Commit Graph

353 Commits

Author SHA1 Message Date
e.bovendeur
1cc7d3acd6 * Added initial support for the new wiiload (compressed protocol), uncompressed protocol is also supported
* Added initial (untested!) support for the zip file format, which is supported by the HBC
* Began working on compressed wad files. Uncompressing fails for now, so uploading WAD files should be done with the previous version of Wiiload.
* Fixed issue 902 (hence the large commit).
2009-09-30 23:10:58 +00:00
giantpune
2b47c635ed Autohook games with VI hooktype when a USB gecko is detected in slot 2 so WiiRD works without having to turn on ocarina.
*may lead to false positives for some GC memory cards in slot 2, but the only side effect would be hooking the game when it wasn't wanted to be hooked*

fix i bug created by svn merging
Call to start BC for GC is still present 2x.  I left one so if the first doesn't work, it can be removed and the second will be used.
2009-09-29 08:47:07 +00:00
giantpune
4d6e0fe412 Free up ~24KB for every 150 games installed.
Add button to mount DVD drive.  Not completely tested, but somewhat.
*Tested and working*
retail Wii DVD
Wii backup
Wii backup w/ alt dol (redsteel)
Wii backup w/ alt dol & ocarina (redsteel)
Wii backup w/ alt dol & WiiRD 
Retail & Backup forcing video modes
Saving individual settings for games on DVD (only Wii as BC is loaded before any settings would be used)
Display disc images for DVD games
Loading GC games retail & backup (w/ working MIOS patch installed)  
I did change some stuff after testing GC so it might be broken.

Theme stuff for the button is not tested and I'm not quite up to speed with ardi's changes to the theme stuff so it might not work.

Changed images are not compressed or optimized.
2009-09-29 08:09:09 +00:00
ardi@ist-einmalig.de
572bae91d6 strncpy guarantees not tath the result will be null-terminated.
replaced all strncpy with strlcpy if its necessary
2009-09-28 16:05:11 +00:00
ardi@ist-einmalig.de
99f6bcc3a4 remove the unused searchBar.png stuff 2009-09-27 19:45:12 +00:00
ardi@ist-einmalig.de
ec01eba085 * add forgotten pictures
* the cross-button in SearchWindow now closes the Window
2009-09-27 19:04:36 +00:00
ardi@ist-einmalig.de
16b4e62c51 2009-09-27 18:19:53 +00:00
lustar.mii
6a6f02ecf8 2009-09-26 17:15:09 +00:00
lustar.mii
77685f2ea4 Ocarina situation may have improved (issue 827). FIFA 08 should work (issue 943). Updated dip_plugin/mload. Fixed title list after saving .txt/.csv (issue 961), changed known alt dol for Boogie. 2009-09-26 07:14:12 +00:00
lustar.mii
c4e27bffb2 Fixed garbled title list after saving URL txt (issue 937), settings that did not display (issue 949), and small fixes. 2009-09-20 03:10:24 +00:00
giantpune
ef30d9c6d9 Added stuff to make it even more noob-proof.
Made function to check if a game has save data on the Wii nand.  This can be used to allow/not allow booting certain alt dols.  So far it is only called before 1 game, and it seems to work fine without issue.
2009-09-19 05:36:32 +00:00
lustar.mii
9a112e9834 Fix for games that don't always need an alt dol. Empty .gct files won't be loaded now. 2009-09-18 11:22:44 +00:00
lustar.mii
370a332fcc The known alt dol is now automatically used when launching a game that requires it, if no dol was selected (setting a dol in game settings will override it). This includes the alt dol prompt that was added a few revisions ago for games that require choosing between different dols. Fixed dol name display in the game settings. Added check to prevent empty .gct file creation. The .gct code files can now be deleted from the Uninstall Menu. 2009-09-18 08:28:31 +00:00
giantpune
75a4d33e4f fix issue 903 2009-09-17 14:23:02 +00:00
giantpune
90b08e9af8 little bug fix 2009-09-17 13:55:21 +00:00
giantpune
12b45408e4 made another useless function...
click the "Games:..." text to save a game list in the update path.  normal txt or csv format for spreadsheets is supported.
2009-09-17 13:46:13 +00:00
satellic
f33eebc265 * Add translation wich was forgotten in source (issue 933)
* Correction of 2 english words orthography faults
* Languages files updated
2009-09-17 08:41:19 +00:00
lustar.mii
fbc6a31f39 Added selection prompt for a game that requires 3 alt dols. Network is initialized only when artwork is missing (issue 862). Fixed rotating disc when powering down (issue 744). Fixed Settings/SD and Homebrew/Wii icons overlap (issue 925). 2009-09-11 07:24:16 +00:00
giantpune
1fe96748b7 Made game ID text into a button to change the ID for custom games based off a retail disc (Guitar Hero baby!).
*NOTE*
it is possible to change any game ID to more or less than 6 characters, but since most of the functions use header->id[0] through [5], more will be useless and less may result in code dumps.

