Commit Graph

866 Commits

Author SHA1 Message Date
Billy Laws
82d2a9ab56 Unify engine related macros to avoid excessive code duplication 2022-04-14 14:14:52 +05:30
Billy Laws
ae41ddf4f0 Implement a skeleton compute engine
The Kepler compute engine is used to run compute jobs encapsulated in to QMDs on the GPU, this commit doesn't implement compute itself but adds the register and QMD structs that will be needed for it in the future.
2022-04-14 14:14:52 +05:30
Billy Laws
0298a7b1f6 Implement the actual inline to memory engine on subch 2
Used mostly by OGL games for copying stuff around.
2022-04-14 14:14:52 +05:30
Billy Laws
ba7111d33a Add maxwell3d I2M support 2022-04-14 14:14:52 +05:30
Billy Laws
8c73b62b2c Implement basic inline2memory engine support
Not currently used by anything but will be used by both compute, 3D and its own engine in the future. Block linear copies are currently unsupported.
2022-04-14 14:14:52 +05:30
Billy Laws
5c387f5c5a Fixup depth mode init value to allow ignoring redundant calls 2022-04-14 14:14:52 +05:30
PixelyIon
7a5c771f44 Rework GPU BufferView to have handle-like semantics
We wanted views to extend the lifetime of the underlying buffers and at the same time preserve all views until the destruction of the buffer to prevent recreation which might be costly in the future when we need `VkBufferView`s of the buffer but also require a centralized list of all views for recreation of the buffer. It also removes the inconsistency between `BufferView*` being returned in `GetXView` in `GraphicsContext`.
2022-04-14 14:14:52 +05:30
Billy Laws
fae5332f20 Disable descriptor aliasing on Adreno to workaround shader compiler bug
Alised descriptor sets are incorrectly interpreted by the shader compiler causing it to bugger up LLVM function argument types and crash

Co-authored-by: PixelyIon <pixelyion@protonmail.com>
2022-04-14 14:14:52 +05:30
Billy Laws
fc2c123ae2 Implement GPU depthMode register
This controls the depth range used by the shader, hades already has support for the necessary patching so we only need to pass the current mode over to it and it'll do the necessary work.
2022-04-14 14:14:52 +05:30
Billy Laws
7e088ca465 Fix constbuf updates to actually increment the write offset
Uses the register directly now as when we modify it we want the changes to be visible from macros too.
2022-04-14 14:14:52 +05:30
PixelyIon
d2f3479610 Use eB5G6R5UnormPack16 VkFormat for B5G6R5Unorm and R5G6B5Unorm
Using `eB5G6R5UnormPack16` (with a swizzle for `R5G6B5Unorm`) removes the need for `VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT` when those formats are aliased which happens in Sonic Mania among other titles.
2022-04-14 14:14:52 +05:30
PixelyIon
24d7066d8b Add quirk to avoid VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT on Adreno GPUs
Adreno GPUs have significant performance penalties from usage of `VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT` which require disabling UBWC and on Turnip, forces linear tiling. As a result, it's been made an optional quirk which doesn't supply the flag in `VkImageCreateInfo` and logs a warning if a view with a different Vulkan format from the original image is created.
2022-04-14 14:14:52 +05:30
PixelyIon
731d06010d Set eMutableFormat in Texture Image Creation
We often need to alias the underlying data as multiple Vulkan formats which requires the `eMutableFormat` bit to be set in `VkImageCreateInfo`, without doing this there'll be validation layer errors and potentially GPU bugs.
2022-04-14 14:14:52 +05:30
PixelyIon
dafcfa68ca Transition texture layout to eGeneral after creation
As we no longer set the layout to general inside the Texture constructor, yet, we need it to be set prior to the image being used as an attachment. We need to transition the layout to `eGeneral` after creation of the texture object.
2022-04-14 14:14:52 +05:30
PixelyIon
5dea15632c Add Controller Setup Guide
A setup guide for controllers that goes through every available button/stick sequentially and opens up a corresponding dialog to map them.
