* Fixed missing parent folder ".." when browsing a NTFS partition.
* DML: Updated DM(L) detection up to version 2.9
* DEVO: Added F-ZeroAX and TimerFix settings
(requires Devolution r196 or newer)
(Thanks Dimok and Dynamit)
* Fixed compiling on Linux
* Added back support for WBFS partition without a partition table
(Thanks PontoonAdmiral for the tests)
* Fixed Wad installation on EmuNAND
(both file decryption and file size)
* Fixed channel's save path creation when using Emulated NAND
* DML: Added Cluster size detection
* DML: Updated DM(L) detection up to version 2.8
* DML: prevent NODISC2 patch if not using DM(L) v2.2 update2
* DEVO: Added Widescreen setting (requires Devolution r188 or newer)
* DEVO: Added AHBPROT detection
* Updated libntfs
* Fixed progress window not hiding if Wiiload didn't send the file.
* Simplify HBC loading logic.
* Added a warning when trying to launch a Wii game with a non-d2x
cIOS if EmuNAND is enabled.
* Fixed individual game settings to allow modification of the EmuNAND
settings based on the game's IOS instead of global IOS.
* Added back cIOS rev17-21 support for EmuNAND Channel. issue 2152
(Thanks to Garfunkiel for the patch and to Themanuel
for all the tests with game compatibility and partition detection)
This hidden feature is unlocked only if all the user's setup
is compatible with rev17-21:
EmuNAND Channel path must be on the root of the first FAT32
partition on a 512 bytes/sector device.
* DML: Changed the GameCube Multi-discs prompt logic to display
on older DIOS MIOS (Lite) versions too.
* DML: Added a partition type verification to warn the user
if the HDD is not correctly setup.
Second ISO is now properly going into the existing folder instead
of using the Disc's internal Game Title.
* Prevent deleting a folder when installation is canceled if
the folder still contains another disc number.
* Added a new setting to select GameCube game source: SD, USB, Auto
Auto = based on DIOS MIOS (Lite).
This new setting fix two known problems:
- Device selection for Devolution is no more dependent of
the installed DM(L) type. (Select manually before launching a game)
- Installation of a game on a device if the game is already
on another device is now possible.
* Added auto-detection and loading multi-Disc games with both Devolution
and DIOS MIOS (Lite).
The Disc 2 must be named disc2.iso and placed in the same folder
than game.iso
* DML: Prevent temporary ocarina .gct file copy if the game is
launched from disc
Note:
If you use "GameCube compress" option (Extracted game format):
- If one of the disc is already extracted, it will not allows
you to dump another disc (as it's now using the same folder,
it would overwrite files from the other disc)
- If Disc 1 doesn't exist, it will tell you that disc 2 needs
to be in ISO format, but will asks if you really want to install
the game in extracted format.
* Fixed greek.lang file to UTF8
* DML: Fixed a possible version detection error due to timezone.
* DML: Fixed missing Widescreen in individual settings when using DML v2.1
* DML: Fixed individual settings choices for Japanese Patch.
* DML: Added DML v2.5 screenshot setting (use R+Z on 4th controller)
* Added Devolution version in Credit window.
* Added Greek language file. You will need Hellenic font (Thanks nakata)
* Changed default path for GameCube Main Folder to usb1:/games/
* Changed default path for devolution folder to be located on the
boot device instead of SD.
* Changed default URL for Channel's banner animation.
* Fixed launching Korean games (Thanks damysteryman)
* Fixed meta.xml release date format (Thanks Joostin)
Devolution:
* Added Devolution setting "NOLED" (and "WIDE" but not used yet).
DIOS MIOS Lite:
* Fixed DIOS MIOS (Lite) version detection when using a DM version
more recent than the latest known.
* Fixed DIOS MIOS (Lite) detection when booting without AHBPROT
(Priiloader direct boot, old HBC, etc.) but with Waninkoko/d2x cIOS.
* Removed "DML NoDisc+" setting when using DM v2.3+
* Removed warning messages related to individual game settings if
they are currently unavailable.
* Ocarina GCT folder can now be placed anywhere. If required, the .gct
will be copied to a temporary file on the root of the
game's partition. (no need to move the folder manually anymore)
* Added a setting for DML Japanese Patch
* Hide DML individual game settings if DM(L) is not installed
or is not the correct version.
* Fixed device selection when using USB with devolution
* Fixed Devolution's launching and game region detection
(Fix lag and wrong colors. Thanks to testers)
* Prevent Playcount increasing if the game couldn't launch
animation only on Channels layout, other layouts use Rotating disc.
* Added new Priiloader 0.8 beta4 compatibility to parental control setting
* Added support for Devolution's smaller Memory Card size
(min size = 512KB, 59 blocks)
* Fixed the auto-completion search bug (Thanks to hvy109 for the patch)
* Reworked GUI window for covers download and auto select all choices.
Select HQ/LQ/custom/original priority in the GUI settings.
* Added banner download from custom URL when GameCube mode is enable.
