Commit Graph

187 Commits

Author SHA1 Message Date
getdls
cba5441cd8 [TPHD] Fancy FX 8k option
Eyeballed nr of passes to aproximate same blur feel as native res. Old
approach, from res,  really started to break down around 5k.
2019-08-27 20:24:57 +02:00
NAVras-Z
f9066de98d [Filters] Use textureSize() instead
As of Cemu 1.15.12b, the textureSrcResolution (textureSrc_Resolution not texture_SrcResolution) uniform used by internal/external resize shaders still gives the native resolution of the game even when a resolution gfx pack is active.
We can just ask for texture resolution ourselves in the shaders as a workaround.
2019-08-20 08:07:57 +08:00
getdls
3b5bbc519d [TPHD] move filter to enhancements for local changes
As this is a per-game override, not global it makes more sense to stick
it in enhancements.
2019-08-17 02:35:04 +02:00
getdls
fd8096f862 [TPHD] actually commit the files 2019-08-17 02:25:53 +02:00
getdls
661ba94aca [TPHD] Add bicubic (sharpen) filter
Add  : bicubic (sharpen) filter.  @NAVras-Z Thnx
Fix : LOD description makes sense for regular users.
2019-08-17 02:23:26 +02:00
getdls
c58d2f707c [TPHD] Negative texture LOD
-1 looks good at 4k+
2019-08-16 21:21:03 +02:00
getdls
63851b6e4b [TPHD] Add additional (blur) pass option for 4k+ res 2019-08-14 00:29:06 +02:00
getdls
91f6779539 [TMS] Pan n scan video for 21:9, 16:10
Cuts top n bottom  so video will fill whole screen for 21:9, while
keeping aspect
2019-08-11 19:52:41 +02:00
Crementif
50a397c02f [BotW] Group GPU workarounds to tidy stuff up
(Partially) solves https://github.com/slashiee/cemu_graphic_packs/issues/375 (tidying them makes a lot of sense). We can't change the order of the graphic packs (without a lot of work on our end), if you want to see this happen you should file a feature request on Cemu's bug tracker: http://bugs.cemu.info
2019-06-13 17:58:41 +02:00
M&M
68cf5205d7
Make NES undarken more accurate
I can't check easily
2019-06-11 00:54:19 -07:00
Zalnor
8be9ab3a66 Added NES/N64 Undarken Packs, and added more SNES Title IDs to Resolution Pack (#379)
* Update rules.txt

* Add files via upload

* Update d2a97b2fb99411a5_0000000000000079_ps.txt

* Update d2a97b2fb99411a5_0000000000000079_ps.txt

* Add files via upload

* Update and rename 2802e519ac163806_0000000000000079_ps.txt to 1494f789ce9ac901_000000000000000f_ps.txt

