* Add 768p and 1536p to uncommon resolutions pack
1366x768, commonly known as 768p or "laptop" resolution is found on some (cheaper) laptops, monitors, and TVs.
2x resolution of 768p is 1536p. Available for downsampling perfectly to 768p for better image quality if there is enough GPU speed/for games that do not depend much on GPU power.
720p performs marginally better than 768p but delivers worse quality (due to imperfect upscaling) on 768p screens.
For 900p, it performs worse than 768p and also delivers worse quality (due to imperfect downscaling).
* Update build.sh
* [Hyrule Warriors] Fixed coop-gamepad resolution (#212)
Thanks to @offline2007 for making a PR with this fix.
* [BotW] Add more lava artifact spots
Thanks to Soos from the discord for reporting these two spots.
Seems like there's likely some more manual editing that needs to be done, these shaders are just very minor (name) changes on the primarily used lava lake shader.
* Add Minecraft
* Shit pack
Probably only prevents HUD from counting down lmao
* add Splatoon LOD Bias pack
* Add BotW LOD Bias
* Change LOD Bias settings for BotW & Splat
Pretty much NVIDIA Inspector -3 now... If you want -16 you know what to do:
overwriteLodBias = -16
* [SSB4] Replace pixel mess with black screen
Should take care of the character issue, but it's now a black screen...
If you want to go back to the old method, comment out the width and height overrides and uncomment the format override
https://cdn.discordapp.com/attachments/416648220433711116/442867371229708311/unknown.png
* Add Runner2
Blur automatically disabled in res packs, separate pack made for native res users
Will add other regions at later date unless someone beats me to it
* Add other regions to Runner2
Demo title id included
* Switch to Travis CI with multiple builds
This will swap over to Travis which offers native linux builds. It's, against our expectations, slower or equal (probably due to lower specs), then our current Appveyor build. It does allow for a cleaner build and also implements a way to add random resolutions people would like to be added in our new 2 parallel building method. It builds Github Releases that contain multiple assets. This'll also make the common downloaded resolutions be more on their own so that people won't have loading problems. Also, the building process contains less initial spam due to the Travis' line folding. If there's an error from the php script it'll unfold automatically so no information is really hidden.
* Add patches for ultrawide HyruleWarriors
Credits go to Xalphenos!!
* Extra space seems to be needed to build correctly
* add 21:9 HyruleWarriors to build.sh
Added github releases with correct whitespace (in all of the files, blame Unix).
Added comments on the deployment.
Added suggested changes from Rajkosto.
* Console output compacted and colorized
The installation info took too many lines and won't be revamped while working great as is, so I'd think that it's better to supress any logging. The quiet-mode of the installation doesn't really seem to work either.
The installation part that sometimes errors is irrelevant to the part I've suppressed.