simon.kagstrom
0f6cc25ae5
Add a score associated with updating the game info
2010-01-30 19:06:18 +00:00
simon.kagstrom
b3a33134aa
Set screenshot through a setter
2010-01-30 19:03:10 +00:00
simon.kagstrom
54e41df785
Return to the first selection when reentering the menu
2010-01-30 18:57:24 +00:00
simon.kagstrom
3d072f63c8
Less irrelevant printouts
2010-01-30 18:55:02 +00:00
simon.kagstrom
78da43f300
Switch insert/start (start is most common)
2010-01-30 18:54:41 +00:00
simon.kagstrom
6ff06c0d1f
Default to filename for name if name isn't set
2010-01-30 18:52:14 +00:00
simon.kagstrom
94c53ceb22
Timed out objects must be disarmed
2010-01-30 18:43:33 +00:00
simon.kagstrom
d3e4552174
Implement keyboard input handling
2010-01-30 17:59:32 +00:00
simon.kagstrom
c7023f1210
Remove some unneeded printouts
2010-01-30 17:32:07 +00:00
simon.kagstrom
8c5894b7ac
select -> escape
2010-01-30 17:31:51 +00:00
simon.kagstrom
1839a8fb82
Fix timer bugs (disarming should not be done on non-armed ones)
2010-01-30 17:25:21 +00:00
simon.kagstrom
d7a8f558df
Disarm before tick (can be deleted in tick)
2010-01-30 16:59:46 +00:00
simon.kagstrom
54115df233
Debug message: tell us when we save
2010-01-30 16:55:34 +00:00
simon.kagstrom
01084938ba
Exit menu on quit
2010-01-30 16:55:21 +00:00
simon.kagstrom
a94a198424
Add timeout where the game screenshot is saved
2010-01-30 16:49:37 +00:00
simon.kagstrom
5be5211578
Fix free-of-non-alloc
2010-01-30 16:36:02 +00:00
simon.kagstrom
39d2196021
Key binding should be shift-off
2010-01-30 16:31:39 +00:00
simon.kagstrom
f445f4e739
Fix use-warning (and potential bug)
2010-01-30 16:13:39 +00:00
simon.kagstrom
8febd41980
Support page up/down
2010-01-30 16:12:25 +00:00
simon.kagstrom
11e6b3cd54
Longer timeout on hover
2010-01-30 16:12:15 +00:00
simon.kagstrom
3bf759727e
Correct storing of filenames as well
2010-01-30 16:04:42 +00:00
simon.kagstrom
187eb13245
Implement backspace support
2010-01-30 15:52:35 +00:00
simon.kagstrom
b7064f58f0
Keyboard fixes: Allow switching shift state via the keyboard, add a
...
keyboard background image, use flags instead. Shift is default on for
all non-typing stuff.
2010-01-30 15:38:19 +00:00
simon.kagstrom
feb9fdfc10
Fix warnings
2010-01-30 14:53:54 +00:00
simon.kagstrom
87c10403ad
Remove dead files
2010-01-30 14:50:35 +00:00
simon.kagstrom
aaf74e28d8
Don't save unknown
2010-01-30 14:47:22 +00:00
simon.kagstrom
89cb44386a
Default is unknown
2010-01-30 14:47:14 +00:00
simon.kagstrom
6ad852e2b9
Add file extension
2010-01-30 14:34:24 +00:00
simon.kagstrom
55b605b146
Fix double free
2010-01-30 14:34:04 +00:00
simon.kagstrom
79acb2e1e9
Too small allocation
2010-01-30 14:30:56 +00:00
simon.kagstrom
205a1d8821
Correct size and saving
2010-01-30 13:03:53 +00:00
simon.kagstrom
d884351ba8
author/filename/name should always be set to something
2010-01-30 12:48:47 +00:00
simon.kagstrom
89ba23647c
Add support for converting 8-bit SDL_Surfaces.
