Commit Graph

402 Commits

Author SHA1 Message Date
getdls
6f9b661496 [HW] remove gray enemy "fix" in source -> use nvidia fix 2018-11-05 01:37:07 +01:00
getdls
b54dd4c4e3 [XCX] Further 1080, 1800 fixes... ongoing.
0x806 and sub 32x32 resolutions really don't work well.
2018-11-05 01:18:47 +01:00
Michael
96cdf816cd Adjust ordering of packs 2018-11-03 13:29:56 -07:00
getdls
40896c012d [WWHD] Rebuilt from new shader dump, X n Y scaling corrected 2018-11-03 17:00:05 +01:00
getdls
d8cea413b7 1080 scaling fixes 2018-11-03 14:55:57 +01:00
getdls
b68512267b [MK8] fix 1080 bloom 2018-11-03 12:22:10 +01:00
getdls
3c8958ca35 [XCX] Fixed uneven resolution scaling. Optimized performance settings
320x180 Not a single wasted shader pass.
2018-11-03 12:05:55 +01:00
getdls
d8964c6878 [NG3] Fix truncation in scaling VS
Looks like all VS are using int devision they need to be in float for
uneven resolutions.
2018-11-03 10:16:09 +01:00
getdls
9d08710c29 [NG3] Video and Scaling fix
Re-add old fix.
2018-11-03 02:15:30 +01:00
getdls
b45d012d83 [TP] Widescreen res and patch 2018-11-02 21:31:06 +01:00
getdls
2f6468eba1 Revert "[TP] Ultrawide in scale with res [Contrasty] less default sharpness mix"
This reverts commit 80d6255e60.
2018-11-02 21:17:56 +01:00
getdls
80d6255e60 [TP] Ultrawide in scale with res [Contrasty] less default sharpness mix 2018-11-02 20:53:21 +01:00
getdls
dafcb32c11 [XCX] 16:10 on-off fix
https://github.com/slashiee/cemu_graphic_packs/issues/230#issuecomment-435469407
2018-11-02 19:31:47 +01:00
Michael
24cb8ae516 add mario tennis packs 2018-11-01 19:26:54 -07:00
Crementif
cc1e5f7f9a Fix capitalization, paths and add pro+ 2018-11-01 20:39:18 +01:00
getdls
3ecbcb1f8e [SM3DW] Fix https://github.com/slashiee/cemu_graphic_packs/issues/238 , https://github.com/slashiee/cemu_graphic_packs/issues/237 2018-11-01 18:17:39 +01:00
getdls
2d65cd2b85 [XCX] 21:9 48:9 aspect fixes matching rules.txt 2018-11-01 00:42:04 +01:00
Michael
f56a49e6de update game titles 2018-10-31 16:09:48 -07:00
getdls
e68c20cbad [XCX] Patch and rules fixing 21:9, 48:9 - No shader fixes yet 2018-10-31 23:01:21 +01:00
Michael
fa9c746760
yw crementif 2018-10-31 13:20:16 -07:00
getdls
387d15dca7 Bayonetta - Minor blur shader 2018-10-31 19:44:50 +01:00
getdls
e2d11ab7a2 YoshisWW - issue fixes 2018-10-31 19:35:13 +01:00
getdls
88f8108a18 [XCX] source 1.4.x + issue fixes, Contrasty 2018-10-31 19:33:19 +01:00
getdls
8025b55cb2 [WWHD] GC colour replaced by contrasty
GC colour setting will be added, need to sort out local WIP and merge
first
2018-10-31 19:28:59 +01:00
getdls
ab20de839a Twilight princess 1.4.x Source, Contrasty, fog mod patch 2018-10-31 19:24:23 +01:00
getdls
5d4db9d808 [SM3DW] Zoom, heat fx etc 2018-10-31 18:57:16 +01:00
getdls
e8c17a306f Bayonetta 1.4.x - Source 2018-10-31 18:52:22 +01:00
getdls
ccadb951b8 Hyrule warriors 1.4.x Soruce + Contrasty 2018-10-31 18:51:13 +01:00
getdls
8957a6387a New super mario bros 1..4.x - Rules n shaders 2018-10-31 18:48:11 +01:00
Crementif
8433e2253c Replace with 1.14.0 repository
Also new website! We've got the version2 branch if people want to search in those files.
2018-10-31 11:03:04 +01:00
Michael
fcc467cd0e fix 71:40 ratio 2018-10-24 19:02:43 -07:00
Michael
8c94337110 fix 720p 21:9 naming 2018-10-23 23:18:49 -07:00
Michael
3f98a69bfc add world of kleflings 2018-09-19 16:22:42 -07:00
Michael
157d86a7f4 Revert WW shadows 2018-09-01 09:56:17 -07:00
Michael
28b1e7d554 Set all 0x0 overwrites to 1x1
Prevents any undefined behavior caused by these packs

