-moved this stupid now hide wait message debug print to less annoying
place
-wiiflow wants the dsp shutdown back, so I'll leave it in
-we shouldnt try to alloc mem1 after running apploader, just some
good advice before booting a game, should prevent codedumps
-sd file buffer can be mem1 too, we have enough left
-set mem2 usage to 49mb, thats everything we get anyways
-banner sounds should load faster now, also banner sound
in emulator coverflow when switching game should work again
-forcing check wait thread now on boot, not that the thread
is still working without noticing ;)
there was)
-fixed random game flickering on return to wiiflow, doesnt work
for everyone still ;)
-removed dsp deinit, dont see a reason for that anymore
- added options to move and hide buttons on source select menu
- use the new startup_menu.ini found here http://www.mediafire.com/?v262b5ulxigdaum
- more info will be on gbatemp
approx are enough) also readded memory cleanup before booting
a wii game to make sure games work
-added some small check to see if path is valid, sometimes
it codedumped on game path check
-using low mem setup of GX, because it got more expainations
what is what and works fine so why now ;)
-allocating memory to find partition dynamically now to prevent
the function from overwriting something maybe in wiiflow
-moved cheat file loading to mem2, because we cant just allocate
the memory *somewhere* as it was before
-categories should be found faster now (thanks yardape8000 for tip)
-we dont need to debug print if we set gecko debugging on or not :P
-back to the entry point we had before
-set up cache to 32 again, seems to make wiiflow faster
-changed few things about memory management again
-made a few free safe again in code
-clearing screen properly now, no green screens or things like this
-added a few more low mem settings, fixed a missing flush in set
video mode (thanks dimok)
-partially clearing mem1 too now, using the code of cfg-loader for that
(thanks)
-using asm volatile instead of __asm__ to really call what we want
(thanks dimok for explaination)
-deiniting usb device properly
-shutting down system properly now on game boot, games should boot
more often now, its still not fully fixed
You can select an age from 2-19, where any game rated above is not displayed. It uses the age from the region of the game. 19 is all games. 2 is basically none, because the rating systems start at 3. This operates independently from the current per game lock, so you can still use both. Meaning both conditions have to allow the game, before it will display.
You can override the rating by creating an age_lock.ini file. Just add the id under the domain heading and set it to an age. To set Call of Duty: Black Ops to an age of 5 you would enter this:
[GAMES]
SC7E52=5
There is also an age_lock_default in the wiiflow.ini file under [GENERAL]. This will allow you to specify a default rating for games with no rating info.
thingys and replaced it with their proper calls
-fixed some big memory bugs, downloading much covers shouldn't
be a problem anymore, also memory management should work better
-fixed typo in debug print on game boot, also changed some
things in apploader, making it ready to remove linker script
properly, still in but I hope not for long ;)
-modified wiiflow startup and init order a bit
Fixed bug where user selected IOS is never actually used, because the configuration file was unloaded before it gets there.
Fixed NAND paths being created with double "/"s. No real effect because they seem to be automatically reduced to a single "/"
Minor wifi-gecko changes to keep it alive close to the game launch.
NOTE: Wiiflow can not flash game saves back if illegal FAT characters are escaped out in a different way D2X does. Game saves extracted with Wiiflow are safe to flash back!
*Added button to extract save from NAND to game config menu
*Added button to flash save to NAND to game config menu
*Fixed some buttons in game config menu
*Cleaned some unused code
*Moved some code to better places
Moved the following settings to [DEBUG] section, so people know they have nothing to do with normal wiiflow operation.
sd_write_log
wifi_gecko
wifi_gecko_ip
wifi_gecko_port
Added WifiGeckoReader to the tools directory. It is a windows program used to read the gecko debug messages over a wifi connection.
Thanks r-win & Dimok
*Fixed NAND emulation itself
*Fixed creation of nandpath and title.tmd for some games
*Fixed extraction of game saves for some games
*Cleaned up some code for NAND emulation
*Cleaned up some more unused stuff
Todo:
*Cleanup NAND emulation code much more
*Move the last used function in savefile.c to a better place
*Add extraction and flash options to game config menu
plugin coverflow it will replace the nand emu button,
in this memu you can select which plugin should be displayed,
it will work no matter which sort is set, you can select more
than one emulator at the time of course
KNOWN ISSUE:
-background music is missing
only a few games in a coverflow view
-added new option to wiiflow.ini GENERAL section,
"cover_use_hq", if you set it to yes all your covers
will be displayed in HQ again, but will also slowdown
the loading and wiiflow in general
it broke it
@overjoy:
I tested the place where it was well enough, I tried to move
it but you can't, you need to set it directly if you want or not,
install plain mios v10 and you'll see there is no other way
- The main settings menu will now only update the coverflow if needed. This means pages 3-6 will return instantly.
- fixed typo in NAND saves text (exCisting). You may have to delete or fix "cfgne26" in your english language file to see the change.
* Fixed game installer for Wii games on partitions with sector size other than 512
* Fixed removing Wii games (issue: 41)
* Cleaned up some useless stuff
* Made nand emulation kind of noob prove
* Wiiflow will search for a valid FAT32 partition if nand emu is enabled, but no partition is selected
* Wiiflow will now offer to extract the nand if nand emu is enabled, and no nand for nand emulation is available
* Wiiflow will now offer to extract a game save if nand emulation is enabled, a save is found on real nand and no save is found on emu nand.cpp
* Illegal chars for FAT are now escaped the 'd2x' way in the nand file extractor
TODO:
* Add nand extract functions to game config menu's
* Add feature to flash a save back to real nand
emulator coverflow, for example in the fceugx.ini
set "coverFolder=fceugx", then wiiflow will look
into "wiiflow/boxcovers/fceugx" for covers instead
of "wiiflow/boxcovers", same goes for "wiiflow/covers"