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# include <fstream>
# include <sys/stat.h>
# include <dirent.h>
# include <time.h>
# include <wchar.h>
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# include <network.h>
# include <errno.h>
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# include "menu.hpp"
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# include "types.h"
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# include "fonts.h"
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# include "banner/BannerWindow.hpp"
# include "channel/nand.hpp"
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# include "channel/nand_save.hpp"
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# include "gc/gc.hpp"
# include "gui/Gekko.h"
# include "gui/GameTDB.hpp"
# include "loader/alt_ios.h"
# include "loader/cios.h"
# include "loader/fs.h"
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# include "loader/nk.h"
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# include "loader/playlog.h"
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# include "loader/wbfs.h"
# include "music/SoundHandler.hpp"
# include "network/gcard.h"
# include "unzip/U8Archive.h"
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// Sounds
extern const u8 click_wav [ ] ;
extern const u32 click_wav_size ;
extern const u8 hover_wav [ ] ;
extern const u32 hover_wav_size ;
extern const u8 camera_wav [ ] ;
extern const u32 camera_wav_size ;
// Pics
extern const u8 btnplus_png [ ] ;
extern const u8 btnpluss_png [ ] ;
extern const u8 btnminus_png [ ] ;
extern const u8 btnminuss_png [ ] ;
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extern const u8 background_jpg [ ] ;
extern const u32 background_jpg_size ;
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extern const u8 butleft_png [ ] ;
extern const u8 butcenter_png [ ] ;
extern const u8 butright_png [ ] ;
extern const u8 butsleft_png [ ] ;
extern const u8 butscenter_png [ ] ;
extern const u8 butsright_png [ ] ;
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extern const u8 buthleft_png [ ] ;
extern const u8 buthcenter_png [ ] ;
extern const u8 buthright_png [ ] ;
extern const u8 buthsleft_png [ ] ;
extern const u8 buthscenter_png [ ] ;
extern const u8 buthsright_png [ ] ;
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extern const u8 pbarleft_png [ ] ;
extern const u8 pbarcenter_png [ ] ;
extern const u8 pbarright_png [ ] ;
extern const u8 pbarlefts_png [ ] ;
extern const u8 pbarcenters_png [ ] ;
extern const u8 pbarrights_png [ ] ;
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extern const u8 butauon_png [ ] ;
extern const u8 butauons_png [ ] ;
extern const u8 butenon_png [ ] ;
extern const u8 butenons_png [ ] ;
extern const u8 butjaon_png [ ] ;
extern const u8 butjaons_png [ ] ;
extern const u8 butfron_png [ ] ;
extern const u8 butfrons_png [ ] ;
extern const u8 butdeon_png [ ] ;
extern const u8 butdeons_png [ ] ;
extern const u8 buteson_png [ ] ;
extern const u8 butesons_png [ ] ;
extern const u8 butiton_png [ ] ;
extern const u8 butitons_png [ ] ;
extern const u8 butnlon_png [ ] ;
extern const u8 butnlons_png [ ] ;
extern const u8 butpton_png [ ] ;
extern const u8 butptons_png [ ] ;
extern const u8 butruon_png [ ] ;
extern const u8 butruons_png [ ] ;
extern const u8 butkoon_png [ ] ;
extern const u8 butkoons_png [ ] ;
extern const u8 butzhcnon_png [ ] ;
extern const u8 butzhcnons_png [ ] ;
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extern const u8 checkbox_png [ ] ;
extern const u8 checkboxs_png [ ] ;
- Categories update.
- now you can have as many categories as you want.
- copied the idea of selected, hidden, and required categories from USB Loader GX. Thanks Cyan. Checkmark = selected, X = Hidden, and + = Required.
- redid categories.ini layout and renamed it categories_v4.ini so you can copy and paste settings from the old one to the new one. Each view (USB,DML,EMU,NAND,HOMEBREW) has it's own numcategories, category names, and category settings. All games are now seperated based on the view. Don't forget to add 1 to numcategories for the show All mode.
- Replaced All checkbox with CLEAR button which clears all checkboxes so no category is selected and all games will be shown.
- Added features to the Game Selected Categories Menu. Now the title is the title of the current game. You can now press plus(+) and minus(-) on wiimote to go to the next or previous games without going back to previous screen making it easier to setup categories for your games.
- note: all changes will not be saved in categories_v4.ini unless you exit wiiflow or launch a game.
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extern const u8 checkboxhid_png [ ] ;
extern const u8 checkboxreq_png [ ] ;
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CMenu : : CMenu ( )
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{
m_aa = 0 ;
m_thrdWorking = false ;
m_thrdStop = false ;
m_thrdProgress = 0.f ;
m_thrdStep = 0.f ;
m_thrdStepLen = 0.f ;
m_locked = false ;
m_favorites = false ;
m_thrdNetwork = false ;
m_mutex = 0 ;
m_showtimer = 0 ;
m_gameSoundThread = LWP_THREAD_NULL ;
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m_soundThrdBusy = false ;
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m_numCFVersions = 0 ;
m_bgCrossFade = 0 ;
m_bnrSndVol = 0 ;
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m_bnr_settings = true ;
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m_directLaunch = false ;
m_exit = false ;
m_reload = false ;
m_gamesound_changed = false ;
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m_video_playing = false ;
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m_base_font = NULL ;
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m_base_font_size = 0 ;
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m_wbf1_font = NULL ;
m_wbf2_font = NULL ;
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m_current_view = COVERFLOW_USB ;
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m_Emulator_boot = false ;
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m_music_info = true ;
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m_prevBg = NULL ;
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m_nextBg = NULL ;
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m_lqBg = NULL ;
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m_use_sd_logging = false ;
m_use_wifi_gecko = false ;
init_network = false ;
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m_use_source = true ;
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}
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void CMenu : : init ( )
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{
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SoundHandle . Init ( ) ;
m_gameSound . SetVoice ( 1 ) ;
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const char * drive = " empty " ;
const char * check = " empty " ;
struct stat dummy ;
/* Clear Playlog */
Playlog_Delete ( ) ;
for ( int i = SD ; i < = USB8 ; i + + ) //Find the first partition with a wiiflow.ini
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if ( DeviceHandle . IsInserted ( i ) & & DeviceHandle . GetFSType ( i ) ! = PART_FS_WBFS & & stat ( fmt ( " %s:/%s/ " CFG_FILENAME , DeviceName [ i ] , APPDATA_DIR2 ) , & dummy ) = = 0 )
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{
drive = DeviceName [ i ] ;
break ;
}
if ( drive = = check ) //No wiiflow.ini found
for ( int i = SD ; i < = USB8 ; i + + ) //Find the first partition with a boot.dol
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if ( DeviceHandle . IsInserted ( i ) & & DeviceHandle . GetFSType ( i ) ! = PART_FS_WBFS & & stat ( fmt ( " %s:/%s/boot.dol " , DeviceName [ i ] , APPDATA_DIR2 ) , & dummy ) = = 0 )
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{
drive = DeviceName [ i ] ;
break ;
}
if ( drive = = check ) //No boot.dol found
for ( int i = SD ; i < = USB8 ; i + + ) //Find the first partition with apps/wiiflow folder
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if ( DeviceHandle . IsInserted ( i ) & & DeviceHandle . GetFSType ( i ) ! = PART_FS_WBFS & & stat ( fmt ( " %s:/%s " , DeviceName [ i ] , APPDATA_DIR2 ) , & dummy ) = = 0 )
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{
drive = DeviceName [ i ] ;
break ;
}
if ( drive = = check ) //No apps/wiiflow folder found
for ( int i = SD ; i < = USB8 ; i + + ) // Find the first writable partition
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if ( DeviceHandle . IsInserted ( i ) & & DeviceHandle . GetFSType ( i ) ! = PART_FS_WBFS )
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{
drive = DeviceName [ i ] ;
break ;
}
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loadDefaultFont ( ) ;
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if ( drive = = check ) // Should not happen
{
_buildMenus ( ) ;
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error ( _fmt ( " errboot4 " , L " No available partitions found! " ) ) ;
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m_exit = true ;
return ;
}
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/* Handle apps dir first, so handling wiiflow.ini does not fail */
m_appDir = fmt ( " %s:/%s " , drive , APPDATA_DIR2 ) ;
gprintf ( " Wiiflow boot.dol Location: %s \n " , m_appDir . c_str ( ) ) ;
fsop_MakeFolder ( m_appDir . c_str ( ) ) ;
/* Load/Create our wiiflow.ini */
m_cfg . load ( fmt ( " %s/ " CFG_FILENAME , m_appDir . c_str ( ) ) ) ;
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/* Check if we want WiFi Gecko */
m_use_wifi_gecko = m_cfg . getBool ( " DEBUG " , " wifi_gecko " , false ) ;
WiFiDebugger . SetBuffer ( m_use_wifi_gecko ) ;
/* Check if we want SD Gecko */
m_use_sd_logging = m_cfg . getBool ( " DEBUG " , " sd_write_log " , false ) ;
LogToSD_SetBuffer ( m_use_sd_logging ) ;
/* Init Network if wanted */
init_network = ( m_cfg . getBool ( " GENERAL " , " async_network " ) | | has_enabled_providers ( ) | | m_use_wifi_gecko ) ;
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_netInit ( ) ;
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/* Our Wii game dir */
memset ( wii_games_dir , 0 , 64 ) ;
strncpy ( wii_games_dir , m_cfg . getString ( " GENERAL " , " wii_games_dir " , GAMES_DIR ) . c_str ( ) , 64 ) ;
if ( strncmp ( wii_games_dir , " %s:/ " , 4 ) ! = 0 )
strcpy ( wii_games_dir , GAMES_DIR ) ;
gprintf ( " Wii Games Directory: %s \n " , wii_games_dir ) ;
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/* Do our USB HDD Checks */
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bool onUSB = m_cfg . getBool ( " GENERAL " , " data_on_usb " , strncmp ( drive , " usb " , 3 ) = = 0 ) ;
drive = check ; //reset the drive variable for the check
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if ( onUSB )
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{
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for ( u8 i = USB1 ; i < = USB8 ; i + + ) //Look for first partition with a wiiflow folder in root
{
if ( DeviceHandle . IsInserted ( i ) & & DeviceHandle . GetFSType ( i ) ! = PART_FS_WBFS & & stat ( fmt ( " %s:/%s " , DeviceName [ i ] , APPDATA_DIR ) , & dummy ) = = 0 )
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{
drive = DeviceName [ i ] ;
break ;
}
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}
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}
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else if ( DeviceHandle . IsInserted ( SD ) )
drive = DeviceName [ SD ] ;
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if ( drive = = check & & onUSB ) //No wiiflow folder found in root of any usb partition, and data_on_usb=yes
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{
for ( u8 i = USB1 ; i < = USB8 ; i + + ) // Try first USB partition with wbfs folder.
{
if ( DeviceHandle . IsInserted ( i ) & & DeviceHandle . GetFSType ( i ) ! = PART_FS_WBFS & & stat ( fmt ( GAMES_DIR , DeviceName [ i ] ) , & dummy ) = = 0 )
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{
drive = DeviceName [ i ] ;
break ;
}
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}
}
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if ( drive = = check & & onUSB ) // No wbfs folder found and data_on_usb=yes
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{
for ( u8 i = USB1 ; i < = USB8 ; i + + ) // Try first available USB partition.
{
if ( DeviceHandle . IsInserted ( i ) & & DeviceHandle . GetFSType ( i ) ! = PART_FS_WBFS )
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{
drive = DeviceName [ i ] ;
break ;
}
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}
}
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if ( drive = = check )
{
_buildMenus ( ) ;
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if ( DeviceHandle . IsInserted ( SD ) )
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{
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error ( _fmt ( " errboot5 " , L " data_on_usb=yes and No available usb partitions for data! \n Using SD. " ) ) ;
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drive = DeviceName [ SD ] ;
}
else
{
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error ( _fmt ( " errboot6 " , L " No available usb partitions for data and no SD inserted! \n Exiting. " ) ) ;
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m_exit = true ;
return ;
}
}
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/* DIOS_MIOS stuff */
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if ( m_cfg . getBool ( GC_DOMAIN , " always_show_button " , false ) )
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{
gprintf ( " Force enabling DML view \n " ) ;
m_show_dml = true ;
}
else
m_show_dml = MIOSisDML ( ) ;
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m_new_dml = m_cfg . getBool ( GC_DOMAIN , " dml_r52+ " , true ) ;
m_new_dm_cfg = m_cfg . getBool ( GC_DOMAIN , " dm_r2.1+ " , true ) ;
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m_DMLgameDir = fmt ( " %%s:/%s " , m_cfg . getString ( GC_DOMAIN , " dir_usb_games " , " games " ) . c_str ( ) ) ;
/* Emu NAND */
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m_cfg . getString ( CHANNEL_DOMAIN , " path " , " " ) ;
m_cfg . getInt ( CHANNEL_DOMAIN , " partition " , 1 ) ;
m_cfg . getBool ( CHANNEL_DOMAIN , " disable " , true ) ;
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/* Load cIOS Map */
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_installed_cios . clear ( ) ;
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if ( ! neek2o ( ) )
_load_installed_cioses ( ) ;
else
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_installed_cios [ CurrentIOS . Version ] = CurrentIOS . Version ;
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/* Path Settings */
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snprintf ( m_app_update_drive , sizeof ( m_app_update_drive ) , " %s:/ " , drive ) ;
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m_dataDir = fmt ( " %s:/%s " , drive , APPDATA_DIR ) ;
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gprintf ( " Data Directory: %s \n " , m_dataDir . c_str ( ) ) ;
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m_dol = fmt ( " %s/boot.dol " , m_appDir . c_str ( ) ) ;
m_ver = fmt ( " %s/versions " , m_appDir . c_str ( ) ) ;
m_app_update_zip = fmt ( " %s/update.zip " , m_appDir . c_str ( ) ) ;
m_data_update_zip = fmt ( " %s/update.zip " , m_dataDir . c_str ( ) ) ;
m_customBnrDir = m_cfg . getString ( " GENERAL " , " dir_custom_banners " , fmt ( " %s/custom_banners " , m_dataDir . c_str ( ) ) ) ;
m_pluginsDir = m_cfg . getString ( " GENERAL " , " dir_plugins " , fmt ( " %s/plugins " , m_dataDir . c_str ( ) ) ) ;
m_cacheDir = m_cfg . getString ( " GENERAL " , " dir_cache " , fmt ( " %s/cache " , m_dataDir . c_str ( ) ) ) ;
m_listCacheDir = m_cfg . getString ( " GENERAL " , " dir_list_cache " , fmt ( " %s/lists " , m_cacheDir . c_str ( ) ) ) ;
m_bnrCacheDir = m_cfg . getString ( " GENERAL " , " dir_banner_cache " , fmt ( " %s/banners " , m_cacheDir . c_str ( ) ) ) ;
m_txtCheatDir = m_cfg . getString ( " GENERAL " , " dir_txtcheat " , fmt ( " %s/codes " , m_dataDir . c_str ( ) ) ) ;
m_cheatDir = m_cfg . getString ( " GENERAL " , " dir_cheat " , fmt ( " %s/gct " , m_txtCheatDir . c_str ( ) ) ) ;
m_wipDir = m_cfg . getString ( " GENERAL " , " dir_wip " , fmt ( " %s/wip " , m_txtCheatDir . c_str ( ) ) ) ;
m_settingsDir = m_cfg . getString ( " GENERAL " , " dir_settings " , fmt ( " %s/settings " , m_dataDir . c_str ( ) ) ) ;
m_languagesDir = m_cfg . getString ( " GENERAL " , " dir_languages " , fmt ( " %s/languages " , m_dataDir . c_str ( ) ) ) ;
m_boxPicDir = m_cfg . getString ( " GENERAL " , " dir_box_covers " , fmt ( " %s/boxcovers " , m_dataDir . c_str ( ) ) ) ;
m_picDir = m_cfg . getString ( " GENERAL " , " dir_flat_covers " , fmt ( " %s/covers " , m_dataDir . c_str ( ) ) ) ;
m_themeDir = m_cfg . getString ( " GENERAL " , " dir_themes " , fmt ( " %s/themes " , m_dataDir . c_str ( ) ) ) ;
m_musicDir = m_cfg . getString ( " GENERAL " , " dir_music " , fmt ( " %s/music " , m_dataDir . c_str ( ) ) ) ;
m_videoDir = m_cfg . getString ( " GENERAL " , " dir_trailers " , fmt ( " %s/trailers " , m_dataDir . c_str ( ) ) ) ;
m_fanartDir = m_cfg . getString ( " GENERAL " , " dir_fanart " , fmt ( " %s/fanart " , m_dataDir . c_str ( ) ) ) ;
m_screenshotDir = m_cfg . getString ( " GENERAL " , " dir_screenshot " , fmt ( " %s/screenshots " , m_dataDir . c_str ( ) ) ) ;
m_helpDir = m_cfg . getString ( " GENERAL " , " dir_help " , fmt ( " %s/help " , m_dataDir . c_str ( ) ) ) ;
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/* Cache Reload Checks */
u32 ini_rev = m_cfg . getInt ( " GENERAL " , " ini_rev " , 0 ) ;
if ( ini_rev ! = SVN_REV_NUM )
fsop_deleteFolder ( m_listCacheDir . c_str ( ) ) ;
m_cfg . setInt ( " GENERAL " , " ini_rev " , SVN_REV_NUM ) ;
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//DeviceHandler::SetWatchdog(m_cfg.getUInt("GENERAL", "watchdog_timeout", 10));
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const char * domain = _domainFromView ( ) ;
const char * checkDir = m_current_view = = COVERFLOW_HOMEBREW ? HOMEBREW_DIR : GAMES_DIR ;
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u8 partition = m_cfg . getInt ( domain , " partition " , 0 ) ; //Auto find a valid partition and fix old ini partition settings.
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if ( m_current_view ! = COVERFLOW_CHANNEL & & ( partition > USB8 | | ! DeviceHandle . IsInserted ( partition ) ) )
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{
m_cfg . remove ( domain , " partition " ) ;
for ( int i = SD ; i < = USB8 + 1 ; i + + ) // Find a usb partition with the wbfs folder or wbfs file system, else leave it blank (defaults to 1 later)
{
if ( i > USB8 )
{
m_current_view = COVERFLOW_CHANNEL ;
break ;
}
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if ( DeviceHandle . IsInserted ( i )
& & ( ( m_current_view = = COVERFLOW_USB & & DeviceHandle . GetFSType ( i ) = = PART_FS_WBFS )
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| | stat ( fmt ( checkDir , DeviceName [ i ] ) , & dummy ) = = 0 ) )
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{
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gprintf ( " Setting Emu NAND to Partition: %i \n " , currentPartition ) ;
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m_cfg . setInt ( domain , " partition " , i ) ;
break ;
}
}
}
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CoverFlow . init ( m_base_font , m_base_font_size , m_vid . vid_50hz ( ) ) ;
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/* Create our Folder Structure */
fsop_MakeFolder ( m_dataDir . c_str ( ) ) ; //D'OH!
