Commit Graph

330 Commits

Author SHA1 Message Date
NAVras-Z
df950f92d5 workaround upscaled blur pixelation (#97)
the old way used in menu blur is kinda hacky (cuz i found the games's original blur is
linear sampled 5x5, not jump lines), and seems to have some negative effect when used on bloom (pixelation)
so back to increasing taps, however as the image size goes up, it becomes quite harder/impossible to get the same blurry result for some reason. 5x5 menu blur ends up in 100 taps in 10k to get the similar blur, and 9x9 used in bloom is even blurrier... so i give up trying to get the same blur by increasing a lot taps, but just scale linearly to fix pixelation first and wait for a better solution.
also the texturesize() returns weird value when mipmap is present, so changed to calculate the image size from the data passed from vertex shader (as we already figured out what blur is used so offset is known).
2017-10-07 21:24:22 -07:00
Michael
14353778a9 Add 2160p shader edit 2017-10-07 18:30:59 -07:00
Michael
48f4caef67 Push NAVras' 1440p shaders 2017-10-07 17:08:21 -07:00
Michael
ddae73d4e2 Merge branch 'master' into BLOOM 2017-10-07 16:57:22 -07:00
Michael
0a76fbeb27 [BotW] scale shadows automatically in packs
Since shadow resolution is limited by 640x360, might as well put them in the packs and scale them by the pack factor
2017-10-07 16:56:25 -07:00
Michael
a7da90fb8b [BotW] apply SM3DW bloom fix
Renamed shaders, but it does fix the bloom.
2017-10-07 09:49:32 -07:00
Michael
386882fa8d [Splatoon] add zoom blur
https://cdn.discordapp.com/attachments/292733452590120961/366250779683717120/sub.png
https://cdn.discordapp.com/attachments/292733452590120961/366250788059873300/main.png
2017-10-07 09:10:11 -07:00
Michael
b5a47f43fe General cleanup 2017-10-07 07:37:25 -07:00
Michael
075ddb0a62 [BotW] add Switch graphic pack
Attempts to make it look as close as Switch, I guess.
2017-10-06 21:43:57 -07:00
alexkiri
5d730e6afa Contrasty disabled by default in BotW resolution packs (#94)
* Edited Contrasty to be disabled by default in all of the Quality&Enthusiast Resolution packs.
2017-10-06 19:29:10 +02:00
alexkiri
686171f717 Antialiasing restoration (#93)
[BOTW] Make default AA resolution independent
2017-10-06 09:14:04 +02:00
NAVras-Z
521cf3bd8d fix camera rune dof blur using the same method as zl focus (#91)
* fix camera rune dof blur using the same method as zl focus

* too much?

