Samuliak
|
35740c5c8e
|
always do texture copies on gpu
|
2024-08-28 15:26:42 +02:00 |
|
Samuliak
|
be76dadb90
|
do surface copy properly
|
2024-08-28 13:43:06 +02:00 |
|
Samuliak
|
1b44269d70
|
simplify flush
|
2024-08-28 13:24:01 +02:00 |
|
Samuliak
|
163eeea102
|
use texture views for surface copies
|
2024-08-28 13:19:51 +02:00 |
|
Samuliak
|
366be049a4
|
fix: validation errors
|
2024-08-28 11:51:31 +02:00 |
|
squidbus
|
9a53b19403
|
CI+build: Improve macOS builds (#1310)
|
2024-08-28 11:06:49 +02:00 |
|
Samuliak
|
0e61471c5e
|
skip draws when pipeline is invalid
|
2024-08-27 16:01:50 +02:00 |
|
Samuliak
|
4572f906a3
|
fix: infinite command buffer wait
|
2024-08-27 16:01:27 +02:00 |
|
Samuliak
|
b7a1adec91
|
clip mode
|
2024-08-27 14:39:52 +02:00 |
|
Samuliak
|
3439b3259e
|
uncomment drc swap buffer
|
2024-08-27 08:18:17 +02:00 |
|
Samuliak
|
cd8b74ba32
|
fix: buffer allocator leaks
|
2024-08-26 18:31:22 +02:00 |
|
Samo Z
|
b7f88d093a
|
implement buffer locking system
|
2024-08-26 12:22:33 +02:00 |
|
Exzap
|
1234e2c118
|
Preparations for 2.1 (#1306)
|
2024-08-26 11:43:38 +02:00 |
|
Samo Z
|
6c8947d0e5
|
fix: temporary buffer allocator
|
2024-08-26 08:07:49 +02:00 |
|
Samo Z
|
a693bf564f
|
fix: issues on Intel Macs
|
2024-08-25 20:32:46 +02:00 |
|
Samuliak
|
96d6168c50
|
add: additional debug info
|
2024-08-25 10:15:10 +02:00 |
|
Samuliak
|
c905399f1f
|
fix: ImGui issues
|
2024-08-25 10:09:18 +02:00 |
|
bl
|
dc9d99b03b
|
nn_fp: Implement GetMyComment and UpdateCommentAsync (#1173)
|
2024-08-24 21:03:03 +02:00 |
|
Samuliak
|
b105a383aa
|
add: basic debug overlay
|
2024-08-24 17:48:02 +02:00 |
|
Samuliak
|
6bf3406793
|
implement IsPadWindowActive
|
2024-08-24 17:30:56 +02:00 |
|
Samuliak
|
c4a26d4c70
|
report total vram correctly
|
2024-08-24 17:06:50 +02:00 |
|
Samuliak
|
7499c3fbe7
|
add: ImGui support
|
2024-08-24 17:03:49 +02:00 |
|
Exzap
|
573c98b2f8
|
GfxPack: Workaround for invisible detail panel
Fixes #1307
There is probably a better way to calculate the maximum width. But this suffices for now as a workaround
|
2024-08-23 19:26:33 +02:00 |
|
Samuliak
|
d4a1074425
|
rework the present system
|
2024-08-23 10:52:20 +02:00 |
|
Samuliak
|
6bb191212b
|
simplify texture readback
|
2024-08-23 09:41:00 +02:00 |
|
Samuliak
|
28aef858f2
|
fix: texture readback
|
2024-08-23 09:00:00 +02:00 |
|
Samuliak
|
8e87b9676a
|
fix: missing lod parameter
|
2024-08-22 18:20:26 +02:00 |
|
Samuliak
|
c05b2d0b48
|
don't stringify shader source & move vertex buffer bindings by 1
|
2024-08-22 15:02:49 +02:00 |
|
Samuliak
|
67a64c9fe9
|
rework the binding system
|
2024-08-22 13:58:50 +02:00 |
|
Samuliak
|
3d0055af6a
|
end render pass if attachment is being read
|
2024-08-21 15:53:40 +02:00 |
|
Samuliak
|
4f7288d937
|