* Delete d2a97b2fb99411a5_0000000000000079_ps.txt

* Delete rules.txt

* Delete rules.txt

* Add files via upload
2019-06-10 14:43:55 -07:00
Michael
e2e271b73e Move GBA undarken to a separate pack 2019-06-09 20:19:17 -07:00
Crementif
7d0e88d469
Fix file difference caused by a Github Website commit
Blame 42d24c4c0d
2019-06-06 15:20:02 +02:00
CellHunter
42d24c4c0d
Calrity EDIT
One more time
2019-06-06 02:18:42 -05:00
Michael
6db65fccc1 BotW no AO pack
For stuff like the RT shader so you're not adding AO onto AO. Can cause graphic bugs.
2019-06-01 20:23:01 -07:00
Crementif
504c0c1e04 [Skylanders Imaginators] Fix gamepad and shadows, add shadow res pack
This resolves some issues that the pack previously had
2019-05-30 18:52:03 +02:00
Crementif
b34c078e60 [WWHD] Add EU and JAP title id's to resolution pack
Fixes https://github.com/slashiee/cemu_graphic_packs/issues/368
2019-05-27 16:37:03 +02:00
Crementif
b95bd222d2
[Bayonetta 2] Add portal workaround pack
Also removed the version indicator in Windwaker's contrasty file since any updates to that number would remove all the configuration set by the user for that pack.
2019-05-26 17:12:48 +02:00
Crementif
c152f7a8bb
[BotW] Bugfix for Clarity 2019-04-27 07:54:26 +02:00
Crementif
24785ee0e7
[BotW] Fix Clarity pack bug found by charmics
Should fix a greenish tone that would appear if you turn up the curves contrast too high.
2019-04-26 21:12:09 +02:00
Michael
477f71cf86 Revert "Improve performance with (almost) every game"
This reverts commit 2f5488c22e.
2019-04-01 19:54:41 -07:00
Michael
2f5488c22e Improve performance with (almost) every game 2019-03-31 22:45:26 -07:00
Crementif
e0fa6b5a3b Fix whitespace difference caused by Github's online editor 2019-03-24 14:46:43 +01:00
Crementif
f05c8408f3 [MK8] Add more multiplayer resolutions
Fixes https://github.com/slashiee/cemu_graphic_packs/issues/344 and https://github.com/slashiee/cemu_graphic_packs/issues/343
2019-03-21 16:15:44 +01:00
Crementif
0c9d64c0f0
[BotW] Add workaround this Cemu localization issue
Wasn't done properly enough ™️ , just kidding :p
2019-03-15 22:35:27 +01:00
Skal Fate
41c38f5568
Changed Categories for CelShade Pack and Distant Fog (#341)
* Changed Category For Cel-Shade & Distant Fog
2019-03-13 12:34:57 -06:00
Skal Fate
1a160d351d
Botw Cel-Shading Removal Pack and Distant Fog Removal Pack Uploaded (#340)
* Botw Cel-Shading Removal Pack Uploaded

* Botw Distant Fog Removal Pack Uploaded
2019-03-12 23:03:48 -06:00
getdls
6aaf69d97d [WWHD] Add Positive LOD option for ocean mipmap fade. 2019-02-25 23:55:04 +01:00
getdls
2c4628b71f [WWHD] Negative relative LOD bias 2019-02-25 23:15:56 +01:00
getdls
85d267b88d [WWHD] - Fix flashing horizon and AO workaround 2019-02-24 03:15:03 +01:00
getdls
0ee511522f [TPHD] Scale all GUI elements, + format conversion 2019-02-05 01:06:27 +01:00
getdls
4c750e4898 [TPHD] Truncated contrast presets -avatar-icon.png 2019-01-31 20:43:35 +01:00
getdls
906206fe53 Revert "[TPHD] Truncated contrast presets"
This reverts commit d4116ba63d.
2019-01-31 20:41:31 +01:00
getdls
d4116ba63d [TPHD] Truncated contrast presets 2019-01-31 20:38:56 +01:00
getdls
87a61e7501 [NG3] Ultrawide patch, [TPHD] Res tweaks for better alpha 2019-01-25 00:44:39 +01:00
MelonSpeedruns
0cac92a507 [WWHD] Add No SSAO pack
Thanks to MelonSpeedruns!
2019-01-24 20:47:42 +01:00
getdls
079da6f21e [TPHD] Misc quality tweaks for high resolution , QL
TPHD  QL tweaks aka, sunday gaming delayed

Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD

Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting

Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default

Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
getdls
1e7a39f52d [XCX] Fix skell view boken due to format conversion 2019-01-16 22:59:35 +01:00
RandomGuyJCI
e748f9bccb Fix preset name(s) (#325) 2019-01-16 13:47:43 -08:00
getdls
5c1bbeeeb9 [XCX] JPN v16 (1.0) 60 fps, no offline, fov. Contrasty tweaks 2019-01-15 00:36:06 +01:00
CellHunter
64261f9733
Update thy clarity preset 2019-01-12 15:15:25 -06:00
getdls
c3ed12dd95 [XCX] fix video 2019-01-10 23:46:26 +01:00
getdls
b39736ed39 [NSMBU] Remove tile-map from format conversion 2019-01-10 18:17:20 +01:00
getdls
3a86a8ce74 [NSMBU] Default to basic build / move custom shaders to Enhancements 2019-01-10 00:34:19 +01:00
getdls
c768252fed [TP] Default to basic build / move custom shaders to Enhancements 2019-01-09 22:05:34 +01:00
Crementif
b517bd04ab [BotW] Add clarity presets
Also, still trying to fix the website... soon™️
2019-01-08 22:43:06 +01:00
getdls
3d3b2725f6 [TPHD] Fix contrasty overwriting blur fix 2019-01-08 00:33:23 +01:00
Crementif
d554dc2ca7 Revert "Reworked website!"
This reverts commit 27f90c4326.
2019-01-08 00:06:16 +01:00
Crementif
27f90c4326 Reworked website!
Let me know if you've got any feedback or things you would want to see on the site.

Also, added some clarity updates.
2019-01-08 00:04:11 +01:00
Skal Fate
33c0a88ef7
BotW AA and XenobladeX AA, Removed the need for Shader4 Extension and More (#319)
* Update and rename Enhancements/BreathOfTheWild_!AntiAliasing/0f2b9ee517917425_00000000000003c9_ps.txt to Enhancements/BreathOfTheWild_AntiAliasing/0f2b9ee517917425_00000000000003c9_ps.txt

Removed the need for the extra shader4 extension and other fixups

* Update and rename Enhancements/BreathOfTheWild_!AntiAliasing/f14bb57cd5c9cb77_00000000000003c9_ps.txt to Enhancements/BreathOfTheWild_AntiAliasing/f14bb57cd5c9cb77_00000000000003c9_ps.txt

Removed the need for the extra shader4 extension and other fixups

* Update 59df1c7e1806366c_00000000000003c9_ps.txt

Improved Native AA and Removed the need for the extra shader4 extension and other fixups

* Update rules.txt

Setup Nvidia FXAA as Default as is the best looking.

* Update rules.txt

Setup Nvidia FXAA as the Default Preset as it's the best looking.

* Rename Enhancements/BreathOfTheWild_!AntiAliasing/rules.txt to Enhancements/BreathOfTheWild_AntiAliasing/rules.txt
2019-01-06 15:46:59 -07:00
getdls
047fa1e861 [XCX] Fix skell view, FX format conversion disabled
Breaks reflections... back to ugly sky
2019-01-06 15:52:04 +01:00
Michael
7b8cc287e6 Attempt to fix Fatal Frame EUR patches & fix some inconsistencies with packs 2019-01-05 17:35:10 -08:00
getdls
9bb45c0b83 [XCX] Re-re-adds custom shaders removed in red-sky fix as enhancements
Re-adds custom shaders  removed in red-sky fix as enhancements
Initial commit is likely broken on some resolutions and Intel GPUs
To-do Detecting res from shader instead of variables and new shader
dumps
Baseline is: Works on nvidia.  Intel/AMD/3dfx/Integrated GPUs, not my
problem.
2019-01-05 18:46:46 +01:00
getdls
0960a6fd09 Revert "[XCX] Re-adds custom shaders removed in red-sky fix as enhancements"
This reverts commit 76e072e4e2.
2019-01-05 11:01:09 +01:00
getdls
76e072e4e2 [XCX] Re-adds custom shaders removed in red-sky fix as enhancements
Re-adds custom shaders  removed in red-sky fix as enhancements
Initial commit is likely broken on some resolutions.
Will need further fixes detecting res from shader instead of variables
and new shader dumps
Baseline is: Works on nvidia.  Intel/AMD/3dfx someone else will need to
fix
2019-01-05 10:58:19 +01:00
getdls
70e4576ba3 [TPHD] Contrasty tweaks to neutral and cold
White balance better matched to actual histogram.
*Neutral closer to original look, jwhite balanced bloom
*Cold, tweaked to be neutral cold , not just blue shadows
2019-01-04 16:47:32 +01:00
Michael
9335b35cd7 remove splatoon splatfx
i really broke the colors when trying to port over the latest clarity version to it and thus it really does not look good. if it were to be brought back, it should have the clarity shader from botw properly ported
2019-01-03 20:54:10 -08:00
Skal Fate
f40f861843
Botw Hetsu Menu Scale Fixup, Botw AA Update, DonkeyKong Name Fixup, XenobladeX AA Big Update (#316)
* Update and rename Resolutions/TropicalFreeze_Resolution/patches.txt to Resolutions/DonkeyKong_TropicalFreeze_Resolution/patches.txt

