bladeoner
f513ac5e2f
Fix Chou Aniki. Remove hack. ( #825 )
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- Fix Chou Aniki. Remove hack.
- Fix lines in License Stub
2019-03-10 19:29:24 -06:00
bladeoner
25fd692dc5
Backport GFX and PPU fixes ( #824 )
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- Fix PPU blending with unoptimized change.
- Use a lookup table. A little faster.
- Fix color add for non-GFX_MULTI_FORMAT.
- Make blending work with RGB555.
- Remove most of GFX_MULTI_FORMAT.
2019-03-09 09:59:21 -07:00
bladeoner
d3aa772352
Fix blackscreen Rendering Rangers R2 (J) ( #822 )
2019-03-04 07:50:55 -07:00
bladeoner
087ac22029
Backport and adjusted the Refactored APU Resampler ( #821 )
2019-03-03 09:28:18 -07:00
bladeoner
f016b19cab
Backport Bump version number and copyright date. ( #819 )
2019-02-23 18:51:51 -07:00
bladeoner
3ba51632de
Backport Adjust APU hack for Circuit USA. ( #818 )
2019-02-23 18:51:41 -07:00
bladeoner
dc9149939e
Backport frequency changes ( #820 )
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Adjust default input rate, too.
Use nominal frequency ratio for APU.
2019-02-23 18:51:28 -07:00
bladeoner
b66acdf476
Backport Move interlace flags to S9xSoftResetPPU. ( #811 )
2019-02-18 08:53:47 -07:00
bladeoner
f93f2b84fa
Backport c4emu and gfx fixes ( #810 )
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C4emu backport:
C4: Do the sign extend manually.
Revert "MSVC 2005 bugfix"
GFX backport:
Fix GCC warning about indentation.
GFX.DoInterlace-- should occur even if we don't render frame.
2019-02-17 10:33:34 -07:00
bladeoner
6d45274416
Backport Only allow instantaneous IRQ when toggling IRQ completely
2019-01-19 08:43:22 +01:00
bladeoner
aff6cd661f
SA1 Hack Super Mario RPG and Kirby's Dreamland 3
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This fixes the FPS drops in Super Mario RPG and Kirby's Dreamland 3.
2019-01-15 20:28:00 +01:00
bladeoner
5ddfffd8fe
Backport Reduced version of Vitor's fix for SA1 speed throttle
2019-01-12 09:06:18 +01:00
bladeoner
d6fc51f01a
Backport some changes
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- Error: comma at end of enumerator list
- Use strcspn instead of strtok for reentrancy
- Include ctype.h
2018-12-30 21:26:57 +01:00
bladeoner
531f0df37e
Add stub license
2018-12-27 20:24:49 +01:00
bladeoner
1479319bb5
Add Interpolation option and Add Gamemenu Audio
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This adds the following:
- A new gamemenu option called Audio
- Under the new gamemenu option an option Interpolation with three options: Gaussian (Default), Linear, None
2018-12-23 18:14:30 +01:00
dborth
16c80360ce
Merge pull request #791 from bladeoner/apuhack
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APU and SA1 hack optimizations
2018-12-19 15:11:00 -07:00
dborth
96106e527b
Merge pull request #788 from bladeoner/1.58
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Bump version number to 1.58
2018-12-19 15:10:17 -07:00
dborth
2112ecf014
Merge pull request #787 from bladeoner/special
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Backport Add special S9xDisplayStringType to pass additional info.
2018-12-19 15:10:03 -07:00
bladeoner
9b8bb7b85b
APU and SA1 hack optimizations
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- Revert don't apply SA1 hack to Kirby's Dream Land 3.
- Enable Don't apply SA1 hack to Hoshi no Kirby
- Add Teiruzu obu Fantaja (Tales of Phantasia (J))
- Re-enable APU hacks to make Tales of Phantasia work again
- Backport Chou Aniki APU value
2018-12-18 23:16:48 +01:00
bladeoner
294a0708d7
Bump version number to 1.58
2018-12-13 21:41:10 +01:00
bladeoner
4373c0fb94
Backport Add special S9xDisplayStringType to pass additional info.