2022-04-14 14:14:52 +05:30
PixelyIon
e2cae74425 Fix RecyclerView height in CoordinatorLayout for non touch-mode
Any `RecyclerView`s with an app bar in a `CoordinatorLayout` would end up going off-screen due to the layout behavior implementing an offset by using a transform which would not correctly handle focusing on off-screen objects. This has now been fixed by manually adjusting height to be clipped to what is visible on the screen.
2022-04-14 14:14:52 +05:30
PixelyIon
3ae62c7fcc Collapse appBarLayout on appList focus
We collapse the app bar when the focus is on the app list which only occurs while using a controller, this is required as the app bar will never be collapsed otherwise. It also removes the older code to work around the limitation on `View.FOCUS_DOWN` by collapsing only when the end of the list was reached.
2022-04-14 14:14:52 +05:30
PixelyIon
3e4ec7323b Tweak grid compact items
Removes card elevation as it visually conflicts with the scrim, this also makes the scrim a bit darker to emphasize the text and slightly reduces the border radius.
2022-04-14 14:14:52 +05:30
PixelyIon
1d984b6de3 Add padding to end of app_list
A small amount of padding at the end of `app_list` to signify that the end of the list has been reached was added.
2022-04-14 14:14:52 +05:30
PixelyIon
bac7c526ef Make layout selectable for grid items
The entire layout is now selectable for grid items rather than just the card, this greatly increases the visibility of the selection when not in touch mode as the contrast of a darken effect on the icon can be minimal depending on how dark the icon already is.
2022-04-14 14:14:52 +05:30
PixelyIon
1d070e6332 Close InputStream after usage in KeyReader
The `InputStream` would not be closed after reading the key file in `KeyReader#import`, it's now wrapped with `use{ }` which handles closing the stream after usage.
2022-04-14 14:14:52 +05:30
MK73DS
647cb07dc8 Stub functions in IAccountServiceForApplication:
- GetUserCount
- InitializeApplicationInfo
- IsUserAccountSwitchLocked
2022-04-14 14:14:52 +05:30
PixelyIon
b41d8b7997 Use Surface#setFrameRate for suggesting display refresh rate
Setting the refresh rate via the Display API's`preferredDisplayModeId` is an outdated method to do it on Android 11 and above, we now use `Surface#setFrameRate` alongside it to suggest a refresh rate for the display.
2022-04-14 14:14:52 +05:30
PixelyIon
730bf504f8 Correct Adreno texture binding quirk
We incorrectly determined an Adreno driver bug to require padding between binding slots but the real issue was not supporting consecutive binding writes for `VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER` and was fixed by the padding slot unintentionally requiring individual writes. The quirk has now been corrected to explicitly specify this as the bug and the solution is more apt.
2022-04-14 14:14:52 +05:30
PixelyIon
da8cb48933 Fix Interval Map GetAlignedRecursiveRange lookup bug
Any lookups done using `GetAlignedRecursiveRange` incorrectly added intervals in the exclusive interval entry lookups as the condition for adding them was the reverse of what it should've been due to a last minute refactor, it led to graphical glitches and crashes. This has been fixed and the lookups should return the correct results.
2022-04-14 14:14:52 +05:30
PixelyIon
f2faa74707 Fix crashes due to SEGV_ACCERR check
On certain devices, accesses to a protected memory region can return `si_code` as non-`SEGV_ACCERR` values, this leads to a crash as we only pass access violations to the trap handler and would lead to not doing so on those devices which would then result in going to the crash handler.
2022-04-14 14:14:52 +05:30
PixelyIon
62c16fa73e Upgrade Gradle (7.4), AGP (7.1.2) and Kotlin Dependencies 2022-04-14 14:14:52 +05:30
PixelyIon
77e2797219 Delete expired weak_ptrs for Texture/Buffer views
A large amount of Texture/Buffer views would expire before reuse could occur in `Texture::GetView`/`Buffer::GetView`. These can lead to a substantial memory allocation given enough time and they are now deleted during the lookup while iterating on all entries.

It should be noted that there are a lot of duplicate views that don't live long enough to be reused and the ultimate solution here is to make those views live long enough to be reused.
