 1073.  headless mode - allow game to be booted via argv[1].

took out all the params from the exitprompt since they aren't used.

took out all the #ifdef stuff for building for a wii.  obviously this wont run on a gamecube so it isn't needed.

added a way to check what version of a IOS is installed before trying to boot into it.  added IOS_ReloadIOSsafe(). this should stop idiots with the 4.2 stubs from bitching about why stuff doesn't work.

use that check so you only see the "222v4 is needed" prompt in the settings if you don't already have that installed.

fix issue 1039. (must still be compiled without NO_DEBUG defined because technically WiiRD is a debugger)
2009-12-03 01:06:09 +00:00
satellic
46cb312577 * Language files update 2009-11-30 06:28:25 +00:00
e.bovendeur
cfb6ee9538 Possible fix for issue 1127 2009-11-23 21:06:01 +00:00
lustar.mii
c97c887775 For people who use two partitions (FAT32 and WBFS), wiitdb.zip won't be overwritten anymore when they update. The file is now loaded and saved as wiitdb_(partition).zip, so you can switch partitions and keep titles/infos. If wiitdb_(partition).zip is not found it loads wiitdb.zip. When exiting settings, the partition is now reloaded only when needed. WiiTDB update should work again for people who own more than 240 games. Fixed a rare crash that could be issue 1083. 2009-11-22 16:42:53 +00:00
dimok321
b70af2d71d *Fixed InstallProgress to show size and speed again
*Added intern GameTitle rename for .wbfs files on FAT32
*Added intern GameID change for .wbfs files on FAT32
2009-11-22 14:09:08 +00:00
satellic
b4b5b5389c * Language files update 2009-11-21 23:57:27 +00:00
e.bovendeur
68aeb7aafd * Added a visual mark for new installed games. The first time this revision is started no games will be marked!
* Added a configuration setting to turn this feature off (there you go, pune)
* Changed svnrev.sh, to also update the release date of the meta.xml file, and to set the revision to current + 1
2009-11-21 22:59:57 +00:00
e.bovendeur
31717f020b Added new ehcmodule to support 4 GB WBFS files by oggzee. 2009-11-19 20:16:30 +00:00
e.bovendeur
07d2e8582e Fixed the build on Unix machines 2009-11-18 09:28:44 +00:00
e.bovendeur
6e8489e335 Small changes to make compiling of the channel easier and quicker:
- Type "make" to make the normal dol
- Type "make channel" to make the channel dol
This will only force networkops.cpp and PromptWindows.cpp to recompile, instead of changing the PromptWindows.h file and force a recompile on almost everything.
2009-11-18 09:01:14 +00:00
satellic
448703a177 * Language files update 2009-11-18 02:22:50 +00:00
e.bovendeur
8b3754ef3f - Changed svnrev.sh script to autoupdate meta.xml
- Fixed the build for the full channel build
- Reverted the default cios change
- Changed the error002 to default Anti (this only affects new users)
2009-11-17 22:57:41 +00:00
ardi@ist-einmalig.de
75ba6a0fd8 fixed looped bannersound 2009-11-16 22:46:57 +00:00
ardi@ist-einmalig.de
072638fddf use the LoopFlag from Bannersound to automatic loop the sound if is needed 2009-11-16 22:43:46 +00:00
satellic
07f7f16faa * Language files update 2009-11-15 23:26:12 +00:00
dimok321
626c79ea2d *Added the custom libfat source to our source so you don't need to replace the original one in libogc
*Added NewSuperMarioBrosPatch for NTSC Version
2009-11-15 21:30:44 +00:00
e.bovendeur
a09abe355f * Added FAT support (Issue 1054)
* Fixed issue 1058
* Menus splitted to several smaller files, to reduce compile time

This version has FAT support. You can change the used partition in the game load options. Default WBFS will be used, if found. Otherwise the first FAT partition with games will be used. FAT will only work when using Hermes cios (222/223)!!!
2009-11-15 19:52:58 +00:00
satellic
ef43c3d0a2 * Language files update
* Fix as asked on issue 1089
2009-11-12 15:29:12 +00:00
ardi@ist-einmalig.de
be9d29773f changed the GuiElement Lock-Stuff
The libogc limits the MUTEX up to a count of 64.
Therefore we use "only one" global Mutex for all Elements.
This has to follow tath a lock hinder each thread 
tath which tries access to any other element

Also the new Lock-Stuff uses one global mutex. 
But this mutex is locked for the smallest time as 
possible (Only in the lock- and unlock-process). 
The threads are no longer hindered unnecessarily each other.

This speeds up the gui
2009-11-10 22:03:52 +00:00
satellic
79b3c8c5dd * Language files update 2009-11-10 19:46:26 +00:00
dimok321
ef956c430a *little fix to ignore case sensitivity on searching files on the WiiDisc (Thanks to LoudBob11 for pointing it out)
*Added new options for BannerSounds (You can loop them, make it be quite after once played or play the BGM again)

NOTE: Changed the way how to disable BannerSounds. If you make Volume to 0 than the loading of the BannerSounds is disabled now.
2009-11-10 18:43:56 +00:00
e.bovendeur
781d204691 Fixing the build, please mind the casing of the directories, since the build server is a Linux machine\! 2009-11-10 05:08:33 +00:00