compared screenshot, previous radius seems too large

* fix

NAVrasZ The Fuzzy Head
2017-10-05 19:14:51 -07:00
Michael
2a9f52cfd2 finish adding version 2
gave up on waiting, plus people complained about the packs that were outdated
2017-10-05 19:08:28 -07:00
Michael
9ed2dab313 [Sploot] Transfer over BotW DoF fix
Apparently share the same shader, discovered by Crementif in Cemu Discord
2017-10-05 17:04:04 -07:00
Milan
7b74db575d Merge branch 'master' into master 2017-10-04 10:02:38 +02:00
Michael
6a0efa6cca [Splatoon] [2160p] Remove 0x816 Increased Depth
Caused several things to become black.
2017-10-03 22:06:07 -07:00
Milan
bcf5c76ecb Super Mario 3D World & Captain Toad Treasure Tracker upscaling fixed with general blur fix
Fixed Blur of various levels, mainly made for Captain Toad Treasure Tracker which had various issues like having weird issues with light dots having a grid of dots around it.
2017-10-03 21:13:08 +02:00
Milan
02c824f327 Pulled recent changes, made mergeable with Slashiee's master, fixed Cemu 1.10.0 support
Cemu 1.10.0 made some changes which are causing the blur radius to be less on Cemu 1.10.0 due to a blur layer which changed size (for Mario kart 8). Can't do much about it. I used Cemu 1.10.0 as a guideline, but backwards compatibility is still here.
2017-10-03 20:54:50 +02:00
Milan
6a4494faa1 Merge branch 'master' into master 2017-10-03 20:26:30 +02:00
JoelAlone
1c2cbd22e6 [Splatoon] Better color depth
before:
https://cdn.discordapp.com/attachments/292733452590120961/364390992209641472/before.jpg
after:
https://cdn.discordapp.com/attachments/292733452590120961/364391012317134868/after.jpg
2017-10-02 15:21:35 +02:00
JoelAlone
a5957ffcef [MK8] Better color depth
before:
https://cdn.discordapp.com/attachments/292733452590120961/364377909693251585/before.jpg
after:
https://cdn.discordapp.com/attachments/292733452590120961/364377918622924800/after.jpg
2017-10-02 13:54:57 +02:00
Michael
439c197476 [Hyrule Warriors] 1440p 2017-10-01 22:38:10 -07:00
Michael
bcb9454a89 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-10-01 20:49:03 -07:00
Michael
d0ad823a28 [Sploot] Increase Color Depth 2017-10-01 20:49:02 -07:00
NAVras-Z
a3f25148b0 [BOTW] Update ZL focus blur (#89)
approximate circle point spread
add one line to decide if it's in the radius
no more squarish no more workaround
2017-10-01 22:40:58 +02:00
Michael
918f0650d3 [Sploot] [2160p] Increase color depth 2017-10-01 11:10:08 -07:00
Crementif
e689e313b0 Proper scaling of Mario Kart 8 and Splatoon Blur Fix
Might or might not have caused an issue, but it's fixed regardless.
2017-10-01 15:54:03 +02:00
Crementif
74a298d9b3 Mario Kart 8 (improved) and Splatoon General Blur Fix
- Mario Kart 8 now has the general blur fix, added to Quality&Enthusiast. Showcase
 + Fixed previous low radius
 + Added support for all resolutions by using general blur fix
 + Details: Used Horizontal&Vertical blur, 2 shaders added

- Splatoon now has the general blur fix, added to Quality&Enthusiast. Showcase
 + Details: Used Horizontal&Vertical blur, 2 shaders added
2017-10-01 14:44:14 +02:00
Milan
39757a4b2b Merged changes made in the Slashiee's master to my fork. (#1)
* Fixed inventory Link AA Removal's name as it didn't work before, added comments to those shaders. (#87)

* Fixed Inventory FXAA naming, added comments to those shaders

Pretty much a fix, should definitely work now. A comparision can be seen here: http://screenshotcomparison.com/comparison/118920 . Keep in mind that the one on the left side has BotW Anti-Aliasing and the one on the right has this shader enabled. I didn't use any FXAA from my Nvidia GPU.

* Whoops, it didn't fix the replacement FXAA, but rather the AA Removal

Fixed AA Removal file names (didn't work before) and added comments to those files.

* [BOTW] Add custom blur shaders (#86)

* Fix some pixelated blur in high res

* forgot to add rule

* double offset to get similar blur

more powah

* move into every res pack (excepth res<= 720)

credit to @JoelAlone for finding the what those values does.
ps: why github changes file hash...?

*  [BOTW] FXAA (#88)

* Added resolution independent FXAA for BotW

* Renamed to give FXAA priority over base graphics packs
2017-10-01 14:06:04 +02:00
NAVras-Z
2c3d552cbf [BOTW] Add custom blur shaders (#86)
* Fix some pixelated blur in high res

* forgot to add rule

* double offset to get similar blur

more powah

* move into every res pack (excepth res<= 720)

credit to @JoelAlone for finding the what those values does.
ps: why github changes file hash...?
2017-09-30 00:01:54 +02:00
Milan
bcd04fc229 Fixed inventory Link AA Removal's name as it didn't work before, added comments to those shaders. (#87)
* Fixed Inventory FXAA naming, added comments to those shaders

Pretty much a fix, should definitely work now. A comparision can be seen here: http://screenshotcomparison.com/comparison/118920 . Keep in mind that the one on the left side has BotW Anti-Aliasing and the one on the right has this shader enabled. I didn't use any FXAA from my Nvidia GPU.

