Commit Graph

261 Commits

Author SHA1 Message Date
dimok321
0f4eb6b209 *several code optimizations
*added saving of game browser position (on all modes)
*several cleanups and small fixes
*added a "Block Category Menu" setting
*fixed bug with parental block and game settings (thanks NJ7 for finding it)
*fixed "All" not being translated in category menu
2011-06-24 19:11:36 +00:00
dimok321
a3495651f0 *Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096)
*modified libcustomfat and ntfs fragment fetch function to support >512 bytes per sector
*Added new ehcmodule (thanks rodries)
*Added real support of using both ports simultaniously without shutting down the other (thanks rodries for the ehcmodule works on this). There is no longer the limitation that the settings have to be on SD card for this. (ONLY HERMES CIOS)
*Moved a few settings to Feature Settings and added a new Hard Drive Settings
*Changed Wiinnertag path to only point to the path and not to the file. You must correct the path manually in custom path settings or reset you configs for this change or Winnertag won't work!!
*Removed a few compile warnings for devkitPPC R23
2011-06-22 17:57:37 +00:00
dimok321
8b1adf6a44 *fixed crash with unlock button (Issue 1919)
*fixed title of features settings
2011-06-18 09:42:41 +00:00
dimok321
1efb712ac5 *fixed XFLIP_WTF setting (Cyan)
*fixed crashes on category add/delete/rename
*changed icon of category rename and mapped triggers +/-/1 to the buttons
*fixed green bar flash on game start
*fixed freeze in STATE_DISABLED when leaving->entering->saving game settings
*separated a few settings from the GUI setting and created a "Feature" settings menu
*Updated language files
*Added Wiinnertag support. 
NOTE:
When you enable the Wiinnertag in the settings a prompt will come up if the Wiinnertag.xml does not exists in the setup path for it. This prompt will ask you if you want an example file created by the loader which you can adjust to your account (I suggest you create one on first use). Multiple/Other tag sites can be setup in the xml file and loader will execute them all one after another. Also Wiinnertag requires a network connection established to be working. When you enable this feature and auto network init is disabled you will be prompted to enable it.
2011-06-18 07:00:42 +00:00
dimok321
72d8c9dc2e *Created an automatic resource list generation script which is executed when files are added/removed
*Created an own class for the homebrew prompt
*Created scrollbar class which is now used on every browser
*Created a checkbox browser list class
*Changed the category prompts to the new list mode
*Improved B-Button scrolling
*Fixed horizontal text scrolling
*Fixed possible crash on long text display
*Many internal gui changes and navigation changes
*Fixed booting games by argument (headless id) (Issue 1930)
*Fixed SD Reload button to really reload the SD after it was ejected (Issue 1923)
*Added booting with arguements from meta.xml for homebrews (Issue 1926)
*Added some arguments acception from meta.xml to our app. "-ios=xxx" and "-usbport=x" or "--ios=xxx" and "--usbport=x" can be used. -usbport is for Hermes cIOS to decide which usb port to use on startup. The ios is the boot IOS on startup, it always overrides the compiled boot IOS into the application.
2011-06-14 17:53:19 +00:00
dimok321
79c82ffec8 *Added a global block IOS reload option which is set default to "Auto" (Auto = on d2x cIOS >= V6 enabled, every other cIOS disabled)
*Fix for some IOS Reload games
*Updated libext2fs
*Updated libntfs
*Updated language files
2011-06-10 12:22:19 +00:00
dimok321
f98b9d02d0 *Added proper detection of cIOS d2x and show info about it on credits window
*Reverted USB port auto detection through ehcmodule which was added in R1085, it breaks BlackOps on Hermes cIOS (thx s.v.groeneveld for testing)
*Added "Import categories from WiiTDB" function to the global settings as last entry. It will import the categories available in wiitdb.xml as <genre> for your games and assign your games automatically to the categories they are assigned to in wiitdb.xml.
2011-06-04 16:29:08 +00:00
dimok321
1913aea194 *Added custom Game Categories switchable in main menu and selected/adjustable in game settings menu. Own categories can be added and applied to games. A multiple category selection is supported in showing and assigning.
*Fix homebrew browser indicator counter (thx dj_skual)
*Fix We Dare anti piracy protection (thx oggzee)
*Fix Wip patching
*IOS reload block working with d2x v6 beta1+ with all filesystems
*Changed CheckBox Cross to squareroot sign
*Added auto detection of the usb port on start with Hermes cIOS (allowing startup without waiting 20s for USB port 1) (was build in in rodries ehcmodule, thx!)
*With new d2x v6 beta1+ sector sizes other than 512 bytes per sector should be supported on ext/ntfs (maybe fat too) (NOT TESTED, need feedback)
2011-06-03 20:31:09 +00:00
dimok321
71d1790f7f *fixed two nasty bugs I added in R1082 preventing every game patch from working (block ios reload with d2x is the only one that still will not work yet. a change for this is upcomming)
*added back rev number to credits
*allow boot of loader when IOS222 or 245-250 is available on the system 
*fixed reload of game list after game rename
2011-05-31 17:16:24 +00:00
dimok321
6cf397fb70 *** Release version 2.1 ***
Changelog for R1076:
*Fixed case sensitivity issue on game id compare
*Convert all game ids to upper case when reading from files/folders
*Reverted ntfs ignore case sensitivity setting
*Fixed wiimote2.png not being shown on game info
*Fixed titles being reloaded to game titles when setting titles from wiitdb to off
*Recut the credits music for better loop timing (thanks to Black.Pearl for doing that)
2011-03-20 16:24:32 +00:00
dimok321