Why is WWHD timed by 2 for everything except for main resolution?
2018-08-31 17:03:07 -07:00
getdls
4a6c72355f [SM3DW][CptToad] Backport new fixes AA, Bloom
Backports new fixes found when updating 1.4 packs
AA scaling for Mario, Toad
Missing bloomshader
2018-08-19 12:51:21 +02:00
Michael
de717270c9 Add Xal's TPHD ultrawide patch 2018-08-18 21:13:29 -07:00
getdls
80c38b52b4 [TMS] Shadows formats replace 2018-08-13 22:51:40 +02:00
getdls
8f194d929a [TMS] Fix AA in PS, Texture LOD sharper
Scale AA fix in PS as well
Default to negative LOD, negligible shimmer but sharper image
2018-08-03 11:44:35 +02:00
getdls
03985f7830 [TMS] Fix texture format scaling
Exclude all but shadow
2018-07-31 12:42:04 +02:00
getdls
c7a9a030b3 [TMS] Typo fix , double define 2018-07-31 10:21:02 +02:00
getdls
6b6ab31bba [TMS] Cutscene shadows, self shading 2018-07-30 22:28:58 +02:00
getdls
259a9e6289 [TMS] Scale shadows
Scales dynamic shadows.
Only shaders generated up untill first chapter
Used regex search replace, so if I missed / broke something, all of the
shaders will have the same issue
2018-07-30 18:47:30 +02:00
Michael
a698b25818 Fix FRN title ids 2018-07-28 11:46:09 -07:00
getdls
d5ef8208fe [TMS] Scale 3rd level bloom/blur
Scaling artifacts was visible in higher resolutions, lights soruces in
the office for example
2018-07-07 15:52:09 +02:00
getdls
a3ebab0b85 Revert "[TMS] gampad aspect test 2"
This reverts commit c8a057b564.
2018-07-05 00:47:45 +02:00
getdls
c8a057b564 [TMS] gampad aspect test 2
Why was the gamepad scaled from 1280??
2018-07-05 00:17:41 +02:00
getdls
47359193d5 Revert "[TMS] Aspect fix WiiU Pad"
This reverts commit 58027b1a6e.
2018-07-04 23:59:23 +02:00
getdls
58027b1a6e [TMS] Aspect fix WiiU Pad
Testing : Since gamepad res is unique, it should be possible  the aspect
ratio correct in any game by simply not scaling the width to Ultra
wide..
2018-07-04 23:32:07 +02:00
getdls
687b2a2442 [SM3DW] Fix lensflare 2018-07-02 18:10:55 +02:00
getdls
b7e05e4e45 [TMS] Build check 2018-07-01 00:32:43 +02:00
getdls
a55831c43c [TMS] Ultra wide aspect
No GUI, just 3d so far.
2018-07-01 00:24:53 +02:00
Michael
70bd6c3e00 fix color splash blur
before: https://cdn.discordapp.com/attachments/235194499343712256/461363940073406464/2018-06-26_19-55-27.png
after: https://cdn.discordapp.com/attachments/235194499343712256/461365095080001536/2018-06-26_20-00-03.png
2018-06-26 20:06:51 -07:00
Michael
c575d39c71 Revert "Add Ultrawide to RoL"
This reverts commit adc5e21601.
2018-06-24 22:30:29 -07:00
Michael
adc5e21601 Add Ultrawide to RoL
giving shit games goodies they don't even deserve
2018-06-24 14:37:08 -07:00
Michael
d152a36515 fix a bloom shader 2018-06-23 23:45:23 -07:00
Michael
f087d0ec7f More FRN shader fixes 2018-06-08 23:58:52 -07:00
Michael
ea20f69641 Fix FAST Racing NEO, fixes #221
Some thing still look a bit off from my testing, but at least it's playable now.
2018-06-08 21:59:45 -07:00
Michael
fd38d4e787 Remove course preview textures, fixes #224 2018-06-03 00:19:48 -07:00
Michael
180ddb444a Move Squid Sisters TV UW fix back to main pack 2018-05-28 10:52:39 -07:00
Milan
9f9e90e4e3 Splatoon Ultrawide fixes (#209)
* Attempt to fix Squid Sisters TV

* Menu and TV UW fixes

* Adjust Crementif's fixes

* Add 48:9 for testing only

Will be reverted before push to master.