Set the URL manually in the GXGlobal.cfg, http://URL/ will search
for http://URL/ID6.bnr and http://URL/ID3.bnr
Delete URL to disable banner download. Thanks to Abz for the default URL.
* Fixed in-game video mode (50/60hz) selection screen not displayed and fixed
incorrect colors with DIOS MIOS. Please report any problem with Wii/Channel games.
* Allowed Video Mode setting for Devolution instead of always forcing Disc default.
* Added Japanese game fix for memory card access with DIOS MIOS.
* Added Forced Language settings for GameCube games when using DM(L)
* Fixed GameCube games video mode error with DML by removing forced progressive mode
when using component cable.
* Replaced the "Force interlace" by "DML Progressive Patch" (use it ONLY if you don't
see any picture when forcing 480p)
* Added a setting to choose whether to use MIOS or Devolution for GameCube games.
* Added support for Devolution:
- place Loader.bin from devolution sources in "DEVO Loader Folder".
default folder is sd:/apps/gc_devo/ but you can change it.
- You need to use the same folder layout than DIOS MIOS: /games/title [ID6]/game.iso
- You need to place the second game disc ISO in the same folder than the first ISO (untested)
- The Memory Card Emulation for Devolution can be:
OFF (real Memory Card)
ON (saved in /apps/gc_devo)
Individual (Saved in the game folder)
- Other settings have no effect in Devolution Mode. (no Ocarina/language/video force/etc.)
* Fixed crashing problem when launching a game before banner caching is completed. (Dimok)
* Fixed theme downloader stuck at 100% after unzipping.
* Fixed prompt typo and prompt behavior when exiting the copy/delete GC menu.
* Renamed string "Rename Game on WBFS" to "Rename Game Title".
You can now easily hide games on category basis.
Click on a category to cycle through possible checkbox states.
The "ALL" category can now have 3 different states:
[ ] Not checked = Doesn't display all categories (like before)
[v] Checked = Displays all categories (like before)
[X] Cross = Displays all categories except forbidden categories.
The other categories now have 4 different states:
[ ] Not checked = Games containing this category are not filtered (like before)
[v] Enabled = All games containing this category will be displayed (like before)
[X] Forbidden = All games containing this category will NOT be displayed.
[+] Required = All games NOT containing this category will NOT be displayed.
* Added a Clock size factor (size factor is theme-able and will override user's value if not "1.0" in .them file)
* Fixed tooltip opacity on Home Button and game icons on Channel grid mode.
* Fixed Banner Grid position X and Y not working in .them file (Thanks Dimok)
* Fixed half-cut cover in grid mode if only 4 games are displayed by showing it on both sides and allowing scrolling.
Released on 2012 05 12
ATTENTION:
USB Loader GX Version 3.0 introduces a new auto-update mechanism which is not compatible with old versions. (The old host is offline)
If you are still using an old version of USB Loader GX, you need to update manually.
Download the latest version or use our easy installer for Windows available on our website. http://code.google.com/p/usbloader-gui/downloads/list
You can also check how to install or update manually here: http://code.google.com/p/usbloader-gui/wiki/Installation
We are sorry for the inconvenience.
New:
- Added a new Layout: Channel grid mode! Channel grid displays games as channels and plays banner animations like the real Wii System Menu.
Channel grid mode and banner animation requires AHBPROT flags to load resource files directly from your Wii.
If you use an old HBC you should use our latest forwarder or update the HBC otherwise you wont have that support.
- Added Channel launching from Emulated NAND. (big thanks to TriiForce guys and Miigotu)
- Added GameCube games launching from SD Card through Dios Mios Lite (DML). (thanks to G0dLiKe, crediar, all DML devs and FIX94)
Check DML website here http://code.google.com/p/dios-mios-lite-source-project/
- Added direct install/uninstall of WAD files to the Emulated NAND Channel path in the features settings menu.
- Added a new icon in the toolbar to select the origin of the titles: Wii games, Channels from Wii, Channels from EmuNand, GameCube games.
- Added the possibility to boot USB Loader GX without an HDD connected (It will fall back to "Channel from Wii" title's origin).
- Added an option to choose which Game Window mode to use between the old "Rotating Disc" or the new "Banner Animation".
- Added the favorite level setting to the game settings since it is no longer displayed when using "Banner Animation" game window mode.
- Added an option to adjust the screen size for overscan TVs (Use negative values to shrink the display).
- Added display of game's size from Wii disc games on the game window prompt (Rotating disc mode only).
- Added a button in the search window to switch between "Beginning" and "Content" search methods.
- Added auto-complete function to the search window.
- Added a new GUI numpad for entering numbers.
- Added setting for tooltip delay time.
- Added resize of widescreen screenshots to 768px width.
- Added cover download for the currently inserted disc.
- Added delete of full cover on art work uninstall and game uninstall.
- Added a parental control option to block priiloader override on return to system menu.
- Added a prompt asking for downloading new language files when trying to update and no language files exist yet.
- Added translation parsing for rating descriptors and for genres from wiitdb.xml. Requires a one time update of wiitdb.xml for cache rebuild.