2022-04-14 14:14:52 +05:30
PixelyIon
881bb969c4 Implement access-driven Buffer synchronization
Similar to constant redundant synchronization for textures, there is a lot of redundant synchronization of buffers. Albeit, buffer synchronization is far cheaper than texture synchronization it still has associated costs which have now been reduced by only synchronizing on access.
2022-04-14 14:14:52 +05:30
PixelyIon
7532eaf050 Attach Texture to Cycle in Texture::TransitionLayout
Not doing so could result in the texture being destroyed before the completion of a transition and lead to undefined behavior.
2022-04-14 14:14:52 +05:30
PixelyIon
3268b3779a Implement access-driven Texture synchronization
There was a lot of redundant synchronization of textures to and from host constantly as we were not aware of guest memory access, this has now been averted by tracking any memory accesses to the texture memory using the NCE Memory Trapping API and synchronizing only when required.
2022-04-14 14:14:52 +05:30
PixelyIon
3e33d49faf Implement NCE Memory Trapping API
An API for trapping accesses to guest memory and performing callbacks based on those accesses alongside managing protection of the memory. This is a fundamental building block for avoiding redundant synchronization of resources from the guest and host.

Note: All accesses are treated as write accesses at the moment, support for picking up read accesses will be implemented later
2022-04-14 14:14:52 +05:30
PixelyIon
08510d75b0 Implement Interval Map
An interval map is a crucial piece of infrastructure required for memory faulting to track any regions that have an associated callback and their protection. Additionally, efficient page-aligned lookups with semantics optimal for memory faulting are also a requirement and the ability to associate multiple regions with a single callback/protection entry rather than doing so on a per-region basis as we deal with split-mapping resources.
2022-04-14 14:14:52 +05:30
PixelyIon
5c9e42e384 Use mirror mappings for Textures and Buffers
This is a prerequisite to memory trapping as we need to write to the mirror to avoid a race condition with external threads writing to a texture/buffer while we do so ourselves for the sync on a read/write, it also avoids an additional `mprotect` to `-WX`/`RWX` on a read access.

An additional advantage for textures especially is that we now support split-mapping textures due to laying them out in a contiguous mirror and they will not require costly algorithmic changes. Buffers should also benefit from not needing to iterate over every region when they are split into multiple mappings.
2022-04-14 14:14:52 +05:30
PixelyIon
577a67babd Support mirrors of multiple non-contiguous memory regions
`CreateMirror` is limited to creating a mirror of a single contiguous region which does not work when creating a contiguous mirror of multiple non-contiguous regions. To support this functionality, `CreateMirrors` which expects a list of page-aligned regions and maps them into a contiguous mirror.
2022-04-14 14:14:52 +05:30
PixelyIon
e35ab6d1e0 Move to mapping guest AS as shared memory
We want to create arbitrary mirrors in the guest address space and to make this possible, we map the entire address space as a shared memory file. A mirror is mapped by using `mmap` with the offset into the guest address space.
2022-04-14 14:14:52 +05:30
Billy Laws
a5dd961f01 Add support for batched method sending
Important for constbuf updates which would be very slow if done one at a
time.
2022-04-14 14:14:52 +05:30
Robin Kertels
43879e2476 Round up when calculating size of compressed texture in bytes 2022-04-14 14:14:52 +05:30
Robin Kertels
d889550e84 Don't set COLOR_ATTACHMENT_BIT for compressed formats.
The better solution would be to only set this for formats that support
it on original HW but this will get rid of the validation errors for now.
2022-04-14 14:14:52 +05:30
Robin Kertels
82296ac5b8 Use buffer size instead of allocation size for Buffer constructor
Fixes a validation error.
2022-04-14 14:14:52 +05:30
Robin Kertels
752245c3c8 Enable provoking vertex feature 2022-04-14 14:14:52 +05:30
Robin Kertels
dd45d054e7 Enable shaderDrawParameters 2022-04-14 14:14:52 +05:30
Billy Laws
737ff840a5 Update adrenotools for BTI 2022-04-14 14:14:52 +05:30
Billy Laws
7e16c1f989 Heavily optimise GPFIFO command dispatch to reduce redundant checks
Previously for methods with count > 1 the subchannel and engine would be looked up for each part of the method rather than only doing so at the start. Each call also needed to be looked up to see if it touched a macro or GPFIFO method. Fix this by doing checks outside of the main dispatch loop with templated helper lambdas to avoid needing to repeat lots of code. Maxwell3D is the only subchannel with a fast path for now but more can be added later if needed.