2018-12-13 18:44:28 +01:00
bladeoner
d33626467e
Backport Move S9xMovieUpdate to start of next frame.
2018-12-13 18:23:39 +01:00
bladeoner
53b245e4e4
Backport Use 1 instead of 0 as first # for pressed key display.
2018-12-12 19:38:44 +01:00
bladeoner
d8b901a7e1
Backport Fix uninitialized warning and aliased pointers.
2018-12-06 10:38:11 +01:00
dborth
d92174f82b
Merge pull request #779 from bladeoner/codecleanup
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Backport Remove ssnprintf function.
2018-12-03 08:07:55 -07:00
bladeoner
e918ab8a25
Use a license stub everywhere.
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This points to the full license in the root directory.
2018-12-03 12:26:02 +01:00
bladeoner
ea1b3147b8
Backport Remove ssnprintf function.
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Backport Remove ssnprintf function. from snes9x
2018-11-30 12:38:02 +01:00
bladeoner
14036e6d54
Backport code cleanup remove unused code
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Backport all changes including November 18 2018.
2018-11-20 12:13:06 +01:00
bladeoner
71838e083c
don't apply SA1 hack for Kirby Super Star
2018-11-15 20:03:44 +01:00
Daryl Borth
8b30730144
don't apply SA1 hack for Kirby's Dream Land 3
2018-11-14 19:17:40 -07:00
bladeoner
e04cb171ee
Get SuperFX Overclock working, APU hacks to fix Earthworm Jim 2, adjust SA1 settings to fix Super Mario RPG slowdowns
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* Get SuperFX Overclock working with core 1.57
* Get APU Hacks working with core 1.57 to fix Earthworm Jim 2
* Adjusted SA1 settings to fix Super Mario RPG slowdowns with core 1.57
2018-11-13 19:24:16 -07:00
Daryl Borth
8b73ba1913
upgrade core to 1.57
2018-11-11 18:31:52 -07:00
Daryl Borth
2fc86568c5
fix merge
2018-11-11 17:02:11 -07:00
Daryl Borth
43d60b28d9
merge
2018-11-11 16:59:34 -07:00
Daryl Borth
402a4ec3a2
re-apply changes that update core to 1.56
2018-11-11 16:57:16 -07:00
bladeoner
6f133280d9
Fixed black screen: Tengai Makyou Zero
2018-10-23 18:26:24 +02:00
bladeoner
beb3b72ed4
Fixed black screen: Chou Aniki
2018-10-16 14:01:22 +02:00
Daryl Borth
3d298ff126
add logic to update the playback rate dynamically
2018-08-22 17:24:37 -06:00
Daryl Borth
babf402d01
rewritten audio code. a work-in-progress.
2018-08-22 15:19:11 -06:00
Daryl Borth
e67a58812b
revert recent APU changes. they would randomly compile "wrong" - out <=
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&m.extra_buf [extra_size] assert would trigger
2018-08-22 10:35:43 -06:00
Daryl Borth
f69cd5baee
refactoring. we only use the HermiteResampler
2018-08-22 08:54:18 -06:00
Daryl Borth
632720be0c
APU - types cleanup, port more changes from game-music-emu -
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https://bitbucket.org/mpyne/game-music-emu
2018-08-20 14:05:15 -06:00
Daryl Borth
845e69d889
revert remainder of snes9x code back
2018-08-20 09:11:01 -06:00
Daryl Borth
c77b4f4963
try to improve audio sync
2018-08-19 16:38:33 -06:00
Etienne Haarsma
70c7e883d7
Code cleanup and fix include references
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- Fixed all broken include references
- Cleanup memmap.cpp code by removing UNZIP and JMA SUPPORT code which are not used
- Cleanup reader.cpp code by removing the UNZIP SUPPORT reference to unzip.h
2018-08-18 12:04:35 +02:00
Daryl Borth
fdc2b42ac0
partially revert snes9x core. fixes performance issues.
