Commit Graph

257 Commits

Author SHA1 Message Date
MelonSpeedruns
8c6d64636f Added Temporary Hyrule Warriors 30 FPS Lock. (#138)
* Create rules.txt

* Update rules.txt

* Update rules.txt

* Update rules.txt

* Update rules.txt

* Update rules.txt
2017-12-03 15:33:52 -08:00
Michael
a1afb1e8cc [Pokken] Re-add high res shadows
Taking images from old commit:

http://i.imgur.com/f7ZfHiV.png
http://i.imgur.com/XyL2iPm.png
http://i.imgur.com/Ri9MKsz.png
2017-12-01 18:34:28 -08:00
MelonSpeedruns
1c6e7ca9c7
Create rules.txt 2017-12-01 15:38:56 -05:00
getdls
e4fb9421db [XCX] Jamies FX added cross fade shader
Add - Cross fade shader, or the grading will jump instead of fade
between scenes
2017-11-25 12:19:02 +01:00
Jamie
f163d3d16e XenobladeX_FX
First Release, Added Tonemapping Gamma Curves LumaShapening....
2017-11-24 21:46:10 -08:00
Jamie
9b53233f31 BreathOFTheWild_Adjustable_Bloom
Fogfactor renamed back to bloomfactor , as it does NOT adjust fog, it adjusts Bloom... Do not enable with any pack that has it's own bloom handlng.
2017-11-24 02:15:39 -08:00
Jamie
78a3c695bb ClarityGFX
Added a Beta Profile , Removed Fogfactor as it is just adjustable bloom renamed, and Clarity does Bloom by Default.
2017-11-24 02:05:54 -08:00
Jamie
afb36b817c ClarityGFX
Fixed a typo in one of the values.
2017-11-21 13:39:12 -08:00
Crementif
b277e8669c Add version number to ported Clarity 2017-11-19 23:50:41 +01:00
Crementif
0ea81e55fa Ported version of Clarity for BotW 1.3.3
Presets should also work, so hopefully this will work for all versions.
2017-11-19 23:37:59 +01:00
Jamie
4041d7be41 ClarityGFX
Removed Useless files.
2017-11-16 17:00:52 -08:00
Jamie
a51ee17242 ClarityGFX
Updated moved files to there own Preset Folder also uploaded Directions.
2017-11-16 16:57:16 -08:00
Jamie
87f1703311 ClarityGFX
TCG Preset added
2017-11-16 13:43:54 -08:00
Jamie
58f1730e35 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-11-15 15:40:41 -08:00
Jamie
34bae39de3 ClarityGFX
Added BSOD Preset
2017-11-15 15:40:38 -08:00
getdls
b521212b3f [XCX] 21:9 GUI and 2d elements
21:9 fix for all gui, text, boxes
Fix - Floating tower text
Fix - Floating waterfall mist
Fix - Transport heat wave fx
Issue - Minmap missing lef side (suggest disabling in  settings)
Issue - Loading screens sides
issue - Map view is squashed
2017-11-13 01:21:44 +01:00
Jamie
ef1d1a093c ClarityGFX
Renamed files so they wont over write one another... 4th time a charm?
2017-11-11 23:13:30 -08:00
Jamie
024bcc55fd ClarityGFX
Added Directions .
2017-11-11 22:38:14 -08:00
Jamie
8aedceadac ClarityGFXq
Fixed the file names so they don't all activate at once.
2017-11-11 17:33:30 -08:00
Jamie
97a504d9b1 ClarityGFX
New Presets added, Name Adjustment on some of the presets.
2017-11-10 19:51:30 -08:00
Jamie
a8a64de1fe ClarityGFX
Updated main one with SerFrost's Fixed Settings.
2017-11-10 12:08:50 -08:00
Jamie
4f96c9ab45 ClarityGFX
Added Gamma Gain to AVG Luma Build.
2017-11-10 04:50:55 -08:00
Jamie
d0d4cc57e8 ClarityGFX
Updated with Serfrost's Defaults for Public.
2017-11-10 03:07:43 -08:00
Jamie
fa114060eb ClarityGFX
Uppdated With Tonemap
2017-11-10 00:27:42 -08:00
Jamie
a1f07fb370 ClarityGFX
Fixed a issue where Gamma would not return any value.
2017-11-09 22:46:06 -08:00
Jamie
20ea9b085a ClarityGFX
Skyrim Preset Upload.
2017-11-09 20:55:21 -08:00
Jamie
3991feee73 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-11-08 17:09:43 -08:00
Jamie
9bb46a31b9 Clarity GFX
Reversion Tell I can rework a few things with bloom.
2017-11-08 17:09:41 -08:00
NAVras-Z
82f206c67f
[BotW] update contrasty
clamp now also with exposure...
filmic refine the same way as botw
contrasty use reshade vibrance because they look almost identical
