Exzap
9398c0ca6b
Latte: Simplify and fix texture copy
2023-12-10 08:30:52 +01:00
GaryOderNichts
5047c4d083
GDBStub: Fix checkSum string to int conversion ( #1029 )
2023-11-27 12:21:52 +01:00
Exzap
f3c95f72e7
nn_fp: Multiple fixes
2023-10-19 05:55:52 +02:00
Exzap
9bb409314d
coreinit: Fix potential race condition in IPC code
2023-10-18 10:43:36 +02:00
Exzap
63861bf812
Fix SpotPass downloads on Linux/MacOS
2023-10-17 13:07:43 +02:00
Exzap
c440ecdf36
FPD: Fix a crash due to incorrect instantiation
2023-10-17 06:16:29 +02:00
Exzap
0d71885c88
nn_fp: Full rework of friend service
2023-10-17 05:26:30 +02:00
goeiecool9999
d4a2a8e8de
Vulkan: Cleanup image barrier code ( #988 )
2023-10-16 07:33:12 +02:00
Exzap
db53f3b980
Fixes for titles in NUS format
...
Symlinks were not handled correctly
2023-10-02 21:24:50 +02:00
Exzap
29c823fa1f
Latte: Fix uniform size limit being too low
2023-10-02 19:05:44 +02:00
Exzap
757d458161
Compatibility with fmtlib 10.1.x
2023-10-02 18:53:00 +02:00
Exzap
ff9d180154
Code cleanup
2023-10-01 11:46:26 +02:00
Exzap
43976ca7eb
Prioritize non-NUS format over NUS
...
If a title exists multiple times in the game folder in different formats, then prefer and use non-NUS format if one is available. This is so we match previous Cemu behavior where Cemu would pick non-NUS simply due the fact that NUS format wasn't supported yet.
2023-09-30 06:21:14 +02:00
Exzap
8bb7ce098c
Bump CI clang version to 15 + workaround for unsafe fiber optimizations ( #982 )
2023-09-29 17:17:28 +02:00
Exzap
8a4abb8bbb
Update Windows build instructions
2023-09-29 06:48:10 +02:00
Exzap
abce406ee8
Refactor more wstring instances to utf8-encoded string
2023-09-29 06:48:10 +02:00
Exzap
f6c3c96d94
More detailed error messages when encrypted titles fail to launch
2023-09-29 06:48:10 +02:00
Exzap
5ad57bb0c9
Add support for games in NUS format (.app)
...
Requires title.tmd and title.tik in same directory
2023-09-29 06:48:10 +02:00
Exzap
f9f6206929
Vulkan: Add profiler for Vulkan API CPU cost
...
Disabled by default. Set VULKAN_API_CPU_BENCHMARK to 1 to enable
2023-09-29 06:48:10 +02:00
Exzap
3e925b7707
Latte: Bound uniform buffers based on access patterns within the shader
2023-09-29 06:48:10 +02:00
Exzap
4d6b72b353
Latte: Very minor refactor + optimization
2023-09-29 06:48:10 +02:00
Squall Leonhart
638c4014a1
nn_olv: Handle nullptr key in SetSearchKey ( #974 )
2023-09-22 19:20:22 +02:00
goeiecool9999
b4aa10bee4
Vulkan: Only create imgui renderpass once ( #972 )
2023-09-20 19:01:56 +02:00
Exzap
90c56b7731
Latte: Optimizations and tweaks ( #706 )
2023-09-19 21:17:21 +02:00
Simon
98b5a8758a
nsyshid: Add backends for cross platform USB passthrough support ( #950 )
2023-09-19 01:27:40 +02:00
Exzap
2a735f1fb7
coreinit: Use native COS locks instead of STL
2023-09-14 20:52:40 +02:00
Exzap
92ab87b049
Latte: Fix shader compilation error when subroutines are used
...
Fixes character colors in Tekken Tag Tournament 2
2023-09-14 20:52:40 +02:00
Exzap
b902aa2048
Logging: Refactor and optimizations
2023-09-14 20:52:40 +02:00
Exzap
fda5ec2697
ih264d: Small optimizations and experiments with multi-threading
...
Using the multi-threaded decoder doesn't seem to be worth it but at least we have a way to enable it now
2023-09-14 20:52:40 +02:00
Exzap
f04c7575d7
coreinit: Handle non-existing modules in OSDynLoad_Acquire
...