2010-01-30 12:35:54 +00:00
simon.kagstrom
7ff83399c1
Save game info on menu exit
2010-01-30 11:48:57 +00:00
simon.kagstrom
4bcf907f4e
Capture screenshots
2010-01-30 11:31:05 +00:00
simon.kagstrom
7939d53967
Make the screenshot half sized
2010-01-30 09:42:08 +00:00
simon.kagstrom
c718e1aead
Store screenshot when game info is edited
2010-01-30 09:34:14 +00:00
simon.kagstrom
8577acdc0c
Quit
2010-01-30 09:19:41 +00:00
simon.kagstrom
c10f7972fb
Fix the rest of the display warnings
2010-01-30 08:43:37 +00:00
simon.kagstrom
e4a4038720
Fix warnings
2010-01-30 08:42:49 +00:00
simon.kagstrom
5c2d5eaf33
New status bar system instead, skip this
2010-01-30 08:40:43 +00:00
simon.kagstrom
48b98908a8
Don't parse events with the gui active
2010-01-30 08:38:10 +00:00
simon.kagstrom
15023a3649
Init is_active
2010-01-30 08:37:57 +00:00
simon.kagstrom
16eb63dfcd
Fix saving of game info
2010-01-30 08:35:29 +00:00
simon.kagstrom
00ee6da738
Dynamic buffers for filenames
2010-01-30 08:17:42 +00:00
simon.kagstrom
fecfac664f
Also allow directories for save games
2010-01-30 08:08:11 +00:00
simon.kagstrom
a664d7c884
Refactor the filebrowser to allow nested directories
2010-01-30 08:06:32 +00:00
simon.kagstrom
9d1d6190c8
Rearrange the files a bit: Move timer/utils to Src and fix a few small
...
issues
2010-01-29 06:35:40 +00:00
simon.kagstrom
7619e36910
Implement joystick swapping
2010-01-25 16:31:20 +00:00
simon.kagstrom
0c5570e64a
Correct setting of prefs
2010-01-25 16:31:05 +00:00
simon.kagstrom
40809b7238
Correct gui timing and show status bar messages longer
2010-01-25 15:50:05 +00:00
simon.kagstrom
6016806bd9
Correct CPU reset
2010-01-25 15:46:00 +00:00
simon.kagstrom
7945ba0b26
Remove some dead code
2010-01-25 15:45:46 +00:00
simon.kagstrom
e6b297c573
Correct snapshot loading
2010-01-25 15:28:39 +00:00
simon.kagstrom
756ae88990
Remove dead code
2010-01-25 15:25:01 +00:00
simon.kagstrom
57a47a036d
Make it possible to load files
2010-01-25 15:23:00 +00:00
simon.kagstrom
3eca51218f
Update prefs on gui pop
2010-01-25 15:11:26 +00:00
simon.kagstrom
dd957bcbff
Fix prefs to the new style
2010-01-25 14:25:19 +00:00
simon.kagstrom
db72041d91
Convert images to the display format
2010-01-25 13:49:48 +00:00
simon.kagstrom
d9a1ce3de9
No deactivation, push main view on activation
2010-01-25 13:28:03 +00:00
simon.kagstrom
fcf5d06256
Activate the Gui (basic stuff works!)
2010-01-25 13:23:14 +00:00
simon.kagstrom
0ae643c77e
Moved
2010-01-25 13:19:39 +00:00
simon.kagstrom
bd062dfe70
Mocks are no longer needed
2010-01-25 13:12:27 +00:00
simon.kagstrom
328c6db22e
Copy in the new GUI code. Builds but will not work now.
2010-01-25 13:01:22 +00:00
simon.kagstrom
4e70ae6205
Removed the first gui try (will never become anything)
2010-01-25 12:08:57 +00:00
simon.kagstrom
a71a5b1870
Refactor the makefile for host builds (completely). This is step 1,
...
the second is to go through the warnings and ... fix them!
2010-01-22 06:28:46 +00:00
simon.kagstrom
6a3d4a436d
Use SDL joystick for input handling. This is partially taken from UAE,
...
but is currently untested. It does compile though.
It makes the code a lot smaller and simpler, which is good, and also
removes the dependency to Wii.
2010-01-10 17:24:39 +00:00
simon.kagstrom
8a7c6eee24
Try getting DHCP twice
2010-01-10 17:23:27 +00:00
simon.kagstrom
787db07c8a
Deps
2010-01-10 17:22:16 +00:00
simon.kagstrom
529a332720
Use the native bit depth instead of hardcoding 8
2010-01-07 20:29:57 +00:00
simon.kagstrom
f02c428969
More fixes (tmp tmp)
2009-11-16 19:00:22 +00:00
simon.kagstrom
b0ca5f88bd
ListBox
2009-11-15 15:39:17 +00:00
simon.kagstrom
2cb604b095
List (will this even work???)
2009-11-15 15:31:07 +00:00
simon.kagstrom
59365e831f
More gui work.