* Fix resolution of the TV render

* Fix character selection background

Already buildscripted

* Add another background shader

* Add experimental GUI stretch fix

This will only stretch the background and not the GUI unlike previously using a conditional

* Fix Squid TV without side-effects

* Add UW fix for screen inked and some blur

Pretty much done with all this UW stuff. Some minor imperfections but nothing to major and worthy of fixing, atleast currently.

* Revert added resolution for master merge

* Revert TV fix by 48:9

* Revert Ink Splat fix at 48:9

Will probably be fixed tho for every resolution.

* Replace with Splatoon ultrawide fixes pack
2018-05-28 10:48:13 -07:00
Crementif
719906c120 Add star size addition
GL_VERTEX_POINT_SIZE got enabled in the latest Cemu version, so now we can create a workaround to simulate how the stars look on the console.
2018-05-26 01:06:37 +02:00
Michael
53840f288c fix some fast racing neo shaders
doesn't fix borken display
2018-05-19 13:49:54 -07:00
Michael
a45d61a363 Fix Color Splash AA 2018-05-14 21:32:43 -07:00
Michael
f5f83c1b3d Fix SLW Bloom 2018-05-14 19:16:56 -07:00
Michael
3fe46800d9 Fix Taiko anti-aliasing 2018-05-14 18:49:35 -07:00
Michael
8e8fc3be14 More Tokyo Mirage fixes
Bloom and AA
2018-05-13 23:21:32 -07:00
Michael
b1c05b4e8c Re-add shader edits from last night
Sonic Lost World blur
Super Mario Maker blur
Tokyo Mirage Sessions blur
2018-05-13 13:20:13 -07:00
Milan
5623b7ffed Switch to Travis CI with multiple builds (#218)
* [Hyrule Warriors] Fixed coop-gamepad resolution (#212)

Thanks to @offline2007 for making a PR with this fix.

* [BotW] Add more lava artifact spots

Thanks to Soos from the discord for reporting these two spots.

Seems like there's likely some more manual editing that needs to be done, these shaders are just very minor (name) changes on the primarily used lava lake shader.

* Add Minecraft

* Shit pack

Probably only prevents HUD from counting down lmao

* add Splatoon LOD Bias pack

* Add BotW LOD Bias

* Change LOD Bias settings for BotW & Splat

Pretty much NVIDIA Inspector -3 now... If you want -16 you know what to do:

overwriteLodBias = -16

* [SSB4] Replace pixel mess with black screen

Should take care of the character issue, but it's now a black screen...

If you want to go back to the old method, comment out the width and height overrides and uncomment the format override

https://cdn.discordapp.com/attachments/416648220433711116/442867371229708311/unknown.png

* Add Runner2

Blur automatically disabled in res packs, separate pack made for native res users

Will add other regions at later date unless someone beats me to it

* Add other regions to Runner2

Demo title id included

* Switch to Travis CI with multiple builds

This will swap over to Travis which offers native linux builds. It's, against our expectations, slower or equal (probably due to lower specs), then our current Appveyor build. It does allow for a cleaner build and also implements a way to add random resolutions people would like to be added in our new 2 parallel building method. It builds Github Releases that contain multiple assets. This'll also make the common downloaded resolutions be more on their own so that people won't have loading problems. Also, the building process contains less initial spam due to the Travis' line folding. If there's an error from the php script it'll unfold automatically so no information is really hidden.
2018-05-13 13:10:06 -07:00
Michael
07e39a5c60
Fix ending video for MK8 2018-04-11 16:37:52 -07:00
Michael
174ce136bd
Disable player name scaling 2018-04-08 16:35:58 -07:00
Michael
b969a61b7b
Move shadow packs to main pack (#210)
* Move shadow packs to main pack

As talked about in #143

* remove splatoon shader edit

Same shader is also in the main pack... confusing

* Add end-screen fix for shadow scaling

Also added a label. Could mean that there's a need to scale a different shader like 
https://github.com/slashiee/cemu_graphic_packs/issues/149#issuecomment-379528843 suggests, although I'm not sure anymore.
2018-04-08 02:33:29 -07:00
SteveLeafo
38d4c00f6d Add Giana Sisters: Twisted Dreams 2018-04-08 09:25:04 +02:00
Michael
847911a0a6 [Splatoon] Add Squid Sisters UW fix
Before - https://user-images.githubusercontent.com/15317421/38182136-3a4d8c76-35ec-11e8-9c88-049e1d553bb4.png
After - https://user-images.githubusercontent.com/15317421/38215786-bdd25676-367d-11e8-9436-769fb7916b5b.png