it is not advised to change the ID for games that are not custom, as the cover and wiitdb data will not be available for made up ID

it is possible to have multiple games with the same ID on the wbfs partition, but when any of them are clicked, the wii will perform the selected action (play, delete, etc) on the first one it finds.
2009-09-02 08:03:51 +00:00
lustar.mii
6a789e8b78 Changed database/artwork code for Portuguese from PO to PT. Fixed issue 871 (theme for game info page). 2009-08-28 15:52:53 +00:00
lustar.mii
117dad5271 Fixed endless rumble that sometimes happened when clicking on SD icon and hopefully fixed it on other places (583). Fixed code dump on language update prompt (842), theme that didn't apply to some buttons (837, from Virale), background music that didn't resume after disc installation (844). 2009-08-09 06:11:35 +00:00
lustar.mii
dd1700db8e Added sound after successful disc installation (823). Battery indicator turns red when power is down to 1/4 like on the original Wii menu (456). Fixed code dump when setting "standard" music (602). Updated gecko codes URL to geckocodes.org (834), enabled reading CRLF txt files from geckocodes.org. Enabled longer synopsis text so that existing game descriptions aren't cut on the game info page (but please keep them short, this is for descriptions, not reviews). 2009-08-07 16:10:54 +00:00
lustar.mii
5ef0f1afe5 Added line breaks to synopsis (A) on game info page (2). 2009-08-05 05:45:17 +00:00
giantpune
449b440737 fix issue 826
change some stuff in the wad junk that caused freeze if the wad installation ended in error.
2009-08-04 07:35:53 +00:00
lustar.mii
324358e7e1 Simplified Chinese/Traditional Chinese should now be detected if the GUI language is set to "default". Simplified Chinese/Traditional Chinese is now supported for titles,synopsis and artwork (http://wiitdb.com/Game/RSPW01). 2009-08-03 13:25:50 +00:00
dimok321
b7da5eb058 *Fixed the Format Menu which was not working at all before lol
*Added auto create subfolders to GCT creation.
*Some minor fixes
2009-08-01 22:40:01 +00:00
dimok321
d5fb3ff33f Some changes to the Carousel:
*Added a ToolTip
*Added GameName under the covers
*Fixed Crash with no Favorites in list.

NOTE: I'll add a better coming out effect for the covers, for now there is only a slow big ZoomOut which isnt too bad either.
2009-08-01 14:42:12 +00:00
lustar.mii
8fef0223c5 The default language is now detected so if your language is available on the Wii you don't need to set it in the loader. The database language follows the main language setting, you don't need to set the Game language in addition to enabling "title from xml" to see titles/synopsis anymore. Fixed titles reloading when the GUI language changed. Added new accessories and icons on the game info page. The homebrew browser slide factor now goes up to 11. 2009-08-01 07:40:22 +00:00
giantpune
30535c6f5d *code beautification*
formatted the code to make it easier to read.  no functional changes at all.

i didn't put anything from the libwiigui folder or banner folder in the beautifier.

my automated .bat seems to have done a good job.  the only places i see it fucked up was on (GXColor){blablabla}.  it treated the brackets in the color like all the other brackets and put the color on a new line and indented it.  i think i fixed most of them.  not sure if it messed up anywhere else.  also not sure about how it handled different linebreaks.  it looks fine on windows.  if it looks messed up on linux, it can be reverted.

the code still compiles and runs fine.
2009-07-30 05:41:12 +00:00
giantpune
c9b7cf70b4 now if the name of installed channels is not in the database.txt, we try to fine it from inside the channel itself.
first try the 00000000.app with the system language, then with english.
if there is still no name for the title, look in banner.bin

also made a kick-ass clone of the wii settings screen to adjust the normal wii settings.  it is after all the channels.
2009-07-30 02:54:08 +00:00
giantpune
ab4cbd6314 fixed bug i made in 668 causing games not to load (because we rocked out too hard)
fixed bug which overlapped the release date and publisher in the game info screen
2009-07-29 19:27:24 +00:00
giantpune
d5ba67e305 made function to update language files.
now, when doing a full update/full channel update, whatever .lang files are in the language path should get updated as well.

changed thread priority (70->75) for GX thread since it wasn't originally created to be drawing as many different images at once as we are throwing at it.  hopefully this will fix some of the black artifacts that are popping up on the screen during the gameinfo and homebrew info windows.
2009-07-29 17:18:04 +00:00
dimok321
1e1d808db7 Removed punes cursing crap from Prompts. 2009-07-29 15:38:04 +00:00
giantpune
0a95d75237 updated some images and deleted some old ones
disable the screen while saving wad to sd because idiots were misusing it and breaking shit

change the exit prompt so you can exit to HBC even if you didn't came from there
2009-07-29 02:48:28 +00:00
satellic
61d1559e95 ·Latest language files updated
·Add tooltips to NavBar
·Nodisc.png & noimage.png (cover 3d or flat) for theme need to be place in your theme folder now (more easy to install theme)
Warning: if you use a custom nodisc.png/noimage.png, now you need to let it in the theme folder (so download theme, and just load it, no need to move images anymore)
·Made littles modif on the new file browser for title of custom path match with  those from the setting windows (less heavy for the .lang file)
2009-07-29 01:31:11 +00:00
giantpune
8ed332bde7 fix the screensaver coming on when you press power on the wiimote... again.
added check for GXglobal.cfg on the USB at startup.  now if anny of the following are met, it will cause USB to be used as your bootDevice:

argv[0] gets passed on startup and it is usb

any of these files are on your USB drive.
USB:/config/GXglobal.cfg || USB:/apps/usbloader_gx/boot.elf || USB:/apps/usbloadergx/boot.dol || USB:/apps/usbloadergx/boot.elf || USB:/apps/usbloader_gx/boot.dol
2009-07-28 17:22:03 +00:00
giantpune
c743cea589 put menu=MenuDiscList after using the network in MenuDiscList to correct the bug in the list view.
change wifiBtn and channelBtn images and add IP address tooltip to the wifiBtn