2018-08-16 08:59:18 -06:00
Daryl Borth
5ea5f217b5
partially revert snes9x core. fixes performance issues.
2018-08-16 08:41:30 -06:00
Daryl Borth
4f2234cbc2
fix SPC crash that happens on some games, eg: chrono trigger
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(http://www.snes9x.com/phpbb3/viewtopic.php?f=6&t=6881 )
the snes9x team gave up and replaced the core, but others have fixed it
https://bitbucket.org/mpyne/game-music-emu/issues/18/spc_cpucpp-492-always-assert-s
2018-08-15 12:54:52 -06:00
Daryl Borth
05a607a8f7
update hermite resampler to support dynamic rate control (fixes audio
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blips), remove some asserts in APU.
2018-08-15 11:49:27 -06:00
Daryl Borth
1a89c5174a
BS-X works again. required BSX BIOS ROM be placed in snes9xgx as
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BS-X.bin.
2018-08-15 10:01:48 -06:00
Daryl Borth
007dbb6b4d
restore 1.56 BSX. for some reason this fixes all games from crashing.
2018-08-14 14:56:58 -06:00
Daryl Borth
33f833bbc6
revert BSX code back to snes9x 1.52. no idea why the 1.56 code isn't
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working.
2018-08-14 11:23:10 -06:00
Daryl Borth
7da04d7d01
fix sound crackling
2018-08-14 11:00:45 -06:00
Daryl Borth
a9f851a19f
Finish update to snes9x 1.56 master. Disable multi pixel format support
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for a speed boost.
2018-08-12 16:05:46 -06:00
Daryl Borth
d895bf6300
compress bg music to reduce memory footprint. reorder init to init
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snes9x memory earlier so it goes into MEM1.
2018-08-11 15:54:25 -06:00
Daryl Borth
5866fd20db
backport more changes from snes9x master
2018-08-11 14:58:21 -06:00
Daryl Borth
856a1ac127
backport more changes from snes9x master
2018-08-11 14:56:31 -06:00
Daryl Borth
e8f2613841
backport some files from snes9x master
2018-08-10 10:25:56 -06:00
bladeoner
dbefa19b60
Compile fixes for Linux
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- Compiling on a Linux distribution will fail without these fixes.
2018-08-05 21:17:02 +02:00
Daryl Borth
9703bef743
remove wiiupc since libogc wiiuse now supports WiiU Pro controller.
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remove update check completely. compatibility fixes for newer devkitppc.
2018-08-01 12:44:21 -06:00
bladeoner
74f3ee4caf
MSU1 fixes backported
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The following fixes are backported from the Snes9x master branch:
- Release msu data and audio streams on exit, use unzClose when closing
- Fix MSU-1 channel swap on loop
- Ensure all MSU-1 reads are stereo channel aligned
- Clean up S9xMSU1Generate code
- Fix MSU1 swapping.
- Fix casting on MSU1 volume
- Get rid of "Unable to find msu file" console spam
2018-07-29 19:33:25 +02:00
emu_kidid
2c224b8db8
- Fix LTO flag (actually use one :P)
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- Virtual memory for GameCube, prevent out of memory crashes
2018-06-09 08:59:52 +09:30
emu_kidid
a417745817
- Fix compilation errors with latest libOGC/devkitPPC
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- Fix GameCube build
- Add PowerPC specific Blargg makefile flags
- Add LTO to Makefile.gc
2018-06-06 23:40:11 +09:30
bladeoner
d8a8530bc8
Properly report MSU-1 revision in the status register
2018-03-04 17:00:22 +01:00
dborth
c9d0680796
Merge pull request #711 from bladeoner/bps
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Add .bps soft-patching support by qwertymodo
2018-01-17 20:55:54 -07:00
Etienne Haarsma
a6e77b92c5
Add BPS soft-patching support (thanks qwertymodo!)
2018-01-17 16:16:47 +01:00
Etienne Haarsma
a0ff37c92e
Add MSU1 support (thanks qwertymodo!)