- Added a new option to force reading the game's titles from disc header.
- Added renaming of internal TitleID of all HBC versions to JODI for GameTDB to find it.
- Added a cheat update button to re-download the cheat text file.
- Added a cancel button to several progress bar windows: Game installation, NAND extraction, etc.
- Added separate path and setting for Emulated NAND Saves and Emulated NAND Channels.
- Added per game NAND emulation path setting.
- Added Mii extractor and SYSCONF file extractor to Emulated NAND. It always overwrites old files.
- Added automatic Mii extraction on save game extract if the Mii file does not exist yet on Emulated NAND.
- Added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT. (thanks to davebaol)
- Added a new feature to force aspect ratio on games/channels. (thanks to giantpune for help with disassembler)
- Added Zelda Skyward Sword Alternative dol offset (PAL and NTSC-U) for automatic dol selection.
- Added detection of enabled cheat codes from an already created .gct file.
- Added support for 2 USB drives for d2x cIOS (Requires d2x v9+).
Changes:
- Removed buggy focus system completely and added support to control screen pointer with analog sticks from respective controllers if the wiimote is
not pointing to the screen. Compatible with Nunchuk, Classic Controller and GameCube controller. A speed factor is available in the GUI settings.
- Restructured game's settings for different types of games (Wii/GC/Channels).
- Added auto position of progress window messages in vertical direction depending of how many are used at the same time.
- If "Titles from GameTDB" is not enabled the title will be read from the folder name if possible or from the game disc header.
Title caching can still be used and is recommended in that case.
- Settings title, keyboard text and key color can be changed by themes now.
- Added optional background image for list/carousel/grid layouts (unused by default theme).
- Use of old built-in font for credits window because it doesn't look good with the system menu one.
- Removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason).
- Improved detection of game partition when starting the loader without configs (fresh start).
- Isfs is now initiated once and deinitiated when cleaning up only, instead of the whole init/deinit every single access.
- Updated file system libraries.
- Removed pngu which is not needed, changed screenshot function to use libgd instead
- added init of network into background thread so it is cancelable and has a timeout
- changed wifi gecko to UDP socket
- Converted all ogg sounds from 44.1 khz to 48 khz.
- Optimized use of memory:
Sizes over 30kb go to mem2 now first till it runs out ; Avoid use of mem2 area used on IOS_Reload (first 2 mb) ;
Change font character texture to I4 which uses half as much memory (less cache memory).
- Changed update function to get the files from googlecode website, since old update host website isn't accessible anymore.
Fixes:
- Fixed small scrollbar bug when having only 1 item.
- Fixed reloading of cover image on game list when only 1 item is left after a change (e.g. filtering).
- Improved calculation of progress speed. Now it is always the last 15 secs average instead of overall progress speed.
- Fixed "new" game showing even with a parental control setting.
- Fixed removing of unused cached titles on wiitdb load.
- Fixed ocarina codes when using more than 255 codes (brawl+) (untested).
- Fixed bug where entering "-1" (Use global) for cIOS was not possible in game settings.
- Fixed playback of some BNS banner sounds.
- Fixed reloading into another IOS before launch of game.
- Removed buggy lz77 implementation and use the one known working.
- Fixed launching of dollz compressed dol files. (thanks FIX94)
- Fixed reading game's titles from disc header on fat32/ntfs/ext.
- Fixed crash on missing <app> tag on meta.xml files.
- Forwarder: Fixed crash on drives with physical sector size > 512 bytes.
- Forwarder: Fixed endless waiting for slow HDD. (thanks to FIX94)
- Forwarder: Added missing ext2 unmount. (thanks to FIX94)
- Supports new WiiMotion+ controllers by using latest libraries.
- Lots of string handling improvements (thanks to gerbilsoft for his patch)
New Channel Grid Mode specific features:
- New settings section for all banner's settings.
- Use of BNR (banner animation) cache setting to load banners and icon's animation faster. (Enabled by default. Takes ~35MB/100 Banners)
Wii games/Channels also accept ID3.bnr for custom-made multi-region banners.
- BNR cache path setting.
- Pulsing "new" icon on banner grid layout for new games.
- Centering and size setting for banner's animation resources.
- Channel's zooming speed setting.
- Page's scrolling speed setting.
New GameCube specific features:
- Supports Dios Mios Lite (DML) v1.2+
- Uses of a custom banner for GameCube games which loads the game's internal opening.bnr informations (big thanks to diddy
from the wiithemeteam for creating the brlyt/brlan for the banner).
- DML settings editable from the loader (global and per game settings).
- Supported formats for gamecubes are ISO/GCM and GCRegEx.
- Custom game paths. The following paths are accepted:
1. configpath/ID6/
2. configpath/ID6_Title/
3. configpath/Title [ID6]/
4. configpath/gamepath/ (slow loading speed)
Accepted game's filenames: title.iso, title.gcm, GAMEID6.iso, GAMEID6.gcm
- DML cheats now work the same way as for other Wii games, gct goes to "GCT Cheatcode Path" as GAMEID.gct
- GameCube games copy from USB to SD on demand with choice menu to delete SD games to make space,
If you want to use this feature then set the "Main GC path" to USB and the "SD GameCube path" to SD card.