2022-04-14 14:14:52 +05:30
Billy Laws
b4927d0138 Add support for turnip and driver file redirection via libadrenotools 2022-04-14 14:14:52 +05:30
Billy Laws
dd91d063a5 Pass native library dir to OS + reorder OS init order so paths are first
This is required for integrating libadrenotools, which needs access to
library and app directories in the GPU class constructor.
2022-04-14 14:14:52 +05:30
Billy Laws
900d00a876 Update tzcode with missed bugfix 2022-04-14 14:14:52 +05:30
Billy Laws
011de98940 Rework formats to support passing through guest swizzle values
Almost every Maxwell format now directly corresponds to a Vulkan format. This allows formats to be passed through and the swizzle used directly from guest (with some extra swizzle handling for edge cases) thus saving the need to explicitly support each swizzle combination which is adds a lot of code bloat. The format header is additionally reordered with line breaks to separate formats by their bits-per-block.
2022-04-14 14:14:52 +05:30
Billy Laws
6f17d1351f Fixup ordering for B10G11R11Float texture format 2022-04-14 14:14:52 +05:30
Billy Laws
78238d550a Add 6 channel downmixing support for Audout
The specific attenuations used for each channel are taken from Ryujinx.
2022-04-14 14:14:52 +05:30
Billy Laws
2e1a1a965d Fixup AudioTrack locking 2022-04-14 14:14:52 +05:30
PixelyIon
727f83e969 Fix Incorrect Vertex Binding Divisor State Submission
We always submit pipeline divisor descriptions regardless of binding input rate being vertex rather than instance. This is invalid behavior and has been fixed by only submitting binding descriptors when the input rate is per-instance.
2022-04-14 14:14:52 +05:30
PixelyIon
9f7e80cf8f Fix Adreno Texture Sampler Binding Bug
Adreno proprietary drivers suffer from a bug where `VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER` requires 2 descriptor slots rather than one, we add a padding slot to fix this issue. `QuirkManager` was introduced to handle per-vendor/per-device errata and allow enabling this on Adreno proprietary drivers specifically as to not affect the performance of other devices.
2022-04-14 14:14:52 +05:30
PixelyIon
ddb2ba8a1b Rename QuirkManager to TraitManager
Quirk terminology was deemed to be inappropriate for describing the features/extensions of a device. It has been replaced with traits which is far more fitting but quirks will be used as a terminology for errata in devices.
2022-04-14 14:14:52 +05:30
PixelyIon
0b2ce6a8f3 Fix Texture Handle Offset Calculation
The texture handle offset calculation involved an incorrect shift by descriptor size which was found to be unnecessary and would result in an invalid handle that had the wrong TIC/TSC index and caused broken rendering.
2022-04-14 14:14:52 +05:30
PixelyIon
aa57ec6d55 Destroy CommandExecutor Nodes Before Waiting on Execution
`nodes` and `syncTextures` were cleared after waiting on the `CommandExecutor` fence rather than before, this wasted execution time after the wait for something that could be performed prior to the wait.
2022-04-14 14:14:52 +05:30
PixelyIon
90a1b3348c Implement D24S8 + R11G11B10 Formats 2022-04-14 14:14:52 +05:30
PixelyIon
bd718175ce Enable VK_KHR_uniform_buffer_standard_layout when available
We now attempt to enable `VK_KHR_uniform_buffer_standard_layout` when present as lax UBO layout significantly reduces complexity. If a device doesn't support this extension, we still assume that the device supports it implicitly as this has proven to be true across all major mobile GPU vendors regardless of the driver version but enabling this prevents validation layer errors.
