goeiecool9999
dc480ac00b
Add support for WUHB file format ( #1190 )
2024-05-05 02:35:01 +02:00
qurious-pixel
f28043e0e9
Linux/Mac Auto-Updater ( #1145 )
2024-05-05 01:34:36 +02:00
Exzap
a744670486
coreinit: Add export for OSGetForegroundBucketFreeArea
2024-05-05 01:33:15 +02:00
Exzap
48d2a8371b
sndcore: Write log message instead of asserting in AXSetDeviceRemixMatrix
...
Fixes a crash in Watch Dogs due to the non-debug assert
2024-05-05 01:33:15 +02:00
Exzap
91a010fbdd
proc_ui: Fix crash due to incorrect version handling
...
Resolves a crash in NEX Remix
2024-05-04 08:05:10 +02:00
Exzap
a16c37f0c5
coreinit: Rework thread creation
...
New implementation is much closer to console behavior. For example we didn't align the stack which would cause crashes in the Miiverse applet
2024-05-04 07:05:59 +02:00
Exzap
041f29a914
nn_act: Implement GetTimeZoneId placeholder
2024-05-03 02:44:10 +02:00
Exzap
1b5c885621
nn_acp: Implement ACPGetTitleMetaXml
2024-05-03 02:41:39 +02:00
Exzap
c11d83e9d8
coreinit: Implement MCP_GetTitleId
2024-05-03 02:41:05 +02:00
Exzap
379950d185
coreinit+nn_save: Cleanup some legacy code
2024-05-01 05:06:50 +02:00
Exzap
e7c6862e19
DownloadManager: Fix missing updates
2024-05-01 01:55:55 +02:00
Exzap
1c73dc9e1b
Implement proc_ui.rpl + stub SYSSwitchToEManual() to avoid softlocks
...
- Full reimplementation of proc_ui.rpl with all 19 exports
- Foreground/Background messages now go to the coreinit system message queue as they should (instead of using a hack where proc_ui receives them directly)
- Add missing coreinit API needed by proc_ui: OSGetPFID(), OSGetUPID(), OSGetTitleID(), __OSCreateThreadType()
- Use big-endian types in OSMessage
- Flesh out the stubs for OSDriver_Register and OSDriver_Unregister a bit more since we need to call it from proc_ui. Similiar small tweaks to other coreinit API
- Stub sysapp SYSSwitchToEManual() and _SYSSwitchToEManual() in such a way that they will trigger the expected background/foreground transition, avoiding softlocks in games that call these functions
2024-04-30 23:29:15 +02:00
Exzap
c038e758ae
IOSU: Clean up resource on service shutdown
...
Also set device-dependent thread name
2024-04-30 23:19:11 +02:00
GaryOderNichts
fdf239929f
nsysnet: Various improvements ( #1188 )
...
- Do not raise an assert for unimplemented optnames
- recvfrom: src_addr and addrlen can be NULL
- getsockopt: Implement SO_TYPE
2024-04-29 00:24:43 +02:00
goeiecool9999
5be98da0ac
OpenGL: Fix a crash when GL_VERSION is null ( #1187 )
2024-04-27 15:49:49 +02:00
Exzap
efbbb817fe
DownloadManager: Always use Nintendo servers + additional streamlining
...
- Download manager now always uses Nintendo servers. Requires only a valid OTP and SEEPROM dump so you can use it in combination with a Pretendo setup even without a NNID
- Account drop down removed from download manager since it's not required
- Internally all our API requests now support overriding which service to use
- Drop support for act-url and ecs-url command line parameters. Usage of network_services.xml ("custom" option in the UI) is preferred
2024-04-20 12:19:06 +02:00
Exzap
989e2b8c8c
prudp: More code cleanup + fix compile error
2024-04-18 23:11:39 +02:00
Exzap
e2f9725719
prudp: Code cleanup
2024-04-18 19:23:00 +02:00
Exzap
ee36992bd6
prudp: Improve ping and ack logic
...
Fixes the issue where the friend service connection would always timeout on Pretendo servers
The individual changes are:
- Outgoing ping packets now use their own incrementing sequenceId (matches official NEX behavior)
- If the server sends us a ping packet with NEEDS_ACK, we now respond
- Misc smaller refactoring and code clean up
- Added PRUDP as a separate logging option
2024-04-18 19:23:00 +02:00
Exzap
6ea42d958c
nlibcurl: Fix compile error
2024-04-13 11:03:02 +02:00
Exzap
9c28a728e4
prudp: Dont expect sessionId to match for PING+ACK
...
Fixes friend service connection periodically timing-out on Pretendo.