2017-11-08 21:33:33 +08:00
Jamie
d8e6907007 Clarity GFX
Uploaded with the wrong Values Corrected.
2017-11-08 02:16:52 -08:00
Jamie
b95938b9f3 Clarity GFX
Fixed Bloom issues and a few other things with ToneMapping and Clamping.
2017-11-08 01:41:23 -08:00
Jamie
39b0890668 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-11-07 23:22:18 -08:00
Jamie
7f7db477f3 Clarity GFX
Removed old presets , fixed some ToneMapping.
2017-11-07 23:22:16 -08:00
NAVras-Z
26f9bcfaaa
[BotW] contrasty remove reshade tonemap
Turns out it's not tonemap
Credit SkalFate on discord
ACES now with a simple exposure that can be tweaked, default 0.6 to
match original curve according the author
2017-11-08 15:09:43 +08:00
Jamie
abc63dd890 Clarity GFX
Updated values , added in its own bloom / fog effects .
2017-11-07 19:25:07 -08:00
NAVras-Z
1a2f99f1d6
[BotW] update contrasty... again
this one does not seem to make a different in my test, assume it's safe to change it like this
2017-11-07 20:42:49 +08:00
NAVras-Z
870a70f169
[BotW] update contrasty
SkalFate edition
2017-11-07 19:52:21 +08:00
Jamie
0b6816a490 Clarity GFX
Some Code addtion's , Per request a brighter Preset.
2017-11-07 00:19:14 -08:00
Jamie
a5e693e25b ClarityGFX
Just another version of Clarity with Diffrent color controls.
2017-11-06 18:30:52 -08:00
Jamie
5da2653bae Clarity GFX
Added 2 preset values Default's to SerFrost's values the other sheet is Jamie's Values.
2017-11-05 19:55:03 -08:00
Jamie
f425378e68 Clarity GFX
Fixed Problem with Bloom and normalzied / Unnormalized values,   Removed some Clamp values  from the pipleline that were just there to simulate Saturate.
2017-11-05 15:51:11 -08:00
Crementif
ed34a8efc3 Added CleanCameraRune Pack
Check the documentation out in this graphic pack for the customizability.
2017-11-05 22:42:04 +01:00
Jamie
135226e205 Clarity GFX
Added HDR + lumashapening to the same Shader, Everything now should work as intended, Thank you Navras for helping means alot.
2017-11-04 02:44:51 -07:00
NAVras-Z
a2630204fc [BotW] contrasty experimental saturation... again
only scales original weight (saturation) so at least doesn't potentially mess things up like the last one.
still no idea what's that two in uf_remappedPS, together they affect the threshold of saturate/desaturate and how much.
perhaps just two calculated values based on some preset.
2017-11-04 13:55:31 +08:00
NAVras-Z
7999d1816e revert 'contrasty saturation'
the assumption is wrong
figure it out or nah
2017-11-04 05:37:54 +08:00
NAVras-Z
a83434897f [BotW] contrasty add experimental saturation
adjust native saturation found in shader
2017-11-04 04:21:20 +08:00
NAVras-Z
87d967bc6a [botw] fxaa luma no need for 0 2017-11-03 08:38:50 +08:00
NAVras-Z
e82e1f0563
[BotW] FXAA3.11 (#128)
Replace game's post-aa with fxaa3.11 pc version, more performance heavy.
Some settings can be tweaked, see rules.txt.
2017-11-02 00:39:29 -05:00
NAVras-Z
a78ee2a921 [BotW] AARemoval clean up
get rid of unneeded calculations
solve the conflict for fxaa pull request
2017-11-02 13:35:40 +08:00
Michael
9eb9b8fb08 [BotW] rename folder names to prevent some pack conflicts 2017-11-01 22:19:11 -07:00
Jamie
17cc8f1b39 ClarityGFX
Fixed Formating of Readme.
2017-10-29 21:49:26 -07:00
Jamie
b9165797f7 ClarityGFX
Added FakeHDR as an optional Shader.
    Thank you to Kiri and Navras for some guidence.
2017-10-29 21:47:18 -07:00
Alex Chirila
2d8d3319e1 [BotW] Actually remove the ShadowBlur workaround pack 2017-10-28 23:29:45 +03:00
Alex Chirila
7bc9300860 [Botw] Replaced Pro+ HUD pack with a new experimental implementation 2017-10-28 01:39:26 +03:00
Jamie
7c3de5bb72 ClarityGFX
Cleaned up  some left over text.