2022-04-14 14:14:52 +05:30
PixelyIon
22ce531e6f Force Memory Barrier at VkRenderPass Start
We depend on past commands to have completed execution in a renderpass, a subpass dependency on all graphics stages from `VK_SUBPASS_EXTERNAL` to subpass #0 is used to enforce this. Nvidia and Adreno proprietary drivers implicitly do this but Turnip or Mali drivers require this or they execute out of order.
2022-04-14 14:14:52 +05:30
PixelyIon
35fde2cd0b Rework Blocklinear Texture Deswizzling
Blocklinear texture decoding was broken for padding blocks and would incorrectly decode them resulting in major texture corruption for any textures with their widths not aligned to 64 bytes. This has now been fixed with neater code which avoids redundant repetition of any code using lambdas and functions where necessary.
2022-04-14 14:14:52 +05:30
PixelyIon
043be4d8f7 Implement Maxwell3D Two-Side Stencil Toggle
Stencil operations are configurable to be the same for both sides or have independent stencil state for both sides. It is controlled via the previously unimplemented `stencilTwoSideEnable`.
2022-04-14 14:14:52 +05:30
PixelyIon
80ae7b255a Implement Maxwell3D Front Face Flip 2022-04-14 14:14:52 +05:30
PixelyIon
40a3887695 Implement Maxwell3D Viewport Y Swizzle & Lower-Left Origin 2022-04-14 14:14:52 +05:30
Billy Laws
3be30e68c3 Add D16 depth format and ZF32 TIC format
Used by One Piece Unlimited World Red
2022-04-14 14:14:52 +05:30
Billy Laws
be007c4ccc Fixup texture swizzling to actually function
Before this we were not applying the supplied swizzles, will be
superseeded in the future by using guest swizzle values.
2022-04-14 14:14:52 +05:30
Billy Laws
6e48460c0d Add BC2/3 format support 2022-04-14 14:14:52 +05:30
Billy Laws
2253bc3151 Reorder GPU quirks member to prevent it constructing after device init 2022-04-14 14:14:52 +05:30
Billy Laws
62db21fb78 Rework GPFIFO method distribution and macros to support multiple engines
Fermi2D supports macros in addition to Maxwell3D, these both share code memory. To support this we rework the macro interpreter to support passing in a target engine and abstract the communications out into an interface that can be implemented by applicable engines.

```
GPFIFO <-> MME <-> Maxwell3D
    ^        ^---> Fermi2D
    X------------> I2M
    X------------> MaxwellComputeB
    X--Flush-----> MaxwellDMA
```
2022-04-14 14:14:52 +05:30
Billy Laws
8d5463ef28 Drop engine base class usage from GPFIFO
This class does nothing since we made stopped GPFIFO submits from using
virtual functions so it can be dropped.
2022-04-14 14:14:52 +05:30
Billy Laws
4378658cbc Update BCeNabler to support ---X .text devices 2022-04-14 14:14:52 +05:30
PixelyIon
41aad83c33 Tie Shader ObjectPool Lifetime to Shader Program
Shader programs allocate instructions and blocks within an `ObjectPool`, there was a global pool prior that was never reaped aside from on destruction. This led to a leak where the pool would contain resources from shader programs that had been deleted, to avert this the pools are now tied to shader programs.
2022-04-14 14:14:52 +05:30
PixelyIon
e747de37cf Implement Blocklinear TIC Type 2022-04-14 14:14:52 +05:30
PixelyIon
723189a948 Calculate Blocklinear Texture Aligned Size Correctly
The size of blocklinear textures did not consider alignment to Block/ROB boundaries before, it is aligned to them now. Incorrect sizes led to textures not being aliased correctly due to different size calculations for GraphicBufferProducer surfaces and Maxwell3D color RTs.
2022-04-14 14:14:52 +05:30
Billy Laws
95685b8207 Avoid iterator invalidation segfault when unregistering a syncpt waiter
erase invalidated `it` leading to a potential segfault if the GPU was very far behind, bail out early to avoid that since there can only be one occurence at most in the buffer anyway.
2022-04-14 14:14:52 +05:30
Billy Laws
e7bfd93541 Implement BC7 format support
Used by ARMS
2022-04-14 14:14:52 +05:30
Billy Laws
99652c5eda Support partially mapped cbufs
Buggy games sometimes supply an incorrect cbuf size so limit buffers to the first unmapped region.