2009-11-15 15:12:53 +00:00
simon.kagstrom
c483dc63bb
Cleanup round 1
2009-11-15 12:31:06 +00:00
simon.kagstrom
5b48ef1baf
Build gui
2009-11-15 11:21:32 +00:00
simon.kagstrom
8c01747859
Add some (unused / unfinished) gui stuff
2009-11-15 11:17:26 +00:00
simon.kagstrom
744ab16862
Add gui code (not used yet but builds)
2009-11-10 06:12:10 +00:00
simon.kagstrom
32874b305a
Don't reset the master, display message if the peer disconnects
2009-11-10 05:46:21 +00:00
simon.kagstrom
ac52ec73fe
Higher lowest kbps
2009-11-10 05:44:10 +00:00
simon.kagstrom
5275eda76b
Only wait for 5 tries (15 seconds) for the bandwidth reply
2009-11-10 05:43:43 +00:00
simon.kagstrom
de583835c3
Correct FSM to go to the CONN_CONNECTED state
2009-11-08 16:10:19 +00:00
simon.kagstrom
d554070fc3
Move up ConnectToPeer
2009-11-08 15:59:18 +00:00
simon.kagstrom
78c7473510
Larger limit
2009-11-08 15:51:59 +00:00
simon.kagstrom
a3e4556785
Don't display the bandwidth message
2009-11-08 15:34:47 +00:00
simon.kagstrom
0b0db6875f
Reset the C64 instead
2009-11-08 15:29:55 +00:00
simon.kagstrom
0e2bd92a57
Reset linecount on connects, reset the SID when the client disconnects
2009-11-08 15:29:16 +00:00
simon.kagstrom
92c007817d
Add printout of network bw, reduce size to 1024
2009-11-08 15:21:53 +00:00
simon.kagstrom
ba7ee22494
Cap at 80kbps and 300kbps
2009-11-08 12:52:54 +00:00
simon.kagstrom
a909b551b2
Add bandwidth testing code
2009-11-08 12:50:56 +00:00
simon.kagstrom
1033f94d24
Check that the network magic is correct
2009-11-08 09:34:00 +00:00
simon.kagstrom
4a183a000e
Correct description
2009-11-08 09:16:10 +00:00
simon.kagstrom
2ce92d07e2
Only display network traffic string during connections
2009-11-08 09:12:46 +00:00
simon.kagstrom
3073af1d84
Move network status updates to Network
2009-11-08 09:04:48 +00:00
simon.kagstrom
b469064bc2
Remove printout
2009-11-07 16:04:19 +00:00
simon.kagstrom
ecec8b6134
Move network-related sound stuff to common code (so that it will work
...
on all platforms)
2009-11-07 14:13:21 +00:00
simon.kagstrom
32a405739b
Remove unused var
2009-11-07 14:06:10 +00:00
simon.kagstrom
fef3fd298e
Correct disconnections - we are no longer connected then
2009-11-07 14:05:51 +00:00
simon.kagstrom
4d56918c8d
Move remove-on-no-ping to the thread instead
2009-11-07 14:01:38 +00:00
simon.kagstrom
914bcd03ba
Correct handling of data > 4096 bytes. This is for example sent out as
...
screenshots when multiple servers are waiting on the frodo network
2009-11-07 13:52:22 +00:00
simon.kagstrom
bb3fbc0fb2
Split packets in 4096 byte chunks
2009-11-07 13:50:53 +00:00
simon.kagstrom
b919f9cf95
No need to run the emulator on the client
2009-11-07 12:37:15 +00:00
simon.kagstrom
334d729bf1
Do sound transfer at the correct time
2009-11-07 12:33:09 +00:00
simon.kagstrom
8607e7827d
Move linecount to c64
2009-11-07 10:12:49 +00:00
simon.kagstrom
0209c7eb86
More debugging, allow writes from the client
2009-11-07 10:03:49 +00:00
simon.kagstrom
f1bd3a86f4
More sound fixes
2009-11-07 09:54:51 +00:00
simon.kagstrom
4946f709c3
Remove printout
2009-11-07 09:38:25 +00:00
simon.kagstrom
898d330979
Correct ring buffer copy and marshal iteration
2009-11-07 09:36:01 +00:00
simon.kagstrom
17177212b9
Sigh. don't demarshal flags twice...
2009-11-07 08:52:46 +00:00
simon.kagstrom
67464bc2ac
Correct tail setting after send
2009-11-07 08:39:07 +00:00
simon.kagstrom
f4357b88bd
Fix sending of the data
2009-11-07 08:32:51 +00:00
simon.kagstrom
1a9c4b8c1d
Do sound decoding
2009-11-06 19:57:02 +00:00
simon.kagstrom
22fad7d05b
Also handle the client (well, a bit)
2009-11-06 17:16:35 +00:00
simon.kagstrom
6d79aaee12
Demarshal and marshal data, use linecnt for delay
2009-11-06 06:31:06 +00:00
simon.kagstrom
e65c29ed4c
More client-side sound implementation (not done yet)
2009-11-06 06:18:22 +00:00
simon.kagstrom
4a7efdbb68
Add function to unqueue the current sound info (for the client).