* Whoops, it didn't fix the replacement FXAA, but rather the AA Removal

Fixed AA Removal file names (didn't work before) and added comments to those files.
2017-09-29 23:56:12 +02:00
Crementif
858535f121 Whoops, it didn't fix the replacement FXAA, but rather the AA Removal
Fixed AA Removal file names (didn't work before) and added comments to those files.
2017-09-29 23:52:40 +02:00
Crementif
915ad6ee7c Fixed Inventory FXAA naming, added comments to those shaders
Pretty much a fix, should definitely work now. A comparision can be seen here: http://screenshotcomparison.com/comparison/118920 . Keep in mind that the one on the left side has BotW Anti-Aliasing and the one on the right has this shader enabled. I didn't use any FXAA from my Nvidia GPU.
2017-09-29 23:40:07 +02:00
JoelAlone
5fccad671c [MK8] [2160p] Add menu background blur shader fix
before:
https://cdn.discordapp.com/attachments/292733452590120961/362716291439525888/before.jpg
after:
https://cdn.discordapp.com/attachments/292733452590120961/362729590453436416/unknown.png
2017-09-29 14:03:24 +02:00
JoelAlone
4178e1a20c [MK8] [2160p] Add multiplayer kart preview upscaling
before:
https://cdn.discordapp.com/attachments/292733452590120961/362580915198754827/Untitled.jpg
after:
https://cdn.discordapp.com/attachments/292733452590120961/362581086506844171/Untitled.jpg
2017-09-29 14:01:49 +02:00
JoelAlone
2e61bcc79c [BOTW] Merge AA removal with contrastry (optional) with quality and enthusiast graphic packs
Because currently upscaling BoTW breaks AA I'm merging AA removal and contrastry (can be turned on in shader f14bb57cd5c9cb77) with quality and enthusiast packs
2017-09-26 17:40:40 +02:00
JoelAlone
ee77e0b504 [BOTW][2160p][1440p] Add shader edit to fix dof when focused on enemy
before:
https://cdn.discordapp.com/attachments/186102414317846529/362008127085871114/unknown.png
after:
https://cdn.discordapp.com/attachments/186102414317846529/362008294186811393/unknown.png
2017-09-26 01:06:29 +02:00
JoelAlone
31dacea9ca [BOTW] Add shader edits with blur rules and menu bloom rules from 2160p to the other resolution 2017-09-25 13:57:15 +02:00
JoelAlone
9035f99485 [BOTW] [1440uw] Correct resolution in name 2017-09-25 13:47:01 +02:00
JoelAlone
e456d926ea [BOTW] [2160p] Add title menu background bloom upscaling
before:
https://cdn.discordapp.com/attachments/292733452590120961/361791150027309057/unknown.png
after:
https://cdn.discordapp.com/attachments/292733452590120961/361791219493502976/unknown.png
2017-09-25 11:49:59 +02:00
JoelAlone
0ef4de084c [BOTW] Add action blur upscaling
before:
https://cdn.discordapp.com/attachments/292733452590120961/361667088420438016/unknown.png
after:
https://cdn.discordapp.com/attachments/292733452590120961/361681695998738433/unknown.png
2017-09-25 03:14:46 +02:00
JoelAlone
1ae263b01f [BOTW] [1440p] Add shader edits to fix background blur upscaling
before:
https://cdn.discordapp.com/attachments/292733452590120961/361625689713147904/unknown.png
after:
https://cdn.discordapp.com/attachments/292733452590120961/361625703575453708/unknown.png
2017-09-25 00:41:30 +02:00
JoelAlone
aaea78b1ea [BOTW] [2160p] Add shader edits to fix background blur upscaling
before:
https://cdn.discordapp.com/attachments/292733452590120961/361625689713147904/unknown.png
after:
https://cdn.discordapp.com/attachments/292733452590120961/361625703575453708/unknown.png
2017-09-25 00:08:50 +02:00
Jorl
d03977f094 Better color depth on blurred menu and inventory backgrounds, and added format exclusion to 1080uw at 640x360 (#84)
* [BOTW] Added format exclusion to 1080uw at 640x360

* [BOTW] Better color depth on blurred menu and inventory backgrounds
2017-09-24 10:51:02 -07:00
Jorl
cfbc0e63b7 [BOTW] Update quality and enthusiast packs (#83)
* [BOTW] Update quality packs

Updated BOTW  graphic packs, list of fixes:
-resolution is now upscaled in:
  • dyeing ingredients inventory
  • blur behind stable and shop menu
  • dialog box
  • campfire ui box
  • selection boxes
  • new item box
  • some blur related shit (visible in some menus)
  • 3d minimap model of divine beasts and hyrule castle
  • hero's path mode
  • tutorial popups - open inventory, choose weapon, change bow...
-videos thumbnails are now visible
-color depth has been increased, so there is far less banding now
-map and minimap are now in better quality