Fixes Togabito crashing on boot
coreinit: Handle non-existing modules in OSDynLoad_Acquire
2023-09-14 20:52:40 +02:00
Exzap
c168cf536a
Vulkan: Dont immediately crash on bad pipeline cache
2023-09-14 20:52:40 +02:00
Exzap
524188bb7a
Refactor more GX2 code to use LatteReg.h
2023-09-14 20:52:40 +02:00
Francesco Saltori
c16e258c93
Localization improvements and fixes ( #956 )
2023-09-08 02:09:03 +02:00
GaryOderNichts
d8b9a74d86
Latte: rendertarget is a bitmask ( #942 )
2023-08-16 23:52:06 +02:00
Exzap
892ae13680
Log Windows version + Fix logging crash on Linux
2023-08-13 14:50:38 +02:00
Colin Kinloch
22bf6420d2
Log platform info ( #931 )
2023-08-08 23:22:22 +02:00
Exzap
a17111e6b0
TitleManager: Improvements for .wua conversion
...
- Print more detailed paths in confirmation dialogue
- Prefer the title right clicked by the user
- When sourcing titles from other .wua files, use the correct subpath
Fix include path
2023-08-03 20:31:12 +02:00
Exzap
911573e0dd
TitleList: Use narrower filter for identifying data titles
...
Previous code accidentally caught some game updates and dlc titles
2023-08-03 20:31:12 +02:00
Exzap
0f469eb2b9
Small cleanup + Fix memory base logged as 0
2023-08-03 20:31:12 +02:00
Exzap
0d96255bae
nn_olv: More work on post API
2023-08-03 20:31:12 +02:00
Exzap
67819a68d9
nn_act: Handle incorrect slot 0 for PersistentId
2023-08-03 20:31:12 +02:00
Crementif
651e5336b4
debugger: Add logging breakpoint + misc fixes ( #927 )
2023-08-03 15:45:11 +02:00
Colin Kinloch
1d1e1e781b
Vulkan: Retry instance creation if validation layer is not present ( #909 )
2023-08-03 15:16:22 +02:00
Exzap
2200cc0ddf
Initial support for title switching + better Wii U menu compatibility ( #907 )
2023-07-21 13:54:07 +02:00
Rambo6Glaz
ea86c77088
Fix UTC offset calculation ( #890 )
2023-07-05 20:20:01 +02:00
Rambo6Glaz
b0ae008a89
Fix NEX DataStore uploads (nlibcurl) and stub Miiverse PostApp ( #888 )
2023-07-05 18:59:33 +02:00
Exzap
9499870cc9
Debugging: Add minimalist PPC profiler
2023-06-25 08:40:52 +02:00
Exzap
45072fccb2
Remove remnants of frame profiler code
2023-06-25 08:40:52 +02:00
Exzap
4a04fab9c4
coreinit: Set file flag in stat
2023-06-25 08:40:52 +02:00
Rambo6Glaz
a8d157d310
nn_olv: Added community related API ( #873 )
...
- Initialize
- Download communities (self-made / favorites / officials)
- Upload communities (create subcommunity)
- Upload favorite status (Add/Delete favorite to a subcommunity)
Enough for support of Mario Kart 8 tournaments
2023-06-24 14:51:41 +02:00
Squall Leonhart
1beec40445
Fix logging related crash in KPADGetUnifiedWpadStatus ( #875 )
2023-06-22 04:11:31 +02:00
Maschell
fd3b5b7f27
coreinit: Fix FSGetMountSource and FSAppendFile implementation ( #863 )
...
Fixes SD access in SSBU
2023-06-17 13:51:55 +02:00
Chris Purnell
f0ef8f3cc2
Fix some out of bound array access. ( #862 )
2023-06-16 20:15:43 +02:00
Exzap
633e5c0e05
Fix incorrect return values in OSAtomic
2023-06-15 22:36:45 +02:00
Exzap
808d1bb424
Add debug asserts for invalid MEMPTR
...