Fixed up game name

* Rename Resolutions/TropicalFreeze_Resolution/rules.txt to Resolutions/DonkeyKong_TropicalFreeze_Resolution/rules.txt

fixed up game name

* Rename Resolutions/DonkeyKong_TropicalFreeze_Resolution/patches.txt to Resolutions/DonkeyKongTropicalFreeze_Resolution/patches.txt

name fix

* Rename Resolutions/DonkeyKong_TropicalFreeze_Resolution/rules.txt to Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt

name fix

* Update rules.txt

Korok Forest Hetsu Menu Fix

* Update rules.txt

Korok Hetsu Menu Fix

* Update 0f2b9ee517917425_00000000000003c9_ps.txt

Inventory aa slight upgrade

* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt

small fix up

* Rename Enhancements/TropicalFreeze_!AARemoval/10ccf0cc1234d069_00000000000003c9_ps.txt to Enhancements/DonkeyKongTropicalFreeze_-AARemoval/10ccf0cc1234d069_00000000000003c9_ps.txt

name fix

* Rename Enhancements/TropicalFreeze_!AARemoval/bafe6c9c37bfca4d_00000000000003c9_ps.txt to Enhancements/DonekyKongTropicalFreeze_-AARemoval/bafe6c9c37bfca4d_00000000000003c9_ps.txt

name fix

* Rename Enhancements/DonekyKongTropicalFreeze_-AARemoval/bafe6c9c37bfca4d_00000000000003c9_ps.txt to Enhancements/DonkeyKongTropicalFreeze_-AARemoval/bafe6c9c37bfca4d_00000000000003c9_ps.txt

name fix

* Rename Enhancements/TropicalFreeze_!AARemoval/rules.txt to Enhancements/DonkeyKongTropicalFreeze_-AARemoval/rules.txt

name fix

* Delete 497a209b49886520_0000000000000000_vs.txt

not needed hopefully

* Update and rename Enhancements/XenobladeX_!AARemoval/59df1c7e1806366c_00000000000003c9_ps.txt to Enhancements/XenobladeX_AntiAliasing/59df1c7e1806366c_00000000000003c9_ps.txt

Proper Native AA and FXAA

* Update and rename Enhancements/XenobladeX_!AARemoval/rules.txt to Enhancements/XenobladeX_AntiAliasing/rules.txt

presets yeah baby
2019-01-03 21:39:34 -07:00
Michael
70f719731a Fix naming of ZombiU packs 2019-01-03 01:22:25 -08:00
Michael
1e84898525 add dr luigi packs
anti-aliasing is still a work in progress, need to figure out how to properly fix it
2019-01-02 15:03:32 -08:00
Skal Fate
fec10e3071
New Blur Pack Added for Tokyo Mirage & Removed negative -0.5 cemu error for XenobladeX (#310)
* Update rules.txt

fixed preset parsing error

* Create rules.txt

created the rules file for adjust blur pack

* Add files via upload

uploaded the shader responsible
2018-12-24 12:46:53 -07:00
Michael
5c30bd152b Add WWHD GameCube Color Grading preset to Contrasty pack
This is just using the values from the old pack. from what i can tell, most of the pack does the job anyway; adding this preset ends up making the game a little darker

Also made some bug fixes with it.
2018-12-18 17:38:47 -08:00
Skal Fate
27a8ac8b46
Botw FXAA Big Update. Buttery Smooth (#297)
* Update 0f2b9ee517917425_00000000000003c9_ps.txt

Small improvement to fxaa inventory.

* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt

Major Update to World FXAA. Super Smooth.

* Update rules.txt

Slight changes.
2018-12-11 18:07:26 -07:00
Crementif
cfbac2ce80 [Pikmin 3] Fix shadows pack 2018-12-08 00:25:31 +01:00
Crementif
c29d53bc43 [Pikmin 3] Add Shadows Pack and blur+bloom fixes
Also added Pikmin 3 to the list on the website.
2018-12-07 23:48:05 +01:00
Michael
3cbdbd3a6f Fix BotW Antialiasing pack always using FXAA 2018-12-04 16:18:00 -08:00
Skal Fate
66f1c88f56
BotwFxaa Improvement and Mario Kart 8 Contrasty Error Fix (#289)
* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt

Fxaa Improved final

* Update rules.txt

had a negative number in High Contrasty which created a cemu log error
2018-12-04 01:27:49 -07:00
Skal Fate
5df59c72e3
Botw AA World/Inventory and FXAA Improved Further (#288)
* Update rules.txt

* Update 0f2b9ee517917425_00000000000003c9_ps.txt

botw Improved Inventory AA

* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt

Improved World AA

* Update 0f2b9ee517917425_00000000000003c9_ps.txt

update resolution pack shader code inventory aa

* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt

update botw world aa resolution pack
2018-12-03 21:42:04 -07:00
Skal Fate
82b942bf78
Update 0f2b9ee517917425_00000000000003c9_ps.txt
Fixed up a comment symbol mistake.
2018-12-03 00:10:30 -07:00
Skal Fate
3ff3c36a11
BOTW : Fixed up Inventory Native AA and FXAA World AA (#287)
* Update 0f2b9ee517917425_00000000000003c9_ps.txt
Resolution pack Inventory AA

* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt
Resolution pack World AA

* Update 0f2b9ee517917425_00000000000003c9_ps.txt
AA Pack

* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt
AA Pack

* Update rules.txt
AA Pack

Fixed up Inventory Native AA and FXAA World AA
2018-12-02 22:05:15 -07:00
Skal Fate
774b0a2fe7
Botw Inventory AA Fixup (#285)
* Delete disabled_58b8411478181d7f_0000000000000079_ps.txt

not needed

* Delete disabled_58b84124c01721ff_0000000000000079_ps.txt

not needed

* Update 0f2b9ee517917425_00000000000003c9_ps.txt

Inventory AA Fixup for 1080p by rounding up

. Anything between 720p-1080p (1.0-1.5) would get rounded down to 1.0 and therefore messy/fuzzy inventory especially in 1080p. The reason it got rounded down is because all the vector data types are initialized as integers instead of normal floats for accuracy.

