ekeeke31
35b1a164bd
Finalize 1.4.1
2010-12-04 17:18:34 +00:00
ekeeke31
14f79ab792
Updated Win32 porting code
2010-12-04 17:16:55 +00:00
ekeeke31
24e84a7951
[Gamecube specific]
...
---------------
* fixed audio input frequency, now use exact audio hardware samplerate, as measured on my Game Cube (~48044 Hz),
[Wii specific]
---------------
* fixed USB drive not being detected when application is loaded from USB (HBC), thanks to Tantric for the tips.
2010-12-04 17:16:32 +00:00
ekeeke31
39920979d2
[Gamecube/Wii]
...
---------------
* added message box when inputs config uses disconnected controllers.
* added message box when settings are reseted to default on startup.
* fixed default inputs configuration.
* fixed memory leak in Cheat Menu causing spurious resets.
* added an option to enable/disable automatic cheat activation
* increased max number of cheat codes
* optimized cheat codes requiring RAM patching.
* improved default horizontal scaling to better match output from a real Mega Drive
[Gamecube specific]
---------------
* fixed inverted keys in cheat menu.
[Wii specific]
---------------
* added the possibility for any wiimotes to be used as input device, regardless of the connected expansion controller.
2010-12-04 17:15:36 +00:00
ekeeke31
a4cfc2a77a
[Core/VDP]
...
---------------
* improved VBLANK flag accuracy, as observed on real hardware.
* improved DMA operations accuracy, writes are now performed on a scanline basis: fixes Gaiares (flickering title screen).
* improved DMA Fill timing accuracy.
* fixed DMA with bad code values: fixes Williams Arcade Classics (corrupted gfx after soft reset).
* fixed horizontal resolution changes during HBLANK: fixes Bugs Bunny in Double Trouble (2nd stage).
* fixed Vertical Counter in interlace mode 1, as observed on real hardware.
* fixed horizontal border width, as observed on real hardware.
* various code improvments & optimizations.
[Core/Extra]
---------------
* improved savestate format: added DMA, SVP, cartridge mapping & internal registers state informations
* improved unlicensed ROM mappers emulation
* added Chinese Fighters III mapper support
* added Top Fighter mapper support
* fixed Barver Battle Saga mapper support
* fixed cartridge hardware soft-reset (Game Genie, SVP, ...)
* fixed Game Genie registers byte reads
2010-12-04 17:13:55 +00:00
ekeeke31
edf479a257
masked interrupts during float operations
2010-12-04 17:11:13 +00:00
ekeeke31
9e1c7d6ce8
fixed config.ini being always reinitialized
2010-11-02 12:22:23 +00:00
ekeeke31
d3116defa7
Bump up version 1.4.0
2010-11-01 18:19:46 +00:00
ekeeke31
c8014f5b4d
modified legal disclaimer
2010-11-01 18:14:45 +00:00
ekeeke31
d14026a6fe
-redesigned cheats manager menu, added Action Replay codes support
...
-added libiso9660 support
-improved ROM browser and history
-fixed missing MODE button support on Game Cube controller
2010-11-01 18:13:17 +00:00
ekeeke31
e0aa2d00c8
.added PRO Action Replay hardware emulation
2010-11-01 18:08:24 +00:00
ekeeke31
39eaa853be
.fixed gamepad initial state (Gouketsuji Ichizoku / Power Instinct, Samurai Spirits / Samurai Shodown)
...
.improved gamepad emulation accuracy
2010-11-01 18:05:14 +00:00
ekeeke31
63617bf5a1
fixed VDP width change during active display (Golden Axe 3 intro)
2010-11-01 18:03:41 +00:00
ekeeke31
032bd764ab
changed default SVP clock speed
2010-11-01 18:01:51 +00:00
ekeeke31
31d476948b
improved YM2612 DAC/accumulator accuracy
2010-11-01 18:00:43 +00:00
ekeeke31
7d04780880
disabled interrupt during YM2612 table initialization to prevent pow() function returning wrong values: fixes random sound issues on game startup
2010-09-16 11:36:09 +00:00
ekeeke31
f7ccaffa9f
.added support for Pocket Monsters II ROM banking protection
...
.improved emulation of copy protection hardware used in some unlicensed games (now bypass all checks in Mulan & Pocket Monsters II)
2010-08-27 07:41:10 +00:00
ekeeke31
9db9a8056f
.added support for Mulan ROM banking protection
2010-08-26 23:54:43 +00:00
ekeeke31
fd53f3f568
.prevented TMSS register access when TMSS/BIOS is disabled (fixes some unlicensed game developed with Tomsoft Studio SEGA Kit)
...
