* Added Wii Parental Control support
* Added gui numpad
* Changed GuiText to support password character
* Added lock/unlock icon in the titlebar (to unlock Parental Control)
* Added new wbfs_fat from Oggzee (further speed improvement)
changed gprintf() to use crediar's method because it is smaller and works just the same.
allow r-win's debug printf() stuff to be sent to the gecko to reduce redundant stuff there
issue 1073. headless mode - allow game to be booted via argv[1].
took out all the params from the exitprompt since they aren't used.
took out all the #ifdef stuff for building for a wii. obviously this wont run on a gamecube so it isn't needed.
added a way to check what version of a IOS is installed before trying to boot into it. added IOS_ReloadIOSsafe(). this should stop idiots with the 4.2 stubs from bitching about why stuff doesn't work.
use that check so you only see the "222v4 is needed" prompt in the settings if you don't already have that installed.
fix issue 1039. (must still be compiled without NO_DEBUG defined because technically WiiRD is a debugger)
*Added new options for BannerSounds (You can loop them, make it be quite after once played or play the BGM again)
NOTE: Changed the way how to disable BannerSounds. If you make Volume to 0 than the loading of the BannerSounds is disabled now.
* Add one translation wich was forgotten in source
* Themable screensaver activated, image size as gxlogo.png, but named "screensaver.png" in the theme folder.
* Others little fixs
added functions to mess with the "return to" stub. everything should be working right, but if i messed up, it may cause you not to be able to exit the program (it could just keep restarting itself). now when booting homebrew, they should exit back to this program if you have a channel installed as UNEO or ULNR. priority is given to UNEO if both are present.
*Lots of changes in the TextDrawing stuff and FreeTypeGX to speed up the drawing
*Mostly optimization work which is not completely done yet, but mainly it is.
*You might not want to update to this revision right away there still might be bugs which are needed to be fixed. This is a version for everyone to test and report bugs caused by the changes.
*Vanishing WiiMotePointer should be fixed for the Settings/GameSettings probably (though it might still occur i am not sure if i didn't forget anything, there is just too much to change :P.
All options pages now contain the correct number of lines, which together with another adjustment should fix scrollbar alignment (issue 971).
Added missing scrollbar on custom paths page.
dimok fixed the file browser bug that prevented going back to the parent folder if the current folder was empty (issue 836).
Fixed parental control keyboard bug introduced in r750 (issue 976).
The free space text is now in correct order when the GUI is set to Japanese.
You may have to delete your main configuration file before updating if you had v3 installed. For some games, you will have to use 222 instead of 223 (RB instruments, GH 5) if you had 222 v3.
If you think you need an external ehcmodule.elf, you can put it in SD:/apps/usbloader_gx/ and it will be loaded.
Fixed crash when setting a custom path using the folder button (issue 864).
Fixed black screen when starting the loader from HBC a long time after powering the Wii and the HDD went to sleep (tested on a WD 2,5") (possible fix for issue 881).
Add button to mount DVD drive. Not completely tested, but somewhat.
*Tested and working*
retail Wii DVD
Wii backup
Wii backup w/ alt dol (redsteel)
Wii backup w/ alt dol & ocarina (redsteel)
Wii backup w/ alt dol & WiiRD
Retail & Backup forcing video modes
Saving individual settings for games on DVD (only Wii as BC is loaded before any settings would be used)
Display disc images for DVD games
Loading GC games retail & backup (w/ working MIOS patch installed)
I did change some stuff after testing GC so it might be broken.
Theme stuff for the button is not tested and I'm not quite up to speed with ardi's changes to the theme stuff so it might not work.
Changed images are not compressed or optimized.
Made function to check if a game has save data on the Wii nand. This can be used to allow/not allow booting certain alt dols. So far it is only called before 1 game, and it seems to work fine without issue.
*NOTE*
it is possible to change any game ID to more or less than 6 characters, but since most of the functions use header->id[0] through [5], more will be useless and less may result in code dumps.
it is not advised to change the ID for games that are not custom, as the cover and wiitdb data will not be available for made up ID
it is possible to have multiple games with the same ID on the wbfs partition, but when any of them are clicked, the wii will perform the selected action (play, delete, etc) on the first one it finds.
PS: For all translaters, re-download your languagefile please.
PS2: Certain files would need to be updated.
We need volunteers to update those translations:
finnish.lang
hungarian.lang
korean.lang
polish.lang
schinese.lang
turkish.lang
russian.lang
german.lang
Oficial thread of languagefile: http://gbatemp.net/index.php?showtopic=155252&st=450
Thanks
*Added a ToolTip
*Added GameName under the covers
*Fixed Crash with no Favorites in list.
NOTE: I'll add a better coming out effect for the covers, for now there is only a slow big ZoomOut which isnt too bad either.
