Commit Graph

189 Commits

Author SHA1 Message Date
Michael
6b4d39f6d5 [SSB4] Adjust game height variable in code as well
Helps with the HUD but the gameplay area still gets cut off
2022-03-10 20:26:33 -08:00
Michael
5df327fbe3 [SSB4] Switch to Aspect Ratio categories
16:10, 4:3, and 5:4 are disabled until the aspect ratio patch is more developed (otherwise game and HUD get cut off)
2022-03-10 20:14:07 -08:00
Michael
89310bf295 [MK8] Temporairly disable 1280x800 tv resolution
WIll re-enable once the crash is fixed
2022-03-10 19:58:05 -08:00
Michael
a29eb216f6 [Splatoon] Rename some categories and presets 2022-03-10 19:51:28 -08:00
Michael
bc18af5b55 [MK8] Swap to Aspect Ratio categories, rename some presets 2022-03-10 19:51:18 -08:00
Michael
fbb74377e2 [Splatoon] Switch to using Aspect Ratio presets
Added Crementif to the credits since they did this for the BotW pack and I took it from there
2022-03-10 12:21:54 -08:00
Michael
19179b3032 [Splatoon] Don't stretch HUD for 16:10 2022-03-10 10:56:47 -08:00
Michael
c049e68525 [Several] Add 1280x800 resolution 2022-03-09 19:37:39 -08:00
Michael
e8bbd153d5 [BotW] Add 1280x800 to 16:10 list 2022-03-09 19:37:38 -08:00
Michael
e0b634b04b Change outdated names and URLs 2022-03-09 19:37:38 -08:00
Crementif
6e803c0516
[BotW] Disable experimental vsync method temporarily 2022-03-09 21:03:25 +01:00
Crementif
ea6457b416
[BotW] Experimental 30FPS VSync option in FPS++
* It might improve frame pacing at those framerates, so it should be pretty helpful for a certain handheld device.
* Might make it an option to use BotW's double buffering vsync at other options, but I've disabled it just for now.
* Also rewrote parts of how the fence methods are done since it was a mess previously.
* Also found some pretty concerning mistakes, surprised everything even worked.
2022-02-22 03:11:49 +01:00
Crementif
50fd4ca4ad
[BotW] Add Prevent Random Spawns pack for enemies/animals
Could be improved in terms of code, but it doesn't really matter.
2022-01-29 02:29:50 +01:00
Crementif
57300c7aa2
[BotW] Add Xbox Button Layout pack, fix grass on UW res, day time pack!
* Can now use the Xbox Button Layout graphic pack to swap the ABXY buttons around to follow the standard Xbox Controller layout. Will still have to download file mods for PS4/PS5 controllers.
* Fully fix grass on ultrawide resolutions, since distant grass was apparently also bugged!
* Rewrite the time mod to work much better since previously it could sometimes be kinda buggy. You can now also force a time of day.
2022-01-28 16:59:38 +01:00
Crementif
84fb724c9e
[BotW] Fix centered HUD mode
Forgot how I made my original formula for the edge HUD, but now I finally understand MATH!
2022-01-21 18:59:15 +01:00
Crementif
4cdffcaef2
[BotW] Centered Ultrawide HUD option, Grass Culling Fix
Also massively shrinks down the size of the GUIScreens patch since I removed the unnecessary gunk.
2022-01-19 03:35:06 +01:00
Crementif
f4442b352a
[BotW] Add loading screen fix to FPS++
Probably doesn't cause issues, from what I've tested!
2022-01-19 01:47:19 +01:00
Crementif
30b88f72a0
[BotW] Fix tree draw distance, add grass density/draw distance option
Also fix a typo in the Remove Fog description.
2022-01-19 01:42:23 +01:00
Crementif
a84bc72d26
[XCX] Fix ground damage divisor graphic pack 2022-01-12 13:51:11 +01:00
SkalFate
7abfedc0c5 Fixed Fog Pack Water Void Issue 2022-01-06 00:10:52 -07:00
Crementif
24141bfbaa
[BotW] Fix location being stretched and unfix cutscene
Apparently lowering the FPS doesn't fix the opening cutscene completely while setting the FPS to 30FPS does. Needs a more extensive fix, so for now I can remove some of the limitations.
2021-12-30 18:53:56 +01:00
Crementif
5df0a53ba6
[BotW] Fix master mode icon 2021-12-30 03:59:20 +01:00
Crementif
9292e84b81
[BotW] Fix static FPS, multiple ultrawide GUI fixes, more cutscenes fixes
Should fix #540
2021-12-30 03:52:28 +01:00
Michael
fa88d23023 [BotW] Add two resolutions to Ultrawide
1720x720 (half of 3440x1440), 2100x900 (21:9 for 900p)
2021-12-27 12:47:59 -08:00
Crementif
a55219ea79
[BotW] Fix ultrawide cutscenes properly and fix grass maybe 2021-12-27 03:23:34 +01:00
Crementif
f5d223813b
[BotW] Menu speed hotfix and hold back ultrawide cutscenes for now 2021-12-27 01:11:30 +01:00
Crementif
39a464b65e
[BotW] Major FPS++ improvements, tree/shadow draw distance, ultrawide GUI
Made by Exzap, me and Skalfate.
2021-12-26 20:31:17 +01:00
Crementif
0a52e5b34d
[Skylanders Swap Force] Add Portal Communication Fix graphic pack
Also some stability fixes.
2021-12-10 23:52:34 +01:00
Torphedo
2c5a66e582
Fix rules.txt (#537) 2021-10-31 19:53:49 +01:00
Torphedo
ee2cb8c707
[BotW] Add damage to master mode options pack 2021-10-31 17:02:47 +01:00
Crementif
9b3bb275b3 [Bayonetta 2] Fix resolution shader 2021-10-08 00:22:56 +02:00
MaranBr
a0530b10a3
[BotW] Add MaranBr Clarity Preset (#534) 2021-09-16 19:45:58 +02:00
Crementif
21704ef18c [Skylanders] Remove duplicate title id 2021-08-21 23:54:20 +02:00
Crementif
5e435deb1f [Skylanders] Fix mods for some versions
Thanks to DigitNetics for sending these changes.
2021-08-21 23:53:35 +02:00
M&M
d96dca4cb2 [NSMBU] Fix one more inconsistency 2021-08-11 21:47:51 -07:00
M&M
2068a99276 [NSMBU] Fix inconsistencys compared to other graphic packs 2021-08-11 21:45:14 -07:00
M&M
954dad21d6 [MK8, Splatoon] Change naming of bloom setting 2021-08-11 21:42:03 -07:00
lashoun
9489ea3d63
[XCX mod] added Ground Damage Divisor (#512)
* [XCX mod] create Ground Damage Divisor patch_dmg

