Commit Graph

215 Commits

Author SHA1 Message Date
Crementif
2ddb628734
[TPHD] Remove Bloom from Contrasty in favor of dedicated bloom pack 2024-10-15 22:22:07 +02:00
Ryce-Fast
7e36970801
[Captain Toad] Add Shadow Resolution pack (#614)
Thanks @Ryce-Fast!
2024-03-26 02:02:25 +01:00
Crementif
189af91213
[Skylanders] Add FPS patch and update to V6 2021-06-16 15:59:30 +02:00
M&M
38cf5e5f47 Update Rise of Lyric to v6 2021-04-06 22:02:31 -07:00
M&M
21584dc876 Mario has resurrected. 2021-04-01 21:10:56 -07:00
M&M
7470ce1a4f Mario has passed away. 2021-04-01 00:00:13 -07:00
Crementif
5cd77cf68b
Update NSMBU to V5, add No HUD Pack, additions to BotW's Fog pack
Thanks to Seb from the Discord for this new No HUD pack!
2021-02-18 19:01:01 +01:00
Crementif
e329d63186
[TMS:FE] Update to V7 graphic packs
Haven't implemented the inMEM = 1 feature to fix the menus yet, but this is a working version.
2021-02-03 20:11:41 +01:00
Crementif
b04550a2f3
[XCX] Add first version of V5 graphic packs
With some bug fixes (which should fix https://github.com/ActualMandM/cemu_graphic_packs/issues/494), this is basically the same as the previous V5 version. I decided that updating these in this state now (since people currently have to go out of their way to get "proper" V5 packs) would be better then having updating these in a few weeks with some small fixes.

So basically, a version 2 will follow, but I just want to get these out now!

Co-authored-by: lasyan3 <lasyan3@hotmail.com>
2021-01-23 01:49:39 +01:00
Crementif
cf11b81bbe
[BotW] Also remove old packs, whoops 2021-01-12 01:19:38 +01:00
M&M
50279fb4c0 [Credits] Fix M&M crediting 2020-12-16 15:50:06 -08:00
M&M
2b3ab6f061 [Credits] Rename Slashiee to M&M
I go by M&M now in most places, so it makes sense to change the crediting.
2020-11-29 15:30:58 -08:00
M&M
e450690b11 [Rio 2016] Update to version 6 packs 2020-11-29 15:28:40 -08:00
M&M
71982fb197 [MK8] Update to version 6 packs 2020-11-23 15:01:57 -08:00
M&M
43a83f0756 [Smash] Update to version 6 packs
Unfortunately due to issue #347 the TV resolution options have been severely limited. The full list will come back once we fix that issue.
2020-11-22 19:22:13 -08:00
M&M
b6a7e0b5dd [Bayonetta 2] Update to version 6 packs 2020-11-22 16:56:43 -08:00
M&M
172026f16e [BotW] Make AF pack more customizable and effective
Please yell at me if I broke anything pls
2020-11-21 19:46:23 -08:00
M&M
e0ac8a1bdb [Splatoon] Update to version 6 graphic packs
This is the first graphics pack that uses categories with graphics adjustment! TV resolution, gamepad resolution, shadow quality, and anisotrophic filtering quality settings have all been merged into one pack.
2020-11-21 18:11:16 -08:00
M&M
552e8a0133 [Splatoon] Add Antistrophic Filtering pack 2020-10-10 09:47:17 -07:00
M&M
f4167c179d [Bayo2] optimize rules.txt for shadow pack 2020-10-03 16:17:58 -07:00
Crementif
1c3a2157ff
[Bayo2] Update shadow resolution and add AF pack 2020-10-03 16:53:36 +02:00
Crementif
00974b539c
[XCX] Add AF pack 2020-10-03 15:47:27 +02:00
Crementif
c8a07c9a4e
[Mario Kart 8] Add AF pack 2020-10-03 15:04:16 +02:00
Crementif
4f78c5b377
Add AF pack for BotW and shadow workaround pack for Bayonetta 2 2020-10-03 00:30:47 +02:00
Crementif
4d3d9bebf8
[BotW] Update shadow pack for Cemu 1.20.1
The shadow resolution pack has some old shaders that need a small workaround to also not have this issue.
2020-07-25 02:18:00 +02:00
t3nka
06c4246486
Added t3nka Neutral+ Preset (pt2) 2020-04-25 18:57:03 -07:00
t3nka
11f273c99a
Added t3nka Neutral+ Preset (pt1) 2020-04-25 18:56:52 -07:00
M&M
25dacd12bc remove disable AO pack 2020-04-19 22:24:06 -07:00
Crementif
854e59f515
[BotW] Proper fix for Clarity's dark shadows issue with Vulkan
Simply changing the value to 0 fixes it for some reason.
2020-01-29 19:27:55 +01:00
getdls
920a2e461c [Filter][MK8] Deband
Add missing  8 rounding leaderboard.
2020-01-21 23:08:13 +01:00
Crementif
92ff4e42cf
Update Bayonetta 2 Clarity pack to v4
This is the last pack that needed to be ported to v4!
2020-01-20 23:04:37 +01:00
Crementif
142ed07b27
[MK8] Improve descriptions, fix folder spelling, simplify presets
Since filters don't work with Vulkan (even if you try to adapt it to Vulkan) it would be smart if we made the pack OpenGL only at least, since Vulkan will crash with it if you've got it enabled. We want to keep the game breaking to a minimum.