fix: rect mesh shader errors
|
2024-08-21 14:51:36 +02:00 |
|
Samuliak
|
339af5c4c5
|
support formats with X components
|
2024-08-21 13:49:15 +02:00 |
|
Samuliak
|
a832bc225e
|
support rect primitive emulation
|
2024-08-21 12:12:45 +02:00 |
|
Samuliak
|
7500a54b38
|
fix: geometry shaders
|
2024-08-21 08:17:41 +02:00 |
|
Samuliak
|
76cf3de80b
|
disable vertex buffer restride for object shaders
|
2024-08-20 20:27:41 +02:00 |
|
Samuliak
|
97f441ecf1
|
draw with geometry shaders
|
2024-08-20 20:14:02 +02:00 |
|
Samuliak
|
2f4ceb33e0
|
patch object and mesh shaders
|
2024-08-20 18:59:25 +02:00 |
|
Samuliak
|
9679c6b7e8
|
set primitive count in mesh shaders
|
2024-08-20 17:33:55 +02:00 |
|
Samuliak
|
46269c0069
|
fix: mesh shader errors
|
2024-08-20 09:52:54 +02:00 |
|
Samuliak
|
b10bcd422e
|
emit mesh shaders
|
2024-08-20 09:20:22 +02:00 |
|
Samuliak
|
6b1360415b
|
emit object shaders
|
2024-08-20 08:22:24 +02:00 |
|
Samuliak
|
ca256eb764
|
check for pixel format support
|
2024-08-19 16:40:36 +02:00 |
|
Samuliak
|
69a36246fb
|
do GPU texture loading on non-apple GPUs
|
2024-08-19 16:14:06 +02:00 |
|
Samuliak
|
b59dbfc9c3
|
hack: increase xfb ring buffer size
|
2024-08-19 16:02:36 +02:00 |
|
Samuliak
|
e2f66b8aa3
|
fix: streamout
|
2024-08-19 13:07:30 +02:00 |
|
Samuliak
|
9aa72e6295
|
report vram usage
|
2024-08-18 20:03:37 +02:00 |
|
Samuliak
|
9bb7479d16
|
use more efficient cpu cache mode when possible
|
2024-08-18 17:40:41 +02:00 |
|
Samuliak
|
be0a69a5e2
|
do texture load on GPU if no unified memory
|
2024-08-18 14:49:25 +02:00 |
|
Samuliak
|
485a652c85
|
use managed storage mode when dedicated memory
|
2024-08-18 14:37:39 +02:00 |
|
Samuliak
|
269e072139
|
move buffer allocators to separate file & fix: high memory usage
|
2024-08-18 11:32:24 +02:00 |
|
Samuliak
|
265785772a
|
rework buffer allocator
|
2024-08-18 11:13:49 +02:00 |
|
Samuliak
|
07989d828c
|
fix: performance regression
|
2024-08-17 19:54:55 +02:00 |
|
Samuliak
|
b8e9bb355c
|
fix: GPU hangs (hack)
|
2024-08-17 19:05:00 +02:00 |
|
Samuliak
|
83a08b2247
|
fix: some Metal validation errors
|
2024-08-17 17:51:37 +02:00 |
|
Samuliak
|
502d5b8b2f
|
include debug information
|
2024-08-16 16:38:01 +02:00 |
|
Samuliak
|
0d0152d6e0
|
fix: present
|
2024-08-16 15:33:49 +02:00 |
|
Exzap
|
958137a301
|
vpad: Keep second channel empty if no extra GamePad is configured
|
2024-08-15 18:27:08 +02:00 |
|
Samuliak
|
d79d7fea63
|
implement sampler cache
|
2024-08-15 11:44:06 +02:00 |
|
Samuliak
|
9982ac7acb
|
remove more unnecessary rebinds
|
2024-08-15 10:58:33 +02:00 |
|
Samuliak
|
9a215e064f
|
don't bind textures and buffers which are already bound
|
2024-08-15 10:15:05 +02:00 |
|
Exzap
|
2843da4479
|
padscore: Invoke sampling callbacks every 5ms
