Commit Graph

220 Commits

Author SHA1 Message Date
M&M
e11bcb9599 [Sonic Lost World] Numerous additions & fixes
- Added Time Trials Everywhere
- Added Retry in Normal Play
- Added Quickboot
- Fixed missing texture in E3 menu
- Fixed green video on staff roll

Additionally, Splatoon's map list from the Map Swap pack has been separated into its own file.
2021-02-01 20:26:42 -08:00
M&M
96cd3d06b1 [Sonic Lost World] fix UI scaling issues with ultrawide 2021-02-01 16:56:03 -08:00
M&M
a92a76fdc4 [Sonic Lost World] Several pack changes
- Optimize UW shaders
- Add missing tonemapping shader
- Patch No Music differently
- Add No Voices pack
2021-02-01 16:50:15 -08:00
M&M
5f1f8c5d4b [Sonic Lost World] fix Ultrawide packs, add disable tonemapping pack
Might turn tonemapping pack into a patch variant at some point
2021-02-01 14:01:32 -08:00
M&M
e3114950d7 [Fast Racing Neo] add inMEM1
Fixes car renders on main menu, they now appear again
2021-01-31 16:07:12 -08:00
Crementif
852e4800bc
[Child Of Light] Fix inventory screen using new Cemu 1.22.5d features
Fixes https://github.com/ActualMandM/cemu_graphic_packs/issues/501

Basically, the game uses the 512x512 for both inventory items and for the main character's rendering. So I told Exzap who added this inMEM1 variable which is perfect for cases like these. Anyway, this is basically just the implementation of that.
2021-01-31 15:17:10 +01:00
Crementif
b04550a2f3
[XCX] Add first version of V5 graphic packs
With some bug fixes (which should fix https://github.com/ActualMandM/cemu_graphic_packs/issues/494), this is basically the same as the previous V5 version. I decided that updating these in this state now (since people currently have to go out of their way to get "proper" V5 packs) would be better then having updating these in a few weeks with some small fixes.

So basically, a version 2 will follow, but I just want to get these out now!

Co-authored-by: lasyan3 <lasyan3@hotmail.com>
2021-01-23 01:49:39 +01:00
Crementif
cf11b81bbe
[BotW] Also remove old packs, whoops 2021-01-12 01:19:38 +01:00
Morph
90cbeab9b2
[BotW] Add 32:9 resolutions (#482)
Thanks Morph for adding this requested feature!
2020-12-20 15:49:50 +01:00
M&M
50279fb4c0 [Credits] Fix M&M crediting 2020-12-16 15:50:06 -08:00
M&M
2b3ab6f061 [Credits] Rename Slashiee to M&M
I go by M&M now in most places, so it makes sense to change the crediting.
2020-11-29 15:30:58 -08:00
M&M
e450690b11 [Rio 2016] Update to version 6 packs 2020-11-29 15:28:40 -08:00
M&M
71982fb197 [MK8] Update to version 6 packs 2020-11-23 15:01:57 -08:00
M&M
43a83f0756 [Smash] Update to version 6 packs
Unfortunately due to issue #347 the TV resolution options have been severely limited. The full list will come back once we fix that issue.
2020-11-22 19:22:13 -08:00
M&M
b6a7e0b5dd [Bayonetta 2] Update to version 6 packs 2020-11-22 16:56:43 -08:00
M&M
e0ac8a1bdb [Splatoon] Update to version 6 graphic packs
This is the first graphics pack that uses categories with graphics adjustment! TV resolution, gamepad resolution, shadow quality, and anisotrophic filtering quality settings have all been merged into one pack.
2020-11-21 18:11:16 -08:00
M&M
c5d4820a9b [Wind Waker HD] Add other resolutions
Fixes #353, copied directly from #374. Credit was given for the changes
2020-11-21 16:05:04 -08:00
Alpha-Lin
d436a89494
Add a resolution pack for Skylanders Giants (#466)
* Add a resolution pack for Skylanders Giants

* Update rules.txt

* Add space between the comma and the next title id
2020-09-06 15:40:49 -07:00
getdls
82b652ef83 [SM3DW] Fix #426 2020-07-20 01:43:51 +02:00
Crementif
82f50f8226
[MK8] Fix FXAA further
Previously it still had some unscaled parts, causing https://cdn.discordapp.com/attachments/378294926397538325/729461113661554809/unknown.png
Now it's fixed and looks like https://cdn.discordapp.com/attachments/378294926397538325/729470410940350504/unknown.png

Also added credits to the 60FPS pack
2020-07-06 01:04:26 +02:00
M&M
5bd7cbb8fd try to fix MK8 FXAA scaling with in-game mod 2020-07-04 20:46:21 -07:00
JuanCarlosM1
28a314507a
Pictograph fix (#440)
* Pictograph fix

Using only this part of the code the camera returned to work correctly.
On ultrawide resolutions it remains the same before this fix

Video showing the fix:https://streamable.com/ovtvvg

* Update rules.txt

Co-authored-by: M&M <goldtextwitch@outlook.com>
2020-06-16 15:37:02 -07:00
getdls
37789481fb [SM3DW] - Fix large mirror 2020-06-06 02:23:55 +02:00
icup321
ddcc38bc3e
Minor text formatting and text changes (#448)
Made by @icup321
2020-05-29 13:51:05 +02:00
icup321
fd5e6cb0f5
Re-add Pac-Man resolutions pack and Rayman Legends improvements (#447) 2020-05-26 14:31:58 -07:00
M&M
fee6e9d00b Remove 007 Legends pack
Was informed that the game is actually 720p, not 1080p. Also apparently has ton of upscaling issues so a simple change to 720p won't work
2020-05-24 19:27:30 -07:00
Willians
8fde8985d1
Add 007 Legends (#446) 2020-05-24 19:04:25 -07:00
icup321
33c3a22be5
Add Rayman Legends resolution pack (#443) 2020-05-24 12:42:55 -07:00
Crementif
3f87a42f4f
[Bayonetta 2] Fix aspect ratio patch to not break Vulkan
Fixes https://github.com/slashiee/cemu_graphic_packs/issues/437

The aspect ratio mod apparently relied more on a shotgun approach, which caused major issues with Vulkan.
Using @getdls addresses, I found out that 2 of the addresses that were being patched to jump to the code cave were unrelated to the aspect ratio, so I had those removed.

