Lots of internal changes. On the surface this only fixes a crash in Mario & Sonic Rio 2016 (at least what I saw from my testing) but it may affect more games.
Summary of changes:
- Rewrite code to use newer cafeExportRegisterFunc
- Simplify code by merging namespaces and structs of the same types
- Correctly set ppc vtables for the virtual boss classes
- Fix some wrong function definitions and implement a little bit more of the boss API (mainly constructors and destructors)
This instruction is used by Injustice: Gods Among Us and Project Zero
Also improved robustness of rendering to be less prone to crashing when a game tries to draw with broken shaders
The optimization for colorbuffer resolution introduced in PR #706 is now enabled. This optimization changes the resolution of certain framebuffer textures, which may conflict with the texture resolution rules set by some graphic packs. As a result, if a graphic pack that specifies texture resolution rules is in use, the optimization will automatically be turned off to prevent any issues.
To circumvent this, graphic packs can now include the setting "colorbufferOptimizationAware = true" in their rules.txt. This setting indicates that the pack has been updated to handle the resolution changes introduced by the optimization. Cemu will allow the optimization to remain enabled if resolution packs have this flag set.
- Windows icons are stored as .ico files to %LOCALAPPDATA%/Cemu/icons/
- Long title names chosen as some games (NSMBU + NSLU) add trailing dots for their shortnames
- Long title names have their newlines replaced with spaces at parsing
- Linux shortcut paths are saved with UTF-8 encoding
- Game titles are copied and saved with UTF-8 encoding
"Intel legacy mode" was a special mode to workaround various Intel OpenGL driver limitations during the earlier years of Cemu. It's been unmaintained for years and no longer serves a purpose.
If we ever bring back compatibility with ancient Intel GPUs it should be done in a more structured way than a blunt yes/no flag.
Besides a general cleanup:
- Remove deprecated resource destruction queues
- Move functionality from renderer into Latte base classes to deduplicate code
Graphic packs can overwrite the format of a texture (e.g. for higher bitdepth to lessen banding) but the code for this wasn't correctly working anymore.
- Fixes overwrite format being ignored for texture views on Vulkan backend
- Fixes overwrite format not being used for texture views on OpenGL
Format aliasing is complicated enough as it is, even without overwrites, so this adds a new rule to make behavior more well defined: If two textures share memory but only one uses an overwrite format, then they are no longer synchronized and are considered separate textures.
Bonus fixes for OpenGL:
- Use fbo 0 instead of -1 as the default. This silences some warnings in debug output
- On OpenGL, bind new framebuffers on handle generation so they are considered created
- Use cafeExportRegister() instead of legacy export
- Submit as a single PM4 packet
- Add logging for the special case of the size parameter (not sure if this is used by any game?)
- Add some extra validation and logging which may be helpful to homebrew devs
This reverts commit 8f1cd4f925.
We received reports from users stuck with Vulkan drivers from 2019. (E.g. Kepler on Windows). So let's not unnecessarily increase the Vulkan requirement for now and postpone this to after the next stable release
If a title exists multiple times in the game folder in different formats, then prefer and use non-NUS format if one is available. This is so we match previous Cemu behavior where Cemu would pick non-NUS simply due the fact that NUS format wasn't supported yet.
- Print more detailed paths in confirmation dialogue
- Prefer the title right clicked by the user
- When sourcing titles from other .wua files, use the correct subpath
Fix include path
- Initialize
- Download communities (self-made / favorites / officials)
- Upload communities (create subcommunity)
- Upload favorite status (Add/Delete favorite to a subcommunity)
Enough for support of Mario Kart 8 tournaments