Gallery of changes: https://imgur.com/a/XNYb4

* [BOTW] Update Enthusiast packs

list of fixes:
-resolution is now upscaled in:
• dyeing ingredients inventory
• blur behind stable and shop menu
• dialog box
• campfire ui box
• selection boxes
• new item box
• some blur related shit (visible in some menus)
• 3d minimap model of divine beasts and hyrule castle
• hero's path mode
• tutorial popups - open inventory, choose weapon, change bow...
-videos thumbnails are now visible
-color depth has been increased, so there is far less banding now
-map and minimap are now in better quality

Gallery of changes: https://imgur.com/a/XNYb4

* Update rules.txt

* [BOTW] removed unnecessary empy lines from gamepad rules

* [BOTW] Fixed texture format overwrite
2017-09-23 13:09:30 -07:00
Michael
e7f09f453d [Nintendo Land] add balloon flight shadow resolution 2017-09-23 10:19:53 -07:00
Michael
323b1ceaed [Sploot] Fix UW pack
didn't actually do quarter, instead rescaled half-res
2017-09-23 09:43:55 -07:00
Xalphenos
14133f6f8a UW Splatoon
Patches for v1.0.0 and 2.12.0
2017-09-20 09:13:33 -05:00
Michael
ca4300eff1 [Yoshi] add 21:9 2017-09-18 21:28:03 -07:00
Michael
815cc13863 [LW] add item framebuffer 2017-09-17 16:47:38 -07:00
Michael
4c4cdd1811 [LW] oops 2017-09-17 15:58:34 -07:00
Michael
6211523eb4 [LW] Add 21:9 2017-09-17 15:57:14 -07:00
Michael
b014826725 [Tropical Freeze] Add Ultrawide Patches 2017-09-16 20:33:46 -07:00
Michael
273143392c [Mario Tennis] add 1080p pack 2017-09-16 15:39:11 -07:00
Michael
0d20f5e94b [Hyrule Warriors] Add 1080p and 2160p 2017-09-14 20:29:28 -07:00
Michael
046bab710d [Sploot] Add quarter-res
Used for Jelonzo (clothing) shop
2017-09-14 18:49:23 -07:00
Michael
6eef6e0836 Rename Graphic Pack names to show full resolution instead 2017-09-11 19:13:38 -07:00
Keelhauled
b783a0904c Ninja Gaiden 3: Razor's Edge basic rules 2017-09-07 05:27:44 +03:00
Michael
65c2e8c03f Fix Baeonetta 2017-08-26 13:07:38 -07:00
Michael
4934dc1751 Fix Project Zero 2017-08-26 12:46:14 -07:00
Michael
edb0487636 [Sochi] version = 2 2017-08-23 13:11:33 -07:00
Xalphenos
0c9b287219 Ultrawide patches for XCX
Adds patches.txt for XCX_1080pUW
2017-08-10 03:31:25 -05:00
Rajko Stojadinovic
4cc1f327d5 Add Botw v112 support for UW patches.txt 2017-08-09 23:54:10 +02:00
Xalphenos
e10d5059f9 Corrected group name MK8 UW
Had an invalid group name for version 4.1.
2017-08-06 04:22:01 -05:00
Xalphenos
1e1c5af472 Updating MK8 UW patches (#76)
* Update patches.txt

Edits aspect ratio a different way.  Resolves 2p split screen, and 3d models on multiplayer character select screen from having incorrect aspect ratio.  Though the latter was close enough that most people probably didn't notice.

* Update patches.txt

Edits aspect ratio a different way.  Resolves 2p split screen, and 3d models on multiplayer character select screen from having incorrect aspect ratio.  Though the latter was close enough that most people probably didn't notice.

* Update patches.txt

Separating 4.1 from 4.0 just in case the changed rodata constant causes problems.