*rockout with your cock out*
2009-07-28 14:55:48 +00:00
satellic
772a60131d · Update latest language files
· add sdcard_over.png and browser_over.png (neorame, if you want done an over effect like for wii button)
· Made the sdcard & homebrew button themeable with over feature,
· Add translatable tooltip to the hombrew button
· Add some translation forgotten in sources.
2009-07-28 01:12:24 +00:00
giantpune
fab8e625ad Change our meta.xml so it fix on the homebrew prompt better.
raise the coder to char[100] because we have a shitload of names on there

add param int t=0 to the get entries function to force getting all games and ignore settings and parental control

fix bug that code dumped if you didn't have the database.txt for the channel names
2009-07-27 09:43:48 +00:00
giantpune
84e3d18533 Fix the bug where you see settings for the wrong game if you switch games during the game prompt. 2009-07-27 01:52:31 +00:00
giantpune
19067967bc change the onscreen keyboard to filebrowser for custom paths
no button to create a new file and a little bug with the scrolling, but better than typing stuff in.

added channel launcher.  currently doesnt show the actual name, only the u32 and ID.  also, it is only showing 0x00010001 channels, so no Mii, weather, or other crappy channels,  just the good stuff.

fixed bug that showed the MacOS hidden files as extra homebrew entries.
2009-07-25 09:39:01 +00:00
dimok321
1aa2fde92f *Added SendElf / WiiLoad support for the Homebrew Launcher
NOTE 1: For this the network has to be initialized!! You can initialize the network with the button at the right bottom of the 

Homebrew Launcher or by AutoInit Network.

*Added background Network initialize

*Added AutoUpdateCheck if AutoInit Network Setting is turned on. You will get a prompt if a new Update is available.

NOTE: AutoInit Network can be turned on under GUI Settings.

IMPORTANT NOTE: All those features require network being initialized. Be aware that when network is initialized some games seem 

to not want to run, this means its lowers the game load compatibility. Most of the games don't have any problem with it but some 

do. Thats why there is an option for the AutoInit Network.
2009-07-23 17:24:08 +00:00
satellic
a6aba0fec1 * Add some translations wich was forgotten in source
* Update All last languages files
2009-07-23 00:41:57 +00:00
giantpune
13c565cef6 made a uninstall menu in the game settings to delete games/images/text files. everything tested and working except the uninstall game Btn because i didn't feel like reinstalling a game.
added more alt dol#s to the list

made the homebrewBtn movable in the theme
use homebrew_coords = x,y

move the xml loading from during the cfg loading to the menu_check so it happens after video is init and we have drawn something.  maybe this will fix the garbled screen somepeople see while it loads.
2009-07-21 08:06:20 +00:00
giantpune
a02013f03f put in a possible "fix" for the disappearing cursors that some people are getting. when menu_disclist is called the cursors are deleted and recreated. so at least if they do go away, this may make them come back.
make the homebrew menu read the XML data from meta.xml file.  put this data on the homebrew buttons and prompt.  there is 4 structs created globally that hold the XML daa.  i tried to make them pointers but i got errors so i'll leave it like this and let dimok fix it :P
2009-07-20 14:20:27 +00:00
giantpune
83f5dc29de add filesize function to get size of dols.
change homebrew icon image and move it a bit.

hide the homebrew button if godmode!=1

maybe fix issue 722.  i don't have a spare drive to test it.

fix grammatical error in the settings.

fix long game name overflow on the gameinfo screen

switch the homebrew buttons to use the new HBCwindowprompt().  none of the meta.xml data is passed yet so the prompt looks pretty naked.
2009-07-20 07:23:30 +00:00
giantpune
3d090a8bab made a new prompt to show all the HBC info. it isn't used yet but its there.
added more alt dol #s to the list.
2009-07-19 14:57:33 +00:00
dimok321
71adda33e0 *Made a little HBC inside our loader
*Added HomebrewFiles Class

NOTE 1: In settings/custompaths you can change the HomebrewPath and the standard is SD:/apps/. Our browser searches for EVERY .dol and .elf file in the directory even if its not called boot.dol.

NOTE 2: Giantpune and me tested the homebrewbooting and it worked for every homebrew we tested except our own application. (a bit ironic)

NOTE 3: Right now the information on the Buttons is the path to the Homebrew. This and the BootPrompt will be replaced with the XML information inside the path of the homebrew later but for now i am taking a break

NOTE 4: Right now the button to the HomebrewMenu is next to WiiMenuButton and has the same image as the listgamebrowser. I didnt have any images so i took what i had and cyrex will change the images when he is back. Also there will be a no icon image added later.
2009-07-19 09:10:25 +00:00
giantpune
18489a8858 load xml at startup and keep it in memory instead of each time the game info is called. it adds 1 second to my startup time with 100+ games. just testing to see if breaks anything doing it like this now that the xml is much smaller. 2009-07-18 11:04:13 +00:00
giantpune
3281d68a07 issues 708 and 710.
I didn't check, but they should be fixed with this.
2009-07-16 09:36:55 +00:00
giantpune
4a49894fc9 Fixed the alt dol from disc loading the wrong file. Made the discbrowse() function not show files that don't end in ".dol". There still is a bug limiting the display of the dol name after it is loaded to 3 chars but it loads fine even if the name isn't displayed right. 2009-07-15 22:13:19 +00:00
dimok321
928020b32f *Added AlternateDOL from disc feature
*Added Browser for AlternateDOL from disc feature

NOTE: Right now the browser isn't working right and crashing from time to time so you i would not recommend to use it yet. It's also showing all files on the disc for test purpose. I'll try to fix it later right now i don't have time for it.