Seems that unlike Nintendo's servers, Pretendo doesn't set sessionId for PING ack packets.
2024-04-13 10:43:21 +02:00
Exzap
d5a8530246
nlibcurl: Detect invalid header combo + refactoring
...
Fixes error 106-0526 when opening course world on Super Mario Maker
Manually attaching Content-Length header for POST requests is undefined behavior on recent libcurl.
To detect the bad case some refactoring was necessary. In general we should try to move away from directly forwarding curl_easy_setopt() to the underlying instance as the behavior is diverging in modern libcurl. Much more refactoring work is required in the future to fix all of this.
2024-04-13 10:43:21 +02:00
goeiecool9999
84cad8b280
Vulkan: Remove unecessary present fence ( #1166 )
2024-04-11 06:41:57 +02:00
qurious-pixel
391533dbe5
Gamelist: Enable icon column by default ( #1168 )
2024-04-11 06:08:26 +02:00
Exzap
d45c2fa6d1
erreula: Avoid triggering debug assert in imgui
...
It does not like empty window titles
2024-04-10 20:23:15 +02:00
Exzap
12eda10387
nn_acp: Implement ACPGetOlvAccesskey + code clean up
...
Added ACPGetOlvAccesskey() which is used by Super Mario Maker
iosu acp, nn_acp and nn_save all cross talk with each other and are mostly legacy code. Modernized it a tiny bit and moved functions to where they should be. A larger refactor should be done in the future but for now this works ok
2024-04-10 20:22:27 +02:00
47463915
33a74c2035
nn_nfp: Avoid current app from showing up as "???" for others in Friend List + View friends' status ( #1157 )
2024-04-09 00:33:50 +02:00
Maschell
7b635e7eb8
nn_boss: Implement startIndex parameter usage in nn:boss:::GetDataList ( #1162 )
2024-04-08 19:51:30 +02:00
Maschell
9b30be0258
drmapp: Stub more functions to allow title loading from Wii U Menu ( #1161 )
2024-04-08 19:50:57 +02:00
Maschell
efbf712305
nn_sl: Stub GetDefaultWhiteListAccessor__Q2_2nn2slFv to avoid crash in Wii U Menu when an online account is used ( #1159 )
2024-04-08 19:15:49 +02:00
Exzap
74e8d205b0
coreinit: Handle SD mounting permission in FSGetMountSource
...
One Piece requires this to not get stuck in an infinite loop on boot.
This also sets up initial infrastructure for handling cos.xml permissions
2024-04-06 22:18:38 +02:00
goeiecool9999
075eac626b
ELF: Fix crash due to not allocating recompiler ranges ( #1154 )
2024-04-06 22:13:19 +02:00
Exzap
51072b510c
nn_boss: Large rework with various improvements
...
Lots of internal changes. On the surface this only fixes a crash in Mario & Sonic Rio 2016 (at least what I saw from my testing) but it may affect more games.
Summary of changes:
- Rewrite code to use newer cafeExportRegisterFunc
- Simplify code by merging namespaces and structs of the same types
- Correctly set ppc vtables for the virtual boss classes
- Fix some wrong function definitions and implement a little bit more of the boss API (mainly constructors and destructors)
2024-04-03 01:56:49 +02:00
Exzap
3e467e220e
Logging: Prevent crash for nullptr strings
2024-04-03 01:56:49 +02:00
Exzap
fa8bab2f39
Latte: Add support for LOOP_START_NO_AL shader instruction
...
This instruction is used by Injustice: Gods Among Us and Project Zero
Also improved robustness of rendering to be less prone to crashing when a game tries to draw with broken shaders
2024-04-03 01:56:49 +02:00
Exzap
60adc38205
Latte: Add support for more fence conditions
...
MEM_OP_GREATER is required by Injustice: Gods Among Us
2024-04-03 01:56:49 +02:00
Exzap
b0b2c25762
coreinit: Improve accuracy of OSSwitchCoroutine
...
Fixes Injustice: Gods Among Us crashing during boot.
2024-04-03 01:56:48 +02:00
goeiecool9999
5230fcab37
Debugger: Fix infinite loop in symbol storage ( #1134 )
2024-03-27 11:14:01 +01:00
goeiecool9999
4f3d4624f5
GraphicPacksWindow: Disable update button when a game is running ( #1137 )
2024-03-26 13:09:24 +01:00
goeiecool9999
111e383d1b
coreinit: Fix race condition that causes crash ( #1138 )
2024-03-26 13:07:08 +01:00
SSimco
fa4ad9b8c1
Gamelist: Add option to hide the icon column ( #604 )
2024-03-25 22:30:39 +01:00
Exzap
4b7d2f88ae
Latte: Enable colorbuffer optimization if gfx packs are aware
...