2017-10-27 13:55:17 -07:00
Jamie
da53c9b374 ClarityGFX
Added Luma Sharpening, One Text file is With Luma The other is Not.  ( currently buggy with how Cemu handles Scaling.)
2017-10-27 13:51:41 -07:00
Jamie
3d66e2eff7 ClarityGFX
Removed some Duplicated values, ConColor should now work as intended.
2017-10-26 17:58:57 -07:00
Jamie
e8ee451ff2 ClarityGFX
Added Luma RGB sliders to change colors per RGB channel.
2017-10-26 13:48:03 -07:00
NAVras-Z
bcd8faae76 [BotW] shadow blur removal
Credit Kiri
This workaround removes broken shadow blur, temporary solution
Mainly for 4k and up
2017-10-25 22:00:23 +08:00
Jamie
4723cbddd6 ClarityGfx
Cleaned up Language for people to understand values , file looks more uniform.
2017-10-24 21:55:48 -07:00
Jamie
07d27d0167 ClarityGfx
Fixed Gamma, Brightness and Contrast to work as intended.  Exposure should only affect tone map now nothing else.
2017-10-24 17:01:33 -07:00
NAVras-Z
d5e27d2cad [BotW] shadow blur removal 2017-10-25 05:05:59 +08:00
NAVras-Z
0eb4cbda21 [BotW] contrasty also revert rules.txt
forgot this sry ...
credit SkalFate on discord
2017-10-25 03:09:17 +08:00
Michael
fb43806822 30fps lock requires fps++, need to clarify this 2017-10-23 19:02:20 -07:00
NAVras-Z
d07d537ce3 [BotW] fix potential bug in contrasty
credit @alexkiri
2017-10-23 06:12:42 +08:00
Jamie
2591dfd3ef ClarityGFX
Reversion tell I can fix a few bugs that break the shader.
2017-10-22 12:45:32 -07:00
Alex Chirila
ac68d54e4a [BotW] Removed Contrasty leftover from AARemoval 2017-10-22 22:04:20 +03:00
NAVras-Z
8a17072910 [BotW] revert "contrasty happens before tone mapping"
credit Hrebo on discord. https://www.reddit.com/r/cemu/comments/77jxd2/botw_contrasty_graphic_pack_colortone_showcase/dopsvmb/
After futher investigation(?lol), found that shader bd8bb also does color tweaking itself, some part looks very similar to contrasty's saturation (lihe@bestminr.com, also updated credit).
So it's not worthwhile to re-adjust the current contrasty settings, might just revert it before figuring out the game's own color tweaking.
2017-10-23 01:16:40 +08:00
Michael
3082f8c26f tfw no good forums 2017-10-21 20:39:26 -07:00
Jamie
2d1330d261 ClarityGFX
Clarity With Tone Mapping and Luma Sharpen , Cleaned up some of the code to make it more readable to humans.
2017-10-21 14:47:43 -07:00
Jamie
462a84e9d0 ClarityGFX
Added LumaSharpen to Clarity.
2017-10-21 13:48:54 -07:00
Jamie
81c99a1a1b Calrity + Luma
LumaSharpen now added to Clarity.
2017-10-21 13:43:58 -07:00
Jamie
221352fd6d Clarity + Luma
Clarity now with Luma Sharpen
2017-10-21 13:41:31 -07:00
Jamie
5440784a1a Clarity now with LumaSharp
Added Luma Sharpen to Clarity
2017-10-21 13:37:52 -07:00
Jamie
d7bda9ec34 Clarity Rewrite
Rewrote how color is caculated, fixed a few errors in the shader, cleaned up alot of unused code.
2017-10-20 20:49:24 -07:00
NAVras-Z
fa2ff586bd [Botw] contrasty remove custom tone mapping
not mess with it before understanding what the original does
2017-10-20 12:23:51 +08:00
NAVras-Z
b2b3bbbb83 [BotW] fix contrasty...
credit SkalFate on discord
2017-10-20 11:16:15 +08:00
NAVras-Z
b57325dee4 [BotW] contrasty with option to only adjust bloom
the side-effect of current high res bloom, is that it's too concentrated, thus the option for ppl(me :P) who want to only adjust bloom.
simply change #define only_adjustbloom to 1 to use this option
2017-10-20 01:37:24 +08:00
Michael
f47e634122 don't make native res packs, fix most naming issues 2017-10-19 00:22:38 -07:00
Michael
919c17eac4 Add Pokkén, Woolly, and XCX to build script 2017-10-18 20:49:18 -07:00
NAVras-Z
129e8af0e8 [BotW] update contrasty, mainly add more tonemaps
Also move credits to rules.txt, they're too much