*Changed some minor codes and moved cheats to its own folder
2009-07-15 17:20:45 +00:00
thedarkness1981
e9ba1a1a0e fixed Ocarina issue 689 2009-07-15 02:01:10 +00:00
giantpune
57f0ce0ed4 Added functions/vars to GuiText to allow showing & hiding rows when it is wrapped.
new vars are
firstLine = 1;
numLines = -1;
totalLines = 1;
totalLines is not changed until the text is set to wrap and Draw() is called 1 time.
The other 2 are set with functions.
new functions are
void GuiText::SetNumLines(int n)
void GuiText::SetFirstLine(int n)
int GuiText::GetNumLines()
int GuiText::GetFirstLine()
int GuiText::GetTotalLines()
int GuiText::GetLineHeight(int n) 
These should be self explanatory. GetLineHeight relies on total lines so it needs to be called after the first Draw();
Raised the chars[] to 3000 for the synopsis because people are writing books in there.
Used those new fancy functions make the synopsis fit in the info window.  Press up/down to scroll the text.  Arrows may come later for the buttons.  Also put a home buttononlytrigger on the game prompt.  moved disable mainWindow to the beginning of the infoprompt to keep from loading images and stuff from the sd at the same time we are reading the xml file.
2009-07-13 11:19:31 +00:00
dimok321
50231648ca *Made a Buffer Thread for the Carousell to load covers. Now there is no GameLimit anymore, no long loading time and no such memory usuage by it.
*Removed the temporary AltDol Fix
2009-07-12 14:02:48 +00:00
thedarkness1981
c5b6d02cb6 Wad stuff in it´s own directory 2009-07-11 15:33:57 +00:00
giantpune
9b46eb613a apply flipX settings to gamewall and carousel, fix screensaver bug to keep it from coming on when it is turned off. added support for updating full channel. in order to make the full channel updatable, comment/remove "#define NOTFULLCHANNEL" from promptwindow.h. also there must be a wad to update to (saved as a txt file) on the update server. for some reason the ticket was corrupted when it was stored as a wad.
also there are 6 compile warnings from the conversion of wad.c to .cpp but everything still works and installs fine.
2009-07-11 05:55:29 +00:00
giantpune
5d6a361d03 prompt to install game if a disc is inserted 2009-07-07 13:47:37 +00:00
giantpune
9b713cee7c changed progress window to not use settile but instead use setskew. this way we are drawing 1 progressbar image every loop but stretched instead of 100 little images each loop.
put in prompt if you say to show favorites and you don't have any selected.
2009-07-07 11:06:51 +00:00
dimok321
7b2454befd *Added a Setting to disable FAT/FAT32 Support for USB 2nd Partitions
NOTE: This option is ONLY for those who have problems with their HDDs being detected. With this disabled you shouldn't get weird lists where all Games are the same or no Games at all.
2009-07-05 23:01:29 +00:00
dimok321
79a7fd9017 *Changed whole GameInstall ProgressWindow behaviour
This should fix the weird freezes and crashes while
 installing. The ProgressWindow is now in its own thread
 and updates the values fast again.

*Added Speed to InstallProgressWindow
 Lets see who got the fastest WiiDiskDrive :P (i got up to 5.8MB/s)
2009-07-05 20:22:29 +00:00
dimok321
a8cde60913 *A few cleanups 2009-07-05 06:39:56 +00:00
giantpune
cebc980f63 save the # of rows that are shown in the grid with the settings. fixed a little memory hole in the gamewall while i was in there.
added checks for all the servers to verify what they are giving us.  also added more bad image sizes to the list.
it is all commented out now.  uncomment all the new stuff it the download function to use it.
2009-07-01 02:05:50 +00:00
giantpune
baffea9810 added i warning for loading gct files over 255 lines. it works in theory, but i didn't test it at all.
added another server to the cover host lists
2009-06-30 22:05:40 +00:00
giantpune
92ae470725 added 2 more servers to get images from. they are cycled to spread the load. if an image is missing on one, we try the others.
changed a bit the way that the screensaver is called
2009-06-29 19:15:11 +00:00
giantpune
a741b58732 changed the address we get covers from. this doesnt mean open season to DL 50000000 covers or else we will be in the same boat we were in people. 2009-06-28 21:56:38 +00:00
giantpune
9c1a0e2d8b add wait to WindowPrompt constructor. wait is # of loops the prompt will wait then select choice 1. if wait<0 it is void.
add prompt if ocarina is on but no code file is found
2009-06-26 12:38:03 +00:00
giantpune
2f3c679f0f change to menu=MENU_CHECK after alt dol fails. this takes longer but is needed for crappy drives that don't work right with the regular init function. 2009-06-25 22:07:13 +00:00
giantpune
68a24d0784 fix broken alt dol loading stuff. 2009-06-25 21:15:57 +00:00
giantpune
77103f3af8 fix a syntax booboo which kept games from starting 2009-06-25 19:01:33 +00:00
giantpune
b88018fff4 made a prompt to call you an idiot if you tell it to load an alt dol that is not in the dol path. 2009-06-25 18:15:58 +00:00
giantpune
6e969da66a add trig1(buttononlyTrigger) to menu_disclist and use it to initiate cover downloads. (tested and working ) now you can press 1 from any game browser and DL covers.
put more stuff from the cheat page into the translatable category.
2009-06-25 16:41:02 +00:00
giantpune
d58f540a81 combine 002fix and anti fix into 1 settings. off/on/anti. tested and working in main settings and game settings. 2009-06-25 15:58:16 +00:00
giantpune
87c95b3cef add anti002 to game specific settings.
fixed codedump i made in customoptionbrowsers
2009-06-25 13:43:48 +00:00
giantpune
eea639c177 remove "test" tooltip from gamewall
fix TXTcheatpath not being saved

made prompt and call you an idiot if you try to load in image that has bad dimensions.