052c6d4591 RC1 upload:
*update of ehcmodules for Hermes IOS supporting now more drives (thanks rodries again)
*added ignore case sensitivity on NTFS (hopefully it works as good as it sounds)
*fixed homebrew receiving in homebrew launcher via network
*changed video switching code to the one from Wiiflow
*allow ',' as floating point '.'
*Fix of reloading titles after wiitdb update
*reset all other button clicks on carousel when two or more buttons are clicked at once
*a few code optimizations
*fixed compile bug on OSX (Issue 1844 and Issue 1132)
*language files updated
2011-03-14 21:19:21 +00:00
dimok321
6d6f0f2243 *Added a widescreen factor to the settings which defines how much the images should be scaled down in X-Axis to look like widescreen. This value is usually 640/854=0.75 but might be not "looking good" for some people, so it is a setting now. It is applied to covers/buttons/windows (on set widescreen prompts)/several images
*Added a font scale factor to the settings. This font scale resizes the overall font sizes. Only full integer font sizes are supported. The font scale factor is multiplied to the font size of a text and the result is rounded and used as the font size. It's a good quick fix for too big fonts.
*Fixed GAMEID_GAMETITLE folder game layout
2011-02-25 18:18:57 +00:00
dimok321
e11901bc09 *Changed FreeTypeGX to use IA4 textures for font glyphs (saves a bit memory)
*Fixed cutoff of box cover when it is too near and increased zoom range of the box cover. Reworked the move/zoom of the cover.
*Change wiimote icon when grabbing and dragging the box cover to grab icon
*Fixed bug in homebrew browser (crash)
*Changed a few default GX view configurations
*Use proper size of wiimote pointer image instead of hard coded values
*Reworked scroll/B hold movement stuff from the game list layout
*Removed buildtype.sh and added the define directly in makefile. No need to make an extra header for that.
*Changed makefile a to allow different IOS build modes. The build IOS is used at the start of the loader to load the settings under. If the build IOS is the same as the settings boot IOS the startup is a lot faster since no IOS reload is required. 
To build yourself a special IOS build version type:"make IOS=XXX" where XXX is the number of the IOS (CSettings.cp has to be recompiled for that at least). If nothing is defined IOS222 is taken. There will now be always two versions supplied (IOS222 and IOS249 version). If another build is required build it yourself. You can see the revisions until now as the "IOS249 build version" since they behaved like that.
2011-02-21 19:41:48 +00:00
dimok321
a087ba8036 *Fixed homebrew browser freeze on empty path
*Use of DirList class for homebrew listing instead of using it's own custom version of it
*Reverted back to libntfs version 2010-10-2 because the new version of NTFS-3G is not writing files correct on some drives causing the files it writes to be corrupted.
*Changed title/channel browser to use WiiTDB for displaying title names if no name is found in WiiTDB the old method is used
*Updated some language files
2011-02-14 18:52:36 +00:00
dimok321
1392093741 *Compatibility issue fix for some Seagate HDDs
*Added left/right on game info screen to go to the next/previous game
*Fixed loading of titles cache settings
*Changed to show always the first game as first visible cover on carousel
2011-02-12 18:26:18 +00:00
dimok321
d52b7e0ac3 *Fixed little bug which prevented loading games from sub folders on fat/ntfs/ext
*Added a "Details" button on the GameWindowPrompt which calls the game info window
*Added a cache titles setting. You can disable caching titles with that. Also when re-enabling this option the cache file is newly generated. This is there so it is possible to reset a false cached title without having to delete the "TitlesCache.bin"
*Added button 2 on zoom mode of 3D Boxes to rotate the box fast by 180°
*Increased speed for box rotating with WiiMote D-Pad
2011-02-12 09:50:35 +00:00
dimok321
037edbe7ea *Fixed crash with loading .iso files
*Fixed freeze in theme menu when its empty
*Optimized the game list loading on fat/ntfs/ext. This should speed up the loading process.
*Added cache of game titles. This will speed up the startup after the cache file is written (in other words on second start of this rev). A TitlesCache.bin will be created in the same path as the wiitdb.xml for this. This should especial speed up the startup of fat/ntfs/ext partitions by a lot if no sub folders with the game titles are used, like GAMEID.wbfs only. That must have been painfully slow before on a lot of games. Should be at about the same speed as with sub folders now. I would still recommend to use sub folders.
*Removed wiilight (disc slot) blinking when switching USB port on Hermes cIOSes (thanks rodries)
*Added the ehcmodule sources from rodries to the branches
*Updated language files
2011-02-11 17:41:52 +00:00
dimok321
7f2778e17f *Set settings partition to 0 if usb port is changed and settings partition is greater than the total partition count on that usb port.
*Some source optimizations
*Increased warning output with -Wextra and fixed the compile warnings
2011-02-06 18:36:32 +00:00
dimok321
8e962e6187 *Optimized the automatic usb port switching. It is now a lot faster on mounting if partitions are FAT/NTFS/EXT because no port switch is required on WBFS_Open() or WBFS_Close() on those partitions.
*Disabled use of custom paths on other than SD if automatic port switching is enabled. This could damage a partition and we don't want to take that risk. So if you want to enable automatic usb port switching than you have to set all paths on sd:/ first now. Also when in this mode, only sd:/ will be available for setting custom paths.
*Changed setting of usb port switching to a more failsafer way.

