Commit Graph

60 Commits

Author SHA1 Message Date
NAVras-Z
08518d64ca another bloom shader
stumbled on another bloom shader, which does 2x2 average and bright pass to make bloom spread wider.
now bloom should be a little larger.
2017-10-10 18:13:42 +08:00
NAVras-Z
c088fc6f20 leaf aa yet to be restored 2017-10-09 15:42:56 +08:00
Michael
c374533ac0 [BotW] re-enable shadow scaling in resolution packs
defeats the purpose of them being there if commented out
2017-10-08 08:28:32 -07:00
Michael
3e5849384c [BotW] shadow stuff
-disable shadows in resolution packs
-anything past 1800p is 2.5 scale
-high res shadows makes a return, at 4x scale
2017-10-08 08:24:25 -07:00
alexkiri
bd4f6cc09e [BOTW] Shrine reflections blur fix (#99)
* Added resolution independent FXAA for BotW

* Renamed to give FXAA priority over base graphics packs

* Updated FXAA implementation. Integrated Contrasty.

* Moved some defines to make more readable/editable

* Sharper detail settings, to make it look better at native res.

* Native AntiAliasing Restoration.

* Antialiasing restoration, removed unnecessary files.

* Edited Contrasty to be disabled by default

* [BotW] Fixed upscaled blur pixelation for reflections on shrine walls
2017-10-08 14:30:25 +02:00
NAVras-Z
df950f92d5 workaround upscaled blur pixelation (#97)
the old way used in menu blur is kinda hacky (cuz i found the games's original blur is
linear sampled 5x5, not jump lines), and seems to have some negative effect when used on bloom (pixelation)
so back to increasing taps, however as the image size goes up, it becomes quite harder/impossible to get the same blurry result for some reason. 5x5 menu blur ends up in 100 taps in 10k to get the similar blur, and 9x9 used in bloom is even blurrier... so i give up trying to get the same blur by increasing a lot taps, but just scale linearly to fix pixelation first and wait for a better solution.
also the texturesize() returns weird value when mipmap is present, so changed to calculate the image size from the data passed from vertex shader (as we already figured out what blur is used so offset is known).
2017-10-07 21:24:22 -07:00
Michael
48f4caef67 Push NAVras' 1440p shaders 2017-10-07 17:08:21 -07:00
Michael
ddae73d4e2 Merge branch 'master' into BLOOM 2017-10-07 16:57:22 -07:00
Michael
0a76fbeb27 [BotW] scale shadows automatically in packs
Since shadow resolution is limited by 640x360, might as well put them in the packs and scale them by the pack factor
2017-10-07 16:56:25 -07:00
Michael
a7da90fb8b [BotW] apply SM3DW bloom fix
Renamed shaders, but it does fix the bloom.
2017-10-07 09:49:32 -07:00
alexkiri
5d730e6afa Contrasty disabled by default in BotW resolution packs (#94)
* Edited Contrasty to be disabled by default in all of the Quality&Enthusiast Resolution packs.
2017-10-06 19:29:10 +02:00
alexkiri
686171f717 Antialiasing restoration (#93)
[BOTW] Make default AA resolution independent
2017-10-06 09:14:04 +02:00
NAVras-Z
521cf3bd8d fix camera rune dof blur using the same method as zl focus (#91)
* fix camera rune dof blur using the same method as zl focus

* too much?

compared screenshot, previous radius seems too large

* fix

NAVrasZ The Fuzzy Head
2017-10-05 19:14:51 -07:00
NAVras-Z
a3f25148b0 [BOTW] Update ZL focus blur (#89)
approximate circle point spread
add one line to decide if it's in the radius
no more squarish no more workaround
2017-10-01 22:40:58 +02:00
NAVras-Z
2c3d552cbf [BOTW] Add custom blur shaders (#86)
* Fix some pixelated blur in high res

* forgot to add rule

* double offset to get similar blur

more powah

* move into every res pack (excepth res<= 720)

credit to @JoelAlone for finding the what those values does.
ps: why github changes file hash...?
2017-09-30 00:01:54 +02:00
Milan
bcd04fc229 Fixed inventory Link AA Removal's name as it didn't work before, added comments to those shaders. (#87)
* Fixed Inventory FXAA naming, added comments to those shaders

Pretty much a fix, should definitely work now. A comparision can be seen here: http://screenshotcomparison.com/comparison/118920 . Keep in mind that the one on the left side has BotW Anti-Aliasing and the one on the right has this shader enabled. I didn't use any FXAA from my Nvidia GPU.