If duplicated games are detected on SD and USB, the games on SD will be prioritized.
- Added GameCube disc dump functionality with multi-disc menu game selection, compress and align support
(thanks to FIX94 and Overjoy for their disc dump sources on which this is based).
- Use of the BNR cache path to load ID6.bnr or ID3.bnr if available for custom-made banners. (Loading only)
- Video mode option to force interlace mode on GameCube.
- Fixed force prog mode on DML 1.4
*added an option to force interlace mode on GC
*fixed force prog mode on DML 1.4
*fixed a bug in detecting new titles ("new" mark)
*removed "Loader Mode" setting from global settings as it is setup on main view
*removed "Search Mode" setting from global settings as it is setup on search window
*corrected copy/paste bug in theme text
*changed update function to get the files depending on the text file in the branches like the new installer (since old hoster isnt accessable anymore)
*fixed missing OK button on prompt window on gc multi disc install
Changelog since last revision:
- add banner/icon animation support for wii games / channels / gamecube
- add custom banner for gamecube which loads the gamecube internal opening.bnr information (it is much better than the generic one of the system menu) (big thanks to diddy from the wiithemeteam for creating the brlyt/brlan for the banner)
- add gamecube banner of system menu (not used right now since it sucks)
- add banner grid of the system menu (resources loaded from nand) (with button highliter)
- add big banner frame window of the system menu (resources loaded from nand). the banner window has buttons "Settings" and "Start" by default. if parental control is enabled the "Settings" button is replaced by "Back"
- add play count text to the banner frame window (can be disabled as up until now in the gui settings)
- add zoom in/out/scroll animations to banner grid and change into big frame window
- add loading gc banners from ISO and DVD
- add loading wii banners from DVD discs even if the game is not installed
- add favorite level setting to the game settings since it is no longer on the banner frame window
- add new settings section for banner settings
- add option to choose between disc window and banner window
- added back ehci module to support 2 usb drives and re-enabled the option
- add option for 2 usb drives for d2x cIOS as well (will be supported in the future, not yet)
- exchanged "GC Games" and "EmuNand Channels" on the game selection screen (more space for translators)
- add and fixed gui numpad for entering numbers of any kind
- add setting for tooltip delay time
- fix reload of cover image on game list when only 1 item is left after a change (e.g. sort)
- add use of old build in font for credits window because it doesnt look good with the system menu one
- fixed effect bug when scrolling buttons in the settings and the wiimote is over button 1
- fixed bug where entering -1 (Use global) for cIOS was not possible in game settings
- many source cleanups
- add bnr chace setting
- add DML configuration from the loader
- removed creation of temporary "boot.bin" file
- DML custom game paths.
Additionally i added support for following forms of paths:
1. configpath/gamepath/game.iso
2. configpath/gamepath/game.gcm
3. configpath/gamepath/GAMEID6.iso
4. configpath/gamepath/GAMEID6.gcm
Where gamepath can be anything you want inside the configure path in the custom path settings.
I don't know if GCM files are allowed by DML but i just added support for it just in case.
Changing path to USB is not blocked currently but games won't run from USB just keep that in mind.
The "copy to SD before start" feature is not added yet. Listing the games should work though
- DML cheats now work the same way as for wii, gct goes to "Cheatcode Path" as GAMEID.gct (same as on wii)
- several DML internal configs are added as per game/global settings
- added load of last cheat configuration from GCT files
- added init of network into background thread so it is cancelable and has a timeout
- added gc games copy from USB to SD on demand with choice menu to delete SD games to make space, SD games path can be chosen seperately from main gc path.
all dupicate sd games are prefered then the main path to allow direct boot of games that are already on sd. main path can be on USB or anywhere else.
- added gc disc dump functionality with multidisc, compress and align support (thanks to FIX94 and Overjoy for their disc dump source on which this is based)
- added selection menu for gc multidisc which game to install
- fixed loading game ID when it can't be read from path for GC games and with that loading the titles from GameTDB for them
- lots of string handling improvements (thanks to gerbilsoft for his patch)
- added gamecube banner cache loading (only loading) if available with GAMEID6.bnr or ID3.bnr in the banner cache path. wii games/channels also accept now ID3.bnr.
- added several progress bar cancel buttons on some missing progress windows
- improved calculation of progress speed. now it is always the last 15 secs average instead of overall progress speed.
- added pulsing new icon on banner grid layout for new games
- added resize of widescreen screenshots to 768 width
- added mii extract on save game extract if the file does not yet exists
- added mii extractor and SYSCONF extractor that always extracts and overwrites old files
- changed wifi gecko to UDP socket
- support for DML v1.2+
NOTE:
Banner animation support requires AHBPROT flag to be enabled. If you use old HBC you should use our forwarder or update the HBC otherwise you wont have that support.
I am hoping that now the themers and the translators can catch up with their stuff for the next upcomming official release.