cemu_graphic_packs/src/XenobladeChroniclesX/Mods/ BattleDamageModGround2/patch_dmg

* [XCX mod] create Ground Damage Divisor rules

cemu_graphic_packs/src/XenobladeChroniclesX/Mods/ BattleDamageModGround2/rules

* Rename patch_dmg to patch_dmg.asm

* Rename rules to rules.txt

* Xenoblade X - Ground Damage Divisor - remove superfluous quote

Co-authored-by: Crementif <26669564+Crementif@users.noreply.github.com>

* Xenoblade X - Ground Damage Divisor - shortened mod description

Co-authored-by: Crementif <26669564+Crementif@users.noreply.github.com>

* Xenoblade X - Ground Damage Divisor - added categories and default x1 preset

Co-authored-by: Crementif <26669564+Crementif@users.noreply.github.com>

* XenobladeX - Ground Damage Divisor - removed ####'s

Co-authored-by: Crementif <26669564+Crementif@users.noreply.github.com>
2021-08-11 21:32:09 -07:00
M&M
85268ae047 [Super Smash Bros] Add option to show additional downsampling resolutions, remove 16:10 2021-08-09 15:26:32 -07:00
M&M
cb5f035269 [Super Smash Bros] Add support for changing aspect ratio 2021-08-09 12:51:20 -07:00
M&M
54dbc7042d [Rio 2016] Add Aspect Ratio enhancement pack
Currently separated as non-integer values with the resolution pack causes a bright screen.
2021-08-07 21:43:59 -07:00
Torphedo
b12fa9b64f
[BotW] Master Mode Options mod (#529)
* Added Master Mode Options pack

* Remove default = true

* Mention that a reboot is needed after making changes

* Tiny code comment tweak

* Make requested changes
2021-08-01 13:12:08 +02:00
Crementif
1bb8f5b276
Add splatoon 30FPS pack and Need for Speed Bloom Workaround
Thanks to Niko for making these graphic packs.