The optimization for colorbuffer resolution introduced in PR #706 is now enabled. This optimization changes the resolution of certain framebuffer textures, which may conflict with the texture resolution rules set by some graphic packs. As a result, if a graphic pack that specifies texture resolution rules is in use, the optimization will automatically be turned off to prevent any issues.
To circumvent this, graphic packs can now include the setting "colorbufferOptimizationAware = true" in their rules.txt. This setting indicates that the pack has been updated to handle the resolution changes introduced by the optimization. Cemu will allow the optimization to remain enabled if resolution packs have this flag set.
2024-03-25 21:35:38 +01:00
Francesco Saltori
4d148b3696
Add supported locales to macOS plist ( #1133 )
2024-03-25 21:34:40 +01:00
capitalistspz
241915e1a6
Gamelist: Display title long names + improvements for shortcuts ( #1126 )
...
- Windows icons are stored as .ico files to %LOCALAPPDATA%/Cemu/icons/
- Long title names chosen as some games (NSMBU + NSLU) add trailing dots for their shortnames
- Long title names have their newlines replaced with spaces at parsing
- Linux shortcut paths are saved with UTF-8 encoding
- Game titles are copied and saved with UTF-8 encoding
2024-03-24 11:11:18 +01:00
goeiecool9999
17060752b6
Vulkan: Several swapchain fixes and refactors ( #1132 )
2024-03-24 10:57:08 +01:00
goeiecool9999
4d609f06b8
InputSettings: Fix controller type counter to restore WPAD limit ( #1118 )
2024-03-20 10:22:48 +01:00
goeiecool9999
42d14eec96
Minor code improvements ( #1124 )
2024-03-18 09:18:02 +01:00
goeiecool9999
eaa82817dd
Update thread names ( #1120 )
2024-03-15 23:06:48 +01:00
Exzap
731713de3a
OpenGL: Remove "-legacy" flag
...
"Intel legacy mode" was a special mode to workaround various Intel OpenGL driver limitations during the earlier years of Cemu. It's been unmaintained for years and no longer serves a purpose.
If we ever bring back compatibility with ancient Intel GPUs it should be done in a more structured way than a blunt yes/no flag.
2024-03-14 03:11:04 +01:00
Exzap
193767e6cc
Latte+Vulkan: Code cleanup
...
Besides a general cleanup:
- Remove deprecated resource destruction queues
- Move functionality from renderer into Latte base classes to deduplicate code
2024-03-14 01:10:52 +01:00
Exzap
bc04662525
Latte+GL+VK: Improve handling of gfx pack texture overwrite format
...
Graphic packs can overwrite the format of a texture (e.g. for higher bitdepth to lessen banding) but the code for this wasn't correctly working anymore.
- Fixes overwrite format being ignored for texture views on Vulkan backend
- Fixes overwrite format not being used for texture views on OpenGL
Format aliasing is complicated enough as it is, even without overwrites, so this adds a new rule to make behavior more well defined: If two textures share memory but only one uses an overwrite format, then they are no longer synchronized and are considered separate textures.
Bonus fixes for OpenGL:
- Use fbo 0 instead of -1 as the default. This silences some warnings in debug output
- On OpenGL, bind new framebuffers on handle generation so they are considered created
2024-03-13 02:41:42 +01:00
Exzap
8bc444bb97
Latte: Derive framebuffer size from correct mip of depth buffer
2024-03-12 16:16:52 +01:00
Exzap
6fa77feba3
Latte: Fix regression in dd7cb74
2024-03-12 05:53:31 +01:00
Exzap
a50e25300d
Vulkan: Remove unused code path for texture copies
...
In 2020 we switched to drawcalls for texture copies replacing the copy-via-buffer path. It's not been used since so lets remove it
2024-03-11 23:01:37 +01:00
Exzap
1f9b89116f
Vulkan: Fix crash during shutdown if shaders are still compiling
...
Make sure the async shader compiler threads are stopped before the shaders are deleted
2024-03-11 21:57:37 +01:00
Exzap
40d1eaeb72
nn_ac: Refactor and implement more API
...
Doesn't fix any issue as far as I know but it removes some of the unsupported API complaints in debug logging
2024-03-11 21:57:37 +01:00
Exzap
dd7cb74cd2
Latte: Small refactor and clean up for texture size code
2024-03-11 21:57:37 +01:00
Exzap
0993658c82
GX2: Rework GX2Set*UniformReg
...
- Use cafeExportRegister() instead of legacy export
- Submit as a single PM4 packet
- Add logging for the special case of the size parameter (not sure if this is used by any game?)