...
Still needs code to actually push the data to the client!
2009-11-05 06:24:36 +00:00
simon.kagstrom
441e9f4890
Encode sound buffers, still untested
2009-11-04 20:09:04 +00:00
simon.kagstrom
2ac3409df4
OOps, correct type
2009-11-04 17:43:05 +00:00
simon.kagstrom
977f3042f0
Implement some of the sound stuff (not working)
2009-11-04 17:41:54 +00:00
simon.kagstrom
3a72e6a87c
Remove current sound implementation (doesn't work anyway)
2009-11-04 17:12:20 +00:00
simon.kagstrom
3ba94e90c5
delay_cycles in 16 bits
2009-11-04 17:00:56 +00:00
simon.kagstrom
8964f2ec03
Add image generator and check for interestingness
2009-11-04 16:50:24 +00:00
simon.kagstrom
a16a2c3d18
Cleanup: Remove most references of "Network::is_master" and make it
...
non-static. C64::network_connection_state should be used instead
2009-11-04 16:43:47 +00:00
simon.kagstrom
3029688fc6
Some cleanup
2009-11-04 16:29:58 +00:00
simon.kagstrom
c7fddd94f6
Make that three columns instead
2009-11-03 20:36:41 +00:00
simon.kagstrom
5deb489b18
Keep countries in two columns
2009-11-03 20:21:52 +00:00
simon.kagstrom
e83e24f785
Add sound structures, fix build of menu.h
2009-11-03 17:27:21 +00:00
simon.kagstrom
6b27bcbb86
Generate html at startup
2009-11-03 17:26:28 +00:00
simon.kagstrom
45ee58ac8d
(Untested) refactor menu code a bit - move stuff to menu.c instead
2009-11-02 06:36:25 +00:00
simon.kagstrom
2ee1b5a907
Heading
2009-11-02 06:35:31 +00:00
simon.kagstrom
b42a538329
Better HTML
2009-11-01 16:12:22 +00:00
simon.kagstrom
d5eec1ef2f
Correct HTML generation (not finished)
2009-11-01 11:15:37 +00:00
simon.kagstrom
2c69ce49cf
Correct network broker and remove printouts
2009-11-01 09:28:02 +00:00
simon.kagstrom
9d19e9c876
Fix network connection from the command-line
2009-11-01 08:44:34 +00:00
simon.kagstrom
958eddfd37
Correct struct unpack
2009-11-01 08:43:18 +00:00
simon.kagstrom
3518863b67
More networking work
2009-11-01 08:38:13 +00:00
simon.kagstrom
7be94b966a
Rework network handling to let go of the server/client approach
...
You now connect and become server/client on demand.
2009-10-28 18:04:30 +00:00
simon.kagstrom
76c522249c
Bump network protocol version
2009-10-28 17:49:30 +00:00
simon.kagstrom
0179f2dbf5
Implement new networking support for the broker: no need to connect
...
as client/server any more.
2009-10-28 17:48:49 +00:00
simon.kagstrom
a8385ec53c
Use define
2009-10-27 16:59:05 +00:00
simon.kagstrom
24d5e6fa91
Fix build on host (no need to build the Frodo binary, it wont work anyway)
2009-10-27 16:55:14 +00:00
simon.kagstrom
51b44d48be
Disable SAM for v11
2009-04-26 09:41:52 +00:00
simon.kagstrom
66cf5202e5
Quit back to the homebrew channel by default, but not if networking has been
...