.added random starting cycle value for 68k/Z80
2010-08-26 22:31:52 +00:00
ekeeke31
c2d54eb63a
Added missing files
2010-08-24 12:52:46 +00:00
ekeeke31
b8506f31b7
.implemented new SN76489 core, using Blargg's blip linear implementation
...
.improved sound chips input clock precision (float->double)
2010-08-24 12:48:40 +00:00
ekeeke31
88e7fb847a
fixed current DVD directory not being saved when changing ROM device
...
removed unused USB2 code
2010-08-24 12:43:34 +00:00
ekeeke31
2e2985bb1a
fixed bug introduced in r489 (Z80 interrupt was never cleared)
2010-08-20 12:45:23 +00:00
ekeeke31
5486be90dd
bump up max files per directory
2010-08-20 12:44:14 +00:00
ekeeke31
34a9015f0e
Removed useless IOS code
2010-08-19 13:25:07 +00:00
ekeeke31
b82c22c2e9
improved Z80 interrupt timing accuracy
2010-08-19 13:22:12 +00:00
ekeeke31
9f4806a37d
finally implemented accurate column-based vertical scroll mode (verified on real hardware)
2010-08-19 12:11:51 +00:00
ekeeke31
56760ff8c3
removed cIOS202 & EHCI module support
2010-08-12 19:21:25 +00:00
ekeeke31
b09509edb8
minor code cleanup
2010-08-10 19:54:35 +00:00
ekeeke31
70d297a327
[Z80] more fixes to reset state, /IRQ and /NMI state should remain unchanged
2010-08-10 12:38:46 +00:00
ekeeke31
54f1b14aa9
fixed audio/video synchronization in interlaced & progressive modes
2010-08-08 18:09:37 +00:00
ekeeke31
cd14774e03
[Z80] fixed state of CPU registers on reset: fixes missing sound in Defender/Defender 2 (Williams Arcade Classics)
2010-08-08 17:28:11 +00:00
ekeeke31
efc7c3000a
[68k] improved MULU/MULS instructions timing accuracy
2010-08-07 14:22:36 +00:00
ekeeke31
c7e2dad7b4
2010-08-05 19:14:09 +00:00
ekeeke31
21e263dd25
improved 2-cell vscroll emulation accuracy (fixes Cutie Suzuki no Ringside Angel left-most column)
2010-07-30 21:26:06 +00:00
ekeeke31
7baad4c52e
modified default config options
2010-07-30 21:18:41 +00:00
ekeeke31
c44daa134b
minor input code cleanup & fixes
...
it's now possible to change the input configuration when J-CART is detected: this let you play 6-player mode in Super Skidmarks by connecting 4-WayPlay
2010-07-28 12:01:03 +00:00
ekeeke31
283c251cc8
minor changes to HV counter in 40-cell mode (verified on real hardware by Nemesis)
2010-07-27 07:22:31 +00:00
ekeeke31
84a2995700
.fixed J-CART emulation (broken by previous revision)
...
.fixed 6-button controller support through J-CART
2010-07-26 12:41:26 +00:00
ekeeke31
b758b0b57e
improved I/O emulation accuracy
...
optimized gamepad/teamplayer code
2010-07-16 08:30:25 +00:00
ekeeke31
7a28d34f4d
CPU emulation code cleanup & optimization
2010-07-16 08:29:05 +00:00
ekeeke31
64c2278395
.fixed GX_REPEAT texture rendering
...
.added new default menu background
2010-07-06 14:03:50 +00:00
ekeeke31
670df571ea
code cleanup
2010-07-02 23:03:05 +00:00
ekeeke31
48b77511bf
.fixed a bug with sprite rendering
...
.additional "optimization"
2010-07-02 13:21:21 +00:00
ekeeke31
d2b4f21de8
updated Win32/SDL port
2010-06-30 08:16:20 +00:00
ekeeke31
daf11963b1
.added pixel-accurate emulation of mid-line display on/off (Nigel Mansell World Championship PAL, Ren & Stimpy's Invention PAL,...)
...
.improved sprite processing accuracy (fixes Power Athlete / Deadly Moves)
.optimized sprite rendering
2010-06-28 22:49:17 +00:00
ekeeke31
a2258d0011
Additional fixes
2010-06-20 20:32:14 +00:00
ekeeke31
fb4663f2e3
More changes to Z80 bus request/reset
2010-06-18 11:02:10 +00:00
ekeeke31
84a395dbf3
fixed an error with Z80 reset from previous changes
2010-06-17 06:31:30 +00:00
ekeeke31
3434f89e3b
.fixed optimization of memory handlers (better branch prediction ?)