- Add some extra validation and logging which may be helpful to homebrew devs
2024-03-11 21:57:37 +01:00
Exzap
3d0d987d89
Logging: Introduce logOnce helper
...
For cases where printing a message once is enough and to avoid spamming log.txt
2024-03-11 21:57:37 +01:00
goeiecool9999
bb88b5c36d
Fix crash introduced by #1115 ( #1117 )
...
* Revert "CafeSystem: Init recompiler after game profile has been loaded (#1115 )"
* Instead move gameprofile load call
2024-03-11 02:40:47 +01:00
goeiecool9999
ccabd93159
Linux: Exit on SIGTERM ( #1116 )
2024-03-11 02:13:53 +01:00
goeiecool9999
788da3cdf7
CafeSystem: Init recompiler after game profile has been loaded ( #1115 )
2024-03-11 01:47:31 +01:00
goeiecool9999
e1435066ee
OpenGL: Fix crash related to wxWidgets handling of vsync ( #1112 )
2024-03-11 00:57:31 +01:00
goeiecool9999
a2d74972d4
Prevent changing of console language while a game is running ( #1114 )
2024-03-11 00:55:31 +01:00
goeiecool9999
f69fddc6e5
TitleManager: Fix crash when sorting by format ( #1113 )
2024-03-10 23:25:16 +01:00
Exzap
d9e8ca2c83
Revert "Vulkan: Update some code to use VK_KHR_synchronization2"
...
This reverts commit 8f1cd4f925
.
We received reports from users stuck with Vulkan drivers from 2019. (E.g. Kepler on Windows). So let's not unnecessarily increase the Vulkan requirement for now and postpone this to after the next stable release
2024-03-09 02:38:08 +01:00
Exzap
ea68f787eb
Vulkan: For MSAA surface copies make the target MSAA too
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Fixes #1108
2024-03-08 14:45:02 +01:00
Exzap
9f9bc9865f
Vulkan: Avoid calling vkCmdClearColorImage() on compressed textures
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This is not allowed according to the spec and can crash drivers. Fixes #1100
2024-03-08 14:43:40 +01:00
Exzap
b8d81283e8
Vulkan: Remove unnecessary index buffer for backbuffer drawcall
2024-03-08 14:39:46 +01:00
Exzap
8f1cd4f925
Vulkan: Update some code to use VK_KHR_synchronization2
2024-03-08 14:39:46 +01:00
Simon
49c55a3f56
nsyshid: remove stray print statements ( #1106 )
2024-03-06 14:37:36 +01:00
Exzap
72ce4838ea
Latte: Optimize uniform register array size for known shaders
2024-02-20 10:57:05 +01:00
Exzap
96bbd3bd25
Latte: Avoid assert in texture view check
2024-02-20 10:57:05 +01:00
capitalistspz
ed01eaf5f9
Gamelist: Add right-click actions for copying title ID, name, and icon ( #1089 )
2024-02-18 05:56:36 +01:00
Steveice10
9bbb7c8b97
Add support for portable directory without build flag ( #1071 )
2024-02-18 05:54:41 +01:00
Squall Leonhart
6a08d04af9
UI: Make Alt+F4/Ctrl+Q more reliable ( #1035 )
2024-02-18 05:52:11 +01:00
Squall Leonhart
81acd80a97
Cubeb: Add a default device to the selection ( #1017 )
2024-02-18 05:51:00 +01:00
capitalistspz
18679af4ec
Ignore Wii U pro controller
2024-01-19 16:25:04 +01:00
Mike Lothian
72aacbdcec
Vulkan: Don't use glslang internal headers
...
Signed-off-by: Mike Lothian <mike@fireburn.co.uk>
2024-01-19 04:58:08 +01:00
Colin Kinloch
e53c63b828
Flatpak: Create shortcuts that launch flatpak
2024-01-17 02:49:58 +01:00
Colin Kinloch
f899ab7c34
Vulkan: Check for 0 size before wayland resize
...
Fixes "Launching games directly with the --title-id argument doesn't work
in Wayland" (#999 )
2024-01-17 02:18:29 +01:00
Live session user
7e778042ee
Fix macos missing dylib file
2024-01-16 14:51:12 +01:00
Exzap
f58b260cbd
Fix macos missing dylib file
2024-01-15 16:32:04 +01:00
Exzap
f39a5e757b
Add "Open MLC folder" option
...
Also updated Patron supporter list
2024-01-15 15:15:00 +01:00
Exzap
9b0a1d53dc
Latte: Fix syntax error in generated GLSL
2024-01-14 23:40:29 +01:00
Exzap
223833cac4
Update libraries
2024-01-13 22:36:04 +01:00
GaryOderNichts
4405116324
GDBStub: Support watchpoints on linux ( #1030 )
...