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fsop_MakeFolder ( m_customBnrDir . c_str ( ) ) ;
fsop_MakeFolder ( m_pluginsDir . c_str ( ) ) ;
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fsop_MakeFolder ( m_cacheDir . c_str ( ) ) ;
fsop_MakeFolder ( m_listCacheDir . c_str ( ) ) ;
fsop_MakeFolder ( m_bnrCacheDir . c_str ( ) ) ;
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fsop_MakeFolder ( m_txtCheatDir . c_str ( ) ) ;
fsop_MakeFolder ( m_cheatDir . c_str ( ) ) ;
fsop_MakeFolder ( m_wipDir . c_str ( ) ) ;
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fsop_MakeFolder ( m_settingsDir . c_str ( ) ) ;
fsop_MakeFolder ( m_languagesDir . c_str ( ) ) ;
fsop_MakeFolder ( m_boxPicDir . c_str ( ) ) ;
fsop_MakeFolder ( m_picDir . c_str ( ) ) ;
fsop_MakeFolder ( m_themeDir . c_str ( ) ) ;
fsop_MakeFolder ( m_musicDir . c_str ( ) ) ;
fsop_MakeFolder ( m_videoDir . c_str ( ) ) ;
fsop_MakeFolder ( m_fanartDir . c_str ( ) ) ;
fsop_MakeFolder ( m_screenshotDir . c_str ( ) ) ;
fsop_MakeFolder ( m_helpDir . c_str ( ) ) ;
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// INI files
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m_cat . load ( fmt ( " %s/ " CAT_FILENAME , m_settingsDir . c_str ( ) ) ) ;
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string themeName = m_cfg . getString ( " GENERAL " , " theme " , " default " ) ;
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m_themeDataDir = fmt ( " %s/%s " , m_themeDir . c_str ( ) , themeName . c_str ( ) ) ;
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m_theme . load ( fmt ( " %s.ini " , m_themeDataDir . c_str ( ) ) ) ;
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m_plugin . init ( m_pluginsDir ) ;
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m_devo_installed = DEVO_Installed ( m_dataDir . c_str ( ) ) ;
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u8 defaultMenuLanguage = 7 ; //English
switch ( CONF_GetLanguage ( ) )
{
case CONF_LANG_JAPANESE :
defaultMenuLanguage = 14 ; //Japanese
break ;
case CONF_LANG_GERMAN :
defaultMenuLanguage = 11 ; //German
break ;
case CONF_LANG_FRENCH :
defaultMenuLanguage = 9 ; //French
break ;
case CONF_LANG_SPANISH :
defaultMenuLanguage = 19 ; //Spanish
break ;
case CONF_LANG_ITALIAN :
defaultMenuLanguage = 13 ; //Italian
break ;
case CONF_LANG_DUTCH :
defaultMenuLanguage = 6 ; //Dutch
break ;
case CONF_LANG_SIMP_CHINESE :
defaultMenuLanguage = 3 ; //Chinese_S
break ;
case CONF_LANG_TRAD_CHINESE :
defaultMenuLanguage = 4 ; //Chinese_T
break ;
case CONF_LANG_KOREAN :
defaultMenuLanguage = 7 ; // No Korean translation has been done for wiiflow, so the menu will use english in this case.
break ;
}
if ( CONF_GetArea ( ) = = CONF_AREA_BRA )
defaultMenuLanguage = 2 ; //Brazilian
m_curLanguage = CMenu : : _translations [ m_cfg . getInt ( " GENERAL " , " language " , defaultMenuLanguage ) ] ;
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if ( ! m_loc . load ( fmt ( " %s/%s.ini " , m_languagesDir . c_str ( ) , lowerCase ( m_curLanguage ) . c_str ( ) ) ) )
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{
m_cfg . setInt ( " GENERAL " , " language " , 0 ) ;
m_curLanguage = CMenu : : _translations [ 0 ] ;
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m_loc . load ( fmt ( " %s/%s.ini " , m_languagesDir . c_str ( ) , lowerCase ( m_curLanguage ) . c_str ( ) ) ) ;
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}
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m_tempView = false ;
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m_gameList . Init ( m_settingsDir . c_str ( ) , m_loc . getString ( m_curLanguage , " gametdb_code " , " EN " ) . c_str ( ) ) ;
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m_aa = 3 ;
CColor pShadowColor = m_theme . getColor ( " GENERAL " , " pointer_shadow_color " , CColor ( 0x3F000000 ) ) ;
float pShadowX = m_theme . getFloat ( " GENERAL " , " pointer_shadow_x " , 3.f ) ;
float pShadowY = m_theme . getFloat ( " GENERAL " , " pointer_shadow_y " , 3.f ) ;
bool pShadowBlur = m_theme . getBool ( " GENERAL " , " pointer_shadow_blur " , false ) ;
for ( int chan = WPAD_MAX_WIIMOTES - 2 ; chan > = 0 ; chan - - )
{
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m_cursor [ chan ] . init ( fmt ( " %s/%s " , m_themeDataDir . c_str ( ) , m_theme . getString ( " GENERAL " , fmt ( " pointer%i " , chan + 1 ) ) . c_str ( ) ) ,
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m_vid . wide ( ) , pShadowColor , pShadowX , pShadowY , pShadowBlur , chan ) ;
WPAD_SetVRes ( chan , m_vid . width ( ) + m_cursor [ chan ] . width ( ) , m_vid . height ( ) + m_cursor [ chan ] . height ( ) ) ;
}
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m_btnMgr . init ( ) ;
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MusicPlayer . Init ( m_cfg , m_musicDir , fmt ( " %s/music " , m_themeDataDir . c_str ( ) ) ) ;
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m_music_info = m_cfg . getBool ( " GENERAL " , " display_music_info " , true ) ;
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_buildMenus ( ) ;
m_locked = m_cfg . getString ( " GENERAL " , " parent_code " , " " ) . size ( ) > = 4 ;
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m_btnMgr . setRumble ( m_cfg . getBool ( " GENERAL " , " rumble " , true ) ) ;
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int exit_to = m_cfg . getInt ( " GENERAL " , " exit_to " , 0 ) ;
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if ( exit_to = = EXIT_TO_BOOTMII & & ( ! DeviceHandle . IsInserted ( SD ) | |
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stat ( fmt ( " %s:/bootmii/armboot.bin " , DeviceName [ SD ] ) , & dummy ) ! = 0 | |
stat ( fmt ( " %s:/bootmii/ppcboot.elf " , DeviceName [ SD ] ) , & dummy ) ! = 0 ) )
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exit_to = EXIT_TO_HBC ;
Sys_ExitTo ( exit_to ) ;
LWP_MutexInit ( & m_mutex , 0 ) ;
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CoverFlow . setSoundVolume ( m_cfg . getInt ( " GENERAL " , " sound_volume_coverflow " , 255 ) ) ;
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m_btnMgr . setSoundVolume ( m_cfg . getInt ( " GENERAL " , " sound_volume_gui " , 255 ) ) ;
m_bnrSndVol = m_cfg . getInt ( " GENERAL " , " sound_volume_bnr " , 255 ) ;
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m_bnr_settings = m_cfg . getBool ( " GENERAL " , " banner_in_settings " , true ) ;
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m_cfg . setString ( " GAMERCARD " , " gamercards " , " wiinnertag|dutag " ) ;
m_cfg . getString ( " GAMERCARD " , " wiinnertag_url " , WIINNERTAG_URL ) ;
m_cfg . getString ( " GAMERCARD " , " wiinnertag_key " , " " ) ;
m_cfg . getString ( " GAMERCARD " , " dutag_url " , DUTAG_URL ) ;
m_cfg . getString ( " GAMERCARD " , " dutag_key " , " " ) ;
if ( m_cfg . getBool ( " GAMERCARD " , " gamercards_enable " , false ) )
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{
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vector < string > gamercards = stringToVector ( m_cfg . getString ( " GAMERCARD " , " gamercards " ) , ' | ' ) ;
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if ( gamercards . size ( ) = = 0 )
{
gamercards . push_back ( " wiinnertag " ) ;
gamercards . push_back ( " dutag " ) ;
}
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for ( vector < string > : : iterator itr = gamercards . begin ( ) ; itr ! = gamercards . end ( ) ; itr + + )
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{
gprintf ( " Found gamercard provider: %s \n " , ( * itr ) . c_str ( ) ) ;
register_card_provider (
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m_cfg . getString ( " GAMERCARD " , fmt ( " %s_url " , ( * itr ) . c_str ( ) ) ) . c_str ( ) ,
m_cfg . getString ( " GAMERCARD " , fmt ( " %s_key " , ( * itr ) . c_str ( ) ) ) . c_str ( )
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) ;
}
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}
}
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bool cleaned_up = false ;
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void CMenu : : cleanup ( )
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{
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if ( cleaned_up )
return ;
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//gprintf("MEM1_freesize(): %i\nMEM2_freesize(): %i\n", MEM1_freesize(), MEM2_freesize());
m_btnMgr . hide ( m_mainLblCurMusic ) ;
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_cleanupDefaultFont ( ) ;
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m_banner . DeleteBanner ( ) ;
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m_plugin . Cleanup ( ) ;
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_stopSounds ( ) ;
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_Theme_Cleanup ( ) ;
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MusicPlayer . Cleanup ( ) ;
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m_gameSound . FreeMemory ( ) ;
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SoundHandle . Cleanup ( ) ;
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soundDeinit ( ) ;
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m_vid . cleanup ( ) ;
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CoverFlow . shutdown ( ) ;
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wiiLightOff ( ) ;
LWP_MutexDestroy ( m_mutex ) ;
m_mutex = 0 ;
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cleaned_up = true ;
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//gprintf(" \nMemory cleaned up\n");
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gprintf ( " MEM1_freesize(): %i \n MEM2_freesize(): %i \n " , MEM1_freesize ( ) , MEM2_freesize ( ) ) ;
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}
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void CMenu : : _Theme_Cleanup ( void )
{
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/* Backgrounds */
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TexHandle . Cleanup ( theme . bg ) ;
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m_prevBg = NULL ;
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m_nextBg = NULL ;
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TexHandle . Cleanup ( m_curBg ) ;
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m_lqBg = NULL ;
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/* Buttons */
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TexHandle . Cleanup ( theme . btnTexL ) ;
TexHandle . Cleanup ( theme . btnTexR ) ;
TexHandle . Cleanup ( theme . btnTexC ) ;
TexHandle . Cleanup ( theme . btnTexLS ) ;
TexHandle . Cleanup ( theme . btnTexRS ) ;
TexHandle . Cleanup ( theme . btnTexCS ) ;
TexHandle . Cleanup ( theme . btnAUOn ) ;
TexHandle . Cleanup ( theme . btnAUOns ) ;
TexHandle . Cleanup ( theme . btnAUOff ) ;
TexHandle . Cleanup ( theme . btnAUOffs ) ;
TexHandle . Cleanup ( theme . btnENOn ) ;
TexHandle . Cleanup ( theme . btnENOns ) ;
TexHandle . Cleanup ( theme . btnENOff ) ;
TexHandle . Cleanup ( theme . btnENOffs ) ;
TexHandle . Cleanup ( theme . btnJAOn ) ;
TexHandle . Cleanup ( theme . btnJAOns ) ;
TexHandle . Cleanup ( theme . btnJAOff ) ;
TexHandle . Cleanup ( theme . btnJAOffs ) ;
TexHandle . Cleanup ( theme . btnFROn ) ;
TexHandle . Cleanup ( theme . btnFROns ) ;
TexHandle . Cleanup ( theme . btnFROff ) ;
TexHandle . Cleanup ( theme . btnFROffs ) ;
TexHandle . Cleanup ( theme . btnDEOn ) ;
TexHandle . Cleanup ( theme . btnDEOns ) ;
TexHandle . Cleanup ( theme . btnDEOff ) ;
TexHandle . Cleanup ( theme . btnDEOffs ) ;
TexHandle . Cleanup ( theme . btnESOn ) ;
TexHandle . Cleanup ( theme . btnESOns ) ;
TexHandle . Cleanup ( theme . btnESOff ) ;
TexHandle . Cleanup ( theme . btnESOffs ) ;
TexHandle . Cleanup ( theme . btnITOn ) ;
TexHandle . Cleanup ( theme . btnITOns ) ;
TexHandle . Cleanup ( theme . btnITOff ) ;
TexHandle . Cleanup ( theme . btnITOffs ) ;
TexHandle . Cleanup ( theme . btnNLOn ) ;
TexHandle . Cleanup ( theme . btnNLOns ) ;
TexHandle . Cleanup ( theme . btnNLOff ) ;
TexHandle . Cleanup ( theme . btnNLOffs ) ;
TexHandle . Cleanup ( theme . btnPTOn ) ;
TexHandle . Cleanup ( theme . btnPTOns ) ;
TexHandle . Cleanup ( theme . btnPTOff ) ;
TexHandle . Cleanup ( theme . btnPTOffs ) ;
TexHandle . Cleanup ( theme . btnRUOn ) ;
TexHandle . Cleanup ( theme . btnRUOns ) ;
TexHandle . Cleanup ( theme . btnRUOff ) ;
TexHandle . Cleanup ( theme . btnRUOffs ) ;
TexHandle . Cleanup ( theme . btnKOOn ) ;
TexHandle . Cleanup ( theme . btnKOOns ) ;
TexHandle . Cleanup ( theme . btnKOOff ) ;
TexHandle . Cleanup ( theme . btnKOOffs ) ;
TexHandle . Cleanup ( theme . btnZHCNOn ) ;
TexHandle . Cleanup ( theme . btnZHCNOns ) ;
TexHandle . Cleanup ( theme . btnZHCNOff ) ;
TexHandle . Cleanup ( theme . btnZHCNOffs ) ;
TexHandle . Cleanup ( theme . btnTexPlus ) ;
TexHandle . Cleanup ( theme . btnTexPlusS ) ;
TexHandle . Cleanup ( theme . btnTexMinus ) ;
TexHandle . Cleanup ( theme . btnTexMinusS ) ;
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/* Checkboxes */
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TexHandle . Cleanup ( theme . checkboxoff ) ;
TexHandle . Cleanup ( theme . checkboxoffs ) ;
TexHandle . Cleanup ( theme . checkboxon ) ;
TexHandle . Cleanup ( theme . checkboxons ) ;
TexHandle . Cleanup ( theme . checkboxHid ) ;
TexHandle . Cleanup ( theme . checkboxHids ) ;
TexHandle . Cleanup ( theme . checkboxReq ) ;
TexHandle . Cleanup ( theme . checkboxReqs ) ;
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/* Progress Bars */
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TexHandle . Cleanup ( theme . pbarTexL ) ;
TexHandle . Cleanup ( theme . pbarTexR ) ;
TexHandle . Cleanup ( theme . pbarTexC ) ;
TexHandle . Cleanup ( theme . pbarTexLS ) ;
TexHandle . Cleanup ( theme . pbarTexRS ) ;
TexHandle . Cleanup ( theme . pbarTexCS ) ;
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/* Other Theme Stuff */
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for ( TexSet : : iterator texture = theme . texSet . begin ( ) ; texture ! = theme . texSet . end ( ) ; + + texture )
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TexHandle . Cleanup ( texture - > second ) ;
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for ( FontSet : : iterator font = theme . fontSet . begin ( ) ; font ! = theme . fontSet . end ( ) ; + + font )
font - > second . ClearData ( ) ;
for ( SoundSet : : iterator sound = theme . soundSet . begin ( ) ; sound ! = theme . soundSet . end ( ) ; + + sound )
sound - > second - > FreeMemory ( ) ;
theme . texSet . clear ( ) ;
theme . fontSet . clear ( ) ;
theme . soundSet . clear ( ) ;
}
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void CMenu : : _netInit ( void )
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{
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if ( networkInit | | ! init_network | | m_exit )
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return ;
_initAsyncNetwork ( ) ;
while ( net_get_status ( ) = = - EBUSY )
usleep ( 100 ) ;
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}
void CMenu : : _setAA ( int aa )
{
switch ( aa )
{
case 2 :
case 3 :
case 4 :
case 5 :
case 6 :
case 8 :
m_aa = aa ;
break ;
case 7 :
m_aa = 6 ;
break ;
default :
m_aa = 0 ;
}
}
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void CMenu : : _loadCFCfg ( )
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{
const char * domain = " _COVERFLOW " ;
//gprintf("Preparing to load sounds from %s\n", m_themeDataDir.c_str());
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CoverFlow . setCachePath ( m_cacheDir . c_str ( ) , ! m_cfg . getBool ( " GENERAL " , " keep_png " , true ) ,
m_cfg . getBool ( " GENERAL " , " compress_cache " , false ) , m_cfg . getBool ( PLUGIN_DOMAIN , " subfolder_cache " , true ) ) ;
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CoverFlow . setBufferSize ( m_cfg . getInt ( " GENERAL " , " cover_buffer " , 20 ) ) ;
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// Coverflow Sounds
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CoverFlow . setSounds (
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new GuiSound ( fmt ( " %s/%s " , m_themeDataDir . c_str ( ) , m_theme . getString ( domain , " sound_flip " ) . c_str ( ) ) ) ,
_sound ( theme . soundSet , domain , " sound_hover " , hover_wav , hover_wav_size , " default_btn_hover " , false ) ,
_sound ( theme . soundSet , domain , " sound_select " , click_wav , click_wav_size , " default_btn_click " , false ) ,
new GuiSound ( fmt ( " %s/%s " , m_themeDataDir . c_str ( ) , m_theme . getString ( domain , " sound_cancel " ) . c_str ( ) ) )
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) ;
// Textures
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string texLoading = fmt ( " %s/%s " , m_themeDataDir . c_str ( ) , m_theme . getString ( domain , " loading_cover_box " ) . c_str ( ) ) ;
string texNoCover = fmt ( " %s/%s " , m_themeDataDir . c_str ( ) , m_theme . getString ( domain , " missing_cover_box " ) . c_str ( ) ) ;
string texLoadingFlat = fmt ( " %s/%s " , m_themeDataDir . c_str ( ) , m_theme . getString ( domain , " loading_cover_flat " ) . c_str ( ) ) ;
string texNoCoverFlat = fmt ( " %s/%s " , m_themeDataDir . c_str ( ) , m_theme . getString ( domain , " missing_cover_flat " ) . c_str ( ) ) ;
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CoverFlow . setTextures ( texLoading , texLoadingFlat , texNoCover , texNoCoverFlat ) ;
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// Font
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CoverFlow . setFont ( _font ( theme . fontSet , domain , " font " , TITLEFONT ) , m_theme . getColor ( domain , " font_color " , CColor ( 0xFFFFFFFF ) ) ) ;
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// Coverflow Count
m_numCFVersions = min ( max ( 2 , m_theme . getInt ( " _COVERFLOW " , " number_of_modes " , 2 ) ) , 15 ) ;
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}
Vector3D CMenu : : _getCFV3D ( const string & domain , const string & key , const Vector3D & def , bool otherScrnFmt )
{
string key169 ( key ) ;
string key43 ( key ) ;
key43 + = " _4_3 " ;
if ( m_vid . wide ( ) = = otherScrnFmt )
swap ( key169 , key43 ) ;
if ( m_theme . has ( domain , key169 ) )
{
Vector3D v ( m_theme . getVector3D ( domain , key169 ) ) ;
m_theme . getVector3D ( domain , key43 , v ) ;
return v ;
}
return m_theme . getVector3D ( domain , key169 , m_theme . getVector3D ( domain , key43 , def ) ) ;
}
int CMenu : : _getCFInt ( const string & domain , const string & key , int def , bool otherScrnFmt )
{
string key169 ( key ) ;
string key43 ( key ) ;
key43 + = " _4_3 " ;
if ( m_vid . wide ( ) = = otherScrnFmt )
swap ( key169 , key43 ) ;
if ( m_theme . has ( domain , key169 ) )
{
int v = m_theme . getInt ( domain , key169 ) ;
m_theme . getInt ( domain , key43 , v ) ;
return v ;
}
return m_theme . getInt ( domain , key169 , m_theme . getInt ( domain , key43 , def ) ) ;
}
float CMenu : : _getCFFloat ( const string & domain , const string & key , float def , bool otherScrnFmt )
{
string key169 ( key ) ;
string key43 ( key ) ;
key43 + = " _4_3 " ;
if ( m_vid . wide ( ) = = otherScrnFmt )
swap ( key169 , key43 ) ;
if ( m_theme . has ( domain , key169 ) )
{
float v = m_theme . getFloat ( domain , key169 ) ;
m_theme . getFloat ( domain , key43 , v ) ;
return v ;
}
return m_theme . getFloat ( domain , key169 , m_theme . getFloat ( domain , key43 , def ) ) ;
}
void CMenu : : _loadCFLayout ( int version , bool forceAA , bool otherScrnFmt )
{
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bool homebrew = m_current_view = = COVERFLOW_HOMEBREW ;
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bool smallbox = ( homebrew | | m_current_view = = COVERFLOW_PLUGIN ) & & m_cfg . getBool ( _domainFromView ( ) , " smallbox " , true ) ;
string domain ( homebrew ? fmt ( " _BREWFLOW_%i " , version ) : m_current_view = = COVERFLOW_PLUGIN ? fmt ( " _EMUFLOW_%i " , version ) : fmt ( " _COVERFLOW_%i " , version ) ) ;
string domainSel ( homebrew ? fmt ( " _BREWFLOW_%i_S " , version ) : m_current_view = = COVERFLOW_PLUGIN ? fmt ( " _EMUFLOW_%i_S " , version ) : fmt ( " _COVERFLOW_%i_S " , version ) ) ;
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bool sf = otherScrnFmt ;
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int max_fsaa = m_theme . getInt ( domain , " max_fsaa " , 3 ) ;
_setAA ( forceAA ? max_fsaa : min ( max_fsaa , m_cfg . getInt ( " GENERAL " , " max_fsaa " , 3 ) ) ) ;
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CoverFlow . setTextureQuality ( m_theme . getFloat ( domain , " tex_lod_bias " , - 3.f ) ,
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m_theme . getInt ( domain , " tex_aniso " , 2 ) ,
m_theme . getBool ( domain , " tex_edge_lod " , true ) ) ;
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CoverFlow . setRange ( _getCFInt ( domain , " rows " , ( smallbox & & homebrew ) ? 5 : 1 , sf ) , _getCFInt ( domain , " columns " , 9 , sf ) ) ;
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CoverFlow . setCameraPos ( false ,
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_getCFV3D ( domain , " camera_pos " , Vector3D ( 0.f , 1.5f , 5.f ) , sf ) ,
_getCFV3D ( domain , " camera_aim " , Vector3D ( 0.f , 0.f , - 1.f ) , sf ) ) ;
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CoverFlow . setCameraPos ( true ,
