*fix the gamelist from starting with 1 game on the list
*added fucntion for making screenshots and put it in a few loops.
triggers are GC(Z), CC(left-Z), nunchuk(Z). no comfirmation is given
except over usb gecko. but files are saved in <boot device>/config/
USBLoader_GX_screenshot<date><time>.png
*took out some annoying prompts from the bannersound functions because
they were really annoying
* Implemented WIP patches
* Updated language files
* Possible fix for Peppa Pig (untested, issue 1212)
* Updated Wii parental controls to work nicelly with USB GX Parental Controls
gamelist.
*rearrange the Gui_Numpad so it doesnt look like a 4yr old made it :)
*remove redundant setPostion and setAlignment in Gui_Numpad
*remove old comments
*rearrange some sd and usb init to keep from re-init the thing 20 times
*execute some of the main dol patches that are the same size in the same
loop so we dont keep looping the same data a bunch if we dont need to
(hopefully this doesnt break anything)
*sprinkle some more gpringf() around
* Added Wii Parental Control support
* Added gui numpad
* Changed GuiText to support password character
* Added lock/unlock icon in the titlebar (to unlock Parental Control)
* Added new wbfs_fat from Oggzee (further speed improvement)
* Added MEM2 support by Hibern
* Better partition support (by oggzee)
* Support for subdirectories in FAT32 (by oggzee)
* Added support for cios 223 and 250
* Added BCA support (go to Settings->Custom Paths) to change the path of the BCA files (by Hermes)
* Fixed issue with hairless mode
* Fixed issue with IOS_ReloadIOSsafe (by giantpune)
* Added setting to save games in a subdirectory
* Fixed slow startup when loading from FAT (WiiTDB required!)
* Changed handling of new titles a bit (speed improvement)
Known issue:
* FAT rename and re-id broken again due to subdirectory support (yes, I'm lazy)
changed gprintf() to use crediar's method because it is smaller and works just the same.
allow r-win's debug printf() stuff to be sent to the gecko to reduce redundant stuff there
issue 1073. headless mode - allow game to be booted via argv[1].
took out all the params from the exitprompt since they aren't used.
took out all the #ifdef stuff for building for a wii. obviously this wont run on a gamecube so it isn't needed.
added a way to check what version of a IOS is installed before trying to boot into it. added IOS_ReloadIOSsafe(). this should stop idiots with the 4.2 stubs from bitching about why stuff doesn't work.
use that check so you only see the "222v4 is needed" prompt in the settings if you don't already have that installed.
fix issue 1039. (must still be compiled without NO_DEBUG defined because technically WiiRD is a debugger)
* Added a configuration setting to turn this feature off (there you go, pune)
* Changed svnrev.sh, to also update the release date of the meta.xml file, and to set the revision to current + 1
- Type "make" to make the normal dol
- Type "make channel" to make the channel dol
This will only force networkops.cpp and PromptWindows.cpp to recompile, instead of changing the PromptWindows.h file and force a recompile on almost everything.
* Fixed issue 1058
* Menus splitted to several smaller files, to reduce compile time
This version has FAT support. You can change the used partition in the game load options. Default WBFS will be used, if found. Otherwise the first FAT partition with games will be used. FAT will only work when using Hermes cios (222/223)!!!
The libogc limits the MUTEX up to a count of 64.
Therefore we use "only one" global Mutex for all Elements.
This has to follow tath a lock hinder each thread
tath which tries access to any other element
Also the new Lock-Stuff uses one global mutex.
But this mutex is locked for the smallest time as
possible (Only in the lock- and unlock-process).
The threads are no longer hindered unnecessarily each other.
This speeds up the gui
*Added new options for BannerSounds (You can loop them, make it be quite after once played or play the BGM again)
NOTE: Changed the way how to disable BannerSounds. If you make Volume to 0 than the loading of the BannerSounds is disabled now.