* GDBStub: Support watchpoints on linux
* GDBStub: Use `TCP_NODELAY`
2023-12-23 15:25:01 -08:00
Exzap
bab1616565
nsysnet: Add support for SO_BIO and handle SO_ENOTCONN
2023-12-13 22:43:51 +01:00
Exzap
d2ba4e65c5
Latte: 1D views are compatible with 1D textures
2023-12-13 18:10:10 +01:00
Exzap
2167143c17
Latte: Support for SAMPLE_LB
2023-12-13 12:45:20 +01:00
Exzap
df282ab230
Latte: Clean up OpenGL relics in shared render code
2023-12-13 12:45:20 +01:00
Exzap
646835346c
Latte: Refactor legacy OpenGL code for shader binding
2023-12-13 12:45:20 +01:00
Exzap
dee764473d
Latte: Small refactor for GLSL texture coord handling
...
Also adds support for 2D textures coordinates with source as 0.0 or 1.0 literals instead of GPRs. Seen in shaders generated by CafeGLSL
2023-12-10 08:30:52 +01:00
Exzap
e7fa8ec0c6
Vulkan: Properly shut down compilation threads
2023-12-10 08:30:52 +01:00
Exzap
bffeb818d1
GfxPack: Refactor + better unicode support
2023-12-10 08:30:52 +01:00
Exzap
67f7ce815c
nn_pdm: Refactor code to use new module structure
2023-12-10 08:30:52 +01:00
Exzap
9398c0ca6b
Latte: Simplify and fix texture copy
2023-12-10 08:30:52 +01:00
shinra-electric
f6bb666abf
Mac: Add wua filetype to info.plist ( #1039 )
2023-12-10 08:30:08 +01:00
capitalistspz
1849083073
Use hidapi for Wiimotes on Windows ( #1033 )
2023-12-06 02:33:29 +01:00
shinra-electric
09409a5108
Set macOS min version to 12.0 Monterey ( #1025 )
2023-11-27 12:24:26 +01:00
GaryOderNichts
5047c4d083
GDBStub: Fix checkSum string to int conversion ( #1029 )
2023-11-27 12:21:52 +01:00
Exzap
f3c95f72e7
nn_fp: Multiple fixes
2023-10-19 05:55:52 +02:00
Exzap
b0a7fd4e07
Set default alignment for SysAllocator to cache-line size
...
Avoids memory corruptions when the memory is cleared via DCZeroRange. Seen in BotW with AX AUX buffers.
2023-10-18 10:49:59 +02:00
Exzap
9bb409314d
coreinit: Fix potential race condition in IPC code
2023-10-18 10:43:36 +02:00
bslhq
9ec50b865d
Fix nfc menu list of recent nfc files ( #996 )
2023-10-17 14:45:55 +02:00
Exzap
63861bf812
Fix SpotPass downloads on Linux/MacOS
2023-10-17 13:07:43 +02:00
Exzap
66711529be
Avoid wxGetKeyState since it asserts on Linux with wayland GTK
...
Only modifier keys are allowed, but we used it to test for Escape
2023-10-17 13:06:45 +02:00
Exzap
c440ecdf36
FPD: Fix a crash due to incorrect instantiation
2023-10-17 06:16:29 +02:00
Exzap
2959802ae2
Use utf-8 for exe path
2023-10-17 05:26:30 +02:00
Exzap
0d71885c88
nn_fp: Full rework of friend service
2023-10-17 05:26:30 +02:00
Francesco Saltori
13a50a915e
Fix several language selection issues ( #994 )
2023-10-16 13:41:06 +02:00
goeiecool9999
d4a2a8e8de
Vulkan: Cleanup image barrier code ( #988 )
2023-10-16 07:33:12 +02:00
Exzap
db53f3b980
Fixes for titles in NUS format
...
Symlinks were not handled correctly
2023-10-02 21:24:50 +02:00
Exzap
29c823fa1f
Latte: Fix uniform size limit being too low
2023-10-02 19:05:44 +02:00
Exzap
757d458161
Compatibility with fmtlib 10.1.x
2023-10-02 18:53:00 +02:00
Exzap
ff9d180154
Code cleanup
2023-10-01 11:46:26 +02:00
Exzap
9523993a24
Fix file menu list of recent games
2023-10-01 11:46:26 +02:00
Francesco Saltori
5b27d32cb7
Minor localization adjustments ( #984 )
2023-09-30 15:27:56 +02:00
Exzap
43976ca7eb
Prioritize non-NUS format over NUS
...