enabled
2009-04-26 06:02:57 +00:00
simon.kagstrom
b90e393ac6
Rebind F10 to taunt
2009-04-26 05:49:17 +00:00
simon.kagstrom
4b9cd36929
Fix colors
2009-04-25 06:15:59 +00:00
simon.kagstrom
c356513c4e
Correct handling of joystick swap
2009-04-20 18:39:46 +00:00
simon.kagstrom
d81a7452e7
Use stat instead of de->d_type - allows compilation for wii
2009-04-20 16:14:06 +00:00
simon.kagstrom
bd0cf31bf5
Correct saving of games
2009-04-19 14:12:54 +00:00
simon.kagstrom
bfa4addd70
Cleanup messages
2009-04-19 13:32:11 +00:00
simon.kagstrom
e9ef645cb0
Add titles
2009-04-19 13:24:27 +00:00
simon.kagstrom
ea81cac4c3
Make display smaller again
2009-04-19 13:12:13 +00:00
simon.kagstrom
430009723d
Whitespace
2009-04-19 13:02:24 +00:00
simon.kagstrom
3f000cb343
Fix select_one
2009-04-19 13:00:59 +00:00
simon.kagstrom
b424598a6b
Integrate new menu system from Holger
2009-04-19 12:57:29 +00:00
simon.kagstrom
fb7de09d4c
Full screen
2009-04-19 08:26:37 +00:00
simon.kagstrom
f7ce5a861e
Added ability to select a D64 file
2009-04-19 07:29:59 +00:00
simon.kagstrom
334bdd6f89
Show contents of d64's, fix code for reading D64s
2009-04-18 14:27:35 +00:00
simon.kagstrom
37235f0a4d
Compile errors (will make a .c though)
2009-04-18 14:14:29 +00:00
simon.kagstrom
ba5f525aec
Removed kbin
2009-04-18 12:41:20 +00:00
simon.kagstrom
ca91cdf86c
Allow recursing into directories
2009-04-18 11:21:40 +00:00
simon.kagstrom
4c440d304e
Cleanup file extension code
2009-04-18 10:35:03 +00:00
simon.kagstrom
4236bd59e2
Reading d64 files (not used yet)
2009-04-18 10:34:40 +00:00
simon.kagstrom
f7f838d04d
Refactor selection of file names
2009-04-18 10:15:08 +00:00
simon.kagstrom
218fba704c
Removed
2009-04-18 09:59:25 +00:00
simon.kagstrom
06992b8f2c
Added (but will remove)
2009-04-18 09:58:55 +00:00
simon.kagstrom
25c14e4381
Must pass rc to _sized
2009-04-18 09:54:53 +00:00
simon.kagstrom
89be22ac69
Move more messages
2009-04-18 06:24:20 +00:00
simon.kagstrom
b74c99b2b5
Move menu texts to their own file
2009-04-18 06:14:52 +00:00
simon.kagstrom
964e70a627
Smaller options window
2009-04-18 06:05:13 +00:00
simon.kagstrom
65088e89f9
Imported Hogers menu.cpp (the rest is not active yet)
2009-04-18 05:54:33 +00:00
simon.kagstrom
a45b99e86c
Added
2009-04-16 19:33:39 +00:00
simon.kagstrom
86e66fb0a6
Bump network protocol version, adjust 110 speed
2009-04-14 18:17:46 +00:00
simon.kagstrom
b539510a64
Correct quit
2009-04-13 16:35:16 +00:00
simon.kagstrom
729898019b
Lower network kbps
2009-04-13 10:57:01 +00:00
simon.kagstrom
7a4666a35f
Rearranged the menus
2009-04-13 10:46:30 +00:00
simon.kagstrom
029c4fc7a1
Correct displaying of text messages on the other end
2009-04-13 10:10:08 +00:00
simon.kagstrom
30b1d1601d
Implemented text coding (but actual transfer doesn't work yet)
2009-04-13 08:57:31 +00:00
simon.kagstrom
e1926ecd0a
Sound doesn't work, ignore it
2009-04-13 08:57:01 +00:00
simon.kagstrom
ae24458864
Handle text messages
2009-04-13 07:49:19 +00:00
simon.kagstrom
7b4b2fa3a9
Misc cleanup and fixes
2009-04-13 07:44:27 +00:00
simon.kagstrom
c159d07116
Convert keycode to character
2009-04-13 07:01:51 +00:00
simon.kagstrom
0680b1d8e0
Add text message stuff (not used yet), simplified some function calls
2009-04-13 06:31:12 +00:00
simon.kagstrom
d9171701f8
Whitespace
2009-04-13 05:45:20 +00:00
simon.kagstrom
7c216605bc
Transfer only larger sound buffers
2009-04-11 11:50:10 +00:00
simon.kagstrom
852c6d546a
Correct hostname
2009-04-10 12:01:22 +00:00
simon.kagstrom
a7fd065e14
Printouts be gone
2009-04-10 11:47:15 +00:00
simon.kagstrom
13ebe272a4
Add handling of RLE encoded sound data, correct handling of throttled data,
...
implement network transfer of sound for the wii. No testing.
2009-04-10 11:39:46 +00:00
simon.kagstrom
cb1da59a0d
Depend on Linux
2009-04-10 08:08:28 +00:00
simon.kagstrom
42a6e19e0d
Implemented sound transfer over the network (for Linux). This hasn't
...
been even the least tested yet, so don't try this code. You have been
warned!