This fixes high input latency in games like Pokemon Rumble U which update input via the sampling callbacks
|
2024-08-15 05:00:09 +02:00 |
|
Exzap
|
b0bab273e2
|
padscore: Simulate queue behaviour for KPADRead
|
2024-08-15 02:16:24 +02:00 |
|
Samuliak
|
ed7354fa1b
|
reset depth bias
|
2024-08-14 21:23:18 +02:00 |
|
Samuliak
|
be98734358
|
fix: incorrect roundEven implementation
|
2024-08-14 20:58:47 +02:00 |
|
Samuliak
|
0bb99aaa75
|
set depth bias
|
2024-08-14 20:28:28 +02:00 |
|
Samuliak
|
c4688e1ad1
|
stringify utility shader source
|
2024-08-14 16:21:43 +02:00 |
|
Samuliak
|
d48de5b56f
|
fix: buffer cache crash on shutdown
|
2024-08-14 15:37:06 +02:00 |
|
SamoZ256
|
52062bd285
|
Merge branch 'main' into metal
|
2024-08-14 15:17:35 +02:00 |
|
Samuliak
|
3c1a7479c2
|
save pipelines to a binary archive
|
2024-08-14 15:16:10 +02:00 |
|
Samuliak
|
53efb9e5b2
|
prepare for shader cache
|
2024-08-14 11:57:01 +02:00 |
|
Samuliak
|
13834ca9cb
|
correct comment
|
2024-08-14 07:59:22 +02:00 |
|
Samuliak
|
bba2bbcefb
|
use buffer allocator for restrided vertex buffers
|
2024-08-13 19:00:39 +02:00 |
|
Samuliak
|
27925a4fd9
|
do vertex buffer restride in a void vertex function
|
2024-08-13 18:28:10 +02:00 |
|
Samuliak
|
5e9537c777
|
fix: render pass mess
|
2024-08-13 16:40:25 +02:00 |
|
Skyth (Asilkan)
|
c49296acdc
|
Add support for iterating directories in graphics pack content folders. (#1288)
|
2024-08-13 15:53:04 +02:00 |
|
Samuliak
|
4b7c01ee2a
|
fix: 3D texture copies & fix: present filter
|
2024-08-13 11:44:49 +02:00 |
|
Samuliak
|
3f52f3acfe
|
fix: cubemap sampling
|
2024-08-13 07:30:33 +02:00 |
|
Exzap
|
e551f8f524
|
Fix clang compile error
|
2024-08-13 05:57:55 +02:00 |
|
Exzap
|
f52970c822
|
Vulkan: Allow RGBA16F texture format with SRGB bit
|
2024-08-13 04:47:43 +02:00 |
|
Exzap
|
e02cc42d67
|
COS: Implement PPC va_list, va_arg and update related functions
|
2024-08-13 01:00:56 +02:00 |
|
Samuliak
|
0c73ff8452
|
use multiple command buffers per frame
|
2024-08-12 14:27:28 +02:00 |
|
Samuliak
|
34d8076ab6
|
fix: srgb
|
2024-08-12 11:36:12 +02:00 |
|
Samuliak
|
5e748cdb48
|
support surface copy parameters
|
2024-08-12 11:14:55 +02:00 |
|
SamoZ256
|
8496fc1574
|
Merge branch 'main' into metal
|
2024-08-12 10:40:53 +02:00 |
|
Samuliak
|
7fb3e1bd1e
|
support cubemap arrays
|
2024-08-12 10:27:52 +02:00 |
|
Samuliak
|
5bc9913bf4
|
implement surface copy
|
2024-08-11 20:31:19 +02:00 |
|
Samuliak
|
8316cee59a
|
prepare for surface copy
|
2024-08-11 20:09:48 +02:00 |
|
Samuliak
|
eb573fcaca
|
fix: color write mask and unpackHalf2x16
|
2024-08-11 18:32:50 +02:00 |
|
Samuliak
|
c6ab45a098
|
fix: vertex buffer leaks
|
2024-08-11 14:17:40 +02:00 |
|
Samuliak
|
caba20da4b
|
apply gamma correction
|
2024-08-11 13:47:06 +02:00 |
|