If a title exists multiple times in the game folder in different formats, then prefer and use non-NUS format if one is available. This is so we match previous Cemu behavior where Cemu would pick non-NUS simply due the fact that NUS format wasn't supported yet.
2023-09-30 06:21:14 +02:00
Exzap
ce34b95b82
Fix game path not respecting utf8 encoding
2023-09-30 03:07:49 +02:00
Exzap
8bb7ce098c
Bump CI clang version to 15 + workaround for unsafe fiber optimizations ( #982 )
2023-09-29 17:17:28 +02:00
Exzap
8a4abb8bbb
Update Windows build instructions
2023-09-29 06:48:10 +02:00
Exzap
6217276681
Enable DPI awareness on Windows
2023-09-29 06:48:10 +02:00
Exzap
21c1f84a87
Fix WUA conversion not detecting updates
2023-09-29 06:48:10 +02:00
Exzap
abce406ee8
Refactor more wstring instances to utf8-encoded string
2023-09-29 06:48:10 +02:00
Exzap
f6c3c96d94
More detailed error messages when encrypted titles fail to launch
2023-09-29 06:48:10 +02:00
Exzap
5ad57bb0c9
Add support for games in NUS format (.app)
...
Requires title.tmd and title.tik in same directory
2023-09-29 06:48:10 +02:00
Exzap
f9f6206929
Vulkan: Add profiler for Vulkan API CPU cost
...
Disabled by default. Set VULKAN_API_CPU_BENCHMARK to 1 to enable
2023-09-29 06:48:10 +02:00
Exzap
3e925b7707
Latte: Bound uniform buffers based on access patterns within the shader
2023-09-29 06:48:10 +02:00
Exzap
4d6b72b353
Latte: Very minor refactor + optimization
2023-09-29 06:48:10 +02:00
Squall Leonhart
638c4014a1
nn_olv: Handle nullptr key in SetSearchKey ( #974 )
2023-09-22 19:20:22 +02:00
goeiecool9999
b4aa10bee4
Vulkan: Only create imgui renderpass once ( #972 )
2023-09-20 19:01:56 +02:00
Exzap
90c56b7731
Latte: Optimizations and tweaks ( #706 )
2023-09-19 21:17:21 +02:00
capitalistspz
323bdfa183
More changes to finding wiimotes ( #961 )
2023-09-19 17:54:38 +02:00
Simon
98b5a8758a
nsyshid: Add backends for cross platform USB passthrough support ( #950 )
2023-09-19 01:27:40 +02:00
Exzap
2a735f1fb7
coreinit: Use native COS locks instead of STL
2023-09-14 20:52:40 +02:00
Exzap
92ab87b049
Latte: Fix shader compilation error when subroutines are used
...
Fixes character colors in Tekken Tag Tournament 2
2023-09-14 20:52:40 +02:00
Exzap
b902aa2048
Logging: Refactor and optimizations
2023-09-14 20:52:40 +02:00
Exzap
fda5ec2697
ih264d: Small optimizations and experiments with multi-threading
...
Using the multi-threaded decoder doesn't seem to be worth it but at least we have a way to enable it now
2023-09-14 20:52:40 +02:00
Exzap
f04c7575d7
coreinit: Handle non-existing modules in OSDynLoad_Acquire
...
Fixes Togabito crashing on boot
coreinit: Handle non-existing modules in OSDynLoad_Acquire
2023-09-14 20:52:40 +02:00
Exzap
c168cf536a
Vulkan: Dont immediately crash on bad pipeline cache
2023-09-14 20:52:40 +02:00
Exzap
62889adfde
Use memory barriers in Linux fiber implementation
...
Prevent compilers from caching TLS variables across swapcontext calls
2023-09-14 20:52:40 +02:00
Exzap
524188bb7a
Refactor more GX2 code to use LatteReg.h
2023-09-14 20:52:40 +02:00
Francesco Saltori
96800c6f97
Additional localization fixes ( #966 )
2023-09-14 12:47:59 +02:00
Francesco Saltori
c66ab0c51a
Use native language names in language selector ( #964 )
2023-09-08 02:09:28 +02:00
Francesco Saltori
c16e258c93
Localization improvements and fixes ( #956 )
2023-09-08 02:09:03 +02:00
Gloria
d7f0d67904
Add a pairing utility for Wiimotes to Cemu ( #941 )
2023-09-06 04:59:50 +02:00
jn64
2abf1c2059
Disable auto-update on Linux/macOS ( #955 )
...