Game original tone mapping is fine (also I can't understand it xD), but it partially causes what ppl might say "washed out".
So added another two for toggling, one is simplified ACES Filmic, which over-saturates also gives a 'film look', another is from kiri, who ripped the one in SweetFX into Clarity pack.
2017-10-19 10:26:55 +08:00
NAVras-Z
01f2f10337 [BotW] make contrasty happen before tone mapping
*for experimental purpose, haven't tested.
yea bd8bba is tone mapping
2017-10-19 00:36:43 +08:00
Crementif
b1635ac48c Added ClarityGFX
Official and up-to-date source for ClarityGFX. Added v0.1.
2017-10-18 14:29:32 +02:00
NAVras-Z
ecc4ae4653 [BotW] new shader to host contrasty
this is still the old contrasty not clarity
2017-10-18 15:03:31 +08:00
Michael
bedebb33bf [Captain Toad] Separate High Quality Shadows 2017-10-17 22:19:05 -07:00
Michael
c68c707a81 [MK8] add build script 2017-10-17 21:59:41 -07:00
Joel
240aabc99b [BOTW] Change name of AdjustableBloom pack to AdjustableFog 2017-10-17 11:39:03 +02:00
Michael
3b479af442 [BotW] Add 30fps lock
no more rivatuner
2017-10-12 18:46:00 -07:00
Michael
aabf270f37 [BotW] Change scaling for high shadows to 16x
[Aqua TV] Remove Space in folder names
2017-10-12 18:39:46 -07:00
Alex Chirila
d3d202d464 [BotW] Updated AARemoval, removed files that interfered with the restored AA 2017-10-13 00:31:46 +03:00
Alex Chirila
d64ade46e8 [BotW] Added ReflExtra - Enhanced Reflections 2017-10-12 22:28:16 +03:00
Michael
65f27a10d1 [BotW] Add dummy FPS pack
Still need to get Xal's permission to upload it onto the repo.
2017-10-09 21:11:22 -07:00
Michael
3e5849384c [BotW] shadow stuff
-disable shadows in resolution packs
-anything past 1800p is 2.5 scale
-high res shadows makes a return, at 4x scale
2017-10-08 08:24:25 -07:00
Michael
0a76fbeb27 [BotW] scale shadows automatically in packs
Since shadow resolution is limited by 640x360, might as well put them in the packs and scale them by the pack factor
2017-10-07 16:56:25 -07:00
Michael
b5a47f43fe General cleanup 2017-10-07 07:37:25 -07:00
Michael
e27d368fdd [BotW] Rename AARemoval to 0AARemoval
For if someone wants to still use AA removal
2017-10-06 16:15:27 -07:00
JoelAlone
faccacb048 [BOTW] Remove FXAA pack 2017-10-06 14:47:56 +02:00
alexkiri
c10123ff26 FXAA pack improvements; Integrated Contrasty, better FXAA, less blurry(#92)
Pull request #92 
* Added resolution independent FXAA for BotW
* Renamed to give FXAA priority over base graphics packs
* Updated FXAA implementation. Integrated Contrasty.
* Sharper default settings, to make it look better at native res.