NOTE: To all that did already enable the automatic usb port switching and have custom paths on some usb partition. Change this please or else your usbs filesystems are in danger. You have been warned!
2011-02-06 09:34:06 +00:00
dimok321
ae77bd1b7e *Added support for Wiimms virtual sector sizes for WBFS (sector sizes other than 512 bytes per sector). Sector sizes other than 512 bytes support more games than 500 (sector size - 12 games). You can just format your drive with Wiimms tools and use it.
*Changed USB Loader GX WBFS formatter to choose 2048 as virtual sector size if a drive with a size > 500GB is formatted.

NOTE: Don't use this feature with IOS58 mode. It might damage the partition. I did not build in a safety check for IOS58 mode because it will be removed soon anyway.
2011-02-04 15:25:27 +00:00
dimok321
ca55f426c0 *Fixed a few bugs in the multiple partition mount (causing crashes at some certain situations)
*Reworked the cover downloader completely. Now has an overall missing files count and progress. Also missing files not found on the server can be dumped to a csv file
*Added possibility to grad 3D Boxes and move them around in the zoomable mode
*Changed default setting for video mode back to disc default
2011-02-03 21:46:54 +00:00
dimok321
6f63f9cf05 *Prepare source code for devkitPPC r23 - replaced removed directory functions
*Added additional sort mode - "Sort by number of players"
*Added support for multiple game partitions.