It's not implemented yet
2023-09-02 05:57:21 +02:00
capitalistspz
5e84862e28
[Linux/MacOS] Further Wiimote changes for parity with Windows ( #945 )
2023-08-31 03:29:12 +02:00
GaryOderNichts
d8b9a74d86
Latte: rendertarget is a bitmask ( #942 )
2023-08-16 23:52:06 +02:00
capitalistspz
85aa4f095b
Linux/MacOS: Add wiimote support via HIDAPI ( #934 )
2023-08-15 09:37:37 +02:00
Exzap
892ae13680
Log Windows version + Fix logging crash on Linux
2023-08-13 14:50:38 +02:00
Colin Kinloch
22bf6420d2
Log platform info ( #931 )
2023-08-08 23:22:22 +02:00
Exzap
a17111e6b0
TitleManager: Improvements for .wua conversion
...
- Print more detailed paths in confirmation dialogue
- Prefer the title right clicked by the user
- When sourcing titles from other .wua files, use the correct subpath
Fix include path
2023-08-03 20:31:12 +02:00
Exzap
911573e0dd
TitleList: Use narrower filter for identifying data titles
...
Previous code accidentally caught some game updates and dlc titles
2023-08-03 20:31:12 +02:00
Exzap
0f469eb2b9
Small cleanup + Fix memory base logged as 0
2023-08-03 20:31:12 +02:00
Exzap
6268a24a4b
Fix crash in title manager
2023-08-03 20:31:12 +02:00
Exzap
0d96255bae
nn_olv: More work on post API
2023-08-03 20:31:12 +02:00
Exzap
67819a68d9
nn_act: Handle incorrect slot 0 for PersistentId
2023-08-03 20:31:12 +02:00
Crementif
651e5336b4
debugger: Add logging breakpoint + misc fixes ( #927 )
2023-08-03 15:45:11 +02:00
Colin Kinloch
1d1e1e781b
Vulkan: Retry instance creation if validation layer is not present ( #909 )
2023-08-03 15:16:22 +02:00
capitalistspz
7111cbb103
Quote and escape desktop entry executable path ( #917 )
2023-08-03 14:54:16 +02:00
Exzap
2200cc0ddf
Initial support for title switching + better Wii U menu compatibility ( #907 )
2023-07-21 13:54:07 +02:00
capitalistspz
bfbeeae6f6
Linux: Save icons to user data directory + use real path of AppImage for shortcuts ( #894 )
2023-07-10 00:53:00 +02:00
capitalistspz
f1c200a016
Add '--title-id' parameter and desktop shortcut creation ( #889 )
...
* Add '--title-id' launch option to launch titles by title id
* Add title id column to game list
* Add option to create game shortcuts
Co-authored-by: Exzap <13877693+Exzap@users.noreply.github.com>
2023-07-08 01:48:41 +02:00
Rambo6Glaz
ea86c77088
Fix UTC offset calculation ( #890 )
2023-07-05 20:20:01 +02:00
Rambo6Glaz
b0ae008a89
Fix NEX DataStore uploads (nlibcurl) and stub Miiverse PostApp ( #888 )
2023-07-05 18:59:33 +02:00
Exzap
9499870cc9
Debugging: Add minimalist PPC profiler
2023-06-25 08:40:52 +02:00
Exzap
45072fccb2
Remove remnants of frame profiler code
2023-06-25 08:40:52 +02:00
Exzap
4a04fab9c4
coreinit: Set file flag in stat
2023-06-25 08:40:52 +02:00
Rambo6Glaz
a8d157d310
nn_olv: Added community related API ( #873 )
...
- Initialize
- Download communities (self-made / favorites / officials)
- Upload communities (create subcommunity)
- Upload favorite status (Add/Delete favorite to a subcommunity)
Enough for support of Mario Kart 8 tournaments
2023-06-24 14:51:41 +02:00
Squall Leonhart
1beec40445
Fix logging related crash in KPADGetUnifiedWpadStatus ( #875 )
2023-06-22 04:11:31 +02:00
Maschell
fd3b5b7f27
coreinit: Fix FSGetMountSource and FSAppendFile implementation ( #863 )
...
Fixes SD access in SSBU
2023-06-17 13:51:55 +02:00
Chris Purnell
950e9564e6
Fix register window not updating in PPC debugger ( #864 )
2023-06-17 13:50:40 +02:00
Chris Purnell
f0ef8f3cc2
Fix some out of bound array access. ( #862 )
2023-06-16 20:15:43 +02:00
Chris Purnell
f6a1cc598e
Fix error message when SDL fails to initialize ( #861 )
2023-06-16 19:57:27 +02:00
Exzap
633e5c0e05
Fix incorrect return values in OSAtomic
2023-06-15 22:36:45 +02:00
Exzap
808d1bb424
Add debug asserts for invalid MEMPTR
...