Contrasty isn't on by default, you can change it by editing `f14bb57cd5c9cb77_00000000000003c9_ps.txt` and changing
```
#define ENABLE_CONTRASTY 0
```
to
```
#define ENABLE_CONTRASTY 1
```
in the graphic pack.
2017-10-05 16:57:30 +02:00
alexkiri
ed36f4ad5f [BOTW] FXAA (#88)
* Added resolution independent FXAA for BotW

* Renamed to give FXAA priority over base graphics packs
2017-09-30 11:43:15 +02:00
Milan
bcd04fc229 Fixed inventory Link AA Removal's name as it didn't work before, added comments to those shaders. (#87)
* Fixed Inventory FXAA naming, added comments to those shaders

Pretty much a fix, should definitely work now. A comparision can be seen here: http://screenshotcomparison.com/comparison/118920 . Keep in mind that the one on the left side has BotW Anti-Aliasing and the one on the right has this shader enabled. I didn't use any FXAA from my Nvidia GPU.

* Whoops, it didn't fix the replacement FXAA, but rather the AA Removal

Fixed AA Removal file names (didn't work before) and added comments to those files.
2017-09-29 23:56:12 +02:00
JoelAlone
fe88284bbe [BOTW][720p] Add pack increasing color depth for native resolution
before:
https://cdn.discordapp.com/attachments/292733452590120961/362259466327949312/unknown.png
after:
https://cdn.discordapp.com/attachments/292733452590120961/362259493272420372/unknown.png
2017-09-26 17:30:21 +02:00
Michael
99196d7660 [XCX] No Offline Tag
gets rid of "X OFFLINE" in top left
2017-09-24 18:15:23 -07:00
Michael
e7f09f453d [Nintendo Land] add balloon flight shadow resolution 2017-09-23 10:19:53 -07:00
Alex Chirila
ba21e774f6 Fixed Breath of the Wild AARemoval in inventory screen 2017-09-22 02:37:29 +03:00
Michael
f9619622fa Add Cheats Folder
latest splatoon packs fit more there
2017-09-14 15:53:26 -07:00
Michael
d5b5d6d4f6 [Sploot] Map Swap 2017-09-13 21:58:18 -07:00
Michael
b8ee8b11ed [Sploot] Callie -> Marie and Marie -> Callie 2017-09-13 18:03:39 -07:00
Michael
55d5ea524d [Sploot] Add v16 to Octohax and "Callie is Dead" 2017-09-13 17:30:05 -07:00
Michael
e7ff59468a [Sploot] Add Octohax and "Callie is Dead" 2017-09-13 17:01:08 -07:00
Michael
3e86814e35 Fix casing on the Title ID because OCD 2017-07-28 22:05:42 -07:00
Michael
fa4206eef3 Add update title ID for Twilight Princess 2017-07-28 22:03:50 -07:00
Michael
3dd3947dcd [mario tennis] no anti-aliasing
surprisingly easier than the actual graphic pack itself
2017-07-05 22:08:15 -07:00
Michael
8ce7a74398 [BotW] Fix heatwaves 2017-06-30 09:42:40 -07:00
Michael
e67d06eea6 [Various] Fix Naming Inconsistencies 2017-06-25 23:56:02 -07:00
Michael
0cdedc919e [BotW] update Pro+ hud
disable more heart textures
2017-06-23 16:29:38 -07:00
Michael
ff07a7e657 [BotW] Pro+ Fix Stamina recharge issue 2017-06-23 08:29:20 -07:00
Michael
c114d0cdd7 [BotW] Update Pro+ HUD
Add missing 70x70 stamina texture
2017-06-22 18:36:21 -07:00
Michael
534dda79df [Twilight Princess] Adjustable Bloom 2017-06-08 16:44:12 -07:00
Michael
8f175aa8e7 [BotW] Pro+ Graphic Pack 2017-06-07 20:38:03 -07:00
Michael
f7122c87f8 [Enhancements] Rename bloom packs, add Splatoon Bloom 2017-06-07 19:28:06 -07:00
Michael
ec38fb1129 [BotW] Adjustable Bloom 2017-06-07 18:29:35 -07:00
Michael
268abc5f22 [Mario Kart 8] Adjustable Bloom 2017-06-07 17:59:16 -07:00
getdls
214c858cce [BOTW] Contrasty
Add - Configurable contrast/colour preference shader. v2 less agressive
commit
2017-06-07 20:36:28 +02:00
Michael
cfc901c82c Fuck GBAtemp 2017-06-05 18:26:16 -07:00
Michael
9a6c6950e9 Higher Quality Gamepad Update 2017-05-30 19:37:40 -07:00
Michael
b63aec5db6 [NSMBU/ColorSplash] No anti aliasing update 2017-05-28 19:44:13 -07:00
Michael
962991b1a7 [Captain Toad] No Anti-Aliasing Update 2017-05-28 12:40:39 -07:00
Michael
f477af61d5 [SM3DW] Update NO-AA 2017-05-28 12:19:38 -07:00
Michael
c38e691ed5 [MK8] Update AA pack | [XCX] Rename Bloom Workaround 2017-05-27 23:49:43 -07:00
getdls
ed2c972855 BOTW AA removal update
Removed horizon, causes alpha blending issues with filage during bad
weather
2017-05-27 11:20:28 +02:00
getdls
62100f8bdd [BOTW] AA removal
add missing file
2017-05-27 11:10:09 +02:00
getdls
6c462b9f1c [BOTW] AA removal v2
Update of SwooshyCuebs commit to include foilage, horizon
2017-05-27 11:00:53 +02:00
Michael
5e634df855 [WW] Revert newer AA Removal 2017-05-26 18:54:01 -07:00
getdls
2cb1bad7f3 [XCX] [WW] AA removal 1.8
Update - XCX aa removal for Cemu 1.8
Update - Wind waker aa removal for Cemu 1.8
2017-05-27 00:27:56 +02:00
Michael
ef0218fa84 [Shovel Knight] version = 2 2017-05-25 20:36:46 -07:00
Michael
f32ed4a904 Rename High Res Shadows to Higher Quality Shadows 2017-05-25 20:33:28 -07:00
Michael
469f86ed26 Remove WW No Bloom pack, rename AA packs 2017-05-25 18:40:44 -07:00
Markus Kitsinger (SwooshyCueb)
39716392f3 [WWHD] Add ReducedBloom pack updated for 1.8 2017-05-25 14:40:01 -05:00
Markus Kitsinger (SwooshyCueb)
0889081bb8 Update Zelda AARemoval packs for 1.8 2017-05-25 14:39:00 -05:00
Michael
19bd76df1e 1.8.0 (#52)
* [DKCTF, BotW] Remove old shader edits, add TF 1.8 AA Removal