I also changed the descriptions to be more explanatory, and changed the preset names to make more sense to users. Unsure what the presets exactly entail (more specifically the preset that was originally called Smooth half original).
2020-01-19 20:26:38 +01:00
getdls
f78a92e5c2 Text fixes 2020-01-19 19:12:10 +01:00
getdls
65e2968930 [Filters] Fix diff between settings and options 2020-01-19 18:03:28 +01:00
getdls
0384f7814f [MK8] [Filters] FXAA options and settings 2020-01-19 17:57:08 +01:00
getdls
2d66ead353 [MK8] FXAA rebalance, less smear
0.166  -> 0.5 local contrast threshold. Areas i shadows get no/less AA,
but in return, most texture detail is still there. High contrast edges
will still be processed.
2020-01-19 03:09:26 +01:00
Michele
d62ae5988c Temporarily disable Black Point in Levels Clarity for Vulkan
Disabling it while someone looks into the clipping issue
2020-01-18 12:39:49 -08:00
getdls
55de532386 [TP] FancyFX - removed LOD / .w shader is broken on Vulkan 2020-01-18 19:23:18 +01:00
getdls
85ffa02601 [TP] Bicubic crashes on Vulcan - Removed 2020-01-18 19:21:46 +01:00
getdls
ac5d1a770f [TP] Contrasty Vulkan + local fixes
This should play nice with the script update. Nasty merge conflict :(
Local had folder changes  and settings I never got around to commit.
2020-01-18 19:17:16 +01:00
Crementif
f3d35c75dc Convert a lot of graphic packs to V4 (#417)
Didn't update the docs (will do that tomorrow), but I manually checked (didn't verify things, but I basically checked if it contained "uf_windowSpaceToClipSpaceTransform" and if the shader was made after a certain Cemu change was made due to how they're left out) to see if any graphic pack in here was *probably* safe.

I also didn't convert 5 graphic packs since they contained signs that needed to be manually checked or at least examined more:
- \Enhancements\TwilightPrincessHD_Bicubic
- \Resolutions\DevilsThird_Resolution
- \Resolutions\TwilightPrincessHD_Resolution (this one just needs to be fully verified since it's popular enough and has like 27 shaders)
- \Resolutions\LegoStarWars_Resolution
- \Resolutions\TokyoMirage_Resolution (this one could also be manually verified)

I hope I didn't make too many mistakes with this one.
2020-01-17 20:31:42 -08:00
getdls
d4ee51b86a [MK8] FXAA
Brute force / single shader approach.
2020-01-17 00:42:07 +01:00
getdls
6025de5334 [MK8] scale some blurs, fix old issues, format conversion
Scales menu box blur
Usual format conversion 0x01a -> 0x01f  816->820
Fix minor issues /3, const etc
2020-01-17 00:38:17 +01:00
getdls
8d5b8f039d [MK8] Fix mario looking wet for high neg LODs
MK work surprisingly well at high neg LODs, helps to push the horrible
road texture transition further out.
2020-01-16 20:42:35 +01:00
getdls
6a4ba075ff [MK8] additional LOD formats
Another pack we had pre 1.4?
2020-01-16 01:16:56 +01:00
getdls
0e266fec6f [MK8] Add LOD, radial Blur
Original blur really need more samples above 1080p  ...in every racing
game.
2020-01-16 01:07:00 +01:00
getdls
1f340499e0 [Kirby] AA removal, 8k res 2020-01-12 23:49:33 +01:00
Michele
49665f96a1 add shader patches to no boxing ring pack 2020-01-10 17:41:14 -08:00
Michele
104e32cfde add some BotW crediting
Should go through shader edits on version 2 to credit those...
2020-01-10 17:12:03 -08:00
Michele
4398ebcebe Add credits and normalize resolution presets
I searched through quite a bit of commits to properly credit some packs. Some of the credits are based off memory. Please let me know if I incorrectly credited or forgot to credit somebody.
2020-01-10 17:06:51 -08:00