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_getCFV3D ( domainSel , " camera_pos " , Vector3D ( 0.f , 1.5f , 5.f ) , sf ) ,
_getCFV3D ( domainSel , " camera_aim " , Vector3D ( 0.f , 0.f , - 1.f ) , sf ) ) ;
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CoverFlow . setCameraOsc ( false ,
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_getCFV3D ( domain , " camera_osc_speed " , Vector3D ( 2.f , 1.1f , 1.3f ) , sf ) ,
_getCFV3D ( domain , " camera_osc_amp " , Vector3D ( 0.1f , 0.2f , 0.1f ) , sf ) ) ;
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CoverFlow . setCameraOsc ( true ,
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_getCFV3D ( domainSel , " camera_osc_speed " , Vector3D ( ) , sf ) ,
_getCFV3D ( domainSel , " camera_osc_amp " , Vector3D ( ) , sf ) ) ;
float def_cvr_posX = ( smallbox & & homebrew ) ? 1.f : 1.6f ;
float def_cvr_posY = ( smallbox & & homebrew ) ? - 0.6f : 0.f ;
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CoverFlow . setCoverPos ( false ,
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_getCFV3D ( domain , " left_pos " , Vector3D ( - def_cvr_posX , def_cvr_posY , 0.f ) , sf ) ,
_getCFV3D ( domain , " right_pos " , Vector3D ( def_cvr_posX , def_cvr_posY , 0.f ) , sf ) ,
_getCFV3D ( domain , " center_pos " , Vector3D ( 0.f , def_cvr_posY , 1.f ) , sf ) ,
_getCFV3D ( domain , " row_center_pos " , Vector3D ( 0.f , def_cvr_posY , 0.f ) , sf ) ) ;
def_cvr_posX = ( smallbox & & homebrew ) ? 1.f : 4.6f ;
float def_cvr_posX1 = ( smallbox & & homebrew ) ? 0.f : - 0.6f ;
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CoverFlow . setCoverPos ( true ,
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_getCFV3D ( domainSel , " left_pos " , Vector3D ( - def_cvr_posX , def_cvr_posY , 0.f ) , sf ) ,
_getCFV3D ( domainSel , " right_pos " , Vector3D ( def_cvr_posX , def_cvr_posY , 0.f ) , sf ) ,
_getCFV3D ( domainSel , " center_pos " , Vector3D ( def_cvr_posX1 , 0.f , 2.6f ) , sf ) ,
_getCFV3D ( domainSel , " row_center_pos " , Vector3D ( 0.f , def_cvr_posY , 0.f ) , sf ) ) ;
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CoverFlow . setCoverAngleOsc ( false ,
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m_theme . getVector3D ( domain , " cover_osc_speed " , Vector3D ( 2.f , 2.f , 0.f ) ) ,
m_theme . getVector3D ( domain , " cover_osc_amp " , Vector3D ( 5.f , 10.f , 0.f ) ) ) ;
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CoverFlow . setCoverAngleOsc ( true ,
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m_theme . getVector3D ( domainSel , " cover_osc_speed " , Vector3D ( 2.1f , 2.1f , 0.f ) ) ,
m_theme . getVector3D ( domainSel , " cover_osc_amp " , Vector3D ( 2.f , 5.f , 0.f ) ) ) ;
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CoverFlow . setCoverPosOsc ( false ,
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m_theme . getVector3D ( domain , " cover_pos_osc_speed " ) ,
m_theme . getVector3D ( domain , " cover_pos_osc_amp " ) ) ;
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CoverFlow . setCoverPosOsc ( true ,
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m_theme . getVector3D ( domainSel , " cover_pos_osc_speed " ) ,
m_theme . getVector3D ( domainSel , " cover_pos_osc_amp " ) ) ;
float spacerX = ( smallbox & & homebrew ) ? 1.f : 0.35f ;
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CoverFlow . setSpacers ( false ,
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m_theme . getVector3D ( domain , " left_spacer " , Vector3D ( - spacerX , 0.f , 0.f ) ) ,
m_theme . getVector3D ( domain , " right_spacer " , Vector3D ( spacerX , 0.f , 0.f ) ) ) ;
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CoverFlow . setSpacers ( true ,
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m_theme . getVector3D ( domainSel , " left_spacer " , Vector3D ( - spacerX , 0.f , 0.f ) ) ,
m_theme . getVector3D ( domainSel , " right_spacer " , Vector3D ( spacerX , 0.f , 0.f ) ) ) ;
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CoverFlow . setDeltaAngles ( false ,
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m_theme . getVector3D ( domain , " left_delta_angle " ) ,
m_theme . getVector3D ( domain , " right_delta_angle " ) ) ;
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CoverFlow . setDeltaAngles ( true ,
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m_theme . getVector3D ( domainSel , " left_delta_angle " ) ,
m_theme . getVector3D ( domainSel , " right_delta_angle " ) ) ;
float angleY = ( smallbox & & homebrew ) ? 0.f : 70.f ;
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CoverFlow . setAngles ( false ,
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m_theme . getVector3D ( domain , " left_angle " , Vector3D ( 0.f , angleY , 0.f ) ) ,
m_theme . getVector3D ( domain , " right_angle " , Vector3D ( 0.f , - angleY , 0.f ) ) ,
m_theme . getVector3D ( domain , " center_angle " ) ,
m_theme . getVector3D ( domain , " row_center_angle " ) ) ;
angleY = ( smallbox & & homebrew ) ? 0.f : 90.f ;
float angleY1 = ( smallbox & & homebrew ) ? 0.f : 380.f ;
float angleX = ( smallbox & & homebrew ) ? 0.f : - 45.f ;
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CoverFlow . setAngles ( true ,
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m_theme . getVector3D ( domainSel , " left_angle " , Vector3D ( angleX , angleY , 0.f ) ) ,
m_theme . getVector3D ( domainSel , " right_angle " , Vector3D ( angleX , - angleY , 0.f ) ) ,
m_theme . getVector3D ( domainSel , " center_angle " , Vector3D ( 0.f , angleY1 , 0.f ) ) ,
m_theme . getVector3D ( domainSel , " row_center_angle " ) ) ;
angleX = smallbox ? 0.f : 55.f ;
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CoverFlow . setTitleAngles ( false ,
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_getCFFloat ( domain , " text_left_angle " , - angleX , sf ) ,
_getCFFloat ( domain , " text_right_angle " , angleX , sf ) ,
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_getCFFloat ( domain , " text_center_angle " , 0.f , sf ) ) ;
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CoverFlow . setTitleAngles ( true ,
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_getCFFloat ( domainSel , " text_left_angle " , - angleX , sf ) ,
_getCFFloat ( domainSel , " text_right_angle " , angleX , sf ) ,
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_getCFFloat ( domainSel , " text_center_angle " , 0.f , sf ) ) ;
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CoverFlow . setTitlePos ( false ,
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_getCFV3D ( domain , " text_left_pos " , Vector3D ( - 4.f , 0.f , 1.3f ) , sf ) ,
_getCFV3D ( domain , " text_right_pos " , Vector3D ( 4.f , 0.f , 1.3f ) , sf ) ,
_getCFV3D ( domain , " text_center_pos " , Vector3D ( 0.f , 0.f , 2.6f ) , sf ) ) ;
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CoverFlow . setTitlePos ( true ,
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_getCFV3D ( domainSel , " text_left_pos " , Vector3D ( - 4.f , 0.f , 1.3f ) , sf ) ,
_getCFV3D ( domainSel , " text_right_pos " , Vector3D ( 4.f , 0.f , 1.3f ) , sf ) ,
_getCFV3D ( domainSel , " text_center_pos " , Vector3D ( 1.7f , 1.8f , 1.6f ) , sf ) ) ;
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CoverFlow . setTitleWidth ( false ,
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_getCFFloat ( domain , " text_side_wrap_width " , 500.f , sf ) ,
_getCFFloat ( domain , " text_center_wrap_width " , 500.f , sf ) ) ;
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CoverFlow . setTitleWidth ( true ,
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_getCFFloat ( domainSel , " text_side_wrap_width " , 500.f , sf ) ,
_getCFFloat ( domainSel , " text_center_wrap_width " , 310.f , sf ) ) ;
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CoverFlow . setTitleStyle ( false ,
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_textStyle ( domain . c_str ( ) , " text_side_style " , FTGX_ALIGN_MIDDLE | FTGX_JUSTIFY_CENTER ) ,
_textStyle ( domain . c_str ( ) , " text_center_style " , FTGX_ALIGN_MIDDLE | FTGX_JUSTIFY_CENTER ) ) ;
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CoverFlow . setTitleStyle ( true ,
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_textStyle ( domainSel . c_str ( ) , " text_side_style " , FTGX_ALIGN_MIDDLE | FTGX_JUSTIFY_CENTER ) ,
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_textStyle ( domainSel . c_str ( ) , " text_center_style " , FTGX_ALIGN_TOP | FTGX_JUSTIFY_RIGHT ) ) ;
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CoverFlow . setColors ( false ,
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m_theme . getColor ( domain , " color_beg " , 0xCFFFFFFF ) ,
m_theme . getColor ( domain , " color_end " , 0x3FFFFFFF ) ,
m_theme . getColor ( domain , " color_off " , 0x7FFFFFFF ) ) ;
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CoverFlow . setColors ( true ,
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m_theme . getColor ( domainSel , " color_beg " , 0x7FFFFFFF ) ,
m_theme . getColor ( domainSel , " color_end " , 0x1FFFFFFF ) ,
m_theme . getColor ( domain , " color_off " , 0x7FFFFFFF ) ) ; // Mouse not used once a selection has been made
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CoverFlow . setMirrorAlpha ( m_theme . getFloat ( domain , " mirror_alpha " , 0.25f ) , m_theme . getFloat ( domain , " title_mirror_alpha " , 0.2f ) ) ; // Doesn't depend on selection
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CoverFlow . setMirrorBlur ( m_theme . getBool ( domain , " mirror_blur " , true ) ) ; // Doesn't depend on selection
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CoverFlow . setShadowColors ( false ,
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m_theme . getColor ( domain , " color_shadow_center " , 0x00000000 ) ,
m_theme . getColor ( domain , " color_shadow_beg " , 0x00000000 ) ,
m_theme . getColor ( domain , " color_shadow_end " , 0x00000000 ) ,
m_theme . getColor ( domain , " color_shadow_off " , 0x00000000 ) ) ;
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CoverFlow . setShadowColors ( true ,
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m_theme . getColor ( domainSel , " color_shadow_center " , 0x0000007F ) ,
m_theme . getColor ( domainSel , " color_shadow_beg " , 0x0000007F ) ,
m_theme . getColor ( domainSel , " color_shadow_end " , 0x0000007F ) ,
m_theme . getColor ( domainSel , " color_shadow_off " , 0x0000007F ) ) ;
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CoverFlow . setShadowPos ( m_theme . getFloat ( domain , " shadow_scale " , 1.1f ) ,
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m_theme . getFloat ( domain , " shadow_x " ) ,
m_theme . getFloat ( domain , " shadow_y " ) ) ;
float spacerY = ( smallbox & & homebrew ) ? 0.60f : 2.f ;
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CoverFlow . setRowSpacers ( false ,
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m_theme . getVector3D ( domain , " top_spacer " , Vector3D ( 0.f , spacerY , 0.f ) ) ,
m_theme . getVector3D ( domain , " bottom_spacer " , Vector3D ( 0.f , - spacerY , 0.f ) ) ) ;
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CoverFlow . setRowSpacers ( true ,
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m_theme . getVector3D ( domainSel , " top_spacer " , Vector3D ( 0.f , spacerY , 0.f ) ) ,
m_theme . getVector3D ( domainSel , " bottom_spacer " , Vector3D ( 0.f , - spacerY , 0.f ) ) ) ;
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CoverFlow . setRowDeltaAngles ( false ,
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m_theme . getVector3D ( domain , " top_delta_angle " ) ,
m_theme . getVector3D ( domain , " bottom_delta_angle " ) ) ;
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CoverFlow . setRowDeltaAngles ( true ,
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m_theme . getVector3D ( domainSel , " top_delta_angle " ) ,
m_theme . getVector3D ( domainSel , " bottom_delta_angle " ) ) ;
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CoverFlow . setRowAngles ( false ,
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m_theme . getVector3D ( domain , " top_angle " ) ,
m_theme . getVector3D ( domain , " bottom_angle " ) ) ;
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CoverFlow . setRowAngles ( true ,
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m_theme . getVector3D ( domainSel , " top_angle " ) ,
m_theme . getVector3D ( domainSel , " bottom_angle " ) ) ;
Vector3D def_cvr_scale =
smallbox
? ( homebrew
? Vector3D ( 0.667f , 0.25f , 1.f )
: Vector3D ( 1.f , 0.5f , 1.f ) )
: Vector3D ( 1.f , 1.f , 1.f ) ;
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CoverFlow . setCoverScale ( false ,
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m_theme . getVector3D ( domain , " left_scale " , def_cvr_scale ) ,
m_theme . getVector3D ( domain , " right_scale " , def_cvr_scale ) ,
m_theme . getVector3D ( domain , " center_scale " , def_cvr_scale ) ,
m_theme . getVector3D ( domain , " row_center_scale " , def_cvr_scale ) ) ;
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CoverFlow . setCoverScale ( true ,
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m_theme . getVector3D ( domainSel , " left_scale " , def_cvr_scale ) ,
m_theme . getVector3D ( domainSel , " right_scale " , def_cvr_scale ) ,
m_theme . getVector3D ( domainSel , " center_scale " , def_cvr_scale ) ,
m_theme . getVector3D ( domainSel , " row_center_scale " , def_cvr_scale ) ) ;
float flipX = ( smallbox & & homebrew ) ? 359.f : 180.f ;
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CoverFlow . setCoverFlipping (
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_getCFV3D ( domainSel , " flip_pos " , Vector3D ( ) , sf ) ,
_getCFV3D ( domainSel , " flip_angle " , Vector3D ( 0.f , flipX , 0.f ) , sf ) ,
_getCFV3D ( domainSel , " flip_scale " , def_cvr_scale , sf ) ) ;
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CoverFlow . setBlur (
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m_theme . getInt ( domain , " blur_resolution " , 1 ) ,
m_theme . getInt ( domain , " blur_radius " , 2 ) ,
m_theme . getFloat ( domain , " blur_factor " , 1.f ) ) ;
}
void CMenu : : _buildMenus ( void )
{
// Default fonts
theme . btnFont = _font ( theme . fontSet , " GENERAL " , " button_font " , BUTTONFONT ) ;
theme . btnFontColor = m_theme . getColor ( " GENERAL " , " button_font_color " , 0xD0BFDFFF ) ;
theme . lblFont = _font ( theme . fontSet , " GENERAL " , " label_font " , LABELFONT ) ;
theme . lblFontColor = m_theme . getColor ( " GENERAL " , " label_font_color " , 0xD0BFDFFF ) ;
theme . titleFont = _font ( theme . fontSet , " GENERAL " , " title_font " , TITLEFONT ) ;
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theme . titleFontColor = m_theme . getColor ( " GENERAL " , " title_font_color " , 0xFFFFFFFF ) ;
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theme . txtFont = _font ( theme . fontSet , " GENERAL " , " text_font " , TEXTFONT ) ;
theme . txtFontColor = m_theme . getColor ( " GENERAL " , " text_font_color " , 0xFFFFFFFF ) ;
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theme . selsbtnFontColor = m_theme . getColor ( " GENERAL " , " selsbtn_font_color " , 0xFA5882FF ) ;
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theme . selubtnFontColor = m_theme . getColor ( " GENERAL " , " selubtn_font_color " , 0xD0BFDFFF ) ;
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// Default Sounds
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theme . clickSound = _sound ( theme . soundSet , " GENERAL " , " click_sound " , click_wav , click_wav_size , " default_btn_click " , false ) ;
theme . hoverSound = _sound ( theme . soundSet , " GENERAL " , " hover_sound " , hover_wav , hover_wav_size , " default_btn_hover " , false ) ;
theme . cameraSound = _sound ( theme . soundSet , " GENERAL " , " camera_sound " , camera_wav , camera_wav_size , " default_camera " , false ) ;
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// Default textures
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TexHandle . fromPNG ( theme . btnTexL , butleft_png ) ;
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theme . btnTexL = _texture ( " GENERAL " , " button_texture_left " , theme . btnTexL ) ;
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TexHandle . fromPNG ( theme . btnTexR , butright_png ) ;
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theme . btnTexR = _texture ( " GENERAL " , " button_texture_right " , theme . btnTexR ) ;
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TexHandle . fromPNG ( theme . btnTexC , butcenter_png ) ;
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theme . btnTexC = _texture ( " GENERAL " , " button_texture_center " , theme . btnTexC ) ;
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TexHandle . fromPNG ( theme . btnTexLS , butsleft_png ) ;
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theme . btnTexLS = _texture ( " GENERAL " , " button_texture_left_selected " , theme . btnTexLS ) ;
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TexHandle . fromPNG ( theme . btnTexRS , butsright_png ) ;
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theme . btnTexRS = _texture ( " GENERAL " , " button_texture_right_selected " , theme . btnTexRS ) ;
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TexHandle . fromPNG ( theme . btnTexCS , butscenter_png ) ;
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theme . btnTexCS = _texture ( " GENERAL " , " button_texture_center_selected " , theme . btnTexCS ) ;
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/* Language Buttons */
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TexHandle . fromPNG ( theme . btnAUOn , butauon_png ) ;
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theme . btnAUOn = _texture ( " GENERAL " , " button_au_on " , theme . btnAUOn ) ;
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TexHandle . fromPNG ( theme . btnAUOns , butauons_png ) ;
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theme . btnAUOns = _texture ( " GENERAL " , " button_au_on_selected " , theme . btnAUOns ) ;
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TexHandle . fromPNG ( theme . btnAUOff , butauon_png , GX_TF_RGBA8 , 0 , 0 , true ) ;
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theme . btnAUOff = _texture ( " GENERAL " , " button_au_off " , theme . btnAUOff ) ;
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TexHandle . fromPNG ( theme . btnAUOffs , butauons_png , GX_TF_RGBA8 , 0 , 0 , true ) ;
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theme . btnAUOffs = _texture ( " GENERAL " , " button_au_off_selected " , theme . btnAUOffs ) ;
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TexHandle . fromPNG ( theme . btnENOn , butenon_png ) ;
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theme . btnENOn = _texture ( " GENERAL " , " button_en_on " , theme . btnENOn ) ;
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TexHandle . fromPNG ( theme . btnENOns , butenons_png ) ;
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theme . btnENOns = _texture ( " GENERAL " , " button_en_on_selected " , theme . btnENOns ) ;
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TexHandle . fromPNG ( theme . btnENOff , butenon_png , GX_TF_RGBA8 , 0 , 0 , true ) ;
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theme . btnENOff = _texture ( " GENERAL " , " button_en_off " , theme . btnENOff ) ;
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TexHandle . fromPNG ( theme . btnENOffs , butenons_png , GX_TF_RGBA8 , 0 , 0 , true ) ;
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theme . btnENOffs = _texture ( " GENERAL " , " button_en_off_selected " , theme . btnENOffs ) ;
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TexHandle . fromPNG ( theme . btnJAOn , butjaon_png ) ;
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theme . btnJAOn = _texture ( " GENERAL " , " button_ja_on " , theme . btnJAOn ) ;
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TexHandle . fromPNG ( theme . btnJAOns , butjaons_png ) ;
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theme . btnJAOns = _texture ( " GENERAL " , " button_ja_on_selected " , theme . btnJAOns ) ;
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TexHandle . fromPNG ( theme . btnJAOff , butjaon_png , GX_TF_RGBA8 , 0 , 0 , true ) ;
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theme . btnJAOff = _texture ( " GENERAL " , " button_ja_off " , theme . btnJAOff ) ;
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TexHandle . fromPNG ( theme . btnJAOffs , butjaons_png , GX_TF_RGBA8 , 0 , 0 , true ) ;
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theme . btnJAOffs = _texture ( " GENERAL " , " button_ja_off_selected " , theme . btnJAOffs ) ;
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TexHandle . fromPNG ( theme . btnFROn , butfron_png ) ;
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theme . btnFROn = _texture ( " GENERAL " , " button_fr_on " , theme . btnFROn ) ;
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TexHandle . fromPNG ( theme . btnFROns , butfrons_png ) ;
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theme . btnFROns = _texture ( " GENERAL " , " button_fr_on_selected " , theme . btnFROns ) ;