...
.fixed savestate snaphot when 16:9 correction is used
.fixed overscan support (separated H & V border emulation)
2010-06-15 06:14:35 +00:00
ekeeke31
682dd53a38
additional memory handler code cleanup
2010-06-14 19:20:05 +00:00
ekeeke31
79d5f55611
.added proper TMSS emulation
...
.memory bus handlers code cleanup & optimization
2010-06-14 08:05:45 +00:00
ekeeke31
f8c7045b72
reverted changes made to column-based vertical scrolling (verified on real hardware)
2010-06-11 05:57:35 +00:00
ekeeke31
12606da28e
.improved mid-frame screen changes (fixes Bugs Bunny in Double Trouble)
...
.improved VDP FIFO timing accuracy
.improved Z80 interrupt accuracy
.modified CPU Hard Reset start cycles
2010-06-10 07:57:18 +00:00
ekeeke31
f21a08ebfa
[Core]
...
.improved Z80 bus reset accuracy
.improved Z80 locks & VDP access accuracy
.improved soft-reset accuracy
.adjusted Horizontal Counter timing in H32 mode (fixes Sonic 3D Blast 'bonus' levels)
.updated win32 port to compile with recent changes
.input code cleanup
[GCN]
.fixed soft-reset (reset switch should also works now)
IMPORTANT: Because of some internal changes, saved states from previous revisions are not compatible !
2010-05-30 18:42:03 +00:00
ekeeke31
7db1b3ef85
modified menu arrangement
2010-05-28 15:47:45 +00:00
ekeeke31
2c2f760f44
.optimized memory footprint
...
.improved hardware initialization (fixes Ultimate Mortal Kombat Trilogy)
.improved soft-reset emulation
.fixed some menu bugs on Gamecube
2010-05-28 12:08:00 +00:00
ekeeke31
70ef2fc20b
improved automatic frame-skipping (fixes Virtua Racing on Gamecube)
2010-05-25 07:34:02 +00:00
ekeeke31
e2366f81a9
[Gamecube] fixed access to ROM files on SDCARD
2010-05-25 06:42:28 +00:00
ekeeke31
0a83f8ccdd
fixed ROM file selector
2010-05-18 07:35:29 +00:00
ekeeke31
61e4873c07
fixed Action Replay & Game Genie emulation
2010-05-17 11:01:52 +00:00
ekeeke31
5078244cd1
added proper HV Counter latch support, as verified on real hardware (fixes Sunset Riders intro)
2010-05-17 10:59:47 +00:00
ekeeke31
bbf44f27d0
added new game supporting EEPROM saves (Ninja Burai Densetsu)
2010-05-17 10:57:04 +00:00
ekeeke31
6617086d87
fixed some config/menu options
2010-05-17 10:55:37 +00:00
ekeeke31
11e600e933
fixed stupid bug introduced in previous revision [crash when loading from history]
2010-05-09 01:15:40 +00:00
ekeeke31
81054b0420
.more GUI fixes
...
.added credit screen
.added ROM information window
2010-05-09 00:53:19 +00:00
ekeeke31
7a827f7a71
added automatic access to last ROM directory (SD/USB)
...
added an option to automatically load last ROM file on startup
2010-05-07 18:25:27 +00:00
ekeeke31
a6fdb00469
fixed memory card support
2010-05-07 08:19:32 +00:00
ekeeke31
44073ca30e
implemented new save manager menu (multiple slots, snapshots, slot deletion...)
...
miscellaneous improvement to GUI engine
2010-05-06 12:59:43 +00:00
ekeeke31
e596250c89
added missing EHCI module
2010-04-24 14:04:46 +00:00
ekeeke31
7880c09c4e
added USB2 support through Hermes IOS202 (mload)
2010-04-23 12:31:07 +00:00
ekeeke31
2917f63aa2
reverted back to signed long (32-bits) FM samples [fixed]
2010-04-21 12:50:29 +00:00
ekeeke31
2dc6874e33
reverted FM buffer to use "short int" instead "long int" since it broke sound when High-Quality FM was disabled
2010-04-19 12:21:40 +00:00
ekeeke31
9d430a0851
fixed 2-cell vertical scrolling [40-cell mode only, need investigation]: fixes left column in Gynoug
2010-04-19 12:19:41 +00:00
ekeeke31
11859d43de
minor optimizations
2010-04-19 08:38:38 +00:00
ekeeke31
334e8a0478
additional fixes to memory card interface
...
improved some menu transitions
changed default background color
2010-04-15 12:01:14 +00:00
ekeeke31
0ac9bd43da
fixed bug with PNG file support introduced in previous revision
...
fixed GC Memory Card Support on Wii
added Memory Card sector size error check
2010-04-14 12:28:12 +00:00
ekeeke31
3339a4c467
fixed compilation issue with libpng 1.4.x
2010-04-13 12:21:21 +00:00
ekeeke31
0794c4a5d6
[VDP]
...