Also fixed some corruptions this uncovered
2023-06-15 22:36:35 +02:00
Exzap
7886b594a2
nsysnet: Implement inet_ntop
2023-06-15 22:36:25 +02:00
Exzap
0bead50065
coreinit: Implement support for ".." in paths
2023-06-15 21:23:18 +02:00
Maschell
f1ebfa9941
coreinit: Implement several FSA functions and fix some bugs ( #844 )
2023-06-15 21:05:16 +02:00
Maschell
6073ab3ec6
coreinit: Refactor FS functions to be more accurate ( #842 )
2023-06-04 11:13:45 +02:00
Colin Kinloch
4ae5b4f8b8
Wayland: Use viewporter ( #836 )
2023-05-28 02:04:24 +02:00
Crementif
d903b2cf12
Remove deprecated logging system and expose developer logging window ( #825 )
2023-05-20 02:46:12 +02:00
Alexander
b8dec03cb5
Add missing template arguments for std::forward ( #819 )
2023-05-15 18:31:53 +02:00
Jonathan Barrow
b74ae21953
Resolve domains to IPs in Friends NEX ( #807 )
2023-05-10 11:51:54 +02:00
why-keith
e58a84629f
Migrate coreinitMemLog_printf to new logging ( #799 )
2023-04-25 18:09:00 +02:00
why-keith
caa57a3cfd
Logging migration (forceLogDebug_printf) ( #780 )
...
* script changes - no arguments
* script changes with 2 arguments
* script changes with > 2 arguments
* script conversions with 1 argument - pt. 1
* script conversions with 1 argument - pt. 2
* script conversions with 1 argument - pt. 3
* script conversions with 1 argument - pt. 4
* script conversions with 1 argument - pt. 5
Pointer format hunting
* Fixed pointer format
* script conversions with 1 argument - final
* fixed conversion in non utf-8 file
* fixed conversion with capital letter
* actually fixed conversion with capital letter
* fixed another capital lettering issue
* Added conversions with LR removed
* removed LR from logs
* Converted logs that previously contained LR
* converted log that originally specified string length
* fixed log with commas in main text
* fixed multi-line log
* Fixed more logs with commas in main text
* Fixed unformatted pointer
* added conversion with float value
* converted lines with double parameters
* converted missed line
* corrected argument formatting
Co-authored-by: Crementif <26669564+Crementif@users.noreply.github.com>
* Fixed misspellings of "unhandled"
unhandeled -> unhandled
Co-authored-by: Crementif <26669564+Crementif@users.noreply.github.com>
---------
Co-authored-by: Crementif <26669564+Crementif@users.noreply.github.com>
2023-04-25 08:43:31 +02:00
Exzap
41f2c27229
Remove dependency on boost::dll and boost::range
2023-04-16 11:51:25 +02:00
why-keith
80953fe603
Migrate saveLog_printf to new logging ( #768 )
2023-04-16 00:31:53 +02:00
why-keith
27a5671056
Migrate inputLog_printf to new logging ( #767 )
2023-04-16 00:18:11 +02:00
why-keith
a519b01b58
Migrate socketLog_printf to new logging ( #766 )
2023-04-16 00:08:22 +02:00
why-keith
9c6e3fb144
Migrate nfpLog_printf to new logging ( #769 )
2023-04-15 15:19:00 +02:00
Exzap
ecb7b77326
Latte: Use better hashing algorithm for cache invalidation
...
Decreases chance of hash collisions while also being faster due to 4 channel vectorization
2023-04-15 10:08:58 +02:00
why-keith
a640bd079c
Migrate sndApiLog_printf to new logging ( #762 )
2023-04-13 14:18:45 +02:00
why-keith
486e228f72
Migrate gx2Log_printf to new logging ( #761 )
2023-04-13 14:13:54 +02:00
why-keith
4be57f4896
Migrate force_log_printf to new logging ( #714 )
2023-04-12 16:31:34 +02:00
Exzap
3ff3b732c8
Upgrade vcpkg + submodule dependencies ( #719 )
2023-03-28 17:43:02 +02:00
JP-Carr
a7f6043205
switched cafeLog_logLine() with cemuLog_log()
2023-03-26 15:10:48 +02:00
Exzap
9049ad91f9
Add missing constructor
2023-03-13 05:34:53 +01:00
Exzap
e803c6be47
Use attribute for AES-NI instead of -maes option
2023-03-13 05:34:53 +01:00
Exzap
504e0488a8
Remove shaderMulAccuracy "min" option
...
It's less accurate and it doesn't actually perform better on most hardware.