2022-04-14 14:14:52 +05:30
PixelyIon
6a6f51ea84 Implement Maxwell3D Depth/Stencil State
Implements the entirety of Maxwell3D Depth/Stencil state for both faces including compare/write masks and reference value. Maxwell3D register `stencilTwoSideEnable` is ignored as its behavior is unknown and could mean the same behavior for both stencils or the back facing stencil being disabled as a result of this it is unimplemented.
2022-04-14 14:14:52 +05:30
PixelyIon
9f5c3d8ecd Force Textures to be Optimal on Host GPU
We don't respect the host subresource layout in synchronizing linear textures from the guest to the host when mapped to memory directly, this leads to texture corruption and while the real fix would involve respecting the host subresource layout, this has been deferred for later as real world performance advantages/disadvantages associated with this change can be observed more carefully to determine if it's worth it.
2022-04-14 14:14:52 +05:30
Billy Laws
ab4962c4e4 Implement additional texture formats, including BCn
BCeNabler is required for BCn textures, the pre-swizzled formats will be removed when arbitary swizzle support is added later.
2022-04-14 14:14:52 +05:30
Billy Laws
600b94505c Fix A2R10G10B10 render target format
This was wrongly described as R10G10B10A2 in the enum when it's actually A2R10G10B10, a format natively supported in Vulkan with just a swizzle.
2022-04-14 14:14:52 +05:30
Billy Laws
175ba11f07 Integrate BCeNabler support into QuirkManager
Allows using BCn format textures on devices where they are unsupported by the driver.
2022-04-14 14:14:52 +05:30
Billy Laws
47d920d91e Make GPU private static functions file-local 2022-04-14 14:14:52 +05:30
PixelyIon
edd51c3dfa Fix Color RT Disabling Bug
Color RTs are disabled by setting their format as `None`, it was removed while transitioning to macros and resulted in a missing format exception. It has been readded as several applications depend on this behavior.
2022-04-14 14:14:52 +05:30
PixelyIon
a2285669b3 Use static vector for shader bytecode to prevent constant reallocation
Using `std::vector` for shader bytecode led to a lot of reallocation due to constant resizing, switching over the static vector allows for a single static allocation of the maximum possible guest shader size (1 MiB) to be done for every stage resulting in a 6 MiB preallocation which is unnoticeable given the total memory overhead of running a Switch application.
2022-04-14 14:14:52 +05:30
PixelyIon
21a6866def Fix Maxwell3D Blend Enum Conversion Bugs
The `OneMinusSourceAlpha` blending factor was converted to `eOneMinusSrcColor` rather than `eOneMinusSrcAlpha` leading to incorrect blending behavior in certain titles. A similar issue with the order of `MinimumGL`/`MaximumGL` and `SubtractGL`/`ReverseSubtractGL` being the opposite of what it should've been, both of these issues have been fixed.
2022-04-14 14:14:52 +05:30
PixelyIon
0a506088f4 Fix NextSubpassNode Subpass Index Bug
`NextSubpassNode` didn't increment `subpassIndex` which runs commands with the wrong subpass index resulting in them accessing invalid attachments or other bugs that may arise from using the wrong subpass.
2022-04-14 14:14:52 +05:30
PixelyIon
defbfe8f78 Serialize Maxwell3D Draw State for Subpass
All Maxwell3D state was passed by reference to the draw command lambda, this would break if there was more than one pass or the state was changed in any way before execution. All state has now been serialized by value into the draw command lambda capture, retaining state regardless of mutations of the class state.
2022-04-14 14:14:52 +05:30
PixelyIon
934130b3e6 Remove Implicit Command Executor Resource Attachment
Any usage of a resource in a command now requires attaching that resource externally and will not be implicitly attached on usage, this makes attaching of resources consistent and allows for more lax locking requirements on resources as they can be locked while attaching and don't need to be for any commands, it also avoids redundantly attaching a resource in certain cases.