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TexHandle . fromPNG ( theme . btnFROff , butfron_png , GX_TF_RGBA8 , 0 , 0 , true ) ;
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theme . btnFROff = _texture ( " GENERAL " , " button_fr_off " , theme . btnFROff ) ;
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TexHandle . fromPNG ( theme . btnFROffs , butfrons_png , GX_TF_RGBA8 , 0 , 0 , true ) ;
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theme . btnFROffs = _texture ( " GENERAL " , " button_fr_off_selected " , theme . btnFROffs ) ;
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TexHandle . fromPNG ( theme . btnDEOn , butdeon_png ) ;
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theme . btnDEOn = _texture ( " GENERAL " , " button_de_on " , theme . btnDEOn ) ;
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TexHandle . fromPNG ( theme . btnDEOns , butdeons_png ) ;
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theme . btnDEOns = _texture ( " GENERAL " , " button_de_on_selected " , theme . btnDEOns ) ;
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TexHandle . fromPNG ( theme . btnDEOff , butdeon_png , GX_TF_RGBA8 , 0 , 0 , true ) ;
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theme . btnDEOff = _texture ( " GENERAL " , " button_de_off " , theme . btnDEOff ) ;
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TexHandle . fromPNG ( theme . btnDEOffs , butdeons_png , GX_TF_RGBA8 , 0 , 0 , true ) ;
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theme . btnDEOffs = _texture ( " GENERAL " , " button_de_off_selected " , theme . btnDEOffs ) ;
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TexHandle . fromPNG ( theme . btnESOn , buteson_png ) ;
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theme . btnESOn = _texture ( " GENERAL " , " button_es_on " , theme . btnESOn ) ;
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TexHandle . fromPNG ( theme . btnESOns , butesons_png ) ;
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theme . btnESOns = _texture ( " GENERAL " , " button_es_on_selected " , theme . btnESOns ) ;
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TexHandle . fromPNG ( theme . btnESOff , buteson_png , GX_TF_RGBA8 , 0 , 0 , true ) ;
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theme . btnESOff = _texture ( " GENERAL " , " button_es_off " , theme . btnESOff ) ;
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TexHandle . fromPNG ( theme . btnESOffs , butesons_png , GX_TF_RGBA8 , 0 , 0 , true ) ;
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theme . btnESOffs = _texture ( " GENERAL " , " button_es_off_selected " , theme . btnESOffs ) ;
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TexHandle . fromPNG ( theme . btnITOn , butiton_png ) ;
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theme . btnITOn = _texture ( " GENERAL " , " button_it_on " , theme . btnITOn ) ;
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TexHandle . fromPNG ( theme . btnITOns , butitons_png ) ;
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theme . btnITOns = _texture ( " GENERAL " , " button_it_on_selected " , theme . btnITOns ) ;
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TexHandle . fromPNG ( theme . btnITOff , butiton_png , GX_TF_RGBA8 , 0 , 0 , true ) ;
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theme . btnITOff = _texture ( " GENERAL " , " button_it_off " , theme . btnITOff ) ;
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TexHandle . fromPNG ( theme . btnITOffs , butitons_png , GX_TF_RGBA8 , 0 , 0 , true ) ;
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theme . btnITOffs = _texture ( " GENERAL " , " button_it_off_selected " , theme . btnITOffs ) ;
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TexHandle . fromPNG ( theme . btnNLOn , butnlon_png ) ;
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theme . btnNLOn = _texture ( " GENERAL " , " button_nl_on " , theme . btnNLOn ) ;
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TexHandle . fromPNG ( theme . btnNLOns , butnlons_png ) ;
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theme . btnNLOns = _texture ( " GENERAL " , " button_nl_on_selected " , theme . btnNLOns ) ;
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TexHandle . fromPNG ( theme . btnNLOff , butnlon_png , GX_TF_RGBA8 , 0 , 0 , true ) ;
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theme . btnNLOff = _texture ( " GENERAL " , " button_nl_off " , theme . btnNLOff ) ;
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TexHandle . fromPNG ( theme . btnNLOffs , butnlons_png , GX_TF_RGBA8 , 0 , 0 , true ) ;
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theme . btnNLOffs = _texture ( " GENERAL " , " button_nl_off_selected " , theme . btnNLOffs ) ;
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TexHandle . fromPNG ( theme . btnPTOn , butpton_png ) ;
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theme . btnPTOn = _texture ( " GENERAL " , " button_pt_on " , theme . btnPTOn ) ;
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TexHandle . fromPNG ( theme . btnPTOns , butptons_png ) ;
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theme . btnPTOns = _texture ( " GENERAL " , " button_pt_on_selected " , theme . btnPTOns ) ;
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TexHandle . fromPNG ( theme . btnPTOff , butpton_png , GX_TF_RGBA8 , 0 , 0 , true ) ;
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theme . btnPTOff = _texture ( " GENERAL " , " button_pt_off " , theme . btnPTOff ) ;
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TexHandle . fromPNG ( theme . btnPTOffs , butptons_png , GX_TF_RGBA8 , 0 , 0 , true ) ;
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theme . btnPTOffs = _texture ( " GENERAL " , " button_pt_off_selected " , theme . btnPTOffs ) ;
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TexHandle . fromPNG ( theme . btnRUOn , butruon_png ) ;
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theme . btnRUOn = _texture ( " GENERAL " , " button_ru_on " , theme . btnRUOn ) ;
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TexHandle . fromPNG ( theme . btnRUOns , butruons_png ) ;
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theme . btnRUOns = _texture ( " GENERAL " , " button_ru_on_selected " , theme . btnRUOns ) ;
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TexHandle . fromPNG ( theme . btnRUOff , butruon_png , GX_TF_RGBA8 , 0 , 0 , true ) ;
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theme . btnRUOff = _texture ( " GENERAL " , " button_ru_off " , theme . btnRUOff ) ;
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TexHandle . fromPNG ( theme . btnRUOffs , butruons_png , GX_TF_RGBA8 , 0 , 0 , true ) ;
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theme . btnRUOffs = _texture ( " GENERAL " , " button_ru_off_selected " , theme . btnRUOffs ) ;
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TexHandle . fromPNG ( theme . btnKOOn , butkoon_png ) ;
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theme . btnKOOn = _texture ( " GENERAL " , " button_ko_on " , theme . btnKOOn ) ;
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TexHandle . fromPNG ( theme . btnKOOns , butkoons_png ) ;
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theme . btnKOOns = _texture ( " GENERAL " , " button_ko_on_selected " , theme . btnKOOns ) ;
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TexHandle . fromPNG ( theme . btnKOOff , butkoon_png , GX_TF_RGBA8 , 0 , 0 , true ) ;
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theme . btnKOOff = _texture ( " GENERAL " , " button_ko_off " , theme . btnKOOff ) ;
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TexHandle . fromPNG ( theme . btnKOOffs , butkoons_png , GX_TF_RGBA8 , 0 , 0 , true ) ;
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theme . btnKOOffs = _texture ( " GENERAL " , " button_ko_off_selected " , theme . btnKOOffs ) ;
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TexHandle . fromPNG ( theme . btnZHCNOn , butzhcnon_png ) ;
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theme . btnZHCNOn = _texture ( " GENERAL " , " button_zhcn_on " , theme . btnZHCNOn ) ;
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TexHandle . fromPNG ( theme . btnZHCNOns , butzhcnons_png ) ;
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theme . btnZHCNOns = _texture ( " GENERAL " , " button_zhcn_on_selected " , theme . btnZHCNOns ) ;
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TexHandle . fromPNG ( theme . btnZHCNOff , butzhcnon_png , GX_TF_RGBA8 , 0 , 0 , true ) ;
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theme . btnZHCNOff = _texture ( " GENERAL " , " button_zhcn_off " , theme . btnZHCNOff ) ;
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TexHandle . fromPNG ( theme . btnZHCNOffs , butzhcnons_png , GX_TF_RGBA8 , 0 , 0 , true ) ;
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theme . btnZHCNOffs = _texture ( " GENERAL " , " button_zhcn_off_selected " , theme . btnZHCNOffs ) ;
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/* Default textures */
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TexHandle . fromPNG ( theme . checkboxoff , checkbox_png ) ;
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theme . checkboxoff = _texture ( " GENERAL " , " checkbox_off " , theme . checkboxoff ) ;
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TexHandle . fromPNG ( theme . checkboxoffs , checkbox_png ) ;
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theme . checkboxoffs = _texture ( " GENERAL " , " checkbox_off_selected " , theme . checkboxoffs ) ;
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TexHandle . fromPNG ( theme . checkboxon , checkboxs_png ) ;
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theme . checkboxon = _texture ( " GENERAL " , " checkbox_on " , theme . checkboxon ) ;
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TexHandle . fromPNG ( theme . checkboxons , checkboxs_png ) ;
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theme . checkboxons = _texture ( " GENERAL " , " checkbox_on_selected " , theme . checkboxons ) ;
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TexHandle . fromPNG ( theme . checkboxHid , checkboxhid_png ) ;
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theme . checkboxHid = _texture ( " GENERAL " , " checkbox_Hid " , theme . checkboxHid ) ;
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TexHandle . fromPNG ( theme . checkboxHids , checkboxhid_png ) ;
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theme . checkboxHids = _texture ( " GENERAL " , " checkbox_Hid_selected " , theme . checkboxHids ) ;
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TexHandle . fromPNG ( theme . checkboxReq , checkboxreq_png ) ;
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theme . checkboxReq = _texture ( " GENERAL " , " checkbox_Req " , theme . checkboxReq ) ;
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TexHandle . fromPNG ( theme . checkboxReqs , checkboxreq_png ) ;
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theme . checkboxReqs = _texture ( " GENERAL " , " checkbox_Req_selected " , theme . checkboxReqs ) ;
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TexHandle . fromPNG ( theme . pbarTexL , pbarleft_png ) ;
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theme . pbarTexL = _texture ( " GENERAL " , " progressbar_texture_left " , theme . pbarTexL ) ;
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TexHandle . fromPNG ( theme . pbarTexR , pbarright_png ) ;
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theme . pbarTexR = _texture ( " GENERAL " , " progressbar_texture_right " , theme . pbarTexR ) ;
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TexHandle . fromPNG ( theme . pbarTexC , pbarcenter_png ) ;
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theme . pbarTexC = _texture ( " GENERAL " , " progressbar_texture_center " , theme . pbarTexC ) ;
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TexHandle . fromPNG ( theme . pbarTexLS , pbarlefts_png ) ;
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theme . pbarTexLS = _texture ( " GENERAL " , " progressbar_texture_left_selected " , theme . pbarTexLS ) ;
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TexHandle . fromPNG ( theme . pbarTexRS , pbarrights_png ) ;
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theme . pbarTexRS = _texture ( " GENERAL " , " progressbar_texture_right_selected " , theme . pbarTexRS ) ;
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TexHandle . fromPNG ( theme . pbarTexCS , pbarcenters_png ) ;
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theme . pbarTexCS = _texture ( " GENERAL " , " progressbar_texture_center_selected " , theme . pbarTexCS ) ;
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TexHandle . fromPNG ( theme . btnTexPlus , btnplus_png ) ;
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theme . btnTexPlus = _texture ( " GENERAL " , " plus_button_texture " , theme . btnTexPlus ) ;
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TexHandle . fromPNG ( theme . btnTexPlusS , btnpluss_png ) ;
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theme . btnTexPlusS = _texture ( " GENERAL " , " plus_button_texture_selected " , theme . btnTexPlusS ) ;
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TexHandle . fromPNG ( theme . btnTexMinus , btnminus_png ) ;
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theme . btnTexMinus = _texture ( " GENERAL " , " minus_button_texture " , theme . btnTexMinus ) ;
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TexHandle . fromPNG ( theme . btnTexMinusS , btnminuss_png ) ;
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theme . btnTexMinusS = _texture ( " GENERAL " , " minus_button_texture_selected " , theme . btnTexMinusS ) ;
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// Default background
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TexHandle . fromJPG ( theme . bg , background_jpg , background_jpg_size ) ;
TexHandle . fromJPG ( m_mainBgLQ , background_jpg , background_jpg_size , GX_TF_CMPR , 64 , 64 ) ;
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m_gameBgLQ = m_mainBgLQ ;
// Build menus
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_initMainMenu ( ) ;
_initErrorMenu ( ) ;
_initConfigAdvMenu ( ) ;
_initConfigSndMenu ( ) ;
_initConfig4Menu ( ) ;
_initConfigScreenMenu ( ) ;
_initConfig3Menu ( ) ;
_initConfigMenu ( ) ;
_initGameMenu ( ) ;
_initDownloadMenu ( ) ;
_initCodeMenu ( ) ;
_initAboutMenu ( ) ;
_initWBFSMenu ( ) ;
_initCFThemeMenu ( ) ;
_initGameSettingsMenu ( ) ;
_initCheatSettingsMenu ( ) ;
_initSourceMenu ( ) ;
_initPluginSettingsMenu ( ) ;
_initCategorySettingsMenu ( ) ;
_initSystemMenu ( ) ;
_initGameInfoMenu ( ) ;
_initNandEmuMenu ( ) ;
_initHomeAndExitToMenu ( ) ;
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_initCoverBanner ( ) ;
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_initExplorer ( ) ;
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_initBoot ( ) ;
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_loadCFCfg ( ) ;
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}
typedef struct
{
string ext ;
u32 min ;
u32 max ;
u32 def ;
u32 res ;
} FontHolder ;
SFont CMenu : : _font ( CMenu : : FontSet & fontSet , const char * domain , const char * key , u32 fontSize , u32 lineSpacing , u32 weight , u32 index , const char * genKey )
{
string filename = " " ;
bool general = strncmp ( domain , " GENERAL " , 7 ) = = 0 ;
FontHolder fonts [ 3 ] = { { " _size " , 6u , 300u , fontSize , 0 } , { " _line_height " , 6u , 300u , lineSpacing , 0 } , { " _weight " , 1u , 32u , weight , 0 } } ;
if ( ! general )
filename = m_theme . getString ( domain , key ) ;
if ( filename . empty ( ) )
filename = m_theme . getString ( " GENERAL " , genKey , genKey ) ;
bool useDefault = filename = = genKey ;
for ( u32 i = 0 ; i < 3 ; i + + )
{
string defValue = genKey ;
defValue + = fonts [ i ] . ext ;
string value = key ;
value + = fonts [ i ] . ext ;
if ( ! general )
fonts [ i ] . res = ( u32 ) m_theme . getInt ( domain , value ) ;
if ( fonts [ i ] . res < = 0 )
fonts [ i ] . res = ( u32 ) m_theme . getInt ( " GENERAL " , defValue ) ;
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fonts [ i ] . res = min ( max ( fonts [ i ] . min , fonts [ i ] . res < = 0 ? fonts [ i ] . def : fonts [ i ] . res ) , fonts [ i ] . max ) ;
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}
// Try to find the same font with the same size
CMenu : : FontSet : : iterator i = fontSet . find ( CMenu : : FontDesc ( upperCase ( filename . c_str ( ) ) , fonts [ 0 ] . res ) ) ;
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/* ONLY return the font if spacing and weight are the same */
if ( i ! = fontSet . end ( ) & & i - > second . lineSpacing = = fonts [ 1 ] . res & & i - > second . weight = = fonts [ 2 ] . res ) return i - > second ;
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// TTF not found in memory, load it to create a new font
SFont retFont ;
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if ( ! useDefault & & retFont . fromFile ( fmt ( " %s/%s " , m_themeDataDir . c_str ( ) , filename . c_str ( ) ) , fonts [ 0 ] . res , fonts [ 1 ] . res , fonts [ 2 ] . res , index ) )
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{
// Theme Font
fontSet [ CMenu : : FontDesc ( upperCase ( filename . c_str ( ) ) , fonts [ 0 ] . res ) ] = retFont ;
return retFont ;
}
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/* Fallback to default font */
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if ( retFont . fromBuffer ( m_base_font , m_base_font_size , fonts [ 0 ] . res , fonts [ 1 ] . res , fonts [ 2 ] . res , index ) )
{
// Default font
fontSet [ CMenu : : FontDesc ( upperCase ( filename . c_str ( ) ) , fonts [ 0 ] . res ) ] = retFont ;
return retFont ;
}
return retFont ;
}
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vector < TexData > CMenu : : _textures ( const char * domain , const char * key )
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{
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vector < TexData > textures ;
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if ( m_theme . loaded ( ) )
{
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vector < string > filenames = m_theme . getStrings ( domain , key ) ;
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if ( filenames . size ( ) > 0 )
{
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for ( vector < string > : : iterator itr = filenames . begin ( ) ; itr ! = filenames . end ( ) ; itr + + )
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{
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const string & filename = * itr ;
TexSet : : iterator i = theme . texSet . find ( filename ) ;
if ( i ! = theme . texSet . end ( ) )
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textures . push_back ( i - > second ) ;
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TexData tex ;
if ( TexHandle . fromImageFile ( tex , fmt ( " %s/%s " , m_themeDataDir . c_str ( ) , filename . c_str ( ) ) ) = = TE_OK )
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{
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theme . texSet [ filename ] = tex ;
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textures . push_back ( tex ) ;
}
}
}
}
return textures ;
}
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TexData CMenu : : _texture ( const char * domain , const char * key , TexData & def , bool freeDef )
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{
string filename ;
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if ( m_theme . loaded ( ) )
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{
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/* Load from theme */
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filename = m_theme . getString ( domain , key ) ;
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if ( ! filename . empty ( ) )
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{
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TexSet : : iterator i = theme . texSet . find ( filename ) ;
if ( i ! = theme . texSet . end ( ) )
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return i - > second ;
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/* Load from image file */
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TexData tex ;
if ( TexHandle . fromImageFile ( tex , fmt ( " %s/%s " , m_themeDataDir . c_str ( ) , filename . c_str ( ) ) ) = = TE_OK )
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{
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if ( freeDef & & def . data ! = NULL )
{
free ( def . data ) ;
def . data = NULL ;
}
theme . texSet [ filename ] = tex ;
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return tex ;
}
}
}
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/* Fallback to default */
theme . texSet [ filename ] = def ;
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return def ;
}
// Only for loading defaults and GENERAL domains!!