2018-01-17 15:59:23 +01:00
Juan Ruvalcaba
3c0bafb263
-Add Super FX Overclock option
2016-03-12 13:58:51 -07:00
dborth
48d78d7d2d
2011-05-07 04:48:30 +00:00
dborth
529a71f6fb
2011-05-06 04:34:53 +00:00
dborth
347e59eaa4
2011-05-05 04:41:45 +00:00
dborth
4cfb4064ca
Apply APUAllowTimeOverflow to Mutant Chronicles - Doom Troopers (danieldematteis)
2011-04-25 02:21:09 +00:00
dborth
ee7c66d257
sync APU code
2011-04-21 15:49:56 +00:00
dborth
fd8a742cd9
revert zones' improved IRQ and SA-1 changes committed in r661 - these are detrimental to performance
2011-03-24 01:07:47 +00:00
dborth
4d0bc13fa8
Fix glitched images on one-frame interlace changes (e.g. chrono trigger)
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Fix hires pixel plotter
2011-02-16 00:23:19 +00:00
dborth
422ea26b46
sync to snes9x git
2011-02-06 05:23:21 +00:00
dborth
5a9f1ae3bd
Apply APUAllowTimeOverflow to primal rage
2011-01-22 20:21:49 +00:00
dborth
5d7331ead0
core update - improved IRQ and SA-1
2011-01-17 13:54:34 +00:00
dborth
32f8662987
sync
2010-12-27 05:41:49 +00:00
dborth
df7be8626c
Added SA-1 NMI and fixed its override mode. (zones)
2010-11-02 19:14:13 +00:00
dborth
63e1f9c391
2010-10-31 16:32:20 +00:00
dborth
7333110ebc
allow APU time overflow on The Mask
2010-10-30 19:37:24 +00:00
dborth
221bab8a9a
Introduce new APU timing hack
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Timings.APUAllowTimeOverflow allows the SPC to cross the time limit
set by CPU.Cycles. Currently fixes Earthworm Jim 2, Ms. Pacman and
NBA Hang Time.
2010-10-19 02:24:07 +00:00
dborth
796df8935d
sync with upstream
2010-10-03 20:13:53 +00:00
dborth
ee2277f76f
finalize 4.2.1
2010-07-15 03:52:42 +00:00
dborth
b7881bfa72
use snes9x's internal patching system, fix file browser bug
2010-06-24 23:38:05 +00:00
dborth
9eb578b14c
IPS/UPS patches work again, fix network reinit issue
2010-06-19 17:21:01 +00:00
dborth
4e752fceb8
upstream changes. change sound defaults
2010-04-06 02:13:53 +00:00
dborth
078d2756a5
changes for SD Gecko / DVD support on GameCube (thanks emukidid!)
2010-04-02 21:02:16 +00:00
dborth
05e3fe6067
reorg
2010-03-21 23:43:54 +00:00
dborth
ad5c687ce8
crosshair disable option, prevent update notification from interfering with game loading
2010-03-15 23:18:18 +00:00
dborth
c1546f3132
add new APU
2010-01-27 22:12:09 +00:00
dborth
dfb91c5f7c
upgrade core to 1.52
2010-01-27 22:08:56 +00:00
dborth
b0dc24689f
revert trunk
2009-11-30 08:14:38 +00:00
dborth
e7d0b3df78
initial port of snes9x 1.52 beta
2009-11-25 06:35:14 +00:00
dborth
ac3ef1dbb9
delete unused files
2009-11-17 09:12:43 +00:00
dborth
e78581e845
code restructure, revamp filebrowser
2009-10-01 22:35:12 +00:00
dborth
f01152621d
delete existing cheats before loading new game, proper cheats init. avoids cheats from last game applied to next one.
2009-07-08 22:28:26 +00:00
dborth
57406336d5
merged new GUI to trunk
2009-03-11 17:28:37 +00:00
dborth
99892a51f5
32 byte align some memory
2009-02-07 03:01:10 +00:00