2009-04-09 13:42:49 +00:00
simon.kagstrom
189833e30f
Add timestamp
2009-04-08 16:33:10 +00:00
simon.kagstrom
15cc35e478
Fix check
2009-04-05 15:04:32 +00:00
simon.kagstrom
bb77c8f23b
Fix the sound crack problem in v9
2009-04-05 14:38:04 +00:00
simon.kagstrom
7cccd49c40
Just set the name to unset
2009-04-04 13:04:15 +00:00
simon.kagstrom
41433858cc
Use SDL_GetTicks for message time keeping
2009-04-04 11:28:22 +00:00
simon.kagstrom
4722d9f028
Good error message if no servers
2009-04-04 11:18:03 +00:00
simon.kagstrom
fb56639526
Handle joystick updates on the host as well
2009-04-04 10:21:35 +00:00
simon.kagstrom
9e3f75c4f4
Oops, take back broker name
2009-04-04 10:00:59 +00:00
simon.kagstrom
0c563eb137
Make the network server be non-blocking, i.e., allow continuing to play
...
while waiting for someone to connect. Also fix a buffer overflow in the
network transfer string...
2009-04-04 08:23:51 +00:00
simon.kagstrom
5ab6b38e6c
Add versioning to the peer list
2009-04-04 07:40:17 +00:00
simon.kagstrom
ac1796e168
Count the total number of connections
2009-03-31 17:27:47 +00:00
simon.kagstrom
b23dbc74ab
Oops, removed echo again...
2009-03-31 17:17:30 +00:00
simon.kagstrom
d5e5d740fd
Produce HTML output from the server
2009-03-31 17:16:10 +00:00
simon.kagstrom
7d0453cd5c
Dead code from NetworkUnix.h
2009-03-29 17:42:31 +00:00
simon.kagstrom
c730b2b185
No need to call net_init
2009-03-29 17:42:12 +00:00
simon.kagstrom
2cc9a827c3
Even more dead code
2009-03-29 17:31:48 +00:00
simon.kagstrom
70ad18ab1d
Remove some dead code
2009-03-29 17:31:04 +00:00
simon.kagstrom
d7b06cdbef
Forgot to use define :-)
2009-03-29 17:23:27 +00:00
simon.kagstrom
98b6ad2e55
No need to use net_bind
2009-03-29 16:46:55 +00:00
simon.kagstrom
2e429f2418
Better wording
2009-03-29 14:26:34 +00:00
simon.kagstrom
731faf709c
Skip the country code
2009-03-29 13:02:25 +00:00
simon.kagstrom
794a8abf03
... Correct ip->country again...
2009-03-29 13:00:44 +00:00
simon.kagstrom
6388778cfb
Correct addr
2009-03-29 12:57:44 +00:00
simon.kagstrom
67b3abc248
Oops, correct ip lookup
2009-03-29 12:49:18 +00:00
simon.kagstrom
f56252c045
On the Wii, don't map arrow keys to the joystick
2009-03-29 12:45:12 +00:00
simon.kagstrom
2881a4111a
Do country lookup and improve logging. And don't echo always!
2009-03-29 12:44:35 +00:00
simon.kagstrom
5c4e39cae7
Add hash-bang
2009-03-29 08:10:45 +00:00
simon.kagstrom
eb8344fe5b
Rename to a bit more logical name...
2009-03-29 08:09:54 +00:00
simon.kagstrom
240994427e
Make executable
2009-03-29 08:09:21 +00:00
simon.kagstrom
9965a8de82
Add explaining message
2009-03-29 08:07:07 +00:00
simon.kagstrom
1c3d1a45cc
No debug output
2009-03-28 16:49:27 +00:00
simon.kagstrom
93b7c1eb4b
Translate packet numbers to names
2009-03-28 15:23:54 +00:00
simon.kagstrom
bc6bc61cf0
Implemented ping / ack between the broker and the peers. Every 5 seconds
...
the broker will try to ping the peers, and if the peer hasn't replied
within 15 seconds, it is removed lazily when a client connects.
2009-03-28 15:18:50 +00:00
simon.kagstrom
c79f6195ad
Small corrections of refreshing + byte ordering
2009-03-28 13:03:50 +00:00
simon.kagstrom
55cbd752c6
Also fix network byte order on the broker side
2009-03-28 13:02:24 +00:00
simon.kagstrom
f5f6f20113
More fixing of network byte ordering problems
2009-03-28 12:55:11 +00:00
simon.kagstrom
bd757f9479
Periodically refresh the screen if bandwidth allows
2009-03-28 12:37:06 +00:00
simon.kagstrom
61108c59a0
Correct marshalling of peers
2009-03-28 11:32:59 +00:00
simon.kagstrom
2536022038
Correct quit when the wii is using networking, move network init to Network.cpp
2009-03-28 09:34:31 +00:00
simon.kagstrom
d18dd25eb6
Use poll instead of select
2009-03-28 07:59:20 +00:00
simon.kagstrom
0916f0025d
Send at most 4096 bytes so that wii networking *can* work. The Wii can now
...
connect at least, but the connection (through the broker) still doesn't
work. Well, well, might be some other problem.