Those random jumps probably didn't cause issues because they would jump to code that would just utilize floating point registers that were in-use and then put the result in the wrong register too. While the picked registers would work with the 3D rendering aspect ratio instruction, it wouldn't fail for the other registers since they weren't specific to those.

Anyway, the proper fix was to just make a second code cave for the aspect ratio, which outputted the culling ratio in the proper register. And also make sure it didn't use in-use registers.

I also reverted some of the shader code changes since they are inconsistent with how we've done them for all the other packs. And made them more compatible with the ultrawide resolutions.
2020-05-24 18:11:09 +02:00
M&M
0b0cd6fe92
[Fast Racing Neo] Fix pack not working 2020-05-12 20:47:29 -07:00
lily2016
324f7eef53
[Fatal Frame] Add chinese fan-translation support to resolution pack
Thanks for @lilystudent2016 for making the pull request and informing us about the existence of these versions!
2020-05-09 15:36:36 +02:00
Crementif
4dc96a162c
[HW] Fix another resolution pack bug
It looked like <https://cdn.discordapp.com/attachments/342091935277645824/708307577599033414/unknown.png>, while it should look like <https://cdn.discordapp.com/attachments/342091935277645824/708307309897449542/unknown.png>. Reported by MelonSpeedruns.
2020-05-08 15:32:59 +02:00
Crementif
85fc675436
[HW] Fix resolution pack issues and Character Swap
Character Swap would crash the game due to some change in Cemu 1.15.8 apparently (no real clue why although it's probably the hex values being weird). Reported by Revan.

Hyrule Warriors resolution pack has a pretty big blending bug in the menus for a bit too. Upscaling compressed formats never goes well. Reported by MelonSpeedruns.
2020-05-08 14:27:01 +02:00
Crementif
e2255adfbf
[Fast Racing Neo] Add preliminary ultrawide support
Did work on some ultrawide HUD stuff too, but patching doesn't really seem to be the answer here.
2020-05-04 21:32:50 +02:00
panyuhang93
f428e5c21e
Update rules.txt (#433) 2020-04-27 04:34:39 -07:00
getdls
49719345a7 Bayonetta 2- Ultrawide, DOF, scale gl_point
Cutscene DOF is LOD based, should not have been scaled.
2020-04-23 21:45:28 +02:00
M&M
00fe3ab40c Add shader edits to M&S Rio 2016
Fixes bloom, spotlight bloom, depth of field and downscaling anti-aliasing
2020-03-27 18:02:56 -07:00
M&M
5b22649155 Fix MH3U game width
It was set to 1280x720 while the game is 1920x1080
2020-03-27 18:02:14 -07:00
Michele
c9ed98f151 Fix copy-paste error with BotW resolution pack 2020-01-21 19:25:04 -08:00
getdls
920a2e461c [Filter][MK8] Deband
Add missing  8 rounding leaderboard.
2020-01-21 23:08:13 +01:00
Michele
38e98abbf2 Update Tokyo Mirage to v4
Couldn't verify vertex shader 3259d3b3ca333bf3, but the rest came out okay. Do note that Vulkan still has issues with this game.
2020-01-20 13:47:02 -08:00
getdls
f78a92e5c2 Text fixes 2020-01-19 19:12:10 +01:00
getdls
7b59abbfa6 [MK8] Scale point light offset 2020-01-19 18:59:01 +01:00
Crementif
bca55a1bc4
Add 5k and 8k resolutions back
Solves https://github.com/slashiee/cemu_graphic_packs/issues/422

Was requested over at the Cemu discord too after we took them away while we sanitized them, and there isn't really an issue with having these. Let's just keep those presets sanitized now.

Also found out that some random workaround had appeared in our resolutions folder 🤔.
2020-01-19 02:40:11 +01:00
Michele
ef6df32395 add more resolutions to BotW
1360x768 and 1366x768 will be added in due time
2020-01-18 12:07:53 -08:00
Crementif
f81f8299e1
Update Lego Star Wars packs to v4
Even though the game isn't playable with Vulkan, let's just have everything converted for tidiness sake.
2020-01-18 20:02:21 +01:00
Crementif
6c14f4aff1
Update TPHD and Devils Third to v4
Both were fully verified, so no issues should be present. This basically means that every game that runs properly (Star Wars doesn't go in-game, Tokyo Mirage is also very buggy and the upscaling filters don't work with cemu yet) before V5 will have graphic packs at least.
2020-01-18 18:11:34 +01:00
getdls
7e5e0bc248 [MK8] Scaling and res fixes
Scale 4p bloom, textboxes, cup win, in engine AA, Mk tv replays, 19->1f
conversion
2020-01-18 13:51:11 +01:00
Michele
3dec5854f0
Move TPHD image to imgur 2020-01-17 20:58:59 -08:00
Michele
48827ad1d5 Redirect TPHD jpg to Discord, ignore jpg images
Save file size on uploads
2020-01-17 20:55:49 -08:00