Note: You can activate multiple game partitions support in the Loader Settings. When it is active, all games from all partitions will be listed in the game list. Partitions can be mixed up as you wish wbfs/fat/ntfs/ext. When the multiple partitions feature is activated than the partition in "Game/Install Partition" setting is taken for new game installation. Also the free space amount will be shown from that game installation partition. This will be clickable in the future listing all partitions with their sizes.
2011-02-02 18:30:15 +00:00
dimok321
1d2854c777 *Fixed issue 1808
*Fixed issue with crashing carousel when switching from empty game list to none empty list.
*Added download for Full HQ & LQ Covers. When both are checked HQ Covers are prioritized.
*Added support for Full HQ & LQ Covers:
Full covers are currently used only in the GameInfo Screen (Press 2). The Box can be rotated in there with the Nunchuck. When the box is clicked it will jump to the midlle of the screen. Here it can be rotated with Nunchuck & Wiimote D-Pad. Also it can be zoomed in/out with the PLUS or MINUS buttons. Zoomed in covers are currently cut off when going too far into the screen because the axis had to be layed to the middle to keep the symmetry. Don't report issues about that. It's known. Another use of full covers might follow with a new layout if we think of something nice ;).
*Added support for different box colors. Box colors are taken from WiiTDB so if you get a wrong color complain at WiiTDB :P.
2011-01-30 16:22:16 +00:00
cyan
ca430264b6 *Fixed prompt crash on widescreen fix (Dimok)
*Fixed prompt button position on widescreen fix (Dimok)
*Language files update
2011-01-24 21:47:56 +00:00
dimok321
7db67e75af *Added several basic gui classes like drawing box/circle only with the GX engine without the need of a resource
*Created a checkbox class with them
*Changed the prompt window to a class
*Changed cover download to a checkbox selection of what you want to download. Changed discart download option to only switch between what is prioritized (original/customs)
*Fixed a little alignment issue of the progressbar
*Reverted the change for check disc in drive. Some drives couldn't handle it in IOS58 mode :\.
*Changed playcount from an 8 bit to a 32 bit counter (got 8bit by mistake) which limited it to 255
*a few little optimisations
2011-01-23 20:13:41 +00:00
cyan
19bd29573b *Added a GUI setting for HOME button layout
*Fixed the "Block Global Setting" in parental control menu
*Fixed Free space information after deleting a game
*Updated some language files
2011-01-22 16:10:36 +00:00
dimok321
e5db72b71d *Fixed the parental control settings code dump
*Reworked almost everything about alternate DOL loading (I am wondering how loading from SD/USB even worked)
*Added new Option "Default" for alternate DOL which is now the default settings. This setting will select the alternate DOL automatically for games like Red Steel 1 because this alt. DOL is always needed to play the game. On games where the alt dol option is not needed the option "Default" = "OFF". This is just an attempt to make this option more automatic. Games like Metroid Prime (the only game right now) will have a prompt on game start where you choose between 1, 2 or 3 on this option because this game always requires either of these.
*Small source cleanups/fixes
2011-01-21 19:43:59 +00:00
dimok321
a5822064f4 *Forgot to add block of HBC and Title Launcher, added now
*Resolve for Issue 1766 - You can now delete everything belonging to a game on deleting the game (covers/cheats/text codes...)
*Added dotted limit to the window prompt title text
2011-01-20 15:56:01 +00:00
dimok321
1f0df75ef8 *Added several block options for parental control which decide what should be blocked in the loader
*Changed to update disc drive status only 1 time per second in the main menu (instead of every ~100ns)
*Removed global "locked games" for per game lock option which is not really useful anyway since you have to save in the game the lock status
*Removed a few unused setting variables
*Updated some language files
2011-01-20 15:00:55 +00:00
dimok321
e6a87c05fe *Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes.
*Made the ProgressWindow for game installation more accurate
*Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch)
*Lot's a small fixes
*Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list.
*Added avoid of multiple app cleanup when game fails to boot

*Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
2011-01-16 13:12:07 +00:00
dimok321
6540e252dc *Fixed DVD access in IOS58 mode (needs AHBPROT)
*Cleaned up progress window source
*Fixed compile warning on devkitPPC r22
2011-01-14 15:39:42 +00:00
dimok321
4b3120fccf *A new icon.png (icon2.png) (thanks Black.Pearl for it)
*Changed cover download logic on fail of cover download (that's what lustar wanted :P)
*Added "OTHER" directory search on wiitdb for covers/discarts with custom gameids
*Language files update for v2.0 and current revision
2011-01-11 17:52:30 +00:00
dimok321
63c146b528 *Revert constant version number in credits (from release v2.0 to svn)
*Redirected language download link to trunk
*Fixed channel build
*Updated german and french language file for v2.0
2011-01-09 16:03:29 +00:00
dimok321
34692131a2 Alright guys, after 3-4 Month of cleaning up the source, it's finally here:
USB Loader GX v2.0