.improved FIFO timings accuracy (fixes Sol Deace intro)
.code cleanup
2010-04-06 23:22:27 +00:00
ekeeke31
68ceeb3b8c
[GUI]
...
added an option to disable background "overlay"
changed background image when background is 'pure black'
improved some menu transitions
minor menu arrangement & code cleanup
2010-03-22 14:07:25 +00:00
ekeeke31
a590414754
improved PAL region auto-detection for some games
...
fixed auto-detected inputs not being properly initialized after ROM loads
some code cleanup
2010-03-22 14:03:58 +00:00
ekeeke31
9092121e60
improved Wiimote support for mouse emulation
...
VDP code cleanup
2010-03-07 17:58:33 +00:00
ekeeke31
0f4da285f8
fixed compilation issues
...
tiny GUI modifications
2010-03-07 17:56:02 +00:00
ekeeke31
ed11eb0133
[Core/VDP]
...
* improved sprites processing accuracy.
* fixed VBLANK transition line checks.
* code cleanup and (minor) optimizations.
[Core/Sound]
* increased FM internal sample size to 32-bit to avoid overflow when adding channels.
* added preliminary emulation of YM2612 DAC precision (can be configured to match real console output).
* added configurable roll-off for FIR filtering in High-Quality FM mode.
[Wii]
*added support to enable/disable Video Encoder Trap Filter: can help reproducing "color blending" as on a real Genesis (composite video only).
*added support to configure Video Encoder gamma correction.
2010-02-28 19:55:43 +00:00
ekeeke31
62b3cce887
modified IPL font support to always use ANSI font by default (fix corrupted text on Japanese consoles)
2010-02-28 19:26:04 +00:00
ekeeke31
55a8c5a7ac
reverted previous changes regarding '2-cell' vertical scroll mode when column is partially scrolled horizontally (fixes Formula One Championship)
2010-02-24 22:28:08 +00:00
ekeeke31
0c3e9c601c
fixed YM2612 Timers bug: fixes "Langrisser Hikari II"/"Der Langrisser II" (Sega logo)
2010-02-21 18:33:58 +00:00
ekeeke31
e793e3c8fd
code/header cleanup
2010-02-19 12:37:39 +00:00
ekeeke31
180317a392
fixed regression that prevents SRAM data > 2K to be loaded properly
2010-02-19 12:30:02 +00:00
ekeeke31
9eadfc41b3
fixed compilation issue in previous revision (configurable roll-off has not yet been submitted)
2010-02-17 08:51:17 +00:00
ekeeke31
27d3fc5328
improved FM & PSG chip synchronization when using resampling (fixes buffers overflow issues and problems with DAC timings that occured with previous "fix")
2010-02-15 14:02:37 +00:00
ekeeke31
cea89b4531
code cleanup
2010-02-12 13:28:28 +00:00
ekeeke31
0f1850ec6e
fixed potential buffer overflow when using resampling (FM High-Quality mode).
2010-02-12 13:27:09 +00:00
ekeeke31
3cef34ffa4
fixed audio/video resynchronization when video settings are changed during frame execution
2010-01-27 23:53:20 +00:00
ekeeke31
bad0696190
[GCN/Wii]
...
*fixed audio/video desync that could occur after loading a new game
*improved general synchronization of frame execution
*modified ASNDLIB shutdown to prevent potential memory leak with DSP tasks
*changed some global variables to use int type by default for optimization
*some code cleanup
2010-01-27 13:12:06 +00:00
ekeeke31
f44d38b537
fixed YM2612 reset on "soft reset"
...
small optimizations & fixes in FIR resampler code
2010-01-27 07:20:44 +00:00
ekeeke31
f734e2fade
optimized CPU cores instruction cycle counting (master clock multiplier is now applied during init)
...
fixed a recently introduced typo that make STOP instruction locks the machine (Thunderforce IV)
2010-01-27 07:18:25 +00:00
ekeeke31
e2eab7f408
defined HVC tables as 'const' for some optimization (?)
2010-01-27 07:14:45 +00:00
ekeeke31
c2dce7520a
fixed YM2612 reset values
2010-01-27 07:13:04 +00:00
ekeeke31
8f5d6b38c6
updated win32/sdl code
2010-01-27 07:12:26 +00:00