Time stamp will now be reported as
Updated to v2-84 at 10/21/2017 9:53:56 AM UTC
instead of the
Updated to v2-84 at 2017-10-21T09:53:56.0000000Z
Description fallback will make it so that if there's no commit description it'll put a message instead of the variable name.
Before:
$(appveyor_repo_commit_message_extended)
After:
No description was added to this commit
This will prepare it to be used for Slashiee's master, which will now make it another option to download the graphic packs. This will prepare it for some under the hood work that I've been making.
Here's an example description. It contains some information, but just like a normal commit description doesn't support **markdown**.
It does support a few things like newlines.
Added github releases with correct whitespace (in all of the files, blame Unix).
Added comments on the deployment.
Added suggested changes from Rajkosto.
* Console output compacted and colorized
The installation info took too many lines and won't be revamped while working great as is, so I'd think that it's better to supress any logging. The quiet-mode of the installation doesn't really seem to work either.
The installation part that sometimes errors is irrelevant to the part I've suppressed.
the side-effect of current high res bloom, is that it's too concentrated, thus the option for ppl(me :P) who want to only adjust bloom.
simply change #define only_adjustbloom to 1 to use this option
Also move credits to rules.txt, they're too much
Game original tone mapping is fine (also I can't understand it xD), but it partially causes what ppl might say "washed out".
So added another two for toggling, one is simplified ACES Filmic, which over-saturates also gives a 'film look', another is from kiri, who ripped the one in SweetFX into Clarity pack.