I've also clarified some of the descriptions.
2021-07-27 03:26:02 +02:00
Crementif
fd5cc68356
Add graphic packs ports for various skylander games
Thanks to all the people who ported these!
2021-07-12 18:24:58 +02:00
Crementif
4719c7a19c
[BotW] Test new workaround for FPS++ saving issue 2021-07-12 18:16:18 +02:00
Crementif
3587234282
[BotW] Fix shader error in HUD pack 2021-07-08 00:50:17 +02:00
Crementif
b40bb2b6e2
[Skylanders: Spyro's Adventure] Fix FPS patch 2021-06-17 20:50:55 +02:00
Crementif
b7481fcdf7
[Skylanders] Add skyro's adventure, update to V6 and add more FPS packs
Games apparently scale dynamically and aren't sped up when just setting the vsync control.
2021-06-17 20:42:54 +02:00
Crementif
189af91213
[Skylanders] Add FPS patch and update to V6 2021-06-16 15:59:30 +02:00
M&M
e44ba624e7 mmm yes 2021-06-02 07:59:15 -07:00
M&M
51e2fcd00e [Fast Racing NEO] update to v5 packs 2021-06-02 07:52:42 -07:00
Crementif
5a583d6ea3
[BotW] Fix single 32:10 resolution 2021-05-21 17:49:43 +02:00
M&M
7d3f14dfb5 [Sonic Lost World] move labels for link sonic into their own setup file
Causes less confusion for when someone wants to tackle the minigames
2021-05-02 10:54:36 -07:00
M&M
d9a7588ff4 [Sonic Lost World] Split Link Sonic Everywhere into two patches 2021-04-24 11:33:38 -07:00
M&M
c3d3735d13 [Sonic Lost World] Load Link Sonic in World Map
Co-authored-by: DeaTh-G <55578911+DeaTh-G@users.noreply.github.com>
2021-04-24 10:50:00 -07:00
M&M
3b536a20ad [Sonic Lost World] update Link Sonic everywhere mod
Co-authored-by: DeaTh-G <55578911+DeaTh-G@users.noreply.github.com>
2021-04-24 10:15:25 -07:00
Hyper
145ef1dc8f
[Sonic Boom] Disable Combo Reset (#524) 2021-04-23 08:35:44 -07:00
Hyper
db2ef0970c
[Sonic Boom] Disable HUD (#522) 2021-04-21 19:01:16 -07:00
Hyper
4fdd13ae39
[Sonic Boom] Infinite Currency (#521) 2021-04-20 20:35:06 -07:00
Hyper
7029b16c27
[Sonic Boom] Disable Camera Shake (#520) 2021-04-19 17:38:31 -07:00
M&M
9448a23996 [Sonic Lost World] change speedrun effect patch and add issues note 2021-04-19 16:00:23 -07:00
Hyper
368dc1d14e
[Sonic Boom] Unlock All Money Bags (#519)
* [Sonic Boom] Unlock All Money Bags

* [Sonic Boom] Updated description for Unlock All Money Bags
2021-04-19 15:46:17 -07:00
M&M
57bc7e3652 [Sonic Lost World] Add "Link Sonic Everywhere" mod
Co-authored-by: DeaTh-G <55578911+DeaTh-G@users.noreply.github.com>
2021-04-19 15:43:40 -07:00
Hyper
f330e600b3
[Sonic Boom] Unlock All Power Glyphs (#518)
Also changed some stuff for the description for Debug Mode.
2021-04-13 17:45:20 -07:00
M&M
6ebd923cf0 [Sonic Boom] Rename debug mode pack 2021-04-12 21:36:49 -07:00
Hyper
0070e6734a
[Sonic Boom] Fix Pause State Reset (#517) 2021-04-09 18:58:02 -07:00
Hyper
08eb9bdd5b
[Sonic Boom] Disable SSAO (#516)
* [Sonic Boom] Disable SSAO