A few cosmetic changes along on this rev:
*Removed unused resources
*Fix a compile warning
*Fixed crash on formatting drive to WBFS
*A few source/function movement from one file to another 
*Renamed global game settings to "Loader Settings"
2011-01-09 10:45:29 +00:00
dimok321
8943592d0e *Fixed several theme images being not loaded. Made all recourses from SVN now themable (sounds/fonts/images). They only have to be in the same folder as the theme images.
*Ignore sector size of wbfs partitions in MBR (some lazy Partition Manager don't change it). Reading it from the partition header now.
*Several small bug fixes and cleanups
*Fixed "Bannersound + BG Music after it" mode
*Updated language files
2011-01-08 12:35:41 +00:00
dimok321
43a43473d2 *Moved back font cache to mem1. It seem that an IOS reload is overwriting a part of memory in mem2 which causes a lot more corruption of course. (Glad nothing else is in mem2 at an IOS reload)
*Corrected/Synchronized some text parts/languages (thx Cyan)
*Fixed swapped text on cover download 
*Removed custom wiitdb link creation (not needed anymore since the full file is now used)
2011-01-02 19:19:16 +00:00
dimok321
2ea5a823e0 *Little correction 2011-01-02 09:31:32 +00:00
dimok321
798ebc188d *Corrected clock position (copy/paste mistake)
*Corrected Screensaver appearance on startup after 30sec of unconnected WiiMote
*Complete rewrite of theme downloader. (Downloading themes is not working currently because Deak Phreak changed something on wii.spiffy360.com. He said it's going to be changed back soon)
*Added possibility to load theme images from a folder with the same name as the .them file. The "Image-Folder: Example\n" from the .them file is prioritized.
*Updated some language files. (Translators please redownload the files from SVN. Many files had a lot of errors in them)
2011-01-02 09:23:44 +00:00
dimok321
aa7df2788d *Fixed show free space option (wasn't able to deactivate before)
*Fixed cheat menu to not go over the board of cheat amount.
*Added possibility to make screenshots everywhere in running gui mode (hold Nunchuck Z and press C)
*Fixed bug with nunchuck Z button moving one option up in gamelist/options
*Added Cyan to the credits
2010-12-31 16:18:48 +00:00
dimok321
7bccfd2b17 *added loading screen
*Removed the console loading screen (no more console at all)
*Complete rework of device handle. You need to reset all your custom paths for this rev.
*Support for writing images/settings/... on any writable partition (FAT/NTFS/EXT). (Theoretically you can run the loader from NTFS only without the need of any other partition or SD if run from new forwarder channel, for example)
*Support for Primary/Logical partitions and GUID Partition Table (GPT)

Forwarder Channel in last revision was not using IOS58 (not sure about AHBPROT)
Here a corrected version (thx to Cyan):
http://www.mediafire.com/?a9y3ywqcm4v3lz3
2010-12-30 23:49:22 +00:00
dimok321
01bef0b2c4 *Added back the trNOOP (which excluded a lot of settings languages) which i removed by mistake when adding themes
*Added option for file splitting on install. 2GB, 4GB and on ntfs/ext2/3/4 partitions no splitting at all option.
*Fixed the install dir naming patterns option for fat32/ntfs/ext2/3/4 game installs
*Changed/Fixed Home Menu exit to loader / shutdown
*Added reload of game list on SD button click
*Fixed language file loading on startup
*Changed browse for theme path to file browser instead of OnScreenKeyboard

Several settings were changed in this revision. It is recommended to reset the configs before using this rev.


Forwarder Channel Update:
*Use of IOS58 and AHBPROT
*Complete change of forwarder. Using same as on WiiXplorer now.
*Looking for dol in every primary fat/ntfs partition in the known paths (/apps/usbloader_gx/ and /apps/usbloadergx/). (Booting loader from ntfs will be usefull once images and settings can also be stored on ntfs.)

