make the homebrew menu read the XML data from meta.xml file. put this data on the homebrew buttons and prompt. there is 4 structs created globally that hold the XML daa. i tried to make them pointers but i got errors so i'll leave it like this and let dimok fix it :P
change homebrew icon image and move it a bit.
hide the homebrew button if godmode!=1
maybe fix issue 722. i don't have a spare drive to test it.
fix grammatical error in the settings.
fix long game name overflow on the gameinfo screen
switch the homebrew buttons to use the new HBCwindowprompt(). none of the meta.xml data is passed yet so the prompt looks pretty naked.
*Added HomebrewFiles Class
NOTE 1: In settings/custompaths you can change the HomebrewPath and the standard is SD:/apps/. Our browser searches for EVERY .dol and .elf file in the directory even if its not called boot.dol.
NOTE 2: Giantpune and me tested the homebrewbooting and it worked for every homebrew we tested except our own application. (a bit ironic)
NOTE 3: Right now the information on the Buttons is the path to the Homebrew. This and the BootPrompt will be replaced with the XML information inside the path of the homebrew later but for now i am taking a break
NOTE 4: Right now the button to the HomebrewMenu is next to WiiMenuButton and has the same image as the listgamebrowser. I didnt have any images so i took what i had and cyrex will change the images when he is back. Also there will be a no icon image added later.
Added option to download txtcode if none is found. The error checking for this is really weak so you might get a "file not found" page saved as a cheat text. But its bettor than nothing.
*Added Browser for AlternateDOL from disc feature
NOTE: Right now the browser isn't working right and crashing from time to time so you i would not recommend to use it yet. It's also showing all files on the disc for test purpose. I'll try to fix it later right now i don't have time for it.
*Changed some minor codes and moved cheats to its own folder
new vars are
firstLine = 1;
numLines = -1;
totalLines = 1;
totalLines is not changed until the text is set to wrap and Draw() is called 1 time.
The other 2 are set with functions.
new functions are
void GuiText::SetNumLines(int n)
void GuiText::SetFirstLine(int n)
int GuiText::GetNumLines()
int GuiText::GetFirstLine()
int GuiText::GetTotalLines()
int GuiText::GetLineHeight(int n)
These should be self explanatory. GetLineHeight relies on total lines so it needs to be called after the first Draw();
Raised the chars[] to 3000 for the synopsis because people are writing books in there.
Used those new fancy functions make the synopsis fit in the info window. Press up/down to scroll the text. Arrows may come later for the buttons. Also put a home buttononlytrigger on the game prompt. moved disable mainWindow to the beginning of the infoprompt to keep from loading images and stuff from the sd at the same time we are reading the xml file.
NOTE: This option is ONLY for those who have problems with their HDDs being detected. With this disabled you shouldn't get weird lists where all Games are the same or no Games at all.
This should fix the weird freezes and crashes while
installing. The ProgressWindow is now in its own thread
and updates the values fast again.
*Added Speed to InstallProgressWindow
Lets see who got the fastest WiiDiskDrive :P (i got up to 5.8MB/s)
*Downloads the images depending from which country the game is
There are still missing images so please everyone who wants to help please add them on www.wiitdb.com. ;)
added checks for all the servers to verify what they are giving us. also added more bad image sizes to the list.
it is all commented out now. uncomment all the new stuff it the download function to use it.
fix TXTcheatpath not being saved
made prompt and call you an idiot if you try to load in image that has bad dimensions.
added stuff from the cheat menu to be translatable
maybe fixed an issue with cheatcode names being too long and running on/off out of site
un comment sam & max fix. we were under the impression that it only worked from disc but somebody said that it is working from USB also with ios rev 10 or 13a. i have left out the ios checks to see if it works with any ios and also it is only on if the game ID matches one of the two listed on wiiboxart.com for this game.
drink a beer
*Added Playcounter Reset to GameSettings (545 fixed the PlayCounter not GameCounter :P)
*Added global PlayCounter reset function (its not used yet)
*Probably fixed the issue some HDDs had ("No partition found")
*Probably fixed cursor disappearing after downloading update
NOTE: This fix is for games like Ghostbusters which don't work under IOS249 Rev10. With this fix on, this games work on Rev10 and you don't need to switch the cIOS all the time to play those games. For this option it is necessary that you turn ERROR 002 FIX ON.
NOTE: This Block IOS Reload option enables games to work that don't usually work due to IOS Reloads. This option works ONLY if you boot your Loader in 222 and boot the game in 222/223)
NOTE: There is a GameSettings you need to turn ON to load Alternate DOLs. The alternate DOL has to be called 6 IDs .dol for example RHDP8P.dol and has to be in the root of the SD. Giantpune will add custom path support i dont have time for it.
*Added 16:9 forwarder
*Changed video mode change behaviour
*Added new GameSetting "Online fix"
NOTE: Online fix is ONLY needed if you initialize network inside the loader and start an Online Game and ONLY if your boot cios is the same as GameSettings IOS (which is default). That Game would need an IOS Reload before start to be able to play it online BUT this IOS Reload mostly causes Blackscreens. I made this option so you dont have to avoid initializing network. If you have different boot IOS than gamesettings IOS this fix doesnt matter too.
*Changed the Updater source in some ways and added an own thread for it for later AutoUpdate feature (when gamestarting problem after networkinit is fixed)
*Added Japanese UnicodeFix made by Rudolph (thanks) (you still need to compile with a japanese font.ttf to have it work)
*Added missing languagevariables
issue 517, issue 515, issue 519
NOTE: If your loader is rebooting when you try to start a game its because you initialized Network! Right now initializing the network by trying to update or trying to download covers/discimages the Loader has Issues with booting games. Try booting games directly without initializing the Network.
NOTE: When you change Global cIOS boot you need to restart for it to take effect.
NOTE2: Best way of launching games (most compatibility) is avoiding an IOS Reload by not initializing the network and not have different boot IOS than the one set in GameSettings.
NOTE3: Know issue: IOS249 boots slower now at the starts. IOS222 boots fast as always.
Also, use flat 2d covers, the fake 3d ones look like shit on this. and if you have your wii in 4/3 mode it wont show anything (i don't think it will. i didn't test it).
Boot-Strategy:
- is "argv[0]" set, then the boot-device extracted from the argv.
- if no meaningful boot device found, then looking for
"boot.dol"/"boot.elf" in "apps/usbloader_gx/"
first on "SD:/" and then on "USB:/".
When found, than use this Device. Otherwise use the default "SD:"
- Set all default-Paths on this Device
- Set the Path for config-Folder, GXGlobal.cfg, GXGameSettings.cfg
and GXGameFavorites.cfg on this Device (e.g. USB:/config and so on)
NOTE: This is a temporary and fast solution till DrayX7 is back since he started it already and i don't have the time right now to do it. This should fix most of the codedumps at starting up games (if not loaded from carousel).