2023-03-13 05:34:53 +01:00
Exzap
8ce3f834c4
Latte: Optimize shader decompiler output
2023-03-13 05:34:53 +01:00
Exzap
a2c518354f
Remove unnecessary include
2023-03-02 16:44:22 +01:00
Exzap
466ad8d35e
Latte/Vulkan: Set RoundingModeRTE for all float types
...
Seems like GLSL's unpackHalf2x16() is affected by the 16bit rounding setting
2023-03-02 16:22:28 +01:00
Exzap
f8ea594447
Latte: Small refactor for shader decompiler
...
Latte: Small refactor for shader decompiler
2023-03-02 16:22:19 +01:00
Exzap
4a564e2447
Latte/Vulkan: Set shader rounding mode via VK_KHR_SHADER_FLOAT_CONTROLS
2023-03-02 16:22:05 +01:00
lisa-wolfgang
4c697d3755
Add cross-platform "disable screen saver" setting ( #497 )
2023-02-24 22:10:07 +01:00
Exzap
80b1c50b50
coreinit: Fix thread scheduler not resetting quantum
...
When a thread was force-rescheduled (e.g. via OSYieldThread) the next time it resumed it would not reset the time slice duration (remainingCycles) back to ppcThreadQuantum. As a consequence threads were often immediately rescheduled and only on the next turn they would get their full time slice.
Aside from (very slightly) improving performance, this also fixes the OSDisableInterrupts warning spam in the log for TPHD.
2023-02-22 13:37:14 +01:00
Exzap
9d25b88368
Latte: Add support for MIN_DX10 shader instruction
2023-02-22 13:37:14 +01:00
Crementif
05e0f349e0
debugger: Disable Linux read/write breakpoints for now ( #669 )
...
It seems that there's some differences for some distros so until a proper solution is found, just disable it for now.
2023-02-20 00:29:32 +01:00
Crementif
6d75776b28
Add GDB stub for debugging ( #657 )
...
* Implement GDB stub debugger
Can be enabled by using the "--enable-gdbstub" option (and the debugger GUI, although that's untested) which'll pause any game you launch at start-up. Will start at port 1337 although it'll eventually be user-editable. The code is a bit weirdly sorted and also just needs a general cleanup, so expect that eventually too. And uses egyptian braces but formatting was easier to do at the end, so that's also something to do.
It has been tested to work with IDA Pro, Clion and the standalone interface for now, but I plan on writing some instructions in the PR to follow for people who want to use this. Memory breakpoints aren't possible yet, only execution breakpoints.
This code was aimed to be decoupled from the existing debugger to be able to be ported to the Wii U for an equal debugging experience. That's also why it uses the Cafe OS's thread sleep and resuming functions whenever possible instead of using recompiler/interpreter controls.
* Add memory writing and floating point registers support
* Reformat code a bit
* Format code to adhere to Cemu's coding style
* Rework GDB Stub settings in GUI
* Small styling fixes
* Rework execution breakpoints
Should work better in some edge cases now. But this should also allow for adding access breakpoints since it's now more separated.
* Implement access breakpoints
* Fix some issues with breakpoints
* Fix includes for Linux
* Fix unnecessary include
* Tweaks for Linux compatibility
* Use std::thread instead of std::jthread to fix MacOS support
* Enable GDB read/write breakpoints on x86 only
* Fix compilation for GCC compilers at least
The thread type varies on some platforms, so supporting this is hell... but let's get it to compile on MacOS first.
* Disable them for MacOS due to lack of ptrace
---------
Co-authored-by: Exzap <13877693+Exzap@users.noreply.github.com>
2023-02-19 15:41:49 +01:00
goeiecool9999
05d82b09e9
Add back missing flag to keep background image in background ( #667 )
2023-02-19 14:52:19 +01:00
goeiecool9999
cbb79fd34c
Separate imgui contexts for TV and Pad windows. ( #664 )
2023-02-18 11:56:43 +01:00
Exzap
f3ff919be2
Code clean up + replace some wstring instances with utf8 ( #640 )
2023-01-29 13:53:31 +01:00
Exzap
8651c4bae7
coreinit: Correctly return success code in FSRemove
2023-01-28 10:05:29 +00:00
Exzap
404af95a2c
Latte: Less aggressive texture readback
...
By mistake we would read affected textures back after every single drawcall. As an optimization if the same texture gets drawn to multiple times we'll try to only read it back once at the end of the sequence.
