-devolution will now return to wiiflow using the hidden channel
-added megazig to thanks list
-allocating memory for devolution instead of using a fixed position
(seems to work just fine now)
which has enough space left instead of fixed memory in most parts
-fixed alot of things about banner playing, now shouldnt randomly
codedump anymore or things like this, also some banner sounds
which did not play before should work fine now
-removed unused code and added better debug prints
-using some fixed voice for game banner and not always a new one
per banner
-fixed DIOS-MIOS cheats for sure now :P
-fixed possible memory allocation bug in wbfs alloc (thanks to
cfg-loader)
-removed MEM2_memalign since it did not work correctly
-fixed a few wrong memset sizes
-made wait animation faster
-removed a few unneeded lines in the wait message code
-fixed booting wii games from disc
-fixed possible bug in wii game launching in general
-gecko output again on wii game booting
-converted alot of spaces to tabs, fitting the general wiiflow
coding style
-general cleaning up things
is found, it will just replace the filename extension with .jpg
and try it again, the jpg file width and height need to be
divisable with 4, otherwise wiiflow will just ignore the cover
- If a 2 disc GC game is launched with Devolution, tell Devolution the location of the 2nd disc*
* Use Wiiflow's game installer to backup your GC game
- Made check for Devolution more safe
- Added some neek2o magic (neek2o r90+ required*):
* Added an exit option to neek2o
* Added an option in gameconfig menu to launch vc/ww titles from wiiflow nand emulation in neek2o instead of cIOS
-added BASIC jpg support (currently only for internal theme files
and only with the power of 4 dimension images)
-using dvdskin files in jpg format (you wont notice the diff)
-created new folder in resources for the original theme pngs
(@devs: if you update pictures and use jpg, place the original png
inside that folder that we have the original one just in case)
-added debug SD information if found or not and if in __io_wiisd
mode (for dolphin-emu, neek, hermes ios)
-added automatically test if __io_wiisd mode works (no need to
overwrite things anymore to test that)
-added more intelligent IOS check (stub check, version check)
-removed unneeded cIOS information in neek mode
fucked up cIOS maps
-changed the AUTO IOS selection again, if the game doesnt need
IOS57 it will just use the currently loaded cIOS instead of a
IOS56 based one
enabled by default, with the option enabled it will use cfg version
2 for dm 2.1 or higher, if disabled it uses cfg version 1. It will
be ignored if dml_r52+ is set to no since that uses the old boot.bin
method then
the memory we use for them, not that we get problems
-added debug prints about how much mem left before and after
cleanup
-updated devicehandler, partition handler and usb code to the
latest usb loader gx one, should give more compatility and
port 1 support (not enabled yet)
if we boot homebrew and devolution
-fixed stupid bug which may made a problem with devolution (thanks
stfour for finding it)
-dont init mload on waninkokos cIOS which is older than r18
game via DIOS-MIOS or Devolution, if you set it to Default it
will boot ISOs via Devolution and FST extracted via DIOS-MIOS
-updated english.ini
-updated german.ini
display gamecube coverflow button still
-added possibility to set diosmios video patching way,
video_setting in wiiflow.ini [DML] section, if set to 0
it will disable all video settings of diosmios, if set to 1
it will use the auto setting (default) and if set to 2 it
will force the video mode
and place the loader.bin into your wiiflow data folder, wiiflow
will automatically find the binary and use devolution to boot
the gamecube game (only works with iso files, games extracted
with gcreex doesnt work)
and set both a bit down
-changed a few little things about freetypegx unload
-since I dont care about size anymore the libs are now
in its original size again, makes wiiflow bigger but better
to handle