*fix crash on missing <app> tag on meta.xml files
*removed pngu which is not needed, changed screenshot function to use libgd instead
*fix gui freeze after uninstall
*fix resorting of game list after uninstall
*fix bug in aif decoding (fixes some banner sounds)
*fix bug in wav decoding (fixes some banner sounds)
*added new option to force titles from disc header
*changed if "Titles from WiiTDB" is not enabled they will be loaded from directory names if possible (on force from disc that is not tried).
*some language files update
*restructured game settings for different types of games (Wii/GC/Channels)
*added uninstall option for emu nand channels and game cube games (iso only)
*add display of game size from wii disc games on game prompt
*add game size display for game cube games (iso only)
*force interlace mode on GC games except when explicitly used FORCE 480p PAL/NTSC
*removed mountMethod global variable which was annoying me very much
*some source cleanup
*optimized use of memory (sizes over 30kb go to mem2 now first till it runs out)
*avoid use of mem2 area used on IOS_Reload (first 2 mb)
*fixed bug in aiff sound playback. breaked some banner sounds
*fixed boot of We Dare again (stupid channels added in the pattern again :P)
*unmount the usb partition used for nand emu and remount it after activating nand emu (fat32 cache flush)
*change default virtual pointer speed to 0.18
*added instruction invalidation of dol areas before starting them
*corrected PAL60 system default video mode set
*fixed loading titles when titles from wiitdb is OFF
*removed buggy lz77 implementation and use the one known working
*fix small scrollbar bug when having only 1 item
*fix launch of dollz compressed dol files (thx FIX94)
*added channel hooking (real and emu).
*proper catch of none existing cheats on server if file is not found
*added back channel nand emulation mode and per game nand emu settings for channels (emulation mode can't be set to OFF for emu channels)
*improved handle of cached titles. (on first boot of this revision the cache title file will be renewed)
*settings title, keyboard text and key color can be changed by themes now
*added optional background image for list/carousel/grid layouts. The files do not actually exist in the loader. They are loaded if they exists otherwise the default background image is used.See here for filenames: http://code.google.com/p/usbloader-gui/source/browse/trunk/source/themes/filelist.h?r=1148#776
*add flush of homebrew memory before launching app_booter
*change: if titles from wiitdb is not enabled the title will be read from game disc header on /title [ID6]/[ID6].wbfs (iso/ciso) pattern. Title caching can still be used and is recommended in that case.
*added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT. (thanks davebaol)
*fixed loading ocarina files from SD when doing nand emulation from SD
*fix port libs includes reference in Makefile
*moved low mem and video setup for channels after loading the dol (fixes/corrects video mode, little video flash on startup of channel and might fix some other stuff. hopefully doesn't brake some channels)
*removed duplicate memory flush/patches
*code optimizations
*Fixed Ocarina code downloading for Channels.
*Moved portlib reference in makefile to fix possible compiling errors.
(Thanks to Dimok for all those changes)
*Update French and Italian language.
*removed source for wad installation to real nand completely
*apply of title rename to cached titles
*add listing of 00010004 titles on real nand
*add rename of internal used id of all HBC versions to JODI for GameTDB to find it
*converted all ogg sounds from 44.1 khz to 48 khz
*some source cleanup/movement
*changed install game function to call to be equal on + button and from the new disc prompt
*fix for ocarina codes when using more than 255 codes (brawl+) (untested)
*fix crash in HDD settings when no HDD is initialized
*add complete remount on USB on WBFS_Reinit in case the drive was not in the wii usb port on loader startup but inserted afterwards
*added support to control screen pointer with gc pad or classic controller. you are always able to control as long as the corresponding wii control does not point to the screen (e.g. wiimote 1 not pointing to screen -> gcpad/classic controller 1 can control pointer 1). a speed factor is added to the gui option. need feedback about a proper default value, currently 15% (only tested gc pad on dolphin-emu)
*fix reinit of cheatcount on download of new file
*moved installation window to be on top of main window
*added game installation cancel
*added nand extract cancel
*added back extract of save feature for a real nand channels
*added auto position of progress window messages in vertical direction depending of how many are used at the same time
*added init of the game partition uppon starting a game install without previously having the "wii game mode"
*added cheat update button to redownload the cheat text file
*the partition size text is now only shown if the partition was initialized
*fix in return to patch (bug added with r1135). the old method of patching was always used even on d2x.
*a few code cleanups
*added translations parse for rating descriptors (not used yet) and for genres. requires one time update of wiitdb.xml for cache rebuild.
*fixed a few mem leaks in GameTDB parser
*added refresh of partition size when activating wii games mode from none wii games mode
*fixed playback of some BNS banner sounds
*moved every allocation used during or after apploader to mem2 (fixes some memory overwrites problems by the apploader)
*improved detection of game partition when starting the loader without configs (fresh start)
*fixed remove of unused cached titles on wiitdb load
*add loading of wii games / nand channels / emu nand channels in all combinations into one list
*add button on main view for quick choice between the combinations of the three
*add "Real Nand" or "Emulated Nand" text on the game window prompt when starting a channel
*removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason). The warning that a cIOS is needed is still present.