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GuiSound * CMenu : : _sound ( CMenu : : SoundSet & soundSet , const char * domain , const char * key , const u8 * snd , u32 len , const char * name , bool isAllocated )
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{
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const char * filename = m_theme . getString ( domain , key , " " ) . c_str ( ) ;
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if ( filename = = NULL | | filename [ 0 ] = = ' \0 ' )
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filename = name ;
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CMenu : : SoundSet : : iterator i = soundSet . find ( upperCase ( name ) ) ;
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if ( i = = soundSet . end ( ) )
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{
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if ( filename ! = name & & fsop_FileExist ( fmt ( " %s/%s " , m_themeDataDir . c_str ( ) , filename ) ) )
{
u32 size = 0 ;
u8 * mem = fsop_ReadFile ( fmt ( " %s/%s " , m_themeDataDir . c_str ( ) , filename ) , & size ) ;
soundSet [ upperCase ( filename ) ] = new GuiSound ( mem , size , filename , true ) ;
}
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else
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soundSet [ upperCase ( filename ) ] = new GuiSound ( snd , len , filename , isAllocated ) ;
return soundSet [ upperCase ( filename ) ] ;
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}
return i - > second ;
}
//For buttons and labels only!!
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GuiSound * CMenu : : _sound ( CMenu : : SoundSet & soundSet , const char * domain , const char * key , const char * name )
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{
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const char * filename = m_theme . getString ( domain , key ) . c_str ( ) ;
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if ( filename = = NULL | | filename [ 0 ] = = ' \0 ' )
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{
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if ( strrchr ( name , ' / ' ) ! = NULL )
name = strrchr ( name , ' / ' ) + 1 ;
return soundSet [ upperCase ( name ) ] ; // General/Default are already cached!
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}
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SoundSet : : iterator i = soundSet . find ( upperCase ( filename ) ) ;
if ( i = = soundSet . end ( ) )
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{
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if ( fsop_FileExist ( fmt ( " %s/%s " , m_themeDataDir . c_str ( ) , filename ) ) )
{
u32 size = 0 ;
u8 * mem = fsop_ReadFile ( fmt ( " %s/%s " , m_themeDataDir . c_str ( ) , filename ) , & size ) ;
soundSet [ upperCase ( filename ) ] = new GuiSound ( mem , size , filename , true ) ;
}
else
soundSet [ upperCase ( filename ) ] = new GuiSound ( ) ;
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return soundSet [ upperCase ( filename ) ] ;
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}
return i - > second ;
}
u16 CMenu : : _textStyle ( const char * domain , const char * key , u16 def )
{
u16 textStyle = 0 ;
string style ( m_theme . getString ( domain , key ) ) ;
if ( style . empty ( ) ) return def ;
if ( style . find_first_of ( " Cc " ) ! = string : : npos )
textStyle | = FTGX_JUSTIFY_CENTER ;
else if ( style . find_first_of ( " Rr " ) ! = string : : npos )
textStyle | = FTGX_JUSTIFY_RIGHT ;
else
textStyle | = FTGX_JUSTIFY_LEFT ;
if ( style . find_first_of ( " Mm " ) ! = string : : npos )
textStyle | = FTGX_ALIGN_MIDDLE ;
else if ( style . find_first_of ( " Bb " ) ! = string : : npos )
textStyle | = FTGX_ALIGN_BOTTOM ;
else
textStyle | = FTGX_ALIGN_TOP ;
return textStyle ;
}
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s16 CMenu : : _addButton ( const char * domain , SFont font , const wstringEx & text , int x , int y , u32 width , u32 height , const CColor & color )
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{
SButtonTextureSet btnTexSet ;
CColor c ( color ) ;
c = m_theme . getColor ( domain , " color " , c ) ;
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x = m_theme . getInt ( domain , " x " , x ) ;
y = m_theme . getInt ( domain , " y " , y ) ;
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width = m_theme . getInt ( domain , " width " , width ) ;
height = m_theme . getInt ( domain , " height " , height ) ;
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btnTexSet . left = _texture ( domain , " texture_left " , theme . btnTexL , false ) ;
btnTexSet . right = _texture ( domain , " texture_right " , theme . btnTexR , false ) ;
btnTexSet . center = _texture ( domain , " texture_center " , theme . btnTexC , false ) ;
btnTexSet . leftSel = _texture ( domain , " texture_left_selected " , theme . btnTexLS , false ) ;
btnTexSet . rightSel = _texture ( domain , " texture_right_selected " , theme . btnTexRS , false ) ;
btnTexSet . centerSel = _texture ( domain , " texture_center_selected " , theme . btnTexCS , false ) ;
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font = _font ( theme . fontSet , domain , " font " , BUTTONFONT ) ;
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GuiSound * clickSound = _sound ( theme . soundSet , domain , " click_sound " , theme . clickSound - > GetName ( ) ) ;
GuiSound * hoverSound = _sound ( theme . soundSet , domain , " hover_sound " , theme . hoverSound - > GetName ( ) ) ;
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u16 btnPos = _textStyle ( domain , " elmstyle " , FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP ) ;
if ( btnPos & FTGX_JUSTIFY_RIGHT )
x = m_vid . width ( ) - x - width ;
if ( btnPos & FTGX_ALIGN_BOTTOM )
y = m_vid . height ( ) - y - height ;
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return m_btnMgr . addButton ( font , text , x , y , width , height , c , btnTexSet , clickSound , hoverSound ) ;
}
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s16 CMenu : : _addPicButton ( const char * domain , TexData & texNormal , TexData & texSelected , int x , int y , u32 width , u32 height )
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{
x = m_theme . getInt ( domain , " x " , x ) ;
y = m_theme . getInt ( domain , " y " , y ) ;
width = m_theme . getInt ( domain , " width " , width ) ;
height = m_theme . getInt ( domain , " height " , height ) ;
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TexData tex1 = _texture ( domain , " texture_normal " , texNormal , false ) ;
TexData tex2 = _texture ( domain , " texture_selected " , texSelected , false ) ;
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GuiSound * clickSound = _sound ( theme . soundSet , domain , " click_sound " , theme . clickSound - > GetName ( ) ) ;
GuiSound * hoverSound = _sound ( theme . soundSet , domain , " hover_sound " , theme . hoverSound - > GetName ( ) ) ;
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u16 btnPos = _textStyle ( domain , " elmstyle " , FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP ) ;
if ( btnPos & FTGX_JUSTIFY_RIGHT )
x = m_vid . width ( ) - x - width ;
if ( btnPos & FTGX_ALIGN_BOTTOM )
y = m_vid . height ( ) - y - height ;
return m_btnMgr . addPicButton ( tex1 , tex2 , x , y , width , height , clickSound , hoverSound ) ;
}
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s16 CMenu : : _addTitle ( const char * domain , SFont font , const wstringEx & text , int x , int y , u32 width , u32 height , const CColor & color , s16 style )
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{
CColor c ( color ) ;
c = m_theme . getColor ( domain , " color " , c ) ;
x = m_theme . getInt ( domain , " x " , x ) ;
y = m_theme . getInt ( domain , " y " , y ) ;
width = m_theme . getInt ( domain , " width " , width ) ;
height = m_theme . getInt ( domain , " height " , height ) ;
font = _font ( theme . fontSet , domain , " font " , TITLEFONT ) ;
style = _textStyle ( domain , " style " , style ) ;
u16 btnPos = _textStyle ( domain , " elmstyle " , FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP ) ;
if ( btnPos & FTGX_JUSTIFY_RIGHT )
x = m_vid . width ( ) - x - width ;
if ( btnPos & FTGX_ALIGN_BOTTOM )
y = m_vid . height ( ) - y - height ;
return m_btnMgr . addLabel ( font , text , x , y , width , height , c , style ) ;
}
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s16 CMenu : : _addText ( const char * domain , SFont font , const wstringEx & text , int x , int y , u32 width , u32 height , const CColor & color , s16 style )
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{
CColor c ( color ) ;
c = m_theme . getColor ( domain , " color " , c ) ;
x = m_theme . getInt ( domain , " x " , x ) ;
y = m_theme . getInt ( domain , " y " , y ) ;
width = m_theme . getInt ( domain , " width " , width ) ;
height = m_theme . getInt ( domain , " height " , height ) ;
font = _font ( theme . fontSet , domain , " font " , TEXTFONT ) ;
style = _textStyle ( domain , " style " , style ) ;
u16 btnPos = _textStyle ( domain , " elmstyle " , FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP ) ;
if ( btnPos & FTGX_JUSTIFY_RIGHT )
x = m_vid . width ( ) - x - width ;
if ( btnPos & FTGX_ALIGN_BOTTOM )
y = m_vid . height ( ) - y - height ;
return m_btnMgr . addLabel ( font , text , x , y , width , height , c , style ) ;
}
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s16 CMenu : : _addLabel ( const char * domain , SFont font , const wstringEx & text , int x , int y , u32 width , u32 height , const CColor & color , s16 style )
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{
CColor c ( color ) ;
c = m_theme . getColor ( domain , " color " , c ) ;
x = m_theme . getInt ( domain , " x " , x ) ;
y = m_theme . getInt ( domain , " y " , y ) ;
width = m_theme . getInt ( domain , " width " , width ) ;
height = m_theme . getInt ( domain , " height " , height ) ;
font = _font ( theme . fontSet , domain , " font " , LABELFONT ) ;
style = _textStyle ( domain , " style " , style ) ;
u16 btnPos = _textStyle ( domain , " elmstyle " , FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP ) ;
if ( btnPos & FTGX_JUSTIFY_RIGHT )
x = m_vid . width ( ) - x - width ;
if ( btnPos & FTGX_ALIGN_BOTTOM )
y = m_vid . height ( ) - y - height ;
return m_btnMgr . addLabel ( font , text , x , y , width , height , c , style ) ;
}
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s16 CMenu : : _addLabel ( const char * domain , SFont font , const wstringEx & text , int x , int y , u32 width , u32 height , const CColor & color , s16 style , TexData & bg )
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{
CColor c ( color ) ;
c = m_theme . getColor ( domain , " color " , c ) ;
x = m_theme . getInt ( domain , " x " , x ) ;
y = m_theme . getInt ( domain , " y " , y ) ;
width = m_theme . getInt ( domain , " width " , width ) ;
height = m_theme . getInt ( domain , " height " , height ) ;
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font = _font ( theme . fontSet , domain , " font " , BUTTONFONT ) ;
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TexData texBg = _texture ( domain , " background_texture " , bg , false ) ;
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style = _textStyle ( domain , " style " , style ) ;
u16 btnPos = _textStyle ( domain , " elmstyle " , FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP ) ;
if ( btnPos & FTGX_JUSTIFY_RIGHT )
x = m_vid . width ( ) - x - width ;
if ( btnPos & FTGX_ALIGN_BOTTOM )
y = m_vid . height ( ) - y - height ;
return m_btnMgr . addLabel ( font , text , x , y , width , height , c , style , texBg ) ;
}
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s16 CMenu : : _addProgressBar ( const char * domain , int x , int y , u32 width , u32 height )
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{
SButtonTextureSet btnTexSet ;
x = m_theme . getInt ( domain , " x " , x ) ;
y = m_theme . getInt ( domain , " y " , y ) ;
width = m_theme . getInt ( domain , " width " , width ) ;
height = m_theme . getInt ( domain , " height " , height ) ;
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btnTexSet . left = _texture ( domain , " texture_left " , theme . pbarTexL , false ) ;
btnTexSet . right = _texture ( domain , " texture_right " , theme . pbarTexR , false ) ;
btnTexSet . center = _texture ( domain , " texture_center " , theme . pbarTexC , false ) ;
btnTexSet . leftSel = _texture ( domain , " texture_left_selected " , theme . pbarTexLS , false ) ;
btnTexSet . rightSel = _texture ( domain , " texture_right_selected " , theme . pbarTexRS , false ) ;
btnTexSet . centerSel = _texture ( domain , " texture_center_selected " , theme . pbarTexCS , false ) ;
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u16 btnPos = _textStyle ( domain , " elmstyle " , FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP ) ;
if ( btnPos & FTGX_JUSTIFY_RIGHT )
x = m_vid . width ( ) - x - width ;
if ( btnPos & FTGX_ALIGN_BOTTOM )
y = m_vid . height ( ) - y - height ;
return m_btnMgr . addProgressBar ( x , y , width , height , btnTexSet ) ;
}
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void CMenu : : _setHideAnim ( s16 id , const char * domain , int dx , int dy , float scaleX , float scaleY )
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{
dx = m_theme . getInt ( domain , " effect_x " , dx ) ;
dy = m_theme . getInt ( domain , " effect_y " , dy ) ;
scaleX = m_theme . getFloat ( domain , " effect_scale_x " , scaleX ) ;
scaleY = m_theme . getFloat ( domain , " effect_scale_y " , scaleY ) ;
int x , y ;
u32 width , height ;
m_btnMgr . getDimensions ( id , x , y , width , height ) ;
u16 btnPos = _textStyle ( domain , " elmstyle " , FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP ) ;
if ( btnPos & FTGX_JUSTIFY_RIGHT )
{
dx = m_vid . width ( ) - dx - width ;
scaleX = m_vid . width ( ) - scaleX - width ;
}
if ( btnPos & FTGX_ALIGN_BOTTOM )
{
dy = m_vid . height ( ) - dy - height ;
scaleY = m_vid . height ( ) - scaleY - height ;
}
m_btnMgr . hide ( id , dx , dy , scaleX , scaleY , true ) ;
}
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void CMenu : : _addUserLabels ( s16 * ids , u32 size , const char * domain )
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{
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_addUserLabels ( ids , 0 , size , domain ) ;
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}
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void CMenu : : _addUserLabels ( s16 * ids , u32 start , u32 size , const char * domain )
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{
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for ( u32 i = start ; i < start + size ; + + i )
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{
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string dom ( fmt ( " %s/USER%i " , domain , i + 1 ) ) ;
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if ( m_theme . hasDomain ( dom ) )
{
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TexData emptyTex ;
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ids [ i ] = _addLabel ( dom . c_str ( ) , theme . lblFont , L " " , 40 , 200 , 64 , 64 , CColor ( 0xFFFFFFFF ) , 0 , emptyTex ) ;
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_setHideAnim ( ids [ i ] , dom . c_str ( ) , - 50 , 0 , 0.f , 0.f ) ;
}
else
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ids [ i ] = - 1 ;
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}
}
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void CMenu : : _checkForSinglePlugin ( void )
{
enabledPluginPos = 0 ;
enabledPluginsCount = 0 ;
const vector < bool > & EnabledPlugins = m_plugin . GetEnabledPlugins ( m_cfg ) ;
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if ( m_cfg . getBool ( PLUGIN_DOMAIN , " source " , true ) & & EnabledPlugins . size ( ) ! = 0 )
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{
for ( u8 i = 0 ; i < EnabledPlugins . size ( ) ; i + + )
{
if ( EnabledPlugins . at ( i ) )
{
enabledPluginPos = i ;
enabledPluginsCount + + ;
}
}
snprintf ( PluginMagicWord , sizeof ( PluginMagicWord ) , " %08x " , m_plugin . getPluginMagic ( enabledPluginPos ) ) ;
}
}
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void CMenu : : _initCF ( void )
{
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Config dump , gameAgeList ;
GameTDB gametdb ;
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const char * domain = _domainFromView ( ) ;
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CoverFlow . clear ( ) ;
CoverFlow . reserve ( m_gameList . size ( ) ) ;
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bool dumpGameLst = m_cfg . getBool ( domain , " dump_list " , true ) ;
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if ( dumpGameLst ) dump . load ( fmt ( " %s/ " TITLES_DUMP_FILENAME , m_settingsDir . c_str ( ) ) ) ;
m_gcfg1 . load ( fmt ( " %s/ " GAME_SETTINGS1_FILENAME , m_settingsDir . c_str ( ) ) ) ;
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int ageLock = m_cfg . getInt ( " GENERAL " , " age_lock " ) ;
if ( ageLock < 2 | | ageLock > 19 )
ageLock = 19 ;
if ( ageLock < 19 )
{
gameAgeList . load ( fmt ( " %s/ " AGE_LOCK_FILENAME , m_settingsDir . c_str ( ) ) ) ;
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if ( ! gametdb . IsLoaded ( ) )
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{
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gametdb . OpenFile ( fmt ( " %s/wiitdb.xml " , m_settingsDir . c_str ( ) ) ) ;
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gametdb . SetLanguageCode ( m_loc . getString ( m_curLanguage , " gametdb_code " , " EN " ) . c_str ( ) ) ;
}
}
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_checkForSinglePlugin ( ) ;
const vector < bool > & EnabledPlugins = m_plugin . GetEnabledPlugins ( m_cfg ) ;
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for ( vector < dir_discHdr > : : iterator element = m_gameList . begin ( ) ; element ! = m_gameList . end ( ) ; + + element )
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{
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string id ;
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char tmp_id [ 256 ] ;
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u64 chantitle = TITLE_ID ( element - > settings [ 0 ] , element - > settings [ 1 ] ) ;
if ( element - > type = = TYPE_HOMEBREW )
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id = strrchr ( element - > path , ' / ' ) + 1 ;
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else if ( element - > type = = TYPE_PLUGIN )
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{
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if ( strchr ( element - > path , ' : ' ) ! = NULL )
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{
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if ( strchr ( element - > path , ' / ' ) = = NULL )
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continue ;
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memset ( tmp_id , 0 , 256 ) ;
strncpy ( tmp_id , strchr ( element - > path , ' / ' ) + 1 , 255 ) ;
if ( strchr ( tmp_id , ' / ' ) = = NULL )
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continue ;
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/* first subpath */
* ( strchr ( tmp_id , ' / ' ) + 1 ) = ' \0 ' ;
id . append ( tmp_id ) ;
/* filename */
strncpy ( tmp_id , strrchr ( element - > path , ' / ' ) + 1 , 255 ) ;
if ( strchr ( tmp_id , ' . ' ) = = NULL )
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continue ;
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* strchr ( tmp_id , ' . ' ) = ' \0 ' ;
id . append ( tmp_id ) ;
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}
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else
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id = element - > path ;
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}
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else
{
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if ( element - > type = = TYPE_CHANNEL & & chantitle = = HBC_108 )
strncpy ( element - > id , " JODI " , 6 ) ;
id = element - > id ;
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if ( element - > type = = TYPE_GC_GAME & & element - > settings [ 0 ] = = 1 ) /* disc 2 */
id . append ( " _2 " ) ;
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}
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bool ageLocked = false ;
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if ( ageLock < 19 )
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{