* Whoops, it didn't fix the replacement FXAA, but rather the AA Removal

Fixed AA Removal file names (didn't work before) and added comments to those files.
2017-09-29 23:56:12 +02:00
JoelAlone
2e61bcc79c [BOTW] Merge AA removal with contrastry (optional) with quality and enthusiast graphic packs
Because currently upscaling BoTW breaks AA I'm merging AA removal and contrastry (can be turned on in shader f14bb57cd5c9cb77) with quality and enthusiast packs
2017-09-26 17:40:40 +02:00
JoelAlone
ee77e0b504 [BOTW][2160p][1440p] Add shader edit to fix dof when focused on enemy
before:
https://cdn.discordapp.com/attachments/186102414317846529/362008127085871114/unknown.png
after:
https://cdn.discordapp.com/attachments/186102414317846529/362008294186811393/unknown.png
2017-09-26 01:06:29 +02:00
JoelAlone
31dacea9ca [BOTW] Add shader edits with blur rules and menu bloom rules from 2160p to the other resolution 2017-09-25 13:57:15 +02:00
JoelAlone
0ef4de084c [BOTW] Add action blur upscaling
before:
https://cdn.discordapp.com/attachments/292733452590120961/361667088420438016/unknown.png
after:
https://cdn.discordapp.com/attachments/292733452590120961/361681695998738433/unknown.png
2017-09-25 03:14:46 +02:00
JoelAlone
1ae263b01f [BOTW] [1440p] Add shader edits to fix background blur upscaling
before:
https://cdn.discordapp.com/attachments/292733452590120961/361625689713147904/unknown.png
after:
https://cdn.discordapp.com/attachments/292733452590120961/361625703575453708/unknown.png
2017-09-25 00:41:30 +02:00
Jorl
d03977f094 Better color depth on blurred menu and inventory backgrounds, and added format exclusion to 1080uw at 640x360 (#84)
* [BOTW] Added format exclusion to 1080uw at 640x360

* [BOTW] Better color depth on blurred menu and inventory backgrounds
2017-09-24 10:51:02 -07:00
Jorl
cfbc0e63b7 [BOTW] Update quality and enthusiast packs (#83)
* [BOTW] Update quality packs

Updated BOTW  graphic packs, list of fixes:
-resolution is now upscaled in:
  • dyeing ingredients inventory
  • blur behind stable and shop menu
  • dialog box
  • campfire ui box
  • selection boxes
  • new item box
  • some blur related shit (visible in some menus)
  • 3d minimap model of divine beasts and hyrule castle
  • hero's path mode
  • tutorial popups - open inventory, choose weapon, change bow...
-videos thumbnails are now visible
-color depth has been increased, so there is far less banding now
-map and minimap are now in better quality

Gallery of changes: https://imgur.com/a/XNYb4

* [BOTW] Update Enthusiast packs

list of fixes:
-resolution is now upscaled in:
• dyeing ingredients inventory
• blur behind stable and shop menu
• dialog box
• campfire ui box
• selection boxes
• new item box
• some blur related shit (visible in some menus)
• 3d minimap model of divine beasts and hyrule castle
• hero's path mode
• tutorial popups - open inventory, choose weapon, change bow...
-videos thumbnails are now visible
-color depth has been increased, so there is far less banding now
-map and minimap are now in better quality

Gallery of changes: https://imgur.com/a/XNYb4

* Update rules.txt

* [BOTW] removed unnecessary empy lines from gamepad rules

* [BOTW] Fixed texture format overwrite
2017-09-23 13:09:30 -07:00
Michael
6eef6e0836 Rename Graphic Pack names to show full resolution instead 2017-09-11 19:13:38 -07:00
Michael
787eb73abd Breath of the Wild: Everything's Fucking Broken Edition 2017-08-03 14:51:31 -07:00
Michael
bb277fb366 Fix BotW's title screen bloom
only bloom that's incorrect is in-game bloom now.
2017-07-29 19:54:45 -07:00
Michael
04ebec34fe Fix one thing, break another thing
Fixes broken cinematic Depth of Field and red filter, but breaks bloom. Time for people to start using the reduced bloom pack.
2017-07-29 19:41:48 -07:00
Michael
8c6f5ee8b9 HOLY SHIT TILEMODES 2017-07-20 00:17:27 -07:00
Darkemaste
f3e9672233 Vicious Update
Add graphic packs for Vicious Engine titles+several others, update
existing graphic packs, re-add gamepad rules to all graphic packs.
2017-07-13 02:19:36 -05:00
Michael
8ce7a74398 [BotW] Fix heatwaves 2017-06-30 09:42:40 -07:00
Michael
19bd76df1e 1.8.0 (#52)
* [DKCTF, BotW] Remove old shader edits, add TF 1.8 AA Removal