* [DKCTF] Actually remove old shaders

* EXZAP

* [DKCTF] version = 2

* [Shadows] version = 2

* [MK8] version = 2

* [Baeonetta] version = 2

* [XCX] version = 2

* [3D World] version = 2

* [Smash] version = 2

* [ROL] version = 2

* [Pikmin] version = 2

* [Tekken] version = 2

* [WindWaker] version = 2

* [TwilightPrincess] version = 2

* [NSMBU] version = 2
2017-05-24 15:55:55 -07:00
Michael
81e3592243 [DKCTF] Move AA Removal 1.8 to 1.8.0 branch 2017-05-23 16:26:58 -07:00
getdls
257984d752 [DKC - TF] AA removal Cemu 1.8 version
ADD Aa removal for cemu release 1.8
2017-05-23 22:50:59 +02:00
getdls
de661b9a40 [Misc fixes] Minor fixes, optional packs - Credit to GiTech, SunbroDave, Exzap
Mostly older stuff I hadn't gotten around to committing
* AA removal XCX, not really needed anymore, ground is no longer broken,
just for those who force AA through gfx drives
* XCX adjustable bloom, for those who didn't download the old fix
* BOTW, dark statue fix, cheers whoever msgd about this a while back
* DK TF, AA removal re-commit, issue was retracted after deleting shader
cache I guess..
2017-05-02 01:38:16 +02:00
getdls
7c89db8d70 Revert "[DC TF] Aa removal V2, edge fix"
This reverts commit 518b74c0f9.
2017-05-01 19:37:36 +02:00
getdls
518b74c0f9 [DC TF] Aa removal V2, edge fix
FIX  - Remove secondary edge AA, caused artifacts when up-res ing.
2017-05-01 17:58:59 +02:00
Michael
47449abb0e [Enhancement] Fix High Res gamepad making unnecessary error 2017-04-24 22:21:05 -07:00
getdls
693778d88a [Botw] DOF masking fix, AA v2 commit, perf scaling fix
Add - AA v2, no error comments so foar so should be safe to commit
Fix  - DOF masking (blur effects) w/o breaking bloom  by only scaling
depth for 320, 160, 80
Fix - Light breaking due to perf scaling not being scaled to TV res
2017-04-15 01:04:09 +02:00
Michael
6170ae92ab [BotW] Add the format of the shadows
Don't worry, I'll try to fix the bloom issues. Maybe in a little bit, maybe tomorrow. Who knows.
2017-04-02 22:22:05 -07:00
Michael
064ac56c88 [BotW] Add rules.txt to AA removal
For those who bothered to read this: Don't fucking bitch at me if you override the rules.txt of this pack with the main packs. It's your fault if you do so. Got it?
2017-04-02 09:50:49 -07:00
getdls
efd892228c [BOTW] AA removal PS
Add - AA removal PS
2017-04-02 13:28:05 +02:00