int ageRated = min ( max ( gameAgeList . getInt ( domain , id ) , 0 ) , 19 ) ;
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if ( ageRated = = 0 & & gametdb . IsLoaded ( ) & & ( element - > type = = TYPE_WII_GAME | | element - > type = = TYPE_GC_GAME | | element - > type = = TYPE_CHANNEL ) )
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{
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const char * RatingValue = NULL ;
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if ( gametdb . GetRatingValue ( element - > id , RatingValue ) )
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{
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switch ( gametdb . GetRating ( element - > id ) )
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{
case GAMETDB_RATING_TYPE_CERO :
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if ( RatingValue [ 0 ] = = ' A ' )
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ageRated = 3 ;
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else if ( RatingValue [ 0 ] = = ' B ' )
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ageRated = 12 ;
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else if ( RatingValue [ 0 ] = = ' D ' )
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ageRated = 15 ;
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else if ( RatingValue [ 0 ] = = ' C ' )
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ageRated = 17 ;
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else if ( RatingValue [ 0 ] = = ' Z ' )
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ageRated = 18 ;
break ;
case GAMETDB_RATING_TYPE_ESRB :
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if ( RatingValue [ 0 ] = = ' E ' )
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ageRated = 6 ;
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else if ( memcmp ( RatingValue , " EC " , 2 ) = = 0 )
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ageRated = 3 ;
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else if ( memcmp ( RatingValue , " E10+ " , 4 ) = = 0 )
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ageRated = 10 ;
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else if ( RatingValue [ 0 ] = = ' T ' )
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ageRated = 13 ;
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else if ( RatingValue [ 0 ] = = ' M ' )
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ageRated = 17 ;
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else if ( memcmp ( RatingValue , " AO " , 2 ) = = 0 )
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ageRated = 18 ;
break ;
case GAMETDB_RATING_TYPE_PEGI :
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if ( RatingValue [ 0 ] = = ' 3 ' )
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ageRated = 3 ;
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else if ( RatingValue [ 0 ] = = ' 7 ' )
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ageRated = 7 ;
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else if ( memcmp ( RatingValue , " 12 " , 2 ) = = 0 )
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ageRated = 12 ;
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else if ( memcmp ( RatingValue , " 16 " , 2 ) = = 0 )
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ageRated = 16 ;
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else if ( memcmp ( RatingValue , " 18 " , 2 ) = = 0 )
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ageRated = 18 ;
break ;
case GAMETDB_RATING_TYPE_GRB :
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if ( RatingValue [ 0 ] = = ' A ' )
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ageRated = 3 ;
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else if ( memcmp ( RatingValue , " 12 " , 2 ) = = 0 )
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ageRated = 12 ;
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else if ( memcmp ( RatingValue , " 15 " , 2 ) = = 0 )
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ageRated = 15 ;
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else if ( memcmp ( RatingValue , " 18 " , 2 ) = = 0 )
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ageRated = 18 ;
break ;
default :
break ;
}
}
}
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if ( ageRated = = 0 )
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ageRated = min ( max ( m_cfg . getInt ( " GENERAL " , " age_lock_default " , AGE_LOCK_DEFAULT ) , 2 ) , 19 ) ;
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if ( ageRated = = 0 )
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ageRated = AGE_LOCK_DEFAULT ;
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if ( ageRated > ageLock )
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ageLocked = true ;
}
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if ( ( ! m_favorites | | m_gcfg1 . getBool ( " FAVORITES " , id , false ) )
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& & ( ! m_locked | | ! m_gcfg1 . getBool ( " ADULTONLY " , id , false ) )
& & ! ageLocked )
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{
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string catDomain ;
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switch ( element - > type )
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{
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case TYPE_CHANNEL :
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catDomain = " NAND " ;
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break ;
case TYPE_HOMEBREW :
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catDomain = " HOMEBREW " ;
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break ;
case TYPE_GC_GAME :
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catDomain = " DML " ;
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break ;
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case TYPE_WII_GAME :
catDomain = " GAMES " ;
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break ;
default :
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catDomain = ( m_plugin . GetPluginName ( m_plugin . GetPluginPosition ( element - > settings [ 0 ] ) ) ) . toUTF8 ( ) ;
}
const char * requiredCats = m_cat . getString ( " GENERAL " , " required_categories " ) . c_str ( ) ;
const char * selectedCats = m_cat . getString ( " GENERAL " , " selected_categories " ) . c_str ( ) ;
const char * hiddenCats = m_cat . getString ( " GENERAL " , " hidden_categories " ) . c_str ( ) ;
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u8 numReqCats = strlen ( requiredCats ) ;
u8 numSelCats = strlen ( selectedCats ) ;
u8 numHidCats = strlen ( hiddenCats ) ;
if ( numReqCats ! = 0 | | numSelCats ! = 0 | | numHidCats ! = 0 ) // if all 0 skip checking cats and show all games
{
const char * idCats = m_cat . getString ( catDomain , id ) . c_str ( ) ;
u8 numIdCats = strlen ( idCats ) ;
- Categories update.
- now you can have as many categories as you want.
- copied the idea of selected, hidden, and required categories from USB Loader GX. Thanks Cyan. Checkmark = selected, X = Hidden, and + = Required.
- redid categories.ini layout and renamed it categories_v4.ini so you can copy and paste settings from the old one to the new one. Each view (USB,DML,EMU,NAND,HOMEBREW) has it's own numcategories, category names, and category settings. All games are now seperated based on the view. Don't forget to add 1 to numcategories for the show All mode.
- Replaced All checkbox with CLEAR button which clears all checkboxes so no category is selected and all games will be shown.
- Added features to the Game Selected Categories Menu. Now the title is the title of the current game. You can now press plus(+) and minus(-) on wiimote to go to the next or previous games without going back to previous screen making it easier to setup categories for your games.
- note: all changes will not be saved in categories_v4.ini unless you exit wiiflow or launch a game.
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bool inaCat = false ;
bool inHiddenCat = false ;
int reqMatch = 0 ;
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if ( numIdCats ! = 0 )
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{
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for ( u8 j = 0 ; j < numIdCats ; + + j )
- Categories update.
- now you can have as many categories as you want.
- copied the idea of selected, hidden, and required categories from USB Loader GX. Thanks Cyan. Checkmark = selected, X = Hidden, and + = Required.
- redid categories.ini layout and renamed it categories_v4.ini so you can copy and paste settings from the old one to the new one. Each view (USB,DML,EMU,NAND,HOMEBREW) has it's own numcategories, category names, and category settings. All games are now seperated based on the view. Don't forget to add 1 to numcategories for the show All mode.
- Replaced All checkbox with CLEAR button which clears all checkboxes so no category is selected and all games will be shown.
- Added features to the Game Selected Categories Menu. Now the title is the title of the current game. You can now press plus(+) and minus(-) on wiimote to go to the next or previous games without going back to previous screen making it easier to setup categories for your games.
- note: all changes will not be saved in categories_v4.ini unless you exit wiiflow or launch a game.
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{
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int k = ( static_cast < int > ( idCats [ j ] ) ) - 32 ;
if ( k < = 0 )
continue ;
bool match = false ;
if ( numReqCats ! = 0 )
{
for ( u8 l = 0 ; l < numReqCats ; + + l )
{
if ( k = = ( static_cast < int > ( requiredCats [ l ] ) - 32 ) )
{
match = true ;
reqMatch + + ;
inaCat = true ;
}
}
}
if ( match )
continue ;
if ( numSelCats ! = 0 )
{
for ( u8 l = 0 ; l < numSelCats ; + + l )
{
if ( k = = ( static_cast < int > ( selectedCats [ l ] ) - 32 ) )
{
match = true ;
inaCat = true ;
}
}
}
if ( match )
continue ;
if ( numHidCats ! = 0 )
{
for ( u8 l = 0 ; l < numHidCats ; + + l )
{
if ( k = = ( static_cast < int > ( hiddenCats [ l ] ) - 32 ) )
inHiddenCat = true ;
}
}
- Categories update.
- now you can have as many categories as you want.
- copied the idea of selected, hidden, and required categories from USB Loader GX. Thanks Cyan. Checkmark = selected, X = Hidden, and + = Required.
- redid categories.ini layout and renamed it categories_v4.ini so you can copy and paste settings from the old one to the new one. Each view (USB,DML,EMU,NAND,HOMEBREW) has it's own numcategories, category names, and category settings. All games are now seperated based on the view. Don't forget to add 1 to numcategories for the show All mode.
- Replaced All checkbox with CLEAR button which clears all checkboxes so no category is selected and all games will be shown.
- Added features to the Game Selected Categories Menu. Now the title is the title of the current game. You can now press plus(+) and minus(-) on wiimote to go to the next or previous games without going back to previous screen making it easier to setup categories for your games.
- note: all changes will not be saved in categories_v4.ini unless you exit wiiflow or launch a game.
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}
}
//continue; means don't add game to list (don't show)
if ( inHiddenCat )
continue ;
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if ( numReqCats ! = reqMatch )
- Categories update.
- now you can have as many categories as you want.
- copied the idea of selected, hidden, and required categories from USB Loader GX. Thanks Cyan. Checkmark = selected, X = Hidden, and + = Required.
- redid categories.ini layout and renamed it categories_v4.ini so you can copy and paste settings from the old one to the new one. Each view (USB,DML,EMU,NAND,HOMEBREW) has it's own numcategories, category names, and category settings. All games are now seperated based on the view. Don't forget to add 1 to numcategories for the show All mode.
- Replaced All checkbox with CLEAR button which clears all checkboxes so no category is selected and all games will be shown.
- Added features to the Game Selected Categories Menu. Now the title is the title of the current game. You can now press plus(+) and minus(-) on wiimote to go to the next or previous games without going back to previous screen making it easier to setup categories for your games.
- note: all changes will not be saved in categories_v4.ini unless you exit wiiflow or launch a game.
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continue ;
if ( ! inaCat )
{
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if ( numHidCats = = 0 )
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continue ;
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else if ( numSelCats > 0 )
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continue ;
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}
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}
int playcount = m_gcfg1 . getInt ( " PLAYCOUNT " , id , 0 ) ;
unsigned int lastPlayed = m_gcfg1 . getUInt ( " LASTPLAYED " , id , 0 ) ;
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if ( dumpGameLst )
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dump . setWString ( domain , id , element - > title ) ;
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if ( element - > type = = TYPE_PLUGIN & & EnabledPlugins . size ( ) > 0 )
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{
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for ( u8 j = 0 ; j < EnabledPlugins . size ( ) ; j + + )
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{
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if ( EnabledPlugins . at ( j ) = = true & & element - > settings [ 0 ] = = m_plugin . getPluginMagic ( j ) )
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{
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CoverFlow . addItem ( & ( * element ) , playcount , lastPlayed ) ;
break ;
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}
}
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}
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else
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CoverFlow . addItem ( & ( * element ) , playcount , lastPlayed ) ;
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}
}
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if ( gametdb . IsLoaded ( ) )
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gametdb . CloseFile ( ) ;
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m_gcfg1 . unload ( ) ;
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if ( dumpGameLst )
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{
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dump . save ( true ) ;
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m_cfg . setBool ( domain , " dump_list " , false ) ;
}
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CoverFlow . setBoxMode ( m_cfg . getBool ( " GENERAL " , " box_mode " , true ) ) ;
CoverFlow . setCompression ( m_cfg . getBool ( " GENERAL " , " allow_texture_compression " , true ) ) ;
CoverFlow . setBufferSize ( m_cfg . getInt ( " GENERAL " , " cover_buffer " , 20 ) ) ;
CoverFlow . setSorting ( ( Sorting ) m_cfg . getInt ( domain , " sort " , 0 ) ) ;
CoverFlow . setHQcover ( m_cfg . getBool ( " GENERAL " , " cover_use_hq " , false ) ) ;
CoverFlow . start ( ) ;
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if ( ! CoverFlow . empty ( ) )
{
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u8 view = m_current_view ;
if ( m_current_view = = COVERFLOW_MAX ) // target the last launched game type view
m_current_view = m_last_view ;
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bool path = ( m_current_view = = COVERFLOW_PLUGIN | | m_current_view = = COVERFLOW_HOMEBREW ) ;
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if ( ! CoverFlow . findId ( m_cfg . getString ( _domainFromView ( ) , " current_item " ) . c_str ( ) , true , path ) )
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CoverFlow . defaultLoad ( ) ;
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m_current_view = view ;
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CoverFlow . startCoverLoader ( ) ;
}
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}
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void CMenu : : _mainLoopCommon ( bool withCF , bool adjusting )
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{
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if ( withCF )
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CoverFlow . tick ( ) ;
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m_btnMgr . tick ( ) ;
m_fa . tick ( ) ;
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m_fa . hideCover ( ) ? CoverFlow . hideCover ( ) : CoverFlow . showCover ( ) ;
CoverFlow . setFanartPlaying ( m_fa . isLoaded ( ) ) ;
CoverFlow . setFanartTextColor ( m_fa . getTextColor ( m_theme . getColor ( " _COVERFLOW " , " font_color " , CColor ( 0xFFFFFFFF ) ) ) ) ;
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m_vid . prepare ( ) ;
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m_vid . setup2DProjection ( false , true ) ;
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_updateBg ( ) ;
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if ( CoverFlow . getRenderTex ( ) )
CoverFlow . RenderTex ( ) ;
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if ( withCF & & m_lqBg ! = NULL )
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CoverFlow . makeEffectTexture ( m_lqBg ) ;
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if ( withCF & & m_aa > 0 )
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{
m_vid . setAA ( m_aa , true ) ;
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for ( int i = 0 ; i < m_aa ; + + i )
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{
m_vid . prepareAAPass ( i ) ;
m_vid . setup2DProjection ( false , true ) ;
_drawBg ( ) ;
m_fa . draw ( false ) ;
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CoverFlow . draw ( ) ;
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m_vid . setup2DProjection ( false , true ) ;
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CoverFlow . drawEffect ( ) ;
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if ( ! m_banner . GetSelectedGame ( ) )
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CoverFlow . drawText ( adjusting ) ;
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m_vid . renderAAPass ( i ) ;
}
m_vid . setup2DProjection ( ) ;
m_vid . drawAAScene ( ) ;
}
else
{
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m_vid . setup2DProjection ( ) ;
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_drawBg ( ) ;
m_fa . draw ( false ) ;
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if ( withCF )
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{
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CoverFlow . draw ( ) ;
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m_vid . setup2DProjection ( ) ;
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CoverFlow . drawEffect ( ) ;
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if ( ! m_banner . GetSelectedGame ( ) )
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CoverFlow . drawText ( adjusting ) ;
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}
}
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if ( m_fa . isLoaded ( ) )
m_fa . draw ( ) ;
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else if ( m_banner . GetSelectedGame ( ) & & ( ! m_banner . GetInGameSettings ( ) | | ( m_banner . GetInGameSettings ( ) & & m_bnr_settings ) ) )
m_banner . Draw ( ) ;
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m_btnMgr . draw ( ) ;
ScanInput ( ) ;
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if ( ! m_vid . showingWaitMessage ( ) )
m_vid . render ( ) ;
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if ( Sys_Exiting ( ) )
exitHandler ( BUTTON_CALLBACK ) ;
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if ( withCF & & m_gameSelected & & m_gamesound_changed & & ! m_soundThrdBusy & & ! m_gameSound . IsPlaying ( ) & & MusicPlayer . GetVolume ( ) = = 0 )
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{
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CheckGameSoundThread ( ) ;
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m_gameSound . Play ( m_bnrSndVol ) ;
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m_gamesound_changed = false ;