* Update rules.txt

Added 1600x900 resolution per request, that resolution no longer glitches out due to cemu workaround. We may never know now lol.
2018-11-30 20:19:14 -07:00
getdls
eab96c0870 [ZU] AA fix, chromatic aberration config 2018-11-19 22:22:48 +01:00
getdls
f2608ea963 [ZU] Res + lens dirt tweak 2018-11-18 18:14:17 +01:00
getdls
18271fde34 [XCX] LOD scaling pack...
LOD scaling pack, note LOD is partially broken due to Cemu (grass)
Rules.txt smoother LOD transitiion by matching shadow map
Rules.txt fix dialog fade (again)
2018-11-13 23:42:04 +01:00
Michael
bf1f74f721 Fix Smash's No Boxing Ring Screen Pack
Adds the rounded resolution with it's format along. It also moves it to Enhancements since you wouldn't really get much of a performance boost from it.
2018-11-11 10:56:21 -08:00
RandomGuyJCI
d17f099e6c Remove quotation marks. (#261) 2018-11-08 20:09:37 -08:00
Michael
a1db78f1ef push skalfates changes 2018-11-07 17:30:40 -08:00
CellHunter
8025f7f7f3
Adds Serfrosts latest preset. 2018-11-06 23:21:02 -06:00
getdls
8df2c9a42c [TMS] Port shader fixes for DoF, bloom, Fix LOD
Does not include shadow scaling, crashes/broken in 1.14
2018-11-06 23:47:37 +01:00
CellHunter
58ab2fe9f9
Update 37040a485a29d54e_00000000000003c9_ps.txt 2018-11-06 00:34:59 -06:00
CellHunter
b19baeee99
Updated "CellHunter" Preset. 2018-11-06 00:33:34 -06:00
Michael
dd849f097a fix default bloom preset names 2018-11-03 21:50:53 -07:00
Michael
96cdf816cd Adjust ordering of packs 2018-11-03 13:29:56 -07:00
getdls
c7fc585d4e [Contrasty] Less sharpness in most settings 2018-11-02 21:24:54 +01:00
getdls
2f6468eba1 Revert "[TP] Ultrawide in scale with res [Contrasty] less default sharpness mix"
This reverts commit 80d6255e60.
2018-11-02 21:17:56 +01:00
getdls
80d6255e60 [TP] Ultrawide in scale with res [Contrasty] less default sharpness mix 2018-11-02 20:53:21 +01:00
Michael
24cb8ae516 add mario tennis packs 2018-11-01 19:26:54 -07:00
getdls
0ace0bb0f5 [XCX] Harmonized description and settings 2018-11-01 23:07:20 +01:00
getdls
22342ee676 [XCX} patch, re-add Crementif cstyle guide changes 2018-11-01 23:04:45 +01:00
getdls
1ac3a08ab7 XCX patches 1.4.x cont' FOV, offline, structure
FoV Rules for 21:9-> 16:9  / 16:9-> 21:9  etc
Offline updateed and sorted
Contrasty sorted
2018-11-01 22:57:58 +01:00
Crementif
cc1e5f7f9a Fix capitalization, paths and add pro+ 2018-11-01 20:39:18 +01:00
getdls
3ecbcb1f8e [SM3DW] Fix https://github.com/slashiee/cemu_graphic_packs/issues/238 , https://github.com/slashiee/cemu_graphic_packs/issues/237 2018-11-01 18:17:39 +01:00
Michael
f56a49e6de update game titles 2018-10-31 16:09:48 -07:00
getdls
88f8108a18 [XCX] source 1.4.x + issue fixes, Contrasty 2018-10-31 19:33:19 +01:00
getdls
8025b55cb2 [WWHD] GC colour replaced by contrasty
GC colour setting will be added, need to sort out local WIP and merge
first
2018-10-31 19:28:59 +01:00
getdls
ab20de839a Twilight princess 1.4.x Source, Contrasty, fog mod patch 2018-10-31 19:24:23 +01:00
getdls
99773e396d Tokyo Mirage 1.4.x - AA removal, Contrasty
Note TMS is broken AF with the 1.4 branch.
DOF is focusing wrong wrong and shadows are all over regardless of
graphics pack
2018-10-31 19:19:41 +01:00
getdls
b3e17cc692 Super smashbrosh 1.4.x Contrasty 2018-10-31 19:16:01 +01:00
getdls
2c5175e19d MK8, SM3DW 1.4.x Contrasty 2018-10-31 19:14:50 +01:00
getdls
852dad221b Bayonettii 1.4.x Contrasty 2018-10-31 19:11:44 +01:00