2009-03-16 20:56:04 +00:00
simon.kagstrom
7ab7e97502
Some cleanup and refactoring
2009-03-09 19:28:20 +00:00
simon.kagstrom
835d481221
Correct some key binding issues
2009-03-09 18:54:43 +00:00
simon.kagstrom
0298df2061
Lots of wii network fixes, updated changelog
2009-03-08 19:02:19 +00:00
simon.kagstrom
ca77dcfb1d
Handle classic analogue parts, refactoring
2009-03-08 09:46:20 +00:00
simon.kagstrom
470d14d24a
Nunchuk fire, some cleanup
2009-03-08 09:03:45 +00:00
simon.kagstrom
b634d52637
Python 2.4 support
2009-03-08 09:00:13 +00:00
simon.kagstrom
f42186e0ef
Add nunchuk support (Aaron Morris)
2009-03-08 08:59:29 +00:00
simon.kagstrom
2bbbe035ff
Make the stuff compile for Wii, removed some cruft and correct the network key
2009-03-01 15:47:50 +00:00
simon.kagstrom
ae2a0a2fb2
Network cleanup (merge some stuff into the wii part)
2009-03-01 14:41:18 +00:00
simon.kagstrom
a81356aee7
Allow setting host on local connections
2009-03-01 14:27:17 +00:00
simon.kagstrom
cca6c03c00
Handle errors, better logging of sent messages
2009-03-01 14:26:40 +00:00
simon.kagstrom
34359ec7bb
Implement the user interface for the network support. You can now
...
connect from the menu as well and also abort connections.
2009-03-01 11:04:47 +00:00
simon.kagstrom
4e2de3ac50
Whitespace
2009-03-01 11:03:29 +00:00
simon.kagstrom
e65ac515f7
Handle network settings in the menu
2009-03-01 08:27:53 +00:00
simon.kagstrom
fa543ac596
Log from the daemon
2009-03-01 07:47:22 +00:00
simon.kagstrom
b6010f9508
Classic + and - reversed
2009-03-01 07:15:53 +00:00
simon.kagstrom
efb8cbd0a1
Removed some printouts
2009-02-28 19:52:41 +00:00
simon.kagstrom
20d7d7cb87
Correct handling of server id to allow multiple connects
2009-02-28 19:42:11 +00:00
simon.kagstrom
ee84f8f727
First working version of the network broker + UDP hole punching. Well, at
...
least locally on the machine :-)
2009-02-28 18:45:26 +00:00
simon.kagstrom
aa7c41770b
Correct shifted key bindings
2009-02-28 11:26:57 +00:00
simon.kagstrom
049a3846b4
Fix binding bug
2009-02-28 11:13:00 +00:00
simon.kagstrom
4c4c43991e
Exit to the menu (for Wads)
2009-02-23 18:24:36 +00:00
simon.kagstrom
e92e166f77
Speed changes - AGAIN
2009-02-21 13:05:29 +00:00
simon.kagstrom
54c033bc61
Correct key bindings for directions
2009-02-21 09:49:20 +00:00
simon.kagstrom
f02a2d7055
Fix case when multiple buttons are bound to the same key
2009-02-21 09:01:33 +00:00
simon.kagstrom
ed13ce7073
Re-fix Wii compile
2009-02-21 07:59:45 +00:00
simon.kagstrom
4e90dad903
The network stuff should be finsihed now. But it's untested still
2009-02-16 19:20:00 +00:00
simon.kagstrom
18b0f333f5
Even more menu simplification
2009-02-13 07:58:33 +00:00
simon.kagstrom
b2ca587041
Implemented broker communication (untested, might not compile)
2009-02-13 07:57:40 +00:00
simon.kagstrom
debf526c38
Implement binding of keys to any wiimote direction or button. If it
...
works? Who knows :-)
Also some comments about what network should do.
2009-02-11 20:07:28 +00:00
simon.kagstrom
331320c6e5
Don't wait forever
2009-02-08 11:52:09 +00:00
simon.kagstrom
09bca43d1c
Yet another refactoring of the network stuff. When will this end? Who knows?