added stuff from the cheat menu to be translatable 

maybe fixed an issue with cheatcode names being too long and running on/off out of site

un comment sam & max fix.  we were under the impression that it only worked from disc but somebody said that it is working from USB also with ios rev 10 or 13a.  i have left out the ios checks to see if it works with any ios and also it is only on if the game ID matches one of the two listed on wiiboxart.com for this game.

drink a beer
2009-06-25 12:47:09 +00:00
thedarkness1981
236e54ca01 added CheatMenu Button (Ocarina Image) into GameSettings, new path option for txt cheat files and of course the CheatMenu.
Actually there is only one comment line supported.
For a small collection of txt cheat files look under downloads ;).
2009-06-24 07:33:31 +00:00
ardi@ist-einmalig.de
d73fac1add change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten) 2009-06-23 18:59:28 +00:00
dimok321
e228da697f *Fixed for some HDDs GameList/Windows not loading. 2009-06-20 11:11:07 +00:00
giantpune
63a5de42ca Made 002fix automatic when anti-002 is turned on. Didn't test it at all. If it breaks games it can be reverted.
Made tooltip transparency in the theme file.  use tooltipAlpha = ###.   default is 255 (max).
2009-06-20 10:10:40 +00:00
dimok321
cdc9f7afbd *Fixed mess up with lustars merge.
*Added Playcounter Reset to GameSettings (545 fixed the PlayCounter not GameCounter :P)
*Added global PlayCounter reset function (its not used yet)
*Probably fixed the issue some HDDs had ("No partition found")
*Probably fixed cursor disappearing after downloading update
2009-06-20 08:19:01 +00:00
lustar.mii
92441e56b2 2009-06-20 00:32:10 +00:00
dimok321
0258de337e *This should fix the GameCounter problem probably. 2009-06-19 23:20:18 +00:00
dimok321
1ab0f813e2 *Added Block IOS Reload option to GameSettings (which was in our Loader all the time since i implemented 222 and wasn't used lol)
NOTE: This Block IOS Reload option enables games to work that don't usually work due to IOS Reloads. This option works ONLY if you boot your Loader in 222 and boot the game in 222/223)
2009-06-18 16:09:45 +00:00
giantpune
2a35194fba Added sitting for the screensaver. new images from the steering wheel. 2009-06-18 08:37:24 +00:00
mauricewoelk
383aaa45e5 *added a little screensaver which depends on the wiimote timeout (for now set to 300 seconds)
*added 2 functions (by dimok) to wpad.c: bool IsWpadConnected();
void WPad_SetIdleTime(u32 seconds);
2009-06-18 07:36:23 +00:00
dimok321
0d0d54ea66 *Fixed GameSettings not being saved right
*Moved the WC24 Shutdown to networkop.cpp
2009-06-17 20:44:00 +00:00
ardi@ist-einmalig.de
f31c19b989 * remove all onlinefix stuff and replaced with a permanentfix (without IOS-reload) 2009-06-17 19:24:27 +00:00
dimok321
22ca798b5e *Added Alternate DOL support which is used to boot games that don't work due to IOS Reloads like Mortal Kombat
NOTE: There is a GameSettings you need to turn ON to load Alternate DOLs. The alternate DOL has to be called 6 IDs .dol for example RHDP8P.dol and has to be in the root of the SD. Giantpune will add custom path support i dont have time for it.
2009-06-16 11:29:07 +00:00
dimok321
8750eb2851 *Fixed some BUGs 2009-06-14 20:43:58 +00:00
dimok321
3cf77ae5f3 *Added Global Error 002 fix settings
*Added PatchCountryStrings to GameSettings
*Changed ParentalControl displayed as "words" and added one more level
2009-06-14 18:42:26 +00:00
dimok321
4ca4ab1061 *Fixed some issues
*Added 16:9 forwarder
*Changed video mode change behaviour
*Added new GameSetting "Online fix"

NOTE: Online fix is ONLY needed if you initialize network inside the loader and start an Online Game and ONLY if your boot cios is the same as GameSettings IOS (which is default). That Game would need an IOS Reload before start to be able to play it online BUT this IOS Reload mostly causes Blackscreens. I made this option so you dont have to avoid initializing network. If you have different boot IOS than gamesettings IOS this fix doesnt matter too.
2009-06-14 10:08:41 +00:00
lustar.mii
1efc9d1f89 Several small fixes + enabled displaying titles from database in main list and game info screen. The titles now change to the language that is set in the Game Info settings and individual game settings will override it. All titles default to English if the preferred language is not available for a game. 2009-06-14 03:42:46 +00:00
dimok321
bc8084fe75 *Forgot something 2009-06-13 23:47:38 +00:00
dimok321
587fdbbae2 *Reverting some stuff to the OLD way before new IOS222
Now if you use 249 there is no change to R492 before 222.    
  So if you still get blackscreens it wasnt caused by that.
2009-06-13 23:39:42 +00:00
dimok321
fc76b6a9c6 *Changes to the OGG thread handling
*Changed the Updater source in some ways and added an own thread for it for later AutoUpdate feature (when gamestarting problem after networkinit is fixed)
2009-06-13 21:10:37 +00:00
ardi@ist-einmalig.de
fd4b98714f * little changes
* remove using of rev.txt
2009-06-13 12:56:24 +00:00
dimok321
33eaefe81e *Small changes 2009-06-13 09:51:01 +00:00
dimok321
8601abdf29 *Sorting files a bit 2009-06-13 00:24:36 +00:00
dimok321
940fa4b441 *Reverted cyrex changes to the settings
*Added Japanese UnicodeFix made by Rudolph (thanks) (you still need to compile with a japanese font.ttf to have it work)
*Added missing languagevariables 