Also messed with the run command within the makefile. press alt+r to compile the source code and then send the resulting dol to the wii.
*note*
you must have the environmental variable set up for wiiload. you don't need to have the .exe file, just the WIILOAD variable
formatted the code to make it easier to read. no functional changes at all.
i didn't put anything from the libwiigui folder or banner folder in the beautifier.
my automated .bat seems to have done a good job. the only places i see it fucked up was on (GXColor){blablabla}. it treated the brackets in the color like all the other brackets and put the color on a new line and indented it. i think i fixed most of them. not sure if it messed up anywhere else. also not sure about how it handled different linebreaks. it looks fine on windows. if it looks messed up on linux, it can be reverted.
the code still compiles and runs fine.
first try the 00000000.app with the system language, then with english.
if there is still no name for the title, look in banner.bin
also made a kick-ass clone of the wii settings screen to adjust the normal wii settings. it is after all the channels.
now, when doing a full update/full channel update, whatever .lang files are in the language path should get updated as well.
changed thread priority (70->75) for GX thread since it wasn't originally created to be drawing as many different images at once as we are throwing at it. hopefully this will fix some of the black artifacts that are popping up on the screen during the gameinfo and homebrew info windows.
disable the screen while saving wad to sd because idiots were misusing it and breaking shit
change the exit prompt so you can exit to HBC even if you didn't came from there
·Add tooltips to NavBar
·Nodisc.png & noimage.png (cover 3d or flat) for theme need to be place in your theme folder now (more easy to install theme)
Warning: if you use a custom nodisc.png/noimage.png, now you need to let it in the theme folder (so download theme, and just load it, no need to move images anymore)
·Made littles modif on the new file browser for title of custom path match with those from the setting windows (less heavy for the .lang file)
added check for GXglobal.cfg on the USB at startup. now if anny of the following are met, it will cause USB to be used as your bootDevice:
argv[0] gets passed on startup and it is usb
any of these files are on your USB drive.
USB:/config/GXglobal.cfg || USB:/apps/usbloader_gx/boot.elf || USB:/apps/usbloadergx/boot.dol || USB:/apps/usbloadergx/boot.elf || USB:/apps/usbloader_gx/boot.dol
· add sdcard_over.png and browser_over.png (neorame, if you want done an over effect like for wii button)
· Made the sdcard & homebrew button themeable with over feature,
· Add translatable tooltip to the hombrew button
· Add some translation forgotten in sources.
change homebrew icon image and move it a bit.
hide the homebrew button if godmode!=1
maybe fix issue 722. i don't have a spare drive to test it.
fix grammatical error in the settings.
fix long game name overflow on the gameinfo screen
switch the homebrew buttons to use the new HBCwindowprompt(). none of the meta.xml data is passed yet so the prompt looks pretty naked.
*Added HomebrewFiles Class
NOTE 1: In settings/custompaths you can change the HomebrewPath and the standard is SD:/apps/. Our browser searches for EVERY .dol and .elf file in the directory even if its not called boot.dol.
NOTE 2: Giantpune and me tested the homebrewbooting and it worked for every homebrew we tested except our own application. (a bit ironic)
NOTE 3: Right now the information on the Buttons is the path to the Homebrew. This and the BootPrompt will be replaced with the XML information inside the path of the homebrew later but for now i am taking a break
NOTE 4: Right now the button to the HomebrewMenu is next to WiiMenuButton and has the same image as the listgamebrowser. I didnt have any images so i took what i had and cyrex will change the images when he is back. Also there will be a no icon image added later.
*Added Browser for AlternateDOL from disc feature
NOTE: Right now the browser isn't working right and crashing from time to time so you i would not recommend to use it yet. It's also showing all files on the disc for test purpose. I'll try to fix it later right now i don't have time for it.
*Changed some minor codes and moved cheats to its own folder
new vars are
firstLine = 1;
numLines = -1;
totalLines = 1;
totalLines is not changed until the text is set to wrap and Draw() is called 1 time.
The other 2 are set with functions.
new functions are
void GuiText::SetNumLines(int n)
void GuiText::SetFirstLine(int n)
int GuiText::GetNumLines()
int GuiText::GetFirstLine()
int GuiText::GetTotalLines()
int GuiText::GetLineHeight(int n)
These should be self explanatory. GetLineHeight relies on total lines so it needs to be called after the first Draw();
Raised the chars[] to 3000 for the synopsis because people are writing books in there.
Used those new fancy functions make the synopsis fit in the info window. Press up/down to scroll the text. Arrows may come later for the buttons. Also put a home buttononlytrigger on the game prompt. moved disable mainWindow to the beginning of the infoprompt to keep from loading images and stuff from the sd at the same time we are reading the xml file.