2009-02-08 11:27:56 +00:00
simon.kagstrom
63e7cab880
Naming
2009-02-08 08:22:15 +00:00
simon.kagstrom
1daa74debe
Remove some gibberish and german
2009-02-07 18:50:01 +00:00
simon.kagstrom
ef79dac020
Fixed network communication with UDP now. Connection is still ad-hoc so this
...
isn't really finished yet. Well, well. We'll see about that :-)
2009-02-07 18:24:50 +00:00
simon.kagstrom
1f1c7da4ef
Unbreak Wii again
2009-02-07 11:28:29 +00:00
simon.kagstrom
b714e699fb
lots of very broken network stuff
2009-02-07 11:08:50 +00:00
simon.kagstrom
138854cc88
Moved network data structures out of the union, added some future defines
2009-02-03 18:10:09 +00:00
simon.kagstrom
568e6eb5b7
Sound network stuff (not working yet)
2009-02-02 19:51:58 +00:00
simon.kagstrom
a0a3097dec
Throttle before encoding display, otherwise updates can be missed
2009-02-02 18:36:51 +00:00
simon.kagstrom
8c73c900df
Refactored the network implementation. It's now based on a
...
singleton/factory pattern where peers are equal (almost!). This has
simplified the code a bit and also in theory allows clients to
"re-export" connections to third/fourth/... parties.
2009-02-01 19:47:21 +00:00
simon.kagstrom
2ab9d452dc
Prepare for the future...
2009-02-01 10:52:32 +00:00
simon.kagstrom
c593cd43dd
Allow setting hostname
2009-02-01 09:04:46 +00:00
simon.kagstrom
1a29531f81
Added binding of joystick directions, add throttling info to the traffic meter
2009-01-31 07:51:23 +00:00
simon.kagstrom
f317afd4e8
Implemented traffic throttling (skipping frames if needed). There is
...
probably some work to do to get a steady transfer state working well.
2009-01-30 17:49:47 +00:00
simon.kagstrom
47f73f2b83
Minor refactoring, only send joystick data on changes
2009-01-30 15:37:15 +00:00
simon.kagstrom
5a0941ff7e
Send joystick data over the network as well, games are mostly playable now
2009-01-29 21:11:04 +00:00
simon.kagstrom
3c3d364190
Actually receive disconnects, allow server updates
2009-01-29 20:48:58 +00:00
simon.kagstrom
1fc28d9bbf
Small bug fix, close socket
2009-01-29 20:35:06 +00:00
simon.kagstrom
978f0ce537
Do network vblank last, correct spelling
2009-01-29 20:26:40 +00:00
simon.kagstrom
f8f469ddaa
Disconnection code, some refactoring, sock opts (broken)
2009-01-29 18:04:31 +00:00
simon.kagstrom
0a40441b46
This is now dead code. Bye bye
2009-01-28 20:59:37 +00:00
simon.kagstrom
bdcad56361
Merged the display encoding
2009-01-28 20:57:48 +00:00
simon.kagstrom
5eca531105
Corrected the diff implementation, refactored the networking
...
implementation
2009-01-26 21:00:23 +00:00
simon.kagstrom
404dfdc409
Added diff update as well, more frequent kb/s updates
2009-01-25 10:07:51 +00:00
simon.kagstrom
c2a49cde0f
Add display string for the transfer speed
2009-01-25 07:22:44 +00:00
simon.kagstrom
83d797ede3
Somewhat working networking (hey - hardcoding!)
2009-01-24 20:57:23 +00:00
simon.kagstrom
f31320b774
Various networking stuff
2009-01-24 15:48:43 +00:00
simon.kagstrom
7215eb3a07
Handle reset
2009-01-24 09:55:11 +00:00
simon.kagstrom
7611af0e16
Correct listing
2009-01-24 09:21:45 +00:00
simon.kagstrom
a2725ef19f
Simplified menu code
2009-01-24 08:54:38 +00:00
simon.kagstrom
2ee93bab27
Add ability to type with the virtual keyboard
2009-01-24 08:36:47 +00:00
simon.kagstrom
a063dfe18d
Simplified faking key sequences and do this through the virtual keyboard
2009-01-24 07:30:06 +00:00
simon.kagstrom
c7f2c6e943
... and drawing of the string. All done
2009-01-23 21:07:53 +00:00
simon.kagstrom
f6dc84ce30
More C64-like kbd, layout fixes, code cleanup
2009-01-23 20:55:17 +00:00
simon.kagstrom
f3c87f4bc1
Unused get_string added, handle -2
2009-01-23 20:49:00 +00:00
simon.kagstrom
1ee6fe673e
Even further simplfication
2009-01-23 18:29:09 +00:00
simon.kagstrom
fa07068d04
Handle empty spots more intelligently
2009-01-23 18:26:34 +00:00
simon.kagstrom
4799e2e91b
No need to pass shifted out
2009-01-23 18:19:10 +00:00
simon.kagstrom
1e3e2778ab
Moved key-to-string to virtualkeyboard
2009-01-22 21:05:04 +00:00