* [Sonic Boom] Update Disable SSAO description for consistency

* [Sonic Boom] Moved Disable SSAO to Enhancements
2021-04-09 07:59:35 -07:00
Hyper
52085fe8fc
[Sonic Boom] Added patch support for other revisions (#515) 2021-04-07 16:00:46 -07:00
Hyper
616065a963
[Sonic Boom] Disable Intro Logos patch (#514) 2021-04-07 13:36:19 -07:00
M&M
ea02c1be52 [Sonic Boom] Add Dev Level Select 2021-04-07 11:53:41 -07:00
Hyper
de669e7c6b
[Sonic Boom] Disable Version String patch (#513) 2021-04-07 10:31:37 -07:00
M&M
94577118a5 Simplify Rise of Lyric uncap framerate patch 2021-04-07 09:36:24 -07:00
M&M
f7d21867c1 add disclaimer to RoL framerate pack 2021-04-06 22:14:23 -07:00
M&M
a0a8331a74 Merge branch 'master' of https://github.com/ActualMandM/cemu_graphic_packs 2021-04-06 22:03:03 -07:00
M&M
38cf5e5f47 Update Rise of Lyric to v6 2021-04-06 22:02:31 -07:00
Xalphenos
964fc87c3a
Add nslu v0 checksum to crash fix 2021-04-06 22:45:07 -05:00
M&M
21584dc876 Mario has resurrected. 2021-04-01 21:10:56 -07:00
M&M
7470ce1a4f Mario has passed away. 2021-04-01 00:00:13 -07:00
M&M
7a6b0e67ea [Sonic Lost World] add battleAddr to QuickBoot
coulda've just PR'd this 😔
2021-03-08 08:14:56 -08:00
Crementif
3e95330b7b
[BotW] Add external speed overwrite offset to FPS++
Also lowered the "unlimited" option so that it doesn't cause problems when using that.
2021-03-02 01:00:00 +01:00
Crementif
5cd77cf68b
Update NSMBU to V5, add No HUD Pack, additions to BotW's Fog pack
Thanks to Seb from the Discord for this new No HUD pack!
2021-02-18 19:01:01 +01:00
Crementif
558a8fee48
[SM3DW] Add No Hud graphic pack
Made by @etra0!
2021-02-10 22:31:24 +01:00
M&M
b917f0d524 [Sonic Lost World] fix title for Darkness pack 2021-02-05 16:24:52 -08:00
M&M
1ca736e0da [Sonic Lost World] Turn Disable Post Processing into a new Darkness pack 2021-02-05 16:23:12 -08:00
Crementif
f94ac26e1f
[BotW] Remove Temporary FPS limit
Was causing too many misconfigured settings.
2021-02-05 03:28:43 +01:00
Crementif
8ecc22ace1
[BotW] Add Hexaae's clarity preset and add new resolution 2021-02-04 22:33:57 +01:00
Crementif
fe82cd0f19
[BotW] Fix draw distance crashes
Fixes at least the crash when you go to Vah Ruta, but likely the other crashes too.

Fix was made by Exzap, I'm just uploading it.
2021-02-03 21:36:48 +01:00
M&M
aa315841d2 [Rio 2016] Fix description formatting
also hopefully have the packs release again...
2021-02-03 12:33:55 -08:00
M&M
e7d197892d Merge branch 'rioquickboot' 2021-02-03 12:30:33 -08:00
M&M
d358a1a76b [Rio 2016] Add quickboot 2021-02-03 12:26:04 -08:00
Crementif
e329d63186
[TMS:FE] Update to V7 graphic packs
Haven't implemented the inMEM = 1 feature to fix the menus yet, but this is a working version.
2021-02-03 20:11:41 +01:00
M&M
d3231ac80d [Sonic Lost World] fix broken character in preset name 2021-02-03 01:11:59 -08:00
M&M
468351fcd6 [Sonic Lost World] don't use internal name for 2P Race in stagelist 2021-02-01 22:32:01 -08:00
M&M
f038babc4d [Sonic Lost World] this isn't sonic colors 2021-02-01 22:29:38 -08:00
M&M
94e004076a [Sonic Lost World] update to version 6 2021-02-01 21:15:44 -08:00
M&M
e11bcb9599 [Sonic Lost World] Numerous additions & fixes
- Added Time Trials Everywhere
- Added Retry in Normal Play
- Added Quickboot
- Fixed missing texture in E3 menu
- Fixed green video on staff roll

Additionally, Splatoon's map list from the Map Swap pack has been separated into its own file.
2021-02-01 20:26:42 -08:00
Crementif
a10a0730b0
[XCX] Merge gamepad resolution and improve naming of presets
Basically, the gamepad view needs to be tied to the TV resolution or else stuff breaks. The gamepad rendering relies on a 1280p masking texture, which needs to be scaled with the gamepad view. But if the TV resolution is uncoupled it causes wacky situations.
2021-02-01 12:15:08 +01:00
FakeMichau
5a7f0f5650
[BotW] Add separate vertical sensitivity option
Co-authored-by: M&M <goldtextwitch@outlook.com>
2021-01-31 15:22:10 +01:00
Crementif
852e4800bc
[Child Of Light] Fix inventory screen using new Cemu 1.22.5d features
Fixes https://github.com/ActualMandM/cemu_graphic_packs/issues/501

Basically, the game uses the 512x512 for both inventory items and for the main character's rendering. So I told Exzap who added this inMEM1 variable which is perfect for cases like these. Anyway, this is basically just the implementation of that.
2021-01-31 15:17:10 +01:00
Crementif
519ea6ebb1
[Smash 4] Revert border fix
Apparently this border fix is exploiting some undefined behavior or something because it crashes, misrenders GUIs or just shows black on some APIs. Just reverted it to the previous state, except that I kept the resolutions in.

Hopefully a better border fix, or potentially just a workaround, can be found.
2021-01-29 00:25:31 +01:00