form, just use "MUSIC" as dol name in the plugin ini, here is a
example ini which loads up the default wiiflow music folder:
https://dl.dropbox.com/u/25620767/music_player.ini
oh, and wiiflow only supports mp3 and ogg files
-added devo disc 2 checks for gamenames gam2.iso and disc2.iso, so now
we check for gam1.iso, gam2.iso and disc2.iso, if one of those ones are
found in the same folder as disc 1 then devo gets the info about it
global settings under startup, it will only work with d2x v9 beta,
d2x v10 alt or hermes cIOS 5.0 or later, setting is saved in the
NAND save, so individual for every wii, wiiflow will reboot after
you change it
patches work with devo r188 too, also if you enable wifi gecko for
wiiflow this option will be set in devolution as well
-updated english.ini and german.ini
Note: The All Plugins source option has been removed and choosing either nand button on mutiple selection loads the nand you last used (real or emu)
The categories_v4.ini had to also be slightly modified to work with this. It will now contain a single 'GENERAL' section which contains the number of categories and the name of each. A suggestion, I would use the first 20 for bostonbc's genres and ratings and the next ten or so for movie types(mplayerce) and the next ten or so for misc.
When using more than one source the partition selection and emu nand settings in config are disabled for now.
The source button on the main screen still works the same including the d-pad option.
Most of the credit for this goes to Fix94 for setting wiiflow up for this a long time ago. I just took the 80% of work he'd already did and finished by getting it to work with the source menu. Note there may be some issues.
boot, as soon as you boot wiiflow again/return to wiiflow you will
return to this view once, if you boot wiiflow again then you will
be back in normal wii games view until you boot another game
(disabled by default), before it always was used and now its
only done if you select this option, if you disable this option
you can enable video patches and whatever and they finally work
set it to no then wiiflow will use the "path" directory in [NAND]
section to return to neek, if you set it to yes then wiiflow will
not set any path to return to neek
loading up wiiflow is much faster if you use force cIOS load,
you can actually delete, move, copy or whatever the save directly
from the system menu like a normal game save (may more things will
be done in the future this way)
-changed "About" to "Credits" (yea Abz that should be)
-slightly modified the IOS handling on wiiflow boot, the IOS
gets reloaded to prevent a not working patching system and if
the main IOS (default 249) is found wiiflow will reload into it
-in the startup settings, display AUTO instead of 0
-added some security wait before init/deinit ISFS
a cios and which cios you want to force load (0 means the default)
-hopefully fixed most network init problems when doing a ios reload
-updated english ini
-replaced the about button in coverflow with the wiiflow help
-added partition selection to the install game menu
-modified the pos of the go button (themers, update plz)
-new text for translators, "Install Game" in "home7"
-updated english and german ini
-fixed fanart usage
-fixed still selectable banner toggle if fanart is found
-added new setting to the wiiflow.ini, "dml_activity_led" (enabled
by default), in [DML] section, it controls the DML drive light
when the gamecube game is busy
-cleaned up some stuff
-added new option, "force_cios_rev" (default 0 (=disabled)), if you
set it to for example "force_cios_rev=250", then wiiflow will
use IOS250 for the AUTO setting, for reload when using
"force_cios_load" and when switching to emu nand in IOS58 mode
-added more detailed debug prints and on screen information about
the currently loaded cIOS
-minor cleanup in nand get file and external booter
-fixed gametdb memory management, now you can reload cache as
often as you want, read synopsis as often as you want without
wiiflow codedumping or freezing anymore after a few
- added custom missing covers support. Totally optional - without them wiiflow will display the usual blank question marks or theme related ones just like normal. Does not affect downloading covers or manually putting covers in wiiflow's cover folder. Wiiflow still checks for the cached cover first, then the box cover and flat cover, but before displaying the usual blank question mark ones wiiflow now looks for these custom missing covers.
Put your custom missing covers in your normal wiiflow boxcovers folder with all the other wii game covers. Rename them to the magicnumber.jpg and for non plugins - wii.jpg, channels.jpg, gamecube.jpg, and homebrew.jpg. You have to use jpg's when using this default method.
For theme related cover images still put them in your normal wiiflow boxcovers folder and rename them if necessary. I recommend adding the theme name and underscore as a prefix to the image name. Then add the following to your theme.ini modifying it to your liking. Note when using theme related cover images they can be png's.
[BLANK_COVERS]
wii=carbonik_wii.jpg
gamecube=carbonik_gamecube.jpg
channels=carbonik_channels.jpg
homebrew=carbonik_homebrew.jpg
53454741=carbonik_53454741.jpg
4D504345=carbonik_4D504345.jpg
534e4553=carbonik_534e4553.jpg
57493634=carbonik_57493634.jpg
56424158=carbonik_56424158.jpg
5343564D=carbonik_5343564D.jpg
at least something here to show we're not dead how some people asked :P
-sync with 4.0.3
-changed version number to Beta 4.0.4
-fixed bug that force_cios_load broke the wiimote pointer in wiiflow
-added support for wiiflow internal boot method in neek2o,
so you can use cheats, debugger etc if you boot channels in neek2o
(doesnt work if you are in real nand and just select boot neek)
- Fixed creation of the playlog
- Fixed and changed the way Wiiflow checks for neek2o (uneek2o r92 beta 12+ req)
- Fixed IOS reloading for Wii games in neek2o mode
- Added a small delay in booting a Wii game in neek2o mode
cheats, save emu, nsmbw + pop patch, wanin cios and hermes cios,
and return to wiiflow again (works here with d2x again)
-fixed some important stuff in wiiflow itself, less corruption
of the dol and more static stuff to get it back to stability
-set optimize level of booter from -Os to -O1
-added back name addition for gamecube game disc 2
-made gprintf, fmt and sfmt a bit more safe
-removed unneeded char for list check, just wastes memory
images
-changed list stuff a bit again, it'll take more mem now but
therefore it shouldnt slowdown when having alot of folders
@devs
-added crc32buffer, if you wanna know if the content is OK just
crc32 it :P
for the db files but its plugin magic to prevent double entries
because of same paths for alternative plugins
-removed some annoying debug prints yet again
all previous INIs cant boot any games until you add those lines:
For fceugx, genplusgx, wii64, snes9xgx, vbagx and wiimednafen add:
"arguments={device}:/{path}|{name}|{loader}"
For mplayerce and not64 (havent tested yet) add:
"arguments={device}:/{path}/{name}"
And for scummvm add:
"arguments={name}"
You can also remove the "ReturnLoader" line from the INIs.
Any magicword for scummvm and mplayerce is accepted now, just
make sure in scummvm the "romdir" is still "scummvm.ini".
-added new option to wiiflow.ini [GENERAL] section,
"display_music_info" (enabled by default), if you disable it the
information on top of the screen if music got changed will be hidden
-recompiled mload modules for hermes cIOS
-added sdhc module for hermes cIOS
-fixed booting wii games from sd card
-improved wii game support via sd card, now you can use hermes, wanin
and d2x (not d2x only anymore)
-moved some more stuff to boot wii games into the external booter
-added gecko debug prints to external booter
-automatically disabling savegame emulator if you want to boot a wii
game via hermes or waninkoko cIOS
-set down wiiflows entry point from 0x80A00000 to 0x8062000
(saves ALOT of MEM1 for lists etc, so wiiflow should be able to read
in alot of more games in for example plugin coverflow)
-recompiled libjpeg
-removed alot of annoying debug prints
-made the trailer code faster