issue 517, issue 515, issue 519
2009-06-12 20:11:59 +00:00
dimok321
d8298a73d9 *Added IOS223 support
NOTE: If your loader is rebooting when you try to start a game its because you initialized Network! Right now initializing the network by trying to update or trying to download covers/discimages the Loader has Issues with booting games. Try booting games directly without initializing the Network.
2009-06-12 11:50:14 +00:00
dimok321
bc3d173ef4 *Added support for NEW Hermes cIOS (It still might have some bugs so please report them to me)
NOTE: When you change Global cIOS boot you need to restart for it to take effect.

NOTE2: Best way of launching games (most compatibility) is avoiding an IOS Reload by not initializing the network and not have different boot IOS than the one set in GameSettings.

NOTE3: Know issue: IOS249 boots slower now at the starts. IOS222 boots fast as always.
2009-06-11 23:02:05 +00:00
giantpune
ad05aa93c1 Changed the game grid just a little bit. Press up/down to change the number of rows. if you have less that 42 or 16 games it wont let you use 3 or 2 rows respectively. ( at least that was the plan. it may not work that way.)
also made functions to skew buttons and images used for this.
2009-06-10 10:05:43 +00:00
dimok321
ad2eb5c182 *Fixed USB ReInit
*Moved SD Card Button a bit to the left.
2009-06-10 08:58:35 +00:00
dimok321
6f22ffa6f4 *Changed the OnScreenKeyboard to allow to remove "SD:/" now so you can just enter "USB:/" instead to use USB FAT/FAT32 for covers and stuff
*Added USB Remount to SDCard Button
2009-06-10 08:19:55 +00:00
ardi@ist-einmalig.de
f5e6663784 makes it possible to use a FAT-Partition on the USB WBFS-Disk
Boot-Strategy: 

- is "argv[0]" set, then the boot-device extracted from the argv. 
- if no meaningful boot device found, then looking for 
  "boot.dol"/"boot.elf" in "apps/usbloader_gx/" 
  first on "SD:/" and then on "USB:/". 
  When found, than use this Device. Otherwise use the default "SD:"
- Set all default-Paths on this Device 
- Set the Path for config-Folder, GXGlobal.cfg, GXGameSettings.cfg
  and GXGameFavorites.cfg on this Device (e.g. USB:/config and so on)
2009-06-09 23:26:03 +00:00
giantpune
62fa4e4285 Added support to read game information from xml. The first draft of the xml is in the downloads section of googlecode. Put the file (still zipped) in your titles.txt path. then highlite a game and press 2 to view stuff about the game. If a synopsis exists for that game in the file, you can see it by pressing a. Currently only 1 game has a synopsis.
There are lots of fields that are wrong/missing on the xml but don't tell us about it.  Somebody else (Lustar) will be in charge of keeping up with it.
2009-06-09 05:20:49 +00:00
dimok321
d2ef529545 *Seperated browsers
NOTE: This is a temporary and fast solution till DrayX7 is back since he started it already and i don't have the time right now to do it. This should fix most of the codedumps at starting up games (if not loaded from carousel).
2009-06-08 17:23:35 +00:00
dimok321
b758bef4e1 *Fixed GameSize not showing on install
*Fixed missplacing WiiMotePointer
*Added some missing languagevariables
2009-06-07 11:03:39 +00:00
dimok321
32144f46f9 *Whole new GlobalSettingsMenu arrangement (thx to dj_skull for his idea and plan (issue 433))
*Lots of small fixes
*Added Error002fix selection in GameSettings

**NOTE 1: You might want to delete your Configfiles before using this new Rev.

**NOTE 2: Known issue with Settings is that WiiMotePointer is sometimes being displaced. I am searching for the reason right now.
2009-06-06 17:26:52 +00:00
dimok321
c2a20e4c83 *Found and fixed bug in the CleanUpTest source
*Merging CleanUp source into main.

NOTE: You might not want to update right away because there might still be some issues. New issue reports to this are of course welcome ;).
2009-06-04 22:13:39 +00:00
hungyip
8d1c7ba450 2009-06-04 03:47:01 +00:00
hungyip
3887824fde Optimized and Refactored some codes. Did not do any test on it so it might break the settings feature. Please report on issues if any settings feature is broken 2009-06-04 01:04:23 +00:00
ardi@ist-einmalig.de
8576f4d5a0 Filesystembug (Downloadbug) still not fixed 2009-06-03 17:30:12 +00:00
dimok321
e1591922ac *Updating a lot of languagefiles.
*Added missing "Update to" to languages.