*removed support for both usb ports at once on hermes cIOS. Each can still be used individually but only one at a time. This is done because of some bugs in the new ehci module which make some games unbootable. The ehcimodule is now reverted to the last working one. Need feedback if the games work fine again.
*some preparations for the upcoming stealth mode feature of the d2x cIOS
*isfs is now initiated once and deinitated when cleaning up only (instead of the whole init/deinit every single access)
*removed choice for emulated nand channel modes. Emulated nand channels always need full emulation which is now always used on emu nand for channels.
*removed unused settings for channels from the per game setting
*changed default partition to 0 when starting with fresh settings (instead of -1 wtf?)
- fix booting wii discs when starting without a HDD (channel mode)
- add parental control option to block priiloader override on return to system menu
- add prompt asking for downloading new language files when trying to update and no language files exist yet
- reduced amount of checks for inserted disc (now every 100ms)
- fixed booting gamecube games (datatype bug for mount method)
- fix winnertag for gamecube games
- add per game nand emu path setting
*Optimized TMD loading. Removed unnecessary accesses to it.
*Fixed ocarina path loading for channels
*Optimized device shutdown before game/channel start
*A few code optimizations
* added direct list of emu nand channels without activating emu nand (for speed up)
* removed autoclose of search bar and changed the search engine to have both methods
* added setting for switching "Beginning" and "Content" search methods and a quick switch button on search window
* added autocomplete if only one search character is available and more than one match
* added seperate path and setting for emu nand channels/saves
* added caching of emu nand channel titles
* fixed a few alignment issues when activating emu nand (thanks daveboal)
* some minor clean ups
TODO/Next Rev:
* add channels banner sounds
* remove unneeded game settings options on channels
* Added possibility for network re-init (Wifi-Button in Homebrew Launcher). Kills and re-inits network completely. Good for initialization failures.
* Release preparations
*Changed everything from WiiTDB to GameTDB (using new host and name)
*Added quick switch between system font and old font (fixed memory leak in font change)
* Extract saves to EmuNand for all unfiltered game list.
* Added extraction path 00010004/ for games with installable channels (Mario Kart, Wii Fit, etc.)
* Fixed scrolling bar display in menu lists.
* Language files updated
*Fix crash in cheat menu when the browser has an empty entry
*Improved detection of not existing cheat txt files (404 Page Not Found)
*Added a per game save game extraction to emu nand (right now only from /title/00010000/, others will come when users report which are needed for which games :P)
*Added feature to extract all save games to emu nand
*Added proper message to install progress bar to show when install is really finished and a game list reload starts (wait time is taking too long sometimes)
*Fixed a little bug in the progress bar
*Several code optimizations
*Changed default make file build to IOS249 build since most people use d2x now
*Added hide of password when entering unlock password. (Issue 1847)
*Added Priiloader override on returning to Wii System Menu
*Fixed issue with filebrowser not jumping back to first directory entry on directory change.
*Disabled try to mount of drive when no disc is inserted
*Bug in NandEmu fat FD close was fixed with latest d2x, workaround removed
*Added create of nand emu path for rabbits go home to /title/00010004/ (Partial Nand Emu) (thx nic for the info)
*Fixed loading default values for new added game settings
*Added check for d2x IOS for Nand Emu again (now it's valid)
*Added different hooktype and wiird debugger (see "Loader Settings") (thanks GeckoOS for the sources)
*Properly sync video after flush to avoid possible green flash
*Moved argument command line also to mem2 to avoid overwrite of it
Forwarder V4:
*Changed to new app_booter method (see WiiXplorer SVN)
*Properly sync video after flush to avoid possible green flash
*Centered background image and corrected aspect ratio
IF YOU USE RETURN TO OPTION THEN THE UNEO TITLE MUST BE ON EMU NAND AS WELL FOR PARTIAL AND FULL EMULATION.
*Added back our old font as fallback font in case the wii system font can't be loaded. Also the use of the Wii System Font can be disabled in the settings (don't forget to set font scale back to 1.0 for old font)
*reload back to entry ios when starting homebrew instead of starting it in cIOS
*removed limit of .csv and .txt gamelist creation
*fixed META.XML format
*Added use of the internal Wii System Menu font (removed old one) (thx to giantpune and r-win)
*Changed default Font Scale to 0.8 to fit with the new font. If you don't reset configs it's recommended to change it manually in the settings to 0.8.
New:
- Added game categories and filter games list by categories (Can be imported from WiiTDB).
- Wiinertag support.
- Supporting arguments from meta.xml on boot (--ios=xxx and --usbport=x) (Requires Homebrew Channel 1.0.7+ or
UNEO Forwarder v3.0).
- New ehci modules by Rodries with better drive compatibility.
- Added two new video modes to force progressive video mode, 'FORCE PAL480p' and 'FORCE NTSC480p'.
- Added Sneek Video Patch mode.
- Added new 'Inherit' setting for game settings named "Use global". If that option is set then the main loader
setting is used.