Here is a download link for the channel:
http://www.mediafire.com/?r11bwt1occlanmk

The channel will be uploaded to the download section later when it is thoroughly tested.
2010-12-29 15:42:26 +00:00
dimok321
0e5bb13173 *fixed settings paths creation bug
*fixed crash when installing on ntfs
*fixed a few bugs with language setting for games
2010-12-29 10:22:11 +00:00
dimok321
f1febd91be *Fixed no cover image loading for themes
*Fixed Font loading. The font.ttf is loaded from the path with .thems if it exists there.
When a Theme is loaded and a font.ttf file exists in the defined "Image-Folder:" than this font.ttf will override all others. This ensures support for themes with special fonts.
*Fixed double count on playcount bug
*Updated libext2fs to git snapshot 2010-12-24
*Added proper close of all file systems where the games are loaded from (FAT32/NTFS/EXT)
*Fixed hang bug when reloading into the IOS set in the individual game settings with that (reload to 223, 224, 245, ...)
2010-12-28 17:02:10 +00:00
dimok321
6850d68074 *Fixed crash on NTFS (wrong memory free functions were used)
*Added proper deinitialize of usb before starting game / exiting app. This is supposed to fix Blackops multiplayer mode (Did not test it. I don't have that game.)
*Added Wii message board update (Playlog) (thanks to dkosmari for a starting point). This feature can be enabled/disabled in the global settings. Default is ON.
*Removed unused sources.
2010-12-27 09:44:27 +00:00
dimok321
d62e41d601 *Removed ntfs/fat source and added them as custom libs (makes them easier to update later)
*Added sources of the custom libs to the branches
*Fixed crash when switching from list layout to grid/carousel layout
*Removed 1:1 copy option because its meaningless and almost the same as installing all partitions
*Fixed install partition selection. This option needs a reset. Go to settings and reselect your option for this.
*Fixed schinese and tchinese language modes (filename bugs. has to be schinese.lang and tchinese.lang like on SVN)
*Fixed bug in sound buffer circle
*Fixed incorrect behaviour of x-flip when selecting system like (thx Cyan for the patch)
*Accept ios revision 65535 for Waninkokos IOSes (thx to PPSainity for pointing it out)
*Merged the new theming style branch into trunk. Just as a reminder: ALL old themes will not work until the themers did port it to the new style!
*Removed old theme style completely

Theme example:
The example file of the theme is the Default.them file. It can be found in the SVN trunk.

Change in loading of themes:
When selecting a theme now a list of all .them files in a folder is displayed. The image folder of that theme has to be in the same folder as the .them file. The image path is defined in the head of the .them file in the line with "Image-Folder: Example\n".
2010-12-26 17:02:14 +00:00
dimok321
c032697c5a *Completely rewrote the GameWindowPrompt into a class 2010-12-20 19:37:38 +00:00
dimok321
3f03d92295 *Reworked all update functions
*Fixed endless loop when disc button was selected
*Fixed crash on exit
*Fixed discart download to not download custom/originals if set so in the settings
*Hopefully fixed discart download problem
*Reworked DirList class
2010-12-18 13:20:45 +00:00
dimok321
f7c1e9958d *Fixed crash on "pick alternative dol from list"
*added a temporary workaround for selecting favorites when no favorites were setup for grid and carousel layout because of some serious problem in there which i have to look for later.
*Reworked complete cover/discart download function (seems a lot faster to me now)
*Fixed problem with switching games in game prompt and then going to the game settings. Was always the first selected games settings.
*Fixed crash when clicking the DVD icon
*Fixed save of lock/unlock state in parental control
*Fixed install menu messup (not return to right menus)
*Removed unnecessary save of settings on every mode switch
*Several cleanups and fixes
*Removed mountMethod 3
2010-12-17 17:50:44 +00:00
dimok321
18a26d7e1a *Fixed booting games for huge ext2/3/4 drives
*Rewrote complete main menu function
*Moved ext2/3/4 disc cache to mem2 as on FAT/NTFS (added ext2 as custom lib due to that)
*Added missing header files from R1011 for ext support
*Fixed crash on Numpad when pressing a button
*Fixed boot of WiiMC
*Changed SVN line ending to LF (Unix style)
2010-12-12 16:31:13 +00:00
dimok321
777e0394d0 *Fixed crash when trying to set alternate dol from game disc in game settings 2010-12-04 07:36:23 +00:00