2023-01-27 09:57:10 +00:00
Exzap
859dc78e90
coreinit: Dont yield uninterruptible threads in spinlock
2023-01-27 09:57:10 +00:00
Exzap
387b712959
Logging: Add TextureReadback logtype and clean up code
2023-01-27 09:57:10 +00:00
Exzap
9bbfd33842
Latte: FragCoord w should not be reciprocal
...
Fixes rendering in various Virtual Console DS titles
2023-01-27 09:57:10 +00:00
Exzap
43b5ad2f1c
PPCInterpreter: Improve overflow handling
2023-01-27 09:57:10 +00:00
Exzap
4b5014c16a
coreinit: Fix memory mapping API
...
Fixes Unity based games freezing on boot
2023-01-27 09:57:10 +00:00
goeiecool9999
33bd10b4e0
Vulkan: Use the correct resolution for out-of-date check ( #595 )
2022-12-29 00:19:05 +01:00
SSimco
fcab8f8f1a
Linux: Add CMake find module for wayland + make wayland optional ( #572 )
2022-12-15 08:44:14 +01:00
Tillsunset
4491560b32
Add check for backwards delete ( #564 )
2022-12-09 18:01:08 +01:00
SSimco
fca7f5dfe4
Linux: Add Vulkan support for wayland ( #553 )
2022-12-07 16:45:25 +01:00
Exzap
2c81d240a5
Make codebase more CPU-agnostic + MacOS disclaimer ( #559 )
2022-12-07 01:48:24 +01:00
Tom Lally
445b0afa95
Better screenshot error handling ( #552 )
2022-12-05 17:16:08 +01:00
Tom Lally
dd538d477c
Correctly create screenshot directory if it does not exist ( #551 )
2022-12-03 17:57:32 +01:00
Tom Lally
b361b154d8
Cross-platform screenshots ( #543 )
...
Co-authored-by: Tom Lally <tomlally@protonmail.com>
Co-authored-by: Exzap <13877693+Exzap@users.noreply.github.com>
2022-12-02 04:51:07 +01:00
goeiecool9999
2cfb7f3737
Automatically scale imgui text based on display pixel density ( #545 )
2022-12-01 15:58:08 +01:00
goeiecool9999
d3721c3f46
Fix render resolution at different UI scales ( #514 )
2022-11-30 13:39:32 +01:00
goeiecool9999
a3476c7b7c
macOS: Workaround for MoltenVK stride limitation ( #534 )
2022-11-30 01:26:42 +01:00
Tillsunset
6f985c3c78
Fix black screen when graphics packs are used ( #541 )
2022-11-29 10:54:11 +01:00
Tillsunset
87d2f8ad55
Fix shader preset regex ( #536 )
2022-11-28 08:24:52 +01:00
goeiecool9999
bc104859f3
Vulkan: return to more conventional swapchain sync method, encapsulate more code ( #525 )
2022-11-25 09:51:47 +01:00
goeiecool9999
cbdf381b31
Fix gamepad hotkey and game profile setting ( #510 )
2022-11-24 12:29:29 +01:00
goeiecool9999
f4c2d16a3a
Attempt to fix flicker on resize, don't recreate if image was already acquired. ( #522 )
2022-11-21 19:06:35 +01:00
goeiecool9999
3a94a276da
Vulkan: Further simplify swapchain code ( #502 )
2022-11-21 16:47:43 +01:00
goeiecool9999
9ce52ad83a
Linux/macOS: Implement overlay CPU/memory statistics ( #480 )
2022-11-20 19:53:45 +01:00
MythicalPlayz
c17097369b
Redownload BOSS files if they are not found ( #504 )
2022-11-20 17:21:20 +01:00
goeiecool9999
57c8dec335
fix two if statements checking range of number wrong ( #494 )
2022-11-17 15:42:08 +01:00
SSimco
b1c70588fe
Enable online features for Unix ( #486 )
2022-11-15 17:03:46 +01:00
goeiecool9999
e9d10a9581
Linux+OpenGL: Implement GUI vsync setting ( #477 )
2022-11-13 08:29:25 +01:00
goeiecool9999
4d68446f14
Vulkan: Further swapchain code improvements. ( #473 )
2022-11-11 08:14:38 +01:00
bslhq
be287a1f4e
ImGui: match all begin()/end() ( #470 )
2022-11-09 02:45:40 +01:00
goeiecool9999
138510106c
Vulkan: Fix freeze when closing pad view ( #435 )