2022-04-14 14:14:52 +05:30
PixelyIon
f0e9c42097 Fix Fence Cycle Double Insertion Lifetime Bug
If an object is attached to a `FenceCycle` twice then it would cause `FenceCycleDependency::next` to be overwritten and lead to destruction of dependencies prior to the fence being signaled causing usage of deleted resources. This commit fixes this by tracking what fence cycle a dependency is currently attached to and doesn't reattach if it's already attached to the current fence cycle.
2022-04-14 14:14:52 +05:30
PixelyIon
6a831f6ed7 Add VK_EXT_shader_demote_to_helper_invocation Quirk
An assumption was hardcoded into `Shader::Profile` regarding devices supporting demotion of shader invocations to helpers. This assumption wasn't backed by enabling the `VK_EXT_shader_demote_to_helper_invocation` extension via a quirk leading to assertions when it was used by the shader compiler, a quirk has now been added for the extension and is supplied to the shader compiler accordingly.
2022-04-14 14:14:52 +05:30
lynxnb
58c871ed9a Correctly hide system bars in EmulationActivity on Android >= 11 2022-04-14 14:14:52 +05:30
Billy Laws
3ff8075151 Move vertex and RT format conv to macros and fill them fully in
Makes the format conversions easier to read and shorter, and adds in
some new formats needed to complete the RT table properly.
2022-04-14 14:14:52 +05:30
PixelyIon
8f0db18624 Fix ControllerActivity Controller Type Change Crash
If the controller type was changed from a type with a larger amount of buttons/axes to one with a fewer amount, a crash would occur due to the transition animation retaining those elements as children yet returning `NO_POSITION` from `getChildAdapterPosition` in `DividerItemDecoration` which was an unhandled case and led to an OOB array access.
2022-04-14 14:14:52 +05:30
PixelyIon
2c46709064 Fix ControllerPreference's index not being passed to Activity
A bug caused by not passing the index argument to `ControllerActivity` led to all preferences opening the activity that pertained to Controller #1. This was fixed by passing the `index` argument in the activity launch intent.
2022-04-14 14:14:52 +05:30
PixelyIon
270ee4a7a6 Update Gradle + AGP + Kotlin Dependencies
Gradle was updated to `7.3.3` and AGP to `7.1.0-rc01` from `beta04` with all other dependencies being updated to the latest available versions.
2022-04-14 14:14:52 +05:30
PixelyIon
98b366c1f5 Fix Texture Synchronization Bug
Fixes texture corruption due to incorrect synchronization, the barrier would not enforce waiting till the texture was entirely rendered causing an incomplete texture to be downloaded which lead to rendering bugs for certain GPUs including ARM's Mali GPUs.
2022-04-14 14:14:52 +05:30
PixelyIon
aea40e6496 Fix enabledFeature2 Unlinking Assertion Bug
A bug caused an assertion if both `VK_EXT_custom_border_color` and `VK_EXT_vertex_attribute_divisor` due to mistakenly unlinking `PhysicalDeviceVertexAttributeDivisorFeaturesEXT` instead of `PhysicalDeviceCustomBorderColorFeaturesEXT` when `VK_EXT_custom_border_color` isn't supported which would potentially lead to unlinking the same structure twice and cause the assertion.
2022-04-14 14:14:52 +05:30
Billy Laws
68f31c3688 Use macros for defining texture formats and their conversions
Avoids the need to repeat all the possible component types for each texture format while also making them simpler to add and easier to read.
2022-04-14 14:14:52 +05:30
lynxnb
a9d4e6bb1a Add screen orientation setting 2022-04-14 14:14:52 +05:30
PixelyIon
bc29b23972 Implement CPU-only Maxwell3D Inline Constant Buffer Updates
Implements inline constant buffer updates that are written to the CPU copy of the buffer rather than generating an actual inline buffer write, this works for TIC/TSC index updates but won't work when the buffer is expected to actually be updated inline with regard to sequence rather than just as a buffer upload prior to rendering. 

GPU-sided constant buffer updates will be implemented later with optimizations for updating an entire range by handling GPFIFO `Inc`/`NonInc`directly and submitting it as a host inline buffer update.
2022-04-14 14:14:52 +05:30