rules.txt fixes the low resolution - https://cdn.discordapp.com/attachments/235194499343712256/430488023550132225/unknown.png
2018-04-02 22:21:38 -07:00
Michael
38c4c5ec78 remove april fools stuff 2018-04-01 19:50:27 -07:00
Michael
f4e7ecae47 [Splatoon] Fix AMD bugs 2018-04-01 12:30:07 -07:00
Michael
307fb07fc2 [Pokken] Fix shadows 2018-04-01 01:37:23 -07:00
getdls
4bce482979 [XCX] copy paste fix 2018-03-31 02:58:33 +02:00
getdls
5dd2f2aed5 [XCX] Minor improvements - Shadows and AO
Shadows - More values scaled, details
AO - Less banding
2018-03-31 02:37:06 +02:00
getdls
f5f38ce2fe [XCX] Aspect ratio fixes 2018-03-26 21:19:39 +02:00
getdls
ce2af98152 [XCX] test 1080 scaling 2018-03-23 23:35:59 +01:00
getdls
b6ca418e2e [XCX] Fixes for aspect ratio move
Gameplay fixes done,
21:9 GUI fixes next
2018-03-23 00:58:56 +01:00
getdls
b9c2518696 [XCX] Fixes for aspect ratio move... 2018-03-22 23:30:12 +01:00
getdls
e73208884e [XCX] gameplay aspect ratio fix - Motion streaks 2018-03-22 23:20:53 +01:00
getdls
50460168a8 [XCX} Fixes for aspect ratio move... more to come.. 2018-03-22 21:50:40 +01:00
getdls
06f22fabc2 Revert "[XCX] Move gameplay aspect ratio fixes to source"
This reverts commit a1b79084c3.
2018-03-22 21:49:37 +01:00
getdls
a1b79084c3 [XCX] Move gameplay aspect ratio fixes to source
[XCX] Move gameplay aspect ratio fixes to source

Separates GUI and gameplay aspect ratio fixes.
Gameplay fixes are built and included for any none 16:9 aspect ratio
graphic pack
2018-03-22 21:35:22 +01:00
getdls
97140a765d Test auto scaling aspect fixes 2018-03-22 21:09:35 +01:00
getdls
696d9f0d07 [XCX] Re-add sharpen pass as default setting
XCX engine quick/cheap blur AA combined with a sharpen pass.
This aproximates original setting but scales to any res.
Edit sharpen_strength to personal preference
const float sharpen_strength = 0.2;  //0 off, 1 full (edge haloing)
note, off = use only blur aa
2018-03-19 22:40:37 +01:00
getdls
9a9362e0c3 [XCX] 21:9 fix flashlight, blur scaling less aggressive on low res 2018-03-19 00:09:03 +01:00
getdls
da421eb94a [XCX] scaling test, to be reverted 2018-03-18 17:54:08 +01:00
getdls
58b37a6798 [XCX] scaling test 3, to be reverted 2018-03-18 17:07:18 +01:00
getdls
c49b9a0953 Revert "[XCX] Test, to be reverted"
This reverts commit 9ba1afe0fa.
2018-03-18 16:55:14 +01:00
getdls
b41e4133cd Revert "[XCX] to be reverted 2..."
This reverts commit c21653bdc9.
2018-03-18 16:54:17 +01:00
getdls
c21653bdc9 [XCX] to be reverted 2... 2018-03-18 16:45:36 +01:00
getdls
9ba1afe0fa [XCX] Test, to be reverted 2018-03-18 16:42:26 +01:00
getdls
8fa52937c9 [XCX] Alignment cleanup + 8k fix inital commit
Fixes alignment drifting on higher resolutions.  By replacing with fixes
earlier in the rendering pipe.
This should also improve a lot of light leaking, but full res tweak will
be in upcoming commits.

As this is the initial commit, skell view may still be off and some
specific shadow fixes will probably be retired.
2018-03-18 12:22:26 +01:00
getdls
f7ef21ef54 [XCX] Improve point light scaling
One value was off in the first version, less bright instead of scaling
2018-03-17 00:58:12 +01:00
getdls
bd40700371 [XCX] Shadow scaling - Indoor point lights 2018-03-14 23:44:26 +01:00
getdls
6191ba1223 [XCX] Adjustable brightness new default, bloom alignment
Slight lift to shadows + gamma balancing loss of contrast. Works better
for hardcoded night scenes, NLA attack, opening
Bloom alignment merge pass, mostly for 4k+
2018-03-13 23:42:29 +01:00