* [DKCTF] Actually remove old shaders

* EXZAP

* [DKCTF] version = 2

* [Shadows] version = 2

* [MK8] version = 2

* [Baeonetta] version = 2

* [XCX] version = 2

* [3D World] version = 2

* [Smash] version = 2

* [ROL] version = 2

* [Pikmin] version = 2

* [Tekken] version = 2

* [WindWaker] version = 2

* [TwilightPrincess] version = 2

* [NSMBU] version = 2
2017-05-24 15:55:55 -07:00
getdls
de661b9a40 [Misc fixes] Minor fixes, optional packs - Credit to GiTech, SunbroDave, Exzap
Mostly older stuff I hadn't gotten around to committing
* AA removal XCX, not really needed anymore, ground is no longer broken,
just for those who force AA through gfx drives
* XCX adjustable bloom, for those who didn't download the old fix
* BOTW, dark statue fix, cheers whoever msgd about this a while back
* DK TF, AA removal re-commit, issue was retracted after deleting shader
cache I guess..
2017-05-02 01:38:16 +02:00
getdls
353e06d60f [Botw] 144op rounding error fix
FIx - 2+2 != 5  , even for very large numbers of 2
2017-04-15 01:51:12 +02:00
getdls
aa9920d9ee [Botw] 1440p correction
640 was scaled wrong,   rounding looks wrong as well?
2017-04-15 01:36:59 +02:00
getdls
693778d88a [Botw] DOF masking fix, AA v2 commit, perf scaling fix
Add - AA v2, no error comments so foar so should be safe to commit
Fix  - DOF masking (blur effects) w/o breaking bloom  by only scaling
depth for 320, 160, 80
Fix - Light breaking due to perf scaling not being scaled to TV res
2017-04-15 01:04:09 +02:00
Michael
f9af4463f0 [BotW] Comment out several lines, recommended by MaxG3D 2017-04-03 17:51:06 -07:00
Michael
fd261855b1 [BotW] Fix Title Screen Blur
In-Game blur still pixelated, May just end up commenting out the damn thing..
2017-04-03 17:41:11 -07:00
Michael
e269ac357b [BotW] Add new shader edits by getdls (Send thanks, like always!)
me rn: https://www.youtube.com/watch?v=6vCc9jiYreo
2017-04-03 17:01:41 -07:00
Michael
d424b1fa98 Revert "[BotW] Fix Bloom."
This reverts commit f869957a25.
2017-04-02 22:14:17 -07:00
Michael
f869957a25 [BotW] Fix Bloom.
Turns out going into a shrine and leaving makes it work. Odd.
2017-04-02 21:26:14 -07:00
Michael
ce8f5f7127 [BotW] Guess we can't do that then. 2017-04-02 20:20:26 -07:00
Michael
5aeefcf7dd Revert "Revert "[BotW] Revert Bloom format exclusion""
This reverts commit 266024f80d.
2017-04-02 20:02:47 -07:00
Michael
266024f80d Revert "[BotW] Revert Bloom format exclusion"
This reverts commit 7a75c5fa02.
2017-04-02 19:56:44 -07:00
Michael
7a75c5fa02 [BotW] Revert Bloom format exclusion 2017-04-02 19:45:53 -07:00
Michael
3729a56b1b [BotW] Fix Title Screen Bloom 2017-04-02 18:28:28 -07:00
Michael
d9e31894ee [BotW] Couple edits
-Remove comments
-Add formatsExcluded for bloom..saw getdls add this format earlier but it was always commented out, don't know why
-Add "32 bit" mode, it actually limits the colors. It does include shader edits + no AA
2017-04-02 17:19:01 -07:00
Michael
72db65de95 [BotW] Fix Shrine of Resurrection (fix by getdls)
Several other effects are still broken, like cooking pots. Please wait for getdls to fix these.
2017-04-02 11:16:18 -07:00
Michael
f54f220a78 [BotW] Fix Merging Conflicts.
Guess it's time for me to fire Darkemaste
2017-04-01 13:31:31 -07:00
Darkemaste
a72f5560fa Master
Add missing rules to BotW Graphic Packs+Enhancement graphic packs.
2017-04-01 15:02:46 -05:00
Michael
ceba540291 [BotW] I hope people actually read the rules.txt files 2017-03-29 18:24:18 -07:00