Made function to check if a game has save data on the Wii nand. This can be used to allow/not allow booting certain alt dols. So far it is only called before 1 game, and it seems to work fine without issue.
make updated always the lang-files
now:
make -> builds only the boot.dol
make all -> builds the boot.dol and updated the lang-files
make lang -> only updated the lang-files
*NOTE*
it is possible to change any game ID to more or less than 6 characters, but since most of the functions use header->id[0] through [5], more will be useless and less may result in code dumps.
it is not advised to change the ID for games that are not custom, as the cover and wiitdb data will not be available for made up ID
it is possible to have multiple games with the same ID on the wbfs partition, but when any of them are clicked, the wii will perform the selected action (play, delete, etc) on the first one it finds.
INFO:
Here is what the options mean:
Only Originals - only download original disc images
Only Customs - only download custom disc images
Originals/Customs - download first original and if not available download custom disc images
Customs/Originals - download first customs and if not available download original disc images
*Added a ToolTip
*Added GameName under the covers
*Fixed Crash with no Favorites in list.
NOTE: I'll add a better coming out effect for the covers, for now there is only a slow big ZoomOut which isnt too bad either.
*Fixed the receiving of the wads. Now receiving directly to a device (Big files work now too (with sendelf they do, do not know about wiiload))
*Fixed to show the incoming IP and not the IP of the Wii
*Made changes on bootup. Now there is a small BootUp Screen for the slow HDD people. Waiting for 30Secs for their HDD.
Also messed with the run command within the makefile. press alt+r to compile the source code and then send the resulting dol to the wii.
*note*
you must have the environmental variable set up for wiiload. you don't need to have the .exe file, just the WIILOAD variable
formatted the code to make it easier to read. no functional changes at all.
i didn't put anything from the libwiigui folder or banner folder in the beautifier.
my automated .bat seems to have done a good job. the only places i see it fucked up was on (GXColor){blablabla}. it treated the brackets in the color like all the other brackets and put the color on a new line and indented it. i think i fixed most of them. not sure if it messed up anywhere else. also not sure about how it handled different linebreaks. it looks fine on windows. if it looks messed up on linux, it can be reverted.
the code still compiles and runs fine.
first try the 00000000.app with the system language, then with english.
if there is still no name for the title, look in banner.bin
also made a kick-ass clone of the wii settings screen to adjust the normal wii settings. it is after all the channels.
*Added URL_List class that gets all Links of an http url.
*Made HomebrewList class dynamic allocated like the URL_List class too now. This saves lots of unused memory.
*Small cleanups
NOTE: Punes made an update too (i didnt know he was doing it). We decided to have both in because of:
Punes update updates only the files that are available on the SD/USB and only when you are doing a complete update.
My update is downloading ALL files from the SVN Link (getting the whole list). These is mainly for people that are getting started or those who want to update the whole LanguageList
now, when doing a full update/full channel update, whatever .lang files are in the language path should get updated as well.
changed thread priority (70->75) for GX thread since it wasn't originally created to be drawing as many different images at once as we are throwing at it. hopefully this will fix some of the black artifacts that are popping up on the screen during the gameinfo and homebrew info windows.
disable the screen while saving wad to sd because idiots were misusing it and breaking shit
change the exit prompt so you can exit to HBC even if you didn't came from there
·Add tooltips to NavBar
·Nodisc.png & noimage.png (cover 3d or flat) for theme need to be place in your theme folder now (more easy to install theme)
Warning: if you use a custom nodisc.png/noimage.png, now you need to let it in the theme folder (so download theme, and just load it, no need to move images anymore)
·Made littles modif on the new file browser for title of custom path match with those from the setting windows (less heavy for the .lang file)
added check for GXglobal.cfg on the USB at startup. now if anny of the following are met, it will cause USB to be used as your bootDevice:
argv[0] gets passed on startup and it is usb
any of these files are on your USB drive.
USB:/config/GXglobal.cfg || USB:/apps/usbloader_gx/boot.elf || USB:/apps/usbloadergx/boot.dol || USB:/apps/usbloadergx/boot.elf || USB:/apps/usbloader_gx/boot.dol
put in a filter to hide the xxxA factory duplicate channels.
*NOTE* In testing, all channels booted fine with system menu 4.1u installed. None booted with 3.2u installed.
· add sdcard_over.png and browser_over.png (neorame, if you want done an over effect like for wii button)
· Made the sdcard & homebrew button themeable with over feature,
· Add translatable tooltip to the hombrew button
· Add some translation forgotten in sources.
-add polish local
-remove wiitdb.zip download option (for your personal wiitdb.zip use the link create option of the loader)
*Add new wifi/internet icon and wii channel icon for the mini hbc (have to add in the loader by a cover, you know im not a .....)
raise the coder to char[100] because we have a shitload of names on there
add param int t=0 to the get entries function to force getting all games and ignore settings and parental control
fix bug that code dumped if you didn't have the database.txt for the channel names
made the channel browser read database.txt. The text should be in the config path (because i couldn't think of a better place for it). And the format for the txt is the first 3 chars of the 4 char ID, then any 1 character, then the name (read up to 51 chars.
eg.