Samuliak
|
6d34d24322
|
fix: missing color attachments & bind some other state
|
2024-08-11 13:35:26 +02:00 |
|
Samuliak
|
a38ddb5fc2
|
fix: shadows
|
2024-08-08 19:25:12 +02:00 |
|
Exzap
|
598298cb3d
|
Vulkan: Fix stencil front mask
|
2024-08-08 16:07:45 +02:00 |
|
Samuliak
|
5c246d55bd
|
implement transform feedback
|
2024-08-08 13:52:48 +02:00 |
|
Samuliak
|
e0791c3bf4
|
set stencil reference value
|
2024-08-08 11:58:18 +02:00 |
|
Samuliak
|
a50ce997df
|
fix: writing to depth from a fragment shader
|
2024-08-07 21:14:31 +02:00 |
|
Samuliak
|
1bcdade83e
|
set stencil state
|
2024-08-07 20:59:05 +02:00 |
|
Samuliak
|
d3249dc324
|
implement texture readback
|
2024-08-07 18:20:09 +02:00 |
|
Exzap
|
bf2208145b
|
Enable async shader compile by default
|
2024-08-07 16:35:15 +02:00 |
|
Samuliak
|
e2ec602c43
|
specialize fragment shader output types & fix: shader errors
|
2024-08-07 13:25:38 +02:00 |
|
Samuliak
|
d7e9aff230
|
implement triangle fan reindexing
|
2024-08-07 11:44:16 +02:00 |
|
Exzap
|
d81eb952a4
|
nsyshid: Silence some logging in release builds
|
2024-08-06 22:58:23 +02:00 |
|
Samuliak
|
ac651eba77
|
implement vertex stride workaround
|
2024-08-06 20:42:38 +02:00 |
|
Samuliak
|
82dcbd98a6
|
prepare for vertex stride workaround
|
2024-08-06 19:08:22 +02:00 |
|
Samuliak
|
99ff282720
|
implement more primitive types & warn about vertex stride
|
2024-08-06 16:29:06 +02:00 |
|
Samuliak
|
5fc45407db
|
fix: texture swizzle
|
2024-08-06 13:42:06 +02:00 |
|
Samuliak
|
0a7f30c6a4
|
implement texture swizzle
|
2024-08-06 10:23:57 +02:00 |
|
Samuliak
|
d64e64e5ef
|
fix: texture updates and buffer bindings
|
2024-08-06 06:43:22 +02:00 |
|
Samuliak
|
f11526a244
|
fix: texture bindings
|
2024-08-05 08:54:11 +02:00 |
|
Samuliak
|
5030a2e84a
|
implement color buffer clear
|
2024-08-04 15:09:49 +02:00 |
|
Exzap
|
1575866eca
|
Vulkan: Add R32_X8_FLOAT format
|
2024-08-04 14:47:51 +02:00 |
|
Samuliak
|
763d57d921
|
implement texture copy and clear
|
2024-08-04 13:30:34 +02:00 |
|
Samuliak
|
ce6d4cacd1
|
implement sampler states
|
2024-08-03 19:58:40 +02:00 |
|
Samuliak
|
d2edc41680
|
fix: present issues
|
2024-08-03 16:15:22 +02:00 |
|
Samuliak
|
fa53af54db
|
fix: memory leaks
|
2024-08-03 15:26:57 +02:00 |
|
Samuliak
|
fe3b84b4a7
|
fix: buffer allocator
|
2024-08-03 15:01:52 +02:00 |
|
Samuliak
|
406a85672d
|
implement depth stencil cache & fix: textureSize
|
2024-08-03 10:01:57 +02:00 |
|
Samuliak
|
d7411e27f7
|
implement render pipeline cache
|
2024-08-03 09:33:32 +02:00 |
|
Samuliak
|
c6f66167a5
|
fix: viewport
|
2024-08-03 08:36:34 +02:00 |
|
Samuliak
|
db709c3495
|
fix: present issue
|
2024-08-03 08:24:39 +02:00 |
|
Samuliak
|
4022755a33
|
implement proper bit cast in shaders
|
2024-08-02 20:25:37 +02:00 |