* Update patches.txt

Separating v4.1 from v4 just in case the changed rodata constant causes issues.
2017-08-05 12:13:55 -07:00
Michael
787eb73abd Breath of the Wild: Everything's Fucking Broken Edition 2017-08-03 14:51:31 -07:00
Xalphenos
bd40fd3f41 Updating RPL Checksums.
Verified all offsets and updated rpl module checksum for all regions.
2017-07-31 18:42:10 -05:00
Michael
bb277fb366 Fix BotW's title screen bloom
only bloom that's incorrect is in-game bloom now.
2017-07-29 19:54:45 -07:00
Michael
04ebec34fe Fix one thing, break another thing
Fixes broken cinematic Depth of Field and red filter, but breaks bloom. Time for people to start using the reduced bloom pack.
2017-07-29 19:41:48 -07:00
Xalphenos
59906959c3 Create patches.txt 2017-07-29 06:03:24 -05:00
Michael
3e86814e35 Fix casing on the Title ID because OCD 2017-07-28 22:05:42 -07:00
Michael
fa4206eef3 Add update title ID for Twilight Princess 2017-07-28 22:03:50 -07:00
Michael
2a659be67f Add 2K BotW Pack 2017-07-26 00:48:36 -07:00
Michael
a86326efe3 Add 4K MK8 UW Pack 2017-07-25 20:48:37 -07:00
Michael
33ea51a854 Add 4K BotW UW Pack 2017-07-25 12:50:08 -07:00
Michael
d2083ed6a0 Change Wind Waker UW gamepad resolutions
rajkosto changed UI scaling for Wind Waker, so gamepad got affected. This commit fixes that issue.
2017-07-25 12:43:56 -07:00
Rajko Stojadinovic
aa02b784a3 Add MK8 UltraWide patches.txt 2017-07-25 18:30:35 +02:00
Rajko Stojadinovic
c1c4efba9b Add patches.txt for WindWaker UW packs (rules.txt now need the gamepad framebuffer resolution also changed because UI scale was changed) 2017-07-25 16:35:03 +02:00
Rajko Stojadinovic
a618e52dd8 Add patches.txt for BreathOfTheWild_1080pUW 2017-07-25 10:15:28 +02:00
Michael
8c6f5ee8b9 HOLY SHIT TILEMODES 2017-07-20 00:17:27 -07:00
Darkemaste
802709a0d3 Electronnic Super Joy quality 2017-07-13 03:05:03 -05:00
Darkemaste
f3e9672233 Vicious Update
Add graphic packs for Vicious Engine titles+several others, update
existing graphic packs, re-add gamepad rules to all graphic packs.
2017-07-13 02:19:36 -05:00
Michael
b81f206917 [Pokken] fix missing background 2017-07-12 16:01:22 -07:00
Michael
876091a1d3 mario tennis update 2017-07-11 19:09:16 -07:00
Michael
035d321c40 add ultrawide packs 2017-07-10 22:04:34 -07:00
Michael
f1365161e9 [mario tennis] 4k
not feeling like upscaling this pack to other resolutions sorry
2017-07-04 23:10:35 -07:00
Michael
8ce7a74398 [BotW] Fix heatwaves 2017-06-30 09:42:40 -07:00
Michael
03b17eea6e [SLW] Upscale gamepad 2017-06-26 23:53:44 -07:00
Michael
c3d87f79c8 [Various] fix FMVs 2017-06-26 12:28:15 -07:00
Michael
c27e7ad047 [PAC-MAN] exclude loading texture 2017-06-26 00:02:44 -07:00
Michael
e67d06eea6 [Various] Fix Naming Inconsistencies 2017-06-25 23:56:02 -07:00
Michael
52ba369e46 [PAC-MAN] add packs 2017-06-25 23:44:39 -07:00
Michael
f2a117a281 [various] fix naming issues 2017-06-24 17:16:14 -07:00
Michael
f9b32ec3a3 [Multiple] version = 2 2017-06-23 20:26:20 -07:00
Michael
f009d5d60a [Multiple] version = 2 2017-06-23 20:24:09 -07:00
Michael
87b0e7c93e [Multiple] version = 2 2017-06-23 20:17:28 -07:00
Michael
158eefcb53 [Spongebob, TNT] version = 2 2017-06-23 20:12:21 -07:00
Michael
d5d56a3120 [Wipeout] version = 2 2017-06-23 20:02:50 -07:00
Michael
461cd06bcc [Nintendo Land] version = 2 2017-06-23 18:43:36 -07:00
Michael
0da2f61a92 [SLW] Scaling 32 = bad idea 2017-06-23 13:03:46 -07:00