- Full d2x cIOS support with it's new features (Block IOS Reload, Return To, Sector Sizes > 512).
- Support for sector sizes > 512B with FAT32/NTFS (Requires d2x v6+)
- Real support for simultanious use of both USB ports without switching the 2nd drive temporary off. (Requires
Hermes cIOS or Rodries MOD of the Hermes cIOS (recommended))
- Added two new settings menus
- Added saving of game browser position when returning to USB Loader GX
Changes:
- Improved several GUI controls/navigations
- Changed settings menu layout and sorted the items to their correct place (HDD menu, features menu)
- Set games settings to use the global setting by default, set to "use global" to use the main loader settings.
- Use TinyXML instead of MXML (better XML support)
- Updated to new libs (libogc, libfat, libext2fs, libntfs)
Fix:
- "Return to" option now work for all games, even problematic games like Prince of Persia. (Requires d2x v4+)
- Xflip setting fixed.
- Fix the parental lock of Individual game settings (Thanks to NJ7)
- Fix Theme downloader
- Fixed reset of the loader when loading game with IOS reload and disabled WiiTDB titles
- Fixed timeout timer on startup to count correctly.
- Fixed reversed disc image download when Custom/Original option is selected
- Fixed reload of game list after a game rename
- Fixed horizontal text scrolling
- Fixed booting games by arguments (headless id feature)
- Fixed We Dare game boot (thx oggzee)
R1099 Change Log:
*Added IOS225 from Rodries cIOS Installer MOD to Hermes IOS types
New Forwarder V3.0 Changes:
*added support for ext partitions
*added support for arguments from xml
*clean up of source
*Improved memory usage on category xml creation. Thanks to NJ7 for all the tests he ran here too)
*Changed TinXML to not throw an exception on every allocation fail but to return a 0 pointer
*Fixed crash with categories and disabled "Titles from WiiTDB"
*Compilation fix (forgot to remove some xml.h)
*little fix in themes xml downloader (thx dj_skual)
*fixed Theme Downloader to actually list the themes (wonder why no one reported that its broken)
*fixed freeze on 0 games and gameGrid
*added a "Sneek Video Patch" mode. According to WiiPower it can come in handy for some games. (Thanks to WiiPower)
*made showing categories on game details screen limited by the space available
*removed alt dol prompt on "default" setting for d2x users
*Added a Block SD Reload option
*added saving of game browser position (on all modes)
*several cleanups and small fixes
*added a "Block Category Menu" setting
*fixed bug with parental block and game settings (thanks NJ7 for finding it)
*fixed "All" not being translated in category menu
*modified libcustomfat and ntfs fragment fetch function to support >512 bytes per sector
*Added new ehcmodule (thanks rodries)
*Added real support of using both ports simultaniously without shutting down the other (thanks rodries for the ehcmodule works on this). There is no longer the limitation that the settings have to be on SD card for this. (ONLY HERMES CIOS)
*Moved a few settings to Feature Settings and added a new Hard Drive Settings
*Changed Wiinnertag path to only point to the path and not to the file. You must correct the path manually in custom path settings or reset you configs for this change or Winnertag won't work!!
*Removed a few compile warnings for devkitPPC R23
*fixed crashes on category add/delete/rename
*changed icon of category rename and mapped triggers +/-/1 to the buttons
*fixed green bar flash on game start
*fixed freeze in STATE_DISABLED when leaving->entering->saving game settings
*separated a few settings from the GUI setting and created a "Feature" settings menu
*Updated language files
*Added Wiinnertag support.
NOTE:
When you enable the Wiinnertag in the settings a prompt will come up if the Wiinnertag.xml does not exists in the setup path for it. This prompt will ask you if you want an example file created by the loader which you can adjust to your account (I suggest you create one on first use). Multiple/Other tag sites can be setup in the xml file and loader will execute them all one after another. Also Wiinnertag requires a network connection established to be working. When you enable this feature and auto network init is disabled you will be prompted to enable it.
*Created an own class for the homebrew prompt
*Created scrollbar class which is now used on every browser
*Created a checkbox browser list class
*Changed the category prompts to the new list mode
*Improved B-Button scrolling
*Fixed horizontal text scrolling
*Fixed possible crash on long text display
*Many internal gui changes and navigation changes
*Fixed booting games by argument (headless id) (Issue 1930)
*Fixed SD Reload button to really reload the SD after it was ejected (Issue 1923)
*Added booting with arguements from meta.xml for homebrews (Issue 1926)
*Added some arguments acception from meta.xml to our app. "-ios=xxx" and "-usbport=x" or "--ios=xxx" and "--usbport=x" can be used. -usbport is for Hermes cIOS to decide which usb port to use on startup. The ios is the boot IOS on startup, it always overrides the compiled boot IOS into the application.