Changelog:

Finnish (final v2 by JussiPik) UPLOADED
Dutch (final v2 by kedest, Adr990) UPLOADED
Turkish (final v1 by aHMET-) UPLOADED
German (final v1 by Didibochum, NeoRame) UPLOADED
T.Chinese (final v3.2 by kyogc) UPLOADED
S.Chinese (final v1 by pc9528) UPLOADED
Korean (final v3 by pooyan, rainplus) UPLOADED
French (final v3.8 by satel, Kin8) UPLOADED
Norwegian (final v4 by raschi) UPLOADED
Danish (final v1.7 by david432111) UPLOADED
Spanish (final v5.9 Penn) UPLOADED
Russian (final v1.2 by Kir) UPLOADED
PortuguesePortugal (final v10 by sky8000) UPLOADED
PortugueseBrasil (final v1 by artidoro) UPLOADED
Italian (final v4 by foxejoe) UPLOADED
Japanese (final v1.1 by yasun) UPLOADED
Swedish (final v1 by noONE) UPLOADED
2009-06-02 06:55:21 +00:00
ardi@ist-einmalig.de
904fda37d4 NOTE: this commit requires "make clean" and the new libfat (see Downloads libfat-01-06-2009)
* clean up the wild mounts and unmounts (this and the new libfat fix the download-bug)
* reorganize shutdowns and reboots use now the functions Sys_Reboot(), Sys_Shutdown(), Sys_ShutdownToIdel(), Sys_ShutdownToStandby() and Sys_BackToLoader()
  this functions stops the GUI-Thread, Shutdowns the Audio, Video, WPad and unmounts the SD and USB
2009-06-01 15:50:18 +00:00
dimok321
976ea2041c *Changed the code for CreditsWindow
*Added ButtonsHold and ButtonsPressed functions
*Some cleanups
2009-06-01 13:35:43 +00:00
mauricewoelk
24d98683b3 just some small fixes
*added RemoveSoundClick to guibutton prototype
*removed the click sound from Wii/Home button
*applied widescreen fix to arrow buttons in caroselle and grid
2009-06-01 12:15:27 +00:00
giantpune
99cd6f420e added clock_color, settingstext_color, gamegrid_coords, and gamecarousel_coords. settings color affects every customoptionbrowser text. gamegrid and gamecarousel coords are 4 variables. the first 2 are x/y. the second really just mover the arrows in relation to the gameboxes for now. 2009-06-01 03:49:50 +00:00
dimok321
1ffee5a484 *Found and fixed bug with Memory for Carousel (also was one in Grid)
*Added Carousel back in
*Changed UMS Heapsize which increases compatibility for some HDD Devices with cIOS38 Rev12

**NOTE: If anyone encounters any HDD detection problems which start from this rev on, make an issue and we can revert that thing.
2009-05-31 21:40:22 +00:00
dimok321
e9f9882edc *Removed Carousel because it is causing all the Codedumps on game booting. (There is a memory overload in it we need to fix first)
*Changed CACHE and SECTOR size for SD Cards what increases the loading speeds
if anyone's cards get compatibility problems now with saving or other stuff report as issue and it will be reverted)
2009-05-31 17:08:09 +00:00
giantpune
9508d0103d un-did the last rev cause it has some issues. 2009-05-31 10:35:37 +00:00
giantpune
b757322838 If there are no controllers connected disable the mainWindow. 2009-05-31 07:31:26 +00:00
giantpune
268ec71c96 fix issues with sort icons' imageOver. make list icon themable. added check for 4 digit disc image cause somebody had to be special and make a 4 digit image pack :P 2009-05-31 05:56:44 +00:00
dimok321
e8de174866 *Fixed gamebrowser wrong DPAD behaviour after switching from Carousell
*Fixed browsers not getting darker when going into HOME Menu
*Removed MP3 Menu
*Added Patch Country Strings (thanks to WiiPower and SoftChip Team)
Note: "This is an option for import games only. If you have problems with that try this option. Mostly japanese users need that.

*some other small fixes

**Note 2: Right now the loader is having some issue with IOS Reload. If you initialized network and try to run a game and its not working its due to that bug. I am trying to find why it isnt working right now. FreetypGX is making codedumps on there sometimes (ardi look into it you missed something).

** Also there is a new libogc in our download in which there are new libfat and libogc files. If you had issues with SD they might now be fixed, so try it out.
2009-05-30 16:58:34 +00:00
DRayX7
52a1eed0b0 *Added the carousel to the GUI.
*Fixed a bunch of bugs in the carousel.
*Changed the filenames for the carousel images to the spelling used everywhere else.
2009-05-30 03:02:41 +00:00
dimok321
c4e10a5cb3 *Fixed isses 384, 387, 391 (maybe more not sure)
*Temporary fix for GameSettings not saved (hopefully now working for all)
2009-05-29 22:14:19 +00:00
dimok321
b3d51aa75f *Fixed issue 373, issue 383 and issue 385
*Hopefully fixed issue 380
2009-05-29 16:23:58 +00:00
ardi@ist-einmalig.de
a5ec5c9d63 *add scrolling Text to the GuiCostomOptionBrowser (now shown full Paths)
*add GuiText::SetTextf(format, ...); Set formatet text like printf
2009-05-29 13:20:28 +00:00
giantpune
0c2898ac21 made the sorting icons movable it theme file. favorite_coords, abc_coords, count_coords, grid_coords, carousel_coords, and sortBarOffset. sortBarOffset is the abount the buttons move to the left when switching to the grid view from list view. all buttons coords here are align_top, align_center. also there is a fixed number (different for each button) used to correct positions when CFG.widescreen returns false so there isn't complete theming freedom but it is enough for now. 2009-05-29 01:50:05 +00:00
giantpune
1faa39a755 fix issue 370, issue 376, issue 374, issue 372, and issue 358. created a new function to remove soundover from buttons. 2009-05-28 23:18:37 +00:00
giantpune
518858a351 changed the keyboard to use the new button constructors. fixed bug in one of the button over image. commented and documented the new button shit. 2009-05-28 22:23:20 +00:00
giantpune
b81c8af3e9 added language definitions for some new update windows. added 2 new constructors for buttons so is takes 1 line of code to make a button and not 7. switched most of menu.cpp to the new buttons. remove the "exit to loader" btn if not launched from HBC. 2009-05-28 16:30:01 +00:00
ardi@ist-einmalig.de
aa35956b35 fix issue 347 2009-05-28 15:42:53 +00:00
ardi@ist-einmalig.de
45ae32f0cd commit my stuff again and fix it (no more codedumps on the Download) 2009-05-28 15:36:45 +00:00
dimok321
f793af2d39 *Added Update Button to the Settings which can Update to newer Revs (only seen when in UnlockMode)
**Big Thanks to CorneliousJD for Hosting the DOLs)**