|
Samuliak
|
4173675f03
|
implement depth state & texture clears
|
2024-08-02 19:42:34 +02:00 |
|
Samuliak
|
a2d15858ad
|
fix: shader errors
|
2024-08-02 17:48:25 +02:00 |
|
Samuliak
|
e4abb305ac
|
implement blending
|
2024-08-01 20:45:24 +02:00 |
|
Samuliak
|
d4564c18f2
|
fix: viewport and scissor
|
2024-08-01 17:55:16 +02:00 |
|
Samuliak
|
1fbd6ad376
|
set viewport and scissor
|
2024-07-31 20:50:24 +02:00 |
|
Samuliak
|
be8a560496
|
optimize index buffers
|
2024-07-30 19:27:52 +02:00 |
|
Samuliak
|
0cb83d4668
|
fix: support buffer data & fix: depth
|
2024-07-29 20:04:41 +02:00 |
|
Samuliak
|
f01130022a
|
rework command encoder system
|
2024-07-29 19:00:13 +02:00 |
|
SamoZ256
|
89a2c23dd7
|
Merge branch 'cemu-project:main' into metal
|
2024-07-29 15:13:39 +02:00 |
|
Samuliak
|
8800de0229
|
update CMakeLists.txt
|
2024-07-29 15:12:42 +02:00 |
|
Joshua de Reeper
|
517e68fe57
|
nsyshid: Tidyups and Fixes (#1275)
|
2024-07-28 18:50:20 +02:00 |
|
Samuliak
|
7ae29a74cd
|
present
|
2024-07-28 18:43:47 +02:00 |
|
Samuliak
|
35eea12950
|
bind default sampler
|
2024-07-28 16:32:37 +02:00 |
|
Samuliak
|
7ea18d8a5f
|
bind resources to shaders
|
2024-07-28 07:36:32 +02:00 |
|
Samuliak
|
cb525b22ff
|
implement vertex descriptors & draw
|
2024-07-27 21:26:26 +02:00 |
|
Samuliak
|
e5395277a7
|
implement render passes
|
2024-07-27 19:14:00 +02:00 |
|
Samuliak
|
4c78c6afbb
|
implement texture decoding
|
2024-07-27 15:20:51 +02:00 |
|
Samuliak
|
4976ff3084
|
fix: sampling & capture boundaries
|
2024-07-27 11:36:51 +02:00 |
|
Exzap
|
c73fa3761c
|
Fix compatibility with GCC
|
2024-07-27 04:45:36 +02:00 |
|
Samuliak
|
af3ce80b7c
|
fix: shader errors and shader crashes
|
2024-07-26 18:56:30 +02:00 |
|
Samuliak
|
aac9b123a5
|
improve shadergen & create shaders
|
2024-07-26 15:43:15 +02:00 |
|
Samuliak
|
69597166f3
|
start the shader decompiler
|
2024-07-26 11:42:18 +02:00 |
|
Samuliak
|
46981d7b03
|
implement pixel formats and texture copy
|
2024-07-26 08:51:27 +02:00 |
|
Exzap
|
5328e9eb10
|
CPU: Fix overflow bit calculation in SUBFO instruction
Since rD can overlap with rA or rB the result needs to be stored in a temporary
|
2024-07-26 06:03:00 +02:00 |
|
Exzap
|
47f1dcf996
|
debugger: Add symbol support to PPC stack traces
Also moved the declaration to precompiled.h instead of redefining it wherever it is used
|
2024-07-26 06:03:00 +02:00 |
|
Exzap
|
252429933f
|
debugger: Slightly optimize symbol list updates
|
2024-07-26 06:03:00 +02:00 |
|
Exzap
|
026d547dcc
|
Use HTTP 1.1 in Nintendo API requests
|
2024-07-26 06:03:00 +02:00 |
|
Exzap
|
f1685eab66
|
h264: Use asynchronous decoding when possible (#1257)
|
2024-07-26 05:48:42 +02:00 |
|
Samuliak
|
9b127be38d
|
create and present drawable
|
2024-07-25 16:37:38 +02:00 |
|