}
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else if ( ! m_gameSelected )
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m_gameSound . Stop ( ) ;
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MusicPlayer . Tick ( m_video_playing | | ( m_gameSelected & &
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m_gameSound . IsLoaded ( ) ) | | m_gameSound . IsPlaying ( ) ) ;
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if ( MusicPlayer . SongChanged ( ) & & m_music_info )
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{
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m_btnMgr . setText ( m_mainLblCurMusic , MusicPlayer . GetFileName ( ) , true ) ;
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m_btnMgr . show ( m_mainLblCurMusic ) ;
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MusicPlayer . DisplayTime = time ( NULL ) ;
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}
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else if ( MusicPlayer . DisplayTime > 0 & & time ( NULL ) - MusicPlayer . DisplayTime > 3 )
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{
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MusicPlayer . DisplayTime = 0 ;
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m_btnMgr . hide ( m_mainLblCurMusic ) ;
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if ( MusicPlayer . OneSong ) m_music_info = false ;
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}
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//Take Screenshot
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if ( WBTN_Z_PRESSED | | GBTN_Z_PRESSED )
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{
time_t rawtime ;
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struct tm * timeinfo ;
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char buffer [ 80 ] ;
time ( & rawtime ) ;
timeinfo = localtime ( & rawtime ) ;
strftime ( buffer , 80 , " %b-%d-20%y-%Hh%Mm%Ss.png " , timeinfo ) ;
gprintf ( " Screenshot taken and saved to: %s/%s \n " , m_screenshotDir . c_str ( ) , buffer ) ;
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m_vid . TakeScreenshot ( fmt ( " %s/%s " , m_screenshotDir . c_str ( ) , buffer ) ) ;
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if ( theme . cameraSound ! = NULL )
theme . cameraSound - > Play ( 255 ) ;
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}
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# ifdef SHOWMEM
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m_btnMgr . setText ( m_mem1FreeSize , wfmt ( L " Mem1 lo Free:%u, Mem1 Free:%u " ,
MEM1_lo_freesize ( ) , MEM1_freesize ( ) ) , true ) ;
m_btnMgr . setText ( m_mem2FreeSize , wfmt ( L " Mem2 lo Free:%u, Mem2 Free:%u " ,
MEM2_lo_freesize ( ) , MEM2_freesize ( ) ) , true ) ;
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# endif
# ifdef SHOWMEMGECKO
mem1 = MEM1_freesize ( ) ;
mem2 = MEM2_freesize ( ) ;
if ( mem1 ! = mem1old )
{
mem1old = mem1 ;
gprintf ( " Mem1 Free: %u \n " , mem1 ) ;
}
if ( mem2 ! = mem2old )
{
mem2old = mem2 ;
gprintf ( " Mem2 Free: %u \n " , mem2 ) ;
}
# endif
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}
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void CMenu : : _setBg ( const TexData & tex , const TexData & lqTex )
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{
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/* Not setting same bg again */
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if ( m_nextBg = = & tex )
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return ;
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m_lqBg = & lqTex ;
/* before setting new next bg set previous */
if ( m_nextBg ! = NULL )
m_prevBg = m_nextBg ;
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m_nextBg = & tex ;
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m_bgCrossFade = 0xFF ;
}
void CMenu : : _updateBg ( void )
{
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if ( m_bgCrossFade = = 0 )
return ;
m_bgCrossFade = max ( 0 , ( int ) m_bgCrossFade - 14 ) ;
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Mtx modelViewMtx ;
GXTexObj texObj ;
GXTexObj texObj2 ;
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/* last pass so remove previous bg */
if ( m_bgCrossFade = = 0 )
m_prevBg = NULL ;
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GX_ClearVtxDesc ( ) ;
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GX_SetNumTevStages ( m_prevBg = = NULL ? 1 : 2 ) ;
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GX_SetNumChans ( 0 ) ;
GX_SetVtxDesc ( GX_VA_POS , GX_DIRECT ) ;
GX_SetVtxAttrFmt ( GX_VTXFMT0 , GX_VA_POS , GX_POS_XYZ , GX_F32 , 0 ) ;
GX_SetVtxDesc ( GX_VA_TEX0 , GX_DIRECT ) ;
GX_SetVtxAttrFmt ( GX_VTXFMT0 , GX_VA_TEX0 , GX_TEX_ST , GX_F32 , 0 ) ;
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GX_SetNumTexGens ( m_prevBg = = NULL ? 1 : 2 ) ;
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GX_SetTexCoordGen ( GX_TEXCOORD0 , GX_TG_MTX2x4 , GX_TG_TEX0 , GX_IDENTITY ) ;
GX_SetTexCoordGen ( GX_TEXCOORD1 , GX_TG_MTX2x4 , GX_TG_TEX0 , GX_IDENTITY ) ;
GX_SetTevKColor ( GX_KCOLOR0 , CColor ( m_bgCrossFade , 0xFF - m_bgCrossFade , 0 , 0 ) ) ;
GX_SetTevKColorSel ( GX_TEVSTAGE0 , GX_TEV_KCSEL_K0_R ) ;
GX_SetTevColorIn ( GX_TEVSTAGE0 , GX_CC_TEXC , GX_CC_ZERO , GX_CC_KONST , GX_CC_ZERO ) ;
GX_SetTevAlphaIn ( GX_TEVSTAGE0 , GX_CA_ZERO , GX_CA_ZERO , GX_CA_ZERO , GX_CA_ZERO ) ;
GX_SetTevColorOp ( GX_TEVSTAGE0 , GX_TEV_ADD , GX_TB_ZERO , GX_CS_SCALE_1 , GX_TRUE , GX_TEVPREV ) ;
GX_SetTevAlphaOp ( GX_TEVSTAGE0 , GX_TEV_ADD , GX_TB_ZERO , GX_CS_SCALE_1 , GX_TRUE , GX_TEVPREV ) ;
GX_SetTevOrder ( GX_TEVSTAGE0 , GX_TEXCOORD0 , GX_TEXMAP0 , GX_COLORNULL ) ;
GX_SetTevKColorSel ( GX_TEVSTAGE1 , GX_TEV_KCSEL_K0_G ) ;
GX_SetTevColorIn ( GX_TEVSTAGE1 , GX_CC_TEXC , GX_CC_ZERO , GX_CC_KONST , GX_CC_CPREV ) ;
GX_SetTevAlphaIn ( GX_TEVSTAGE1 , GX_CA_ZERO , GX_CA_ZERO , GX_CA_ZERO , GX_CA_ZERO ) ;
GX_SetTevColorOp ( GX_TEVSTAGE1 , GX_TEV_ADD , GX_TB_ZERO , GX_CS_SCALE_1 , GX_TRUE , GX_TEVPREV ) ;
GX_SetTevAlphaOp ( GX_TEVSTAGE1 , GX_TEV_ADD , GX_TB_ZERO , GX_CS_SCALE_1 , GX_TRUE , GX_TEVPREV ) ;
GX_SetTevOrder ( GX_TEVSTAGE1 , GX_TEXCOORD1 , GX_TEXMAP1 , GX_COLORNULL ) ;
GX_SetBlendMode ( GX_BM_NONE , GX_BL_SRCALPHA , GX_BL_INVSRCALPHA , GX_LO_CLEAR ) ;
GX_SetAlphaUpdate ( GX_FALSE ) ;
GX_SetCullMode ( GX_CULL_NONE ) ;
GX_SetZMode ( GX_DISABLE , GX_ALWAYS , GX_FALSE ) ;
guMtxIdentity ( modelViewMtx ) ;
GX_LoadPosMtxImm ( modelViewMtx , GX_PNMTX0 ) ;
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if ( m_nextBg ! = NULL & & m_nextBg - > data ! = NULL )
{
GX_InitTexObj ( & texObj , m_nextBg - > data , m_nextBg - > width , m_nextBg - > height , m_nextBg - > format , GX_CLAMP , GX_CLAMP , GX_FALSE ) ;
GX_LoadTexObj ( & texObj , GX_TEXMAP0 ) ;
}
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if ( m_prevBg ! = NULL & & m_prevBg - > data ! = NULL )
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{
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GX_InitTexObj ( & texObj2 , m_prevBg - > data , m_prevBg - > width , m_prevBg - > height , m_prevBg - > format , GX_CLAMP , GX_CLAMP , GX_FALSE ) ;
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GX_LoadTexObj ( & texObj2 , GX_TEXMAP1 ) ;
}
GX_Begin ( GX_QUADS , GX_VTXFMT0 , 4 ) ;
GX_Position3f32 ( 0.f , 0.f , 0.f ) ;
GX_TexCoord2f32 ( 0.f , 0.f ) ;
GX_Position3f32 ( 640.f , 0.f , 0.f ) ;
GX_TexCoord2f32 ( 1.f , 0.f ) ;
GX_Position3f32 ( 640.f , 480.f , 0.f ) ;
GX_TexCoord2f32 ( 1.f , 1.f ) ;
GX_Position3f32 ( 0.f , 480.f , 0.f ) ;
GX_TexCoord2f32 ( 0.f , 1.f ) ;
GX_End ( ) ;
GX_SetNumTevStages ( 1 ) ;
m_curBg . width = 640 ;
m_curBg . height = 480 ;
m_curBg . format = GX_TF_RGBA8 ;
m_curBg . maxLOD = 0 ;
m_vid . renderToTexture ( m_curBg , true ) ;
}
void CMenu : : _drawBg ( void )
{
Mtx modelViewMtx ;
GXTexObj texObj ;
GX_ClearVtxDesc ( ) ;
GX_SetNumTevStages ( 1 ) ;
GX_SetNumChans ( 0 ) ;
GX_SetVtxDesc ( GX_VA_POS , GX_DIRECT ) ;
GX_SetVtxAttrFmt ( GX_VTXFMT0 , GX_VA_POS , GX_POS_XYZ , GX_F32 , 0 ) ;
GX_SetVtxDesc ( GX_VA_TEX0 , GX_DIRECT ) ;
GX_SetVtxAttrFmt ( GX_VTXFMT0 , GX_VA_TEX0 , GX_TEX_ST , GX_F32 , 0 ) ;
GX_SetNumTexGens ( 1 ) ;
GX_SetTevColorIn ( GX_TEVSTAGE0 , GX_CC_ZERO , GX_CC_ZERO , GX_CC_ZERO , GX_CC_TEXC ) ;
GX_SetTevAlphaIn ( GX_TEVSTAGE0 , GX_CA_ZERO , GX_CA_ZERO , GX_CA_ZERO , GX_CA_ZERO ) ;
GX_SetTevColorOp ( GX_TEVSTAGE0 , GX_TEV_ADD , GX_TB_ZERO , GX_CS_SCALE_1 , GX_TRUE , GX_TEVPREV ) ;
GX_SetTevAlphaOp ( GX_TEVSTAGE0 , GX_TEV_ADD , GX_TB_ZERO , GX_CS_SCALE_1 , GX_TRUE , GX_TEVPREV ) ;
GX_SetTexCoordGen ( GX_TEXCOORD0 , GX_TG_MTX2x4 , GX_TG_TEX0 , GX_IDENTITY ) ;
GX_SetTevOrder ( GX_TEVSTAGE0 , GX_TEXCOORD0 , GX_TEXMAP0 , GX_COLORNULL ) ;
GX_SetBlendMode ( GX_BM_NONE , GX_BL_SRCALPHA , GX_BL_INVSRCALPHA , GX_LO_CLEAR ) ;
GX_SetAlphaUpdate ( GX_FALSE ) ;
GX_SetCullMode ( GX_CULL_NONE ) ;
GX_SetZMode ( GX_DISABLE , GX_ALWAYS , GX_FALSE ) ;
guMtxIdentity ( modelViewMtx ) ;
GX_LoadPosMtxImm ( modelViewMtx , GX_PNMTX0 ) ;
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GX_InitTexObj ( & texObj , m_curBg . data , m_curBg . width , m_curBg . height , m_curBg . format , GX_CLAMP , GX_CLAMP , GX_FALSE ) ;
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GX_LoadTexObj ( & texObj , GX_TEXMAP0 ) ;
GX_Begin ( GX_QUADS , GX_VTXFMT0 , 4 ) ;
GX_Position3f32 ( 0.f , 0.f , 0.f ) ;
GX_TexCoord2f32 ( 0.f , 0.f ) ;
GX_Position3f32 ( 640.f , 0.f , 0.f ) ;
GX_TexCoord2f32 ( 1.f , 0.f ) ;
GX_Position3f32 ( 640.f , 480.f , 0.f ) ;
GX_TexCoord2f32 ( 1.f , 1.f ) ;
GX_Position3f32 ( 0.f , 480.f , 0.f ) ;
GX_TexCoord2f32 ( 0.f , 1.f ) ;
GX_End ( ) ;
}
void CMenu : : _updateText ( void )
{
_textMain ( ) ;
_textError ( ) ;
_textConfig ( ) ;
_textConfig3 ( ) ;
_textConfigScreen ( ) ;
_textConfig4 ( ) ;
_textConfigSnd ( ) ;
_textConfigAdv ( ) ;
_textDownload ( ) ;
_textGame ( ) ;
_textCode ( ) ;
_textWBFS ( ) ;
_textGameSettings ( ) ;
_textCategorySettings ( ) ;
_textSystem ( ) ;
}
const wstringEx CMenu : : _fmt ( const char * key , const wchar_t * def )
{
wstringEx ws = m_loc . getWString ( m_curLanguage , key , def ) ;
if ( checkFmt ( def , ws ) ) return ws ;
return def ;
}
bool CMenu : : _loadChannelList ( void )
{
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string emuPath ;
string cacheDir ;
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int emuPartition = - 1 ;
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NANDemuView = ( ! neek2o ( ) & & m_cfg . getBool ( CHANNEL_DOMAIN , " disable " , true ) = = false ) ;
if ( NANDemuView )
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{
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emuPartition = _FindEmuPart ( emuPath , false ) ;
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if ( emuPartition < 0 )
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emuPartition = _FindEmuPart ( emuPath , true ) ;
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if ( emuPartition < 0 )
return false ;
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currentPartition = emuPartition ;
NandHandle . PreNandCfg ( m_cfg . getBool ( CHANNEL_DOMAIN , " real_nand_miis " , false ) ,
m_cfg . getBool ( CHANNEL_DOMAIN , " real_nand_config " , false ) ) ;
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cacheDir = fmt ( " %s/%s_channels.db " , m_listCacheDir . c_str ( ) , DeviceName [ currentPartition ] ) ;
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}
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bool updateCache = m_cfg . getBool ( CHANNEL_DOMAIN , " update_cache " ) ;
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vector < string > NullVector ;
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m_gameList . CreateList ( COVERFLOW_CHANNEL , currentPartition , std : : string ( ) ,
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NullVector , cacheDir , updateCache ) ;
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m_cfg . remove ( CHANNEL_DOMAIN , " update_cache " ) ;
return true ;
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}
bool CMenu : : _loadList ( void )
{
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CoverFlow . clear ( ) ;
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m_gameList . clear ( ) ;
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NANDemuView = false ;
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u8 sources = 0 ;
gprintf ( " Creating Gamelist \n " ) ;
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if ( ( m_current_view = = COVERFLOW_PLUGIN & & ! m_cfg . has ( PLUGIN_DOMAIN , " source " ) ) | |
m_cfg . getBool ( PLUGIN_DOMAIN , " source " ) )
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{
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m_current_view = COVERFLOW_PLUGIN ;
_loadEmuList ( ) ;
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sources + + ;
}
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if ( ( m_current_view = = COVERFLOW_USB & & ! m_cfg . has ( WII_DOMAIN , " source " ) ) | |
m_cfg . getBool ( WII_DOMAIN , " source " ) )
{
m_current_view = COVERFLOW_USB ;
_loadGameList ( ) ;
sources + + ;
}
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if ( ( m_current_view = = COVERFLOW_CHANNEL & & ! m_cfg . has ( CHANNEL_DOMAIN , " source " ) ) | |
m_cfg . getBool ( CHANNEL_DOMAIN , " source " ) )
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{
m_current_view = COVERFLOW_CHANNEL ;
_loadChannelList ( ) ;
sources + + ;
}
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if ( ( m_current_view = = COVERFLOW_DML & & ! m_cfg . has ( GC_DOMAIN , " source " ) ) | |
m_cfg . getBool ( GC_DOMAIN , " source " ) )
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{
m_current_view = COVERFLOW_DML ;
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_loadDmlList ( ) ;
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sources + + ;
}
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if ( ( m_current_view = = COVERFLOW_HOMEBREW & & ! m_cfg . has ( HOMEBREW_DOMAIN , " source " ) ) | |
m_cfg . getBool ( HOMEBREW_DOMAIN , " source " ) )
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{
m_current_view = COVERFLOW_HOMEBREW ;
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_loadHomebrewList ( ) ;
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sources + + ;
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}
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if ( sources > 1 )
m_current_view = COVERFLOW_MAX ;
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gprintf ( " Games found: %i \n " , m_gameList . size ( ) ) ;
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return m_gameList . size ( ) > 0 ? true : false ;
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}
bool CMenu : : _loadGameList ( void )
{
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currentPartition = m_cfg . getInt ( WII_DOMAIN , " partition " , USB1 ) ;
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if ( ! DeviceHandle . IsInserted ( currentPartition ) )
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return false ;
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DeviceHandle . OpenWBFS ( currentPartition ) ;
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string gameDir ( fmt ( GAMES_DIR , DeviceName [ currentPartition ] ) ) ;
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string cacheDir ( fmt ( " %s/%s_wii.db " , m_listCacheDir . c_str ( ) , DeviceName [ currentPartition ] ) ) ;
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bool updateCache = m_cfg . getBool ( WII_DOMAIN , " update_cache " ) ;
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m_gameList . CreateList ( COVERFLOW_USB , currentPartition , gameDir , stringToVector ( " .wbfs|.iso " , ' | ' ) , cacheDir , updateCache ) ;
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WBFS_Close ( ) ;
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m_cfg . remove ( WII_DOMAIN , " update_cache " ) ;
return true ;
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}
bool CMenu : : _loadHomebrewList ( )
{
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currentPartition = m_cfg . getInt ( HOMEBREW_DOMAIN , " partition " , SD ) ;
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if ( ! DeviceHandle . IsInserted ( currentPartition ) )
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return false ;
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string gameDir ( fmt ( HOMEBREW_DIR , DeviceName [ currentPartition ] ) ) ;
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string cacheDir ( fmt ( " %s/%s_homebrew.db " , m_listCacheDir . c_str ( ) , DeviceName [ currentPartition ] ) ) ;
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bool updateCache = m_cfg . getBool ( HOMEBREW_DOMAIN , " update_cache " ) ;
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m_gameList . CreateList ( COVERFLOW_HOMEBREW , currentPartition , gameDir , stringToVector ( " .dol|.elf " , ' | ' ) , cacheDir , updateCache ) ;
m_cfg . remove ( HOMEBREW_DOMAIN , " update_cache " ) ;
return true ;
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}
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bool CMenu : : _loadDmlList ( )
{
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currentPartition = m_cfg . getInt ( GC_DOMAIN , " partition " , USB1 ) ;
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if ( ! DeviceHandle . IsInserted ( currentPartition ) )
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return false ;
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string gameDir ( fmt ( currentPartition = = SD ? DML_DIR : m_DMLgameDir . c_str ( ) , DeviceName [ currentPartition ] ) ) ;
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string cacheDir ( fmt ( " %s/%s_gamecube.db " , m_listCacheDir . c_str ( ) , DeviceName [ currentPartition ] ) ) ;
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bool updateCache = m_cfg . getBool ( GC_DOMAIN , " update_cache " ) ;
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m_gameList . CreateList ( COVERFLOW_DML , currentPartition , gameDir ,
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stringToVector ( " .iso|root " , ' | ' ) , cacheDir , updateCache ) ;
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m_cfg . remove ( GC_DOMAIN , " update_cache " ) ;
return true ;
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}
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static vector < string > INI_List ;
static void GrabINIFiles ( char * FullPath )
{
//Just push back
INI_List . push_back ( FullPath ) ;
}
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bool CMenu : : _loadEmuList ( )
{
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currentPartition = m_cfg . getInt ( PLUGIN_DOMAIN , " partition " , SD ) ;
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if ( ! DeviceHandle . IsInserted ( currentPartition ) )
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return false ;
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bool updateCache = m_cfg . getBool ( PLUGIN_DOMAIN , " update_cache " ) ;
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vector < dir_discHdr > emuList ;
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Config m_plugin_cfg ;
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INI_List . clear ( ) ;
GetFiles ( m_pluginsDir . c_str ( ) , stringToVector ( " .ini " , ' | ' ) , GrabINIFiles , false , 1 ) ;
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for ( vector < string > : : const_iterator Name = INI_List . begin ( ) ; Name ! = INI_List . end ( ) ; + + Name )
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{
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m_gameList . clear ( ) ;
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if ( Name - > find ( " scummvm.ini " ) ! = string : : npos )
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continue ;
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m_plugin_cfg . load ( Name - > c_str ( ) ) ;
if ( m_plugin_cfg . loaded ( ) )
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{
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m_plugin . AddPlugin ( m_plugin_cfg ) ;
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const char * MagicNumber = m_plugin_cfg . getString ( PLUGIN_INI_DEF , " magic " ) . c_str ( ) ;
if ( ! m_cfg . getBool ( " PLUGIN " , MagicNumber , false ) )
continue ;
u32 MagicWord = strtoul ( MagicNumber , NULL , 16 ) ;