*Reverted ardi's stuff which made codedumps on the Download (sorry ardi commit it again when its fixed)
2009-05-28 12:12:52 +00:00
DRayX7
37bfe50fe2 *r418 didn't compile becaue I forgot to remove the GOROUND stuff on the carousel button 2009-05-28 01:49:16 +00:00
DRayX7
aaa2a3f25f **Changes
*Modified EFFECT_GOROUND so that it takes a center of rotation, angles work properly, and things don't move back.
*Updated the gui_gamecarousel files so that they are functional, shouldn't have any more code dumps, and use the EFFECT_GOROUND.
*The carousel button doesn't do anything anymore (since GOROUND was changed so much)

**Notes
*The easiest way test the carousel is to change guiGameGrid to guiGameCarousel in source/menu.cpp.
*If you compile with no modifications, the only noticeable difference is that the carousel button does nothing.

**Known Bugs in gui_gamecarousel
*The images dont line up horizontally (when shifting left they go too far left, and the same for shifting right). I think there is a rounding bug somewhere in GOROUND (I already fixed several).
*Cant hold down left and right to scroll yet
*Launching a game only works if the pointer is over two boxes
*If an image is growing when the carousel is turned, that button disapears
*If an image is grown when the carousel is turned, it wont shrink back
2009-05-28 01:46:05 +00:00
dimok321
94a8ccc7c1 *Added simultanious angle change to EFFECT_GOROUND (to test click on carousellbtn) 2009-05-27 17:16:36 +00:00
ardi@ist-einmalig.de
b2e780567e little bugfix 2009-05-27 14:51:04 +00:00
dimok321
73dada56a8 *Changed the EFFECT_GOROUND (press carousel button to test it) 2009-05-27 08:41:05 +00:00
DRayX7
5d4f55d333 *Fixed parental control (I think).
*Fixed a small issue with displaying svn number.
2009-05-26 22:51:17 +00:00
dimok321
899502b766 *Fixed some Themeprompts problems thx to julienstephan
*Added new effects (EFFECT_PULSE, EFFECT_GOROUND and EFFECT_ROCK_VERTICLE)
2009-05-26 22:48:20 +00:00
ardi@ist-einmalig.de
516baef59f * some bugfixes in FreeTypeGX (no springing text by scrolling)
* add 4 FTGX_ALIGN_... Modes
* scrolling now pixel by pixel (softscrolling)
2009-05-26 21:54:30 +00:00
dimok321
1c0ecfd589 *Fixes for Grid (not yet completly done) 2009-05-25 17:59:28 +00:00
dimok321
305dc85fc3 *Some fixes and cleanups for the GRID (still has a lot of issues dont make new issues about it. going to go on fixing later) 2009-05-25 13:31:48 +00:00
giantpune
e60695332e added grid display (still has mucho buggos so don't make issues of them) added azerty keyboard and other small stuff. 2009-05-25 12:10:34 +00:00
dimok321
38ab8d183c *Blackscreen fix part 2 lol (starting to piss me off) 2009-05-24 21:36:21 +00:00
DRayX7
fa68ab959d *Added support for compiling the revision number into the binary. This is then shown in the credits window, and may be used for online updates eventually.
*Note: Compiling this requires a real (CLI) SVN client.

**For the following operating systems, I recommend these clients.
*Windows: SilkSVN (http://www.silksvn.com/en/download)
*Red Hat based GNU/Linux: SummerSoft (http://the.earth.li/pub/subversion/summersoft.fay.ar.us/pub/subversion/latest/)
*Solaris: Sunfreeware (http://www.sunfreeware.com/)

**For the following operating systems, you can simply type in these shell commands.
*Debian based GNU/Linux: apt-get install subversion
*Fedora based GNU/Linux: yum install subversion
*OpenBSD: pkg_add subversion
*FreeBSD: cd /usr/ports/devel/subversion; make install

**Mac OS X usually comes with subversion, but you can download updates here: openCollabNet (http://downloads.open.collab.net/binaries.html)

**For any operating system not listed above, you can obtain the source here: Tigris (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=260&expandFolder=74)
2009-05-24 20:11:59 +00:00
dimok321
3d84545b00 *Bah a typo that caused compile issue lol 2009-05-24 18:52:51 +00:00
dimok321
cc51969c6a *DefaultButton is now deleting the game from GameSettings list. 2009-05-24 18:50:01 +00:00