2022-11-06 00:40:00 +01:00
Exzap
ec6726e85c
Use generic EC_POINT_get_affine_coordinates
2022-11-06 00:32:33 +01:00
goeiecool9999
348d86648f
Vulkan: Refactor swapchain code ( #399 )
2022-11-04 15:22:29 +01:00
Tillsunset
521f2fb707
MacOS: Workaround for Metal stride limitation ( #445 )
2022-11-03 12:51:32 +01:00
goeiecool9999
a129d22a57
Vulkan: Experimental fix for self-dependency barriers during renderpass ( #431 )
2022-11-03 00:43:26 +01:00
Adrian Graber
d4e14d2b05
Implement proper microphone support ( #251 )
2022-11-03 00:24:34 +01:00
goeiecool9999
c3182aedd9
GeneralSettings: Update vsync after settings close ( #401 )
2022-10-31 17:54:26 +01:00
Tillsunset
9ebbfb3ae2
Fix some compiler warnings ( #416 )
2022-10-26 14:47:44 +02:00
gurrgur
3869b47c35
OpenGL: Bind back buffer before clearing ( #222 ) ( #414 )
2022-10-26 14:07:34 +02:00
GaryOderNichts
d303a7f502
coreinit: Implement OSGetSystemTick ( #415 )
2022-10-26 14:06:16 +02:00
GaryOderNichts
2461464ba7
FSA: Add missing path translations ( #413 )
2022-10-26 00:25:46 +02:00
gurrgur
76c75f767b
Use portable format specifiers ( #411 )
...
Fixes #387
2022-10-25 20:38:29 +02:00
Exzap
028b3f7992
Make controller button code thread-safe ( #405 )
...
* Refactor spinlock to meet Lockable requirements
* Input: Refactor button code and make it thread-safe
2022-10-23 15:47:42 +02:00
Tillsunset
1bcc064593
Add check for "." in FSC path ( #402 )
2022-10-23 13:06:20 +02:00
MythicalPlayz
c217b3ee32
GameList: Use title name based on console language ( #388 )
2022-10-21 00:17:11 +02:00
MythicalPlayz
271a4e4719
Fixed Discord Rich Presence not working on games that are on MLC ( #383 )
2022-10-18 17:08:09 +02:00
MythicalPlayz
753040f73a
Added Boot Image for Gamepad ( #372 )
2022-10-17 11:26:32 +02:00
Exzap
ada8bbb3b4
Linux/MacOS: Greatly improve performance ( #370 )
...
std::unordered_set is implemented as a flat hashtable on libstdc++ which makes clearing expensive due to invoking memset on the entire table. To get the best performance across all platforms this replaces the unordered_set with a custom high-performance sparse bitset
2022-10-14 13:45:40 +02:00
Exzap
f65dbe8437
Fix encoding error in input profile filenames
...
- Controller profile filenames now encode unicode characters correctly
- Removed dependency on boost::filesystem. There is still an indirect dependency on it from another boost module it seems
- Refactored some code to use FileStream instead of ifstream/ofstream
2022-10-12 14:27:01 +02:00
SSimco
d6ba61cf64
Add support for non portable mode ( #356 )
2022-10-12 08:03:26 +02:00
Exzap
2b9edced81
Minor tweaks and code clean up ( #357 )
2022-10-11 09:17:34 +02:00
MythicalPlayz
b07e9efba4
Add support for choosing network service (incl Pretendo+Custom) ( #302 )
2022-10-11 04:04:47 +02:00
Exzap
52cc7c5996
Follow imgui recommendation and streamline build dependencies ( #355 )
2022-10-11 01:43:15 +02:00
goeiecool9999
431c5a101f
Linux: Print demangled symbols on backtrace ( #312 )
2022-10-10 02:35:04 +02:00
Tillsunset
0c9fb3143f
memory optimization, using posix_memalign ( #350 )
2022-10-09 10:43:45 +02:00
Tillsunset
638e9e1f87
Workaround for the h264 video crash on macOS ( #348 )
2022-10-09 08:45:26 +02:00
Tillsunset
b724a657e6
MoltenVk: Add missing texture decoders ( #332 )
2022-10-08 15:07:54 +02:00