- Added Time Trials Everywhere
- Added Retry in Normal Play
- Added Quickboot
- Fixed missing texture in E3 menu
- Fixed green video on staff roll
Additionally, Splatoon's map list from the Map Swap pack has been separated into its own file.
With some bug fixes (which should fix https://github.com/ActualMandM/cemu_graphic_packs/issues/494), this is basically the same as the previous V5 version. I decided that updating these in this state now (since people currently have to go out of their way to get "proper" V5 packs) would be better then having updating these in a few weeks with some small fixes.
So basically, a version 2 will follow, but I just want to get these out now!
Co-authored-by: lasyan3 <lasyan3@hotmail.com>
This is the first graphics pack that uses categories with graphics adjustment! TV resolution, gamepad resolution, shadow quality, and anisotrophic filtering quality settings have all been merged into one pack.
This uses a workaround for Cemu's legacy patching (so the backwards compatibility that Cemu provides for patches.txt file, and now defaults too even if Cemuhook is found) not allowing one to have symbols that refer to a memory address that's outside of the game's own executable memory.
Since 1.0 floats are very common, this float was likely used in other game code as well. Changing it to 3.0 could be bad, so it's better to just change the instruction that loads it and does the arrow loading.
The fix here is to just have a symbol available to load the lower half from, instead of hardcoding it which Cemu's backwards compatible patcher doesn't like and softlocks.
Requested (?) by https://github.com/slashiee/cemu_graphic_packs/issues/436
Also improves the naming of the character swap mod since it can be used in any mode, not just adventure mode. This might've been done because it can cause problems in some missions.
Character Swap would crash the game due to some change in Cemu 1.15.8 apparently (no real clue why although it's probably the hex values being weird). Reported by Revan.
Hyrule Warriors resolution pack has a pretty big blending bug in the menus for a bit too. Upscaling compressed formats never goes well. Reported by MelonSpeedruns.
I searched through quite a bit of commits to properly credit some packs. Some of the credits are based off memory. Please let me know if I incorrectly credited or forgot to credit somebody.
Should fix the native anti-aliasing preset most importantly, but since I ported all of the packs now the script "watermark" is at least a proper sentence, heh.
Also, I fixed the porting scripts. Basically, there were a bug in the verification script that wouldn't check if the uf_* variables matched and the conversion script also had a fun bug where it wasn't automatically fixing an incorrect order of the uf_* variables. So that basically made both of them slip through. Both are now fixed however.
Don't know if it's needed to check the previously ported graphic packs to see if the error affected those, but it might not hurt.
A wrong fps estimation can have visual artifacts among others. Even an estimation without visual artifacts will not be accurate emulation unless the fps was constant anyway.