Mostly older stuff I hadn't gotten around to committing
* AA removal XCX, not really needed anymore, ground is no longer broken,
just for those who force AA through gfx drives
* XCX adjustable bloom, for those who didn't download the old fix
* BOTW, dark statue fix, cheers whoever msgd about this a while back
* DK TF, AA removal re-commit, issue was retracted after deleting shader
cache I guess..
Add - AA v2, no error comments so foar so should be safe to commit
Fix - DOF masking (blur effects) w/o breaking bloom by only scaling
depth for 320, 160, 80
Fix - Light breaking due to perf scaling not being scaled to TV res
I've tested the NVIDIA fix on AMD, no issues occur.
This was made because Cemu doesn't like it when the fix and a regular graphic pack are enabled at the same time.
-Remove comments
-Add formatsExcluded for bloom..saw getdls add this format earlier but it was always commented out, don't know why
-Add "32 bit" mode, it actually limits the colors. It does include shader edits + no AA
Finally got towards implementing these to the repo.
Other packs have fixed names, to fit in line with the other packs. Also have unnecessary stuff removed
Color Splash Virtual Boy Mode: Only changes format 0x816, this fixes some background not showing up properly
Nintendo Land: change textures to texturesExcluded, so everything would work properly.
(please implement textures/texturesExcluded sometime)
* XCX probe and dialog fix
FIX Dialog will fade instead of black screen
FIX Gamepad probe no longer breaks
FIX Intro movie plays instead of green screen. Decoding is mostly broken
* Ghost Blade HD (2160p)
Ghost Blade HD 3x scale 2160
* XCX FMV fix, regression commas fix
FIX intro FMV now shows background,
FIX Regression, removed space between commas in formats,
* XCX probe and dialog fix
FIX Dialog will fade instead of black screen
FIX Gamepad probe no longer breaks
FIX Intro movie plays instead of green screen. Decoding is mostly broken
* Ghost Blade HD (2160p)
Ghost Blade HD 3x scale 2160