*Change in nand title search (fixed bug which can find wrong nand title and set it as return to)
*Fixed bug when a wiimote leaves the game list choice and returns to it without going over another game that game was not clickable (Issue 1918)
*Changed search bar to clear text on [X] button click. search bar is now closed by pressing B
*Reverted USB port auto detection through ehcmodule which was added in R1085, it breaks BlackOps on Hermes cIOS (thx s.v.groeneveld for testing)
*Added "Import categories from WiiTDB" function to the global settings as last entry. It will import the categories available in wiitdb.xml as <genre> for your games and assign your games automatically to the categories they are assigned to in wiitdb.xml.
*Fix homebrew browser indicator counter (thx dj_skual)
*Fix We Dare anti piracy protection (thx oggzee)
*Fix Wip patching
*IOS reload block working with d2x v6 beta1+ with all filesystems
*Changed CheckBox Cross to squareroot sign
*Added auto detection of the usb port on start with Hermes cIOS (allowing startup without waiting 20s for USB port 1) (was build in in rodries ehcmodule, thx!)
*With new d2x v6 beta1+ sector sizes other than 512 bytes per sector should be supported on ext/ntfs (maybe fat too) (NOT TESTED, need feedback)
*corrected the patch for returnTo using d2x (should be working now)
*added block ios reload of d2x. you can choose the methods in the game settings (same option as for hermes ios but it can be 1 or 2 on waninkoko ios, last option on screen) (not tested yet)
*major restructuring of patching code for game patches inside the source
*Fixed reset of the loader when loading game with IOS reload and disabled WiiTDB titles (Issue 1874)
*Added new 'Inherit' or 'Use global' setting for game settings. If that option is set than the global setting is used for that option. (Issue 1842)
*Fixed timeout timer on startup to count correctly. (Issue 1907)
*Added two new video modes to force progressive video mode, 'FORCE PAL480p' and 'FORCE NTSC480p' (basically the same but oh well) (Issue 1902)
*Added the new 'Return to' procedure for the d2x v4 IOS for Test purpose (didn't test it, need feedback on this one). The old method is used if this procedure fails. Please test it on problematic games (e.g. PoP). (Issue 1892)
Changelog for R1076:
*Fixed case sensitivity issue on game id compare
*Convert all game ids to upper case when reading from files/folders
*Reverted ntfs ignore case sensitivity setting
*Fixed wiimote2.png not being shown on game info
*Fixed titles being reloaded to game titles when setting titles from wiitdb to off
*Recut the credits music for better loop timing (thanks to Black.Pearl for doing that)
*update of ehcmodules for Hermes IOS supporting now more drives (thanks rodries again)
*added ignore case sensitivity on NTFS (hopefully it works as good as it sounds)
*fixed homebrew receiving in homebrew launcher via network
*changed video switching code to the one from Wiiflow
*allow ',' as floating point '.'
*Fix of reloading titles after wiitdb update
*reset all other button clicks on carousel when two or more buttons are clicked at once
*a few code optimizations
*fixed compile bug on OSX (Issue 1844 and Issue 1132)
*language files updated
*Added a font scale factor to the settings. This font scale resizes the overall font sizes. Only full integer font sizes are supported. The font scale factor is multiplied to the font size of a text and the result is rounded and used as the font size. It's a good quick fix for too big fonts.
*Fixed GAMEID_GAMETITLE folder game layout
*Fixed cutoff of box cover when it is too near and increased zoom range of the box cover. Reworked the move/zoom of the cover.
*Change wiimote icon when grabbing and dragging the box cover to grab icon
*Fixed bug in homebrew browser (crash)
*Changed a few default GX view configurations
*Use proper size of wiimote pointer image instead of hard coded values
*Reworked scroll/B hold movement stuff from the game list layout
*Removed buildtype.sh and added the define directly in makefile. No need to make an extra header for that.
*Changed makefile a to allow different IOS build modes. The build IOS is used at the start of the loader to load the settings under. If the build IOS is the same as the settings boot IOS the startup is a lot faster since no IOS reload is required.
To build yourself a special IOS build version type:"make IOS=XXX" where XXX is the number of the IOS (CSettings.cp has to be recompiled for that at least). If nothing is defined IOS222 is taken. There will now be always two versions supplied (IOS222 and IOS249 version). If another build is required build it yourself. You can see the revisions until now as the "IOS249 build version" since they behaved like that.
*Use of DirList class for homebrew listing instead of using it's own custom version of it
*Reverted back to libntfs version 2010-10-2 because the new version of NTFS-3G is not writing files correct on some drives causing the files it writes to be corrupted.
*Changed title/channel browser to use WiiTDB for displaying title names if no name is found in WiiTDB the old method is used
*Updated some language files
*Added left/right on game info screen to go to the next/previous game
*Fixed loading of titles cache settings
*Changed to show always the first game as first visible cover on carousel
*Added a "Details" button on the GameWindowPrompt which calls the game info window
*Added a cache titles setting. You can disable caching titles with that. Also when re-enabling this option the cache file is newly generated. This is there so it is possible to reset a false cached title without having to delete the "TitlesCache.bin"
*Added button 2 on zoom mode of 3D Boxes to rotate the box fast by 180°
*Increased speed for box rotating with WiiMote D-Pad