ULN USB Loader GX Full Channel
HAX Homebrew Channel
HAT Nintendo Channel
The database for ATD mod follows this format, so its a great place to start. If people are going to be passing around a database, it would be wise to keep custom channels off this, as my WADD that says WadManager is not the same as somebody else's WADQ which could be a self destruct or something.
Commented out the code that loads titles.txt. It was reported that this file is keeping WiiSportsResort from loading on some Wiis. And it isn't needed anymore since there is the xml file with all the names in it. I left the code in though in case somebody thinks that it is actually useful.
Added 1 more game to the list of known alt dols.
no button to create a new file and a little bug with the scrolling, but better than typing stuff in.
added channel launcher. currently doesnt show the actual name, only the u32 and ID. also, it is only showing 0x00010001 channels, so no Mii, weather, or other crappy channels, just the good stuff.
fixed bug that showed the MacOS hidden files as extra homebrew entries.
NOTE 1: For this the network has to be initialized!! You can initialize the network with the button at the right bottom of the
Homebrew Launcher or by AutoInit Network.
*Added background Network initialize
*Added AutoUpdateCheck if AutoInit Network Setting is turned on. You will get a prompt if a new Update is available.
NOTE: AutoInit Network can be turned on under GUI Settings.
IMPORTANT NOTE: All those features require network being initialized. Be aware that when network is initialized some games seem
to not want to run, this means its lowers the game load compatibility. Most of the games don't have any problem with it but some
do. Thats why there is an option for the AutoInit Network.
added more alt dol#s to the list
made the homebrewBtn movable in the theme
use homebrew_coords = x,y
move the xml loading from during the cfg loading to the menu_check so it happens after video is init and we have drawn something. maybe this will fix the garbled screen somepeople see while it loads.
make the homebrew menu read the XML data from meta.xml file. put this data on the homebrew buttons and prompt. there is 4 structs created globally that hold the XML daa. i tried to make them pointers but i got errors so i'll leave it like this and let dimok fix it :P
change homebrew icon image and move it a bit.
hide the homebrew button if godmode!=1
maybe fix issue 722. i don't have a spare drive to test it.
fix grammatical error in the settings.
fix long game name overflow on the gameinfo screen
switch the homebrew buttons to use the new HBCwindowprompt(). none of the meta.xml data is passed yet so the prompt looks pretty naked.
*Added HomebrewFiles Class
NOTE 1: In settings/custompaths you can change the HomebrewPath and the standard is SD:/apps/. Our browser searches for EVERY .dol and .elf file in the directory even if its not called boot.dol.
NOTE 2: Giantpune and me tested the homebrewbooting and it worked for every homebrew we tested except our own application. (a bit ironic)
NOTE 3: Right now the information on the Buttons is the path to the Homebrew. This and the BootPrompt will be replaced with the XML information inside the path of the homebrew later but for now i am taking a break
NOTE 4: Right now the button to the HomebrewMenu is next to WiiMenuButton and has the same image as the listgamebrowser. I didnt have any images so i took what i had and cyrex will change the images when he is back. Also there will be a no icon image added later.
Added option to download txtcode if none is found. The error checking for this is really weak so you might get a "file not found" page saved as a cheat text. But its bettor than nothing.
*Added Browser for AlternateDOL from disc feature
NOTE: Right now the browser isn't working right and crashing from time to time so you i would not recommend to use it yet. It's also showing all files on the disc for test purpose. I'll try to fix it later right now i don't have time for it.
*Changed some minor codes and moved cheats to its own folder
new vars are
firstLine = 1;
numLines = -1;
totalLines = 1;
totalLines is not changed until the text is set to wrap and Draw() is called 1 time.
The other 2 are set with functions.
new functions are
void GuiText::SetNumLines(int n)
void GuiText::SetFirstLine(int n)
int GuiText::GetNumLines()
int GuiText::GetFirstLine()
int GuiText::GetTotalLines()
int GuiText::GetLineHeight(int n)
These should be self explanatory. GetLineHeight relies on total lines so it needs to be called after the first Draw();
Raised the chars[] to 3000 for the synopsis because people are writing books in there.
Used those new fancy functions make the synopsis fit in the info window. Press up/down to scroll the text. Arrows may come later for the buttons. Also put a home buttononlytrigger on the game prompt. moved disable mainWindow to the beginning of the infoprompt to keep from loading images and stuff from the sd at the same time we are reading the xml file.
NOTE: This option is ONLY for those who have problems with their HDDs being detected. With this disabled you shouldn't get weird lists where all Games are the same or no Games at all.