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if ( m_plugin_cfg . getString ( PLUGIN_INI_DEF , " romDir " ) . find ( " scummvm.ini " ) = = string : : npos )
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{
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string gameDir ( fmt ( " %s:/%s " , DeviceName [ currentPartition ] , m_plugin_cfg . getString ( PLUGIN_INI_DEF , " romDir " ) . c_str ( ) ) ) ;
string cacheDir ( fmt ( " %s/%s_%s.db " , m_listCacheDir . c_str ( ) , DeviceName [ currentPartition ] , m_plugin_cfg . getString ( PLUGIN_INI_DEF , " magic " ) . c_str ( ) ) ) ;
vector < string > FileTypes = stringToVector ( m_plugin_cfg . getString ( PLUGIN_INI_DEF , " fileTypes " ) , ' | ' ) ;
m_gameList . Color = strtoul ( m_plugin_cfg . getString ( PLUGIN_INI_DEF , " coverColor " ) . c_str ( ) , NULL , 16 ) ;
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m_gameList . Magic = MagicWord ;
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m_gameList . CreateList ( COVERFLOW_PLUGIN , currentPartition , gameDir , FileTypes , cacheDir , updateCache ) ;
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for ( vector < dir_discHdr > : : iterator tmp_itr = m_gameList . begin ( ) ; tmp_itr ! = m_gameList . end ( ) ; tmp_itr + + )
emuList . push_back ( * tmp_itr ) ;
}
else
{
Config scummvm ;
vector < dir_discHdr > scummvmList ;
scummvm . load ( fmt ( " %s/%s " , m_pluginsDir . c_str ( ) , " scummvm.ini " ) ) ;
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scummvmList = m_plugin . ParseScummvmINI ( scummvm , DeviceName [ currentPartition ] , MagicWord ) ;
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for ( vector < dir_discHdr > : : iterator tmp_itr = scummvmList . begin ( ) ; tmp_itr ! = scummvmList . end ( ) ; tmp_itr + + )
emuList . push_back ( * tmp_itr ) ;
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}
}
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m_plugin_cfg . unload ( ) ;
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}
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m_gameList . clear ( ) ;
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for ( vector < dir_discHdr > : : iterator tmp_itr = emuList . begin ( ) ; tmp_itr ! = emuList . end ( ) ; tmp_itr + + )
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{
tmp_itr - > index = m_gameList . size ( ) ;
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m_gameList . push_back ( * tmp_itr ) ;
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}
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emuList . clear ( ) ;
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//If we return to the coverflow before wiiflow quit we dont need to reload plugins
m_plugin . EndAdd ( ) ;
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m_cfg . remove ( PLUGIN_DOMAIN , " update_cache " ) ;
return true ;
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}
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void CMenu : : _stopSounds ( void )
{
// Fade out sounds
int fade_rate = m_cfg . getInt ( " GENERAL " , " music_fade_rate " , 8 ) ;
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if ( ! MusicPlayer . IsStopped ( ) )
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{
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while ( MusicPlayer . GetVolume ( ) > 0 | | m_gameSound . GetVolume ( ) > 0 )
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{
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MusicPlayer . Tick ( true ) ;
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if ( m_gameSound . GetVolume ( ) > 0 )
m_gameSound . SetVolume ( m_gameSound . GetVolume ( ) < fade_rate ? 0 : m_gameSound . GetVolume ( ) - fade_rate ) ;
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VIDEO_WaitVSync ( ) ;
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}
}
m_btnMgr . stopSounds ( ) ;
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CoverFlow . stopSound ( ) ;
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m_gameSound . Stop ( ) ;
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}
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bool CMenu : : _loadFile ( u8 * & buffer , u32 & size , const char * path , const char * file )
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{
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u32 fileSize = 0 ;
u8 * fileBuf = fsop_ReadFile ( file = = NULL ? path : fmt ( " %s/%s " , path , file ) , & fileSize ) ;
if ( fileBuf = = NULL )
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return false ;
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if ( buffer ! = NULL )
free ( buffer ) ;
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buffer = fileBuf ;
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size = fileSize ;
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return true ;
}
void CMenu : : _load_installed_cioses ( )
{
gprintf ( " Loading cIOS map \n " ) ;
_installed_cios [ 0 ] = 1 ;
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for ( u8 slot = 200 ; slot < 254 ; slot + + )
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{
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u8 base = 1 ;
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if ( IOS_D2X ( slot , & base ) )
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{
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gprintf ( " Found d2x base %u in slot %u \n " , base , slot ) ;
_installed_cios [ slot ] = base ;
}
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else if ( CustomIOS ( IOS_GetType ( slot ) ) )
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{
gprintf ( " Found cIOS in slot %u \n " , slot ) ;
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_installed_cios [ slot ] = slot ;
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}
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}
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}
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void CMenu : : _hideWaitMessage ( )
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{
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m_vid . hideWaitMessage ( ) ;
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}
void CMenu : : _showWaitMessage ( )
{
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m_vid . waitMessage ( _textures ( " GENERAL " , " waitmessage " ) , m_theme . getFloat ( " GENERAL " , " waitmessage_delay " , 0.f ) ) ;
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}
typedef struct map_entry
{
char filename [ 8 ] ;
u8 sha1 [ 20 ] ;
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} ATTRIBUTE_PACKED map_entry_t ;
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void CMenu : : loadDefaultFont ( void )
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{
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if ( m_base_font ! = NULL )
return ;
u32 size = 0 ;
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bool retry = false ;
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bool korean = ( CONF_GetLanguage ( ) = = CONF_LANG_KOREAN ) ;
char ISFS_Filename [ 32 ] ATTRIBUTE_ALIGN ( 32 ) ;
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// Read content.map from ISFS
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strcpy ( ISFS_Filename , " /shared1/content.map " ) ;
u8 * content = ISFS_GetFile ( ISFS_Filename , & size , - 1 ) ;
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if ( content = = NULL )
return ;
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u32 items = size / sizeof ( map_entry_t ) ;
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//gprintf("Open content.map, size %d, items %d\n", size, items);
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map_entry_t * cm = ( map_entry_t * ) content ;
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retry :
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bool kor_font = ( korean & & ! retry ) | | ( ! korean & & retry ) ;
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for ( u32 i = 0 ; i < items ; i + + )
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{
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if ( m_base_font ! = NULL & & m_wbf1_font ! = NULL & & m_wbf2_font ! = NULL )
break ;
if ( memcmp ( cm [ i ] . sha1 , kor_font ? WIIFONT_HASH_KOR : WIIFONT_HASH , 20 ) = = 0 & & m_base_font = = NULL )
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{
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sprintf ( ISFS_Filename , " /shared1/%.8s.app " , cm [ i ] . filename ) ; //who cares about the few ticks more?
u8 * u8_font_archive = ISFS_GetFile ( ISFS_Filename , & size , - 1 ) ;
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if ( u8_font_archive ! = NULL )
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{
const u8 * font_file = u8_get_file_by_index ( u8_font_archive , 1 , & size ) ; // There is only one file in that app
//gprintf("Extracted font: %d\n", size);
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m_base_font = ( u8 * ) MEM1_lo_alloc ( size ) ;
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memcpy ( m_base_font , font_file , size ) ;
DCFlushRange ( m_base_font , size ) ;
m_base_font_size = size ;
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free ( u8_font_archive ) ;
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}
}
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else if ( memcmp ( cm [ i ] . sha1 , WFB_HASH , 20 ) = = 0 & & m_wbf1_font = = NULL & & m_wbf2_font = = NULL )
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{
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sprintf ( ISFS_Filename , " /shared1/%.8s.app " , cm [ i ] . filename ) ; //who cares about the few ticks more?
u8 * u8_font_archive = ISFS_GetFile ( ISFS_Filename , & size , - 1 ) ;
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if ( u8_font_archive ! = NULL )
{
const u8 * font_file1 = u8_get_file ( u8_font_archive , " wbf1.brfna " , & size ) ;
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m_wbf1_font = ( u8 * ) MEM1_lo_alloc ( size ) ;
memcpy ( m_wbf1_font , font_file1 , size ) ;
DCFlushRange ( m_wbf1_font , size ) ;
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const u8 * font_file2 = u8_get_file ( u8_font_archive , " wbf2.brfna " , & size ) ;
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m_wbf2_font = ( u8 * ) MEM1_lo_alloc ( size ) ;
memcpy ( m_wbf2_font , font_file2 , size ) ;
DCFlushRange ( m_wbf2_font , size ) ;
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free ( u8_font_archive ) ;
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}
}
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}
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if ( ! retry & & m_base_font = = NULL )
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{
retry = true ;
goto retry ;
}
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free ( content ) ;
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}
void CMenu : : _cleanupDefaultFont ( )
{
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MEM1_lo_free ( m_base_font ) ;
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m_base_font = NULL ;
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m_base_font_size = 0 ;
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MEM1_lo_free ( m_wbf1_font ) ;
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m_wbf1_font = NULL ;
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MEM1_lo_free ( m_wbf2_font ) ;
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m_wbf2_font = NULL ;
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}
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char tmp [ 256 ] ;
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const char * CMenu : : _getId ( )
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{
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const char * id = NULL ;
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const dir_discHdr * hdr = CoverFlow . getHdr ( ) ;
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if ( hdr - > type = = TYPE_HOMEBREW )
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id = strrchr ( hdr - > path , ' / ' ) + 1 ;
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else if ( hdr - > type = = TYPE_PLUGIN )
{
tmp [ 0 ] = ' \0 ' ;
if ( strrchr ( hdr - > path , ' : ' ) ! = NULL )
{
strcat ( tmp , strchr ( hdr - > path , ' / ' ) + 1 ) ;
* ( strchr ( tmp , ' / ' ) + 1 ) = ' \0 ' ;
}
strcat ( tmp , fmt ( " %ls " , hdr - > title ) ) ;
id = tmp ;
}
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else
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{
id = hdr - > id ;
if ( hdr - > type = = TYPE_GC_GAME & & hdr - > settings [ 0 ] = = 1 ) /* disc 2 */
{
tmp [ 0 ] = ' \0 ' ;
strcat ( tmp , fmt ( " %.6s_2 " , hdr - > id ) ) ;
id = tmp ;
}
}
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return id ;
}
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const char * CMenu : : _domainFromView ( )
{
switch ( m_current_view )
{
case COVERFLOW_CHANNEL :
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return CHANNEL_DOMAIN ;
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case COVERFLOW_HOMEBREW :
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return HOMEBREW_DOMAIN ;
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case COVERFLOW_DML :
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return GC_DOMAIN ;
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case COVERFLOW_PLUGIN :
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return PLUGIN_DOMAIN ;
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default :
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return WII_DOMAIN ;
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}
return " NULL " ;
}
void CMenu : : UpdateCache ( u32 view )
{
if ( view = = COVERFLOW_MAX )
{
UpdateCache ( COVERFLOW_USB ) ;
UpdateCache ( COVERFLOW_HOMEBREW ) ;
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UpdateCache ( COVERFLOW_DML ) ;
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UpdateCache ( COVERFLOW_PLUGIN ) ;
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UpdateCache ( COVERFLOW_CHANNEL ) ;
return ;
}
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m_cfg . setBool ( _domainFromView ( ) , " update_cache " , true ) ;
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}
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int CMenu : : MIOSisDML ( )
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{
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u32 size = 0 ;
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char ISFS_Filename [ ISFS_MAXPATH ] ATTRIBUTE_ALIGN ( 32 ) ;
strcpy ( ISFS_Filename , " /title/00000001/00000101/content/0000000c.app " ) ;
u8 * appfile = ISFS_GetFile ( ISFS_Filename , & size , - 1 ) ;
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if ( appfile )
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{
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for ( u32 i = 0 ; i < size ; + + i )
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{ /* GCLoader check */
if ( * ( vu32 * ) ( appfile + i ) = = 0x47434C6F & & * ( vu32 * ) ( appfile + i + 4 ) = = 0x61646572 )
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{
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for ( u32 j = 0 ; j < size ; + + j )
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{ /* Lite or Quad (QuadForce name string only exist in QuadForce SD) */
if ( * ( vu32 * ) ( appfile + j ) = = 0x4C697465 | | * ( vu32 * ) ( appfile + j ) = = 0x51756164 )
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{
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gprintf ( " DIOS-MIOS Lite/QuadForce SD is installed as MIOS \n " ) ;
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free ( appfile ) ;
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return 2 ;
}
}
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gprintf ( " DIOS-MIOS/QuadForce USB is installed as MIOS \n " ) ;
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free ( appfile ) ;
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return 1 ;
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}
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}
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free ( appfile ) ;
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}
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gprintf ( " DIOS-MIOS (Lite) not found \n " ) ;
return 0 ;
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}
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void CMenu : : RemoveCover ( const char * id )
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{
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const char * CoverPath = NULL ;
if ( id = = NULL )
return ;
CoverPath = fmt ( " %s/%s.png " , m_boxPicDir . c_str ( ) , id ) ;
fsop_deleteFile ( CoverPath ) ;
CoverPath = fmt ( " %s/%s.png " , m_picDir . c_str ( ) , id ) ;
fsop_deleteFile ( CoverPath ) ;
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CoverPath = fmt ( " %s/%s.wfc " , m_cacheDir . c_str ( ) , id ) ;
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fsop_deleteFile ( CoverPath ) ;
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}
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void CMenu : : TempLoadIOS ( int IOS )
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{
/* Only temp reload in IOS58 mode */
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if ( useMainIOS | | neek2o ( ) | | Sys_DolphinMode ( ) )
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return ;
if ( IOS = = IOS_TYPE_NORMAL_IOS )
IOS = 58 ;
else if ( IOS = = 0 )
IOS = mainIOS ;
if ( CurrentIOS . Version ! = IOS )
{
loadIOS ( IOS , true ) ;
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Sys_Init ( ) ;
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Open_Inputs ( ) ;
for ( int chan = WPAD_MAX_WIIMOTES - 2 ; chan > = 0 ; chan - - )
WPAD_SetVRes ( chan , m_vid . width ( ) + m_cursor [ chan ] . width ( ) , m_vid . height ( ) + m_cursor [ chan ] . height ( ) ) ;
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_netInit ( ) ;
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}
}
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const char * CMenu : : getBlankCoverPath ( const dir_discHdr * element )
{
const char * blankCoverKey = NULL ;
switch ( element - > type )
{
case TYPE_CHANNEL :
blankCoverKey = " channels " ;
break ;
case TYPE_HOMEBREW :
blankCoverKey = " homebrew " ;
break ;
case TYPE_GC_GAME :
blankCoverKey = " gamecube " ;
break ;
case TYPE_PLUGIN :
char PluginMagicWord [ 9 ] ;
memset ( PluginMagicWord , 0 , sizeof ( PluginMagicWord ) ) ;
strncpy ( PluginMagicWord , fmt ( " %08x " , element - > settings [ 0 ] ) , 8 ) ;
blankCoverKey = PluginMagicWord ;
break ;
default :
blankCoverKey = " wii " ;
}
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return fmt ( " %s/%s " , m_boxPicDir . c_str ( ) , m_theme . getString ( " BLANK_COVERS " , blankCoverKey , fmt ( " %s.jpg " , blankCoverKey ) ) . c_str ( ) ) ;
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}
const char * CMenu : : getBoxPath ( const dir_discHdr * element )
{
if ( element - > type = = TYPE_PLUGIN )
{
const char * tempname = element - > path ;
if ( strchr ( element - > path , ' / ' ) ! = NULL )
tempname = strrchr ( element - > path , ' / ' ) + 1 ;
const char * coverFolder = m_plugin . GetCoverFolderName ( element - > settings [ 0 ] ) ;
if ( strlen ( coverFolder ) > 0 )
return fmt ( " %s/%s/%s.png " , m_boxPicDir . c_str ( ) , coverFolder , tempname ) ;
else
return fmt ( " %s/%s.png " , m_boxPicDir . c_str ( ) , tempname ) ;
}
else if ( element - > type = = TYPE_HOMEBREW )
return fmt ( " %s/%s.png " , m_boxPicDir . c_str ( ) , strrchr ( element - > path , ' / ' ) + 1 ) ;
return fmt ( " %s/%s.png " , m_boxPicDir . c_str ( ) , element - > id ) ;
}
const char * CMenu : : getFrontPath ( const dir_discHdr * element )
{
if ( element - > type = = TYPE_PLUGIN )
{
const char * tempname = element - > path ;
if ( strchr ( element - > path , ' / ' ) ! = NULL )
tempname = strrchr ( element - > path , ' / ' ) + 1 ;
const char * coverFolder = m_plugin . GetCoverFolderName ( element - > settings [ 0 ] ) ;
if ( strlen ( coverFolder ) > 0 )
return fmt ( " %s/%s/%s.png " , m_picDir . c_str ( ) , coverFolder , tempname ) ;
else
return fmt ( " %s/%s.png " , m_picDir . c_str ( ) , tempname ) ;
}
else if ( element - > type = = TYPE_HOMEBREW )
return fmt ( " %s/icon.png " , element - > path ) ;
return fmt ( " %s/%s.png " , m_picDir . c_str ( ) , element - > id ) ;
}