Also fixed some corruptions this uncovered
2023-06-15 22:36:35 +02:00
Exzap
7886b594a2
nsysnet: Implement inet_ntop
2023-06-15 22:36:25 +02:00
Exzap
0bead50065
coreinit: Implement support for ".." in paths
2023-06-15 21:23:18 +02:00
Maschell
f1ebfa9941
coreinit: Implement several FSA functions and fix some bugs ( #844 )
2023-06-15 21:05:16 +02:00
Colin Kinloch
ae4cb45cf3
Check wx dialogs aren't returning blank paths ( #845 )
2023-06-06 14:17:41 +02:00
Maschell
6073ab3ec6
coreinit: Refactor FS functions to be more accurate ( #842 )
2023-06-04 11:13:45 +02:00
Colin Kinloch
4ae5b4f8b8
Wayland: Use viewporter ( #836 )
2023-05-28 02:04:24 +02:00
Crementif
d903b2cf12
Remove deprecated logging system and expose developer logging window ( #825 )
2023-05-20 02:46:12 +02:00
Alexander
b8dec03cb5
Add missing template arguments for std::forward ( #819 )
2023-05-15 18:31:53 +02:00
Exzap
eda4cf4b24
Fix UI crash on Windows ( #813 )
2023-05-11 15:27:45 +02:00
Nicholas F
1bcdb35e42
Add GameMode support for Linux build ( #796 )
2023-05-11 07:19:44 +02:00
Jonathan Barrow
b74ae21953
Resolve domains to IPs in Friends NEX ( #807 )
2023-05-10 11:51:54 +02:00
goeiecool9999
d56bc807cf
GraphicsPackWindow2: Use UTF8 ( #802 )
2023-04-26 15:41:23 +02:00
why-keith
1f16e999c5
Migrate missing forceLog_printf statement to new logging ( #800 )
2023-04-25 18:15:37 +02:00
why-keith
e58a84629f
Migrate coreinitMemLog_printf to new logging ( #799 )
2023-04-25 18:09:00 +02:00
why-keith
caa57a3cfd
Logging migration (forceLogDebug_printf) ( #780 )
...
* script changes - no arguments
* script changes with 2 arguments
* script changes with > 2 arguments
* script conversions with 1 argument - pt. 1
* script conversions with 1 argument - pt. 2
* script conversions with 1 argument - pt. 3
* script conversions with 1 argument - pt. 4
* script conversions with 1 argument - pt. 5
Pointer format hunting
* Fixed pointer format
* script conversions with 1 argument - final
* fixed conversion in non utf-8 file
* fixed conversion with capital letter
* actually fixed conversion with capital letter
* fixed another capital lettering issue
* Added conversions with LR removed
* removed LR from logs
* Converted logs that previously contained LR
* converted log that originally specified string length
* fixed log with commas in main text
* fixed multi-line log
* Fixed more logs with commas in main text
* Fixed unformatted pointer
* added conversion with float value
* converted lines with double parameters
* converted missed line
* corrected argument formatting
Co-authored-by: Crementif <26669564+Crementif@users.noreply.github.com>
* Fixed misspellings of "unhandled"
unhandeled -> unhandled
Co-authored-by: Crementif <26669564+Crementif@users.noreply.github.com>
---------
Co-authored-by: Crementif <26669564+Crementif@users.noreply.github.com>
2023-04-25 08:43:31 +02:00
Exzap
f48ad6a1ca
Dont format logging calls with only the format string
2023-04-20 14:37:11 +02:00
Exzap
41f2c27229
Remove dependency on boost::dll and boost::range
2023-04-16 11:51:25 +02:00
why-keith
80953fe603
Migrate saveLog_printf to new logging ( #768 )
2023-04-16 00:31:53 +02:00
why-keith
27a5671056
Migrate inputLog_printf to new logging ( #767 )
2023-04-16 00:18:11 +02:00
why-keith
a519b01b58
Migrate socketLog_printf to new logging ( #766 )
2023-04-16 00:08:22 +02:00
why-keith
9c6e3fb144
Migrate nfpLog_printf to new logging ( #769 )
2023-04-15 15:19:00 +02:00
Exzap
ecb7b77326
Latte: Use better hashing algorithm for cache invalidation
...
Decreases chance of hash collisions while also being faster due to 4 channel vectorization
2023-04-15 10:08:58 +02:00
why-keith
a640bd079c
Migrate sndApiLog_printf to new logging ( #762 )
2023-04-13 14:18:45 +02:00
why-keith
486e228f72
Migrate gx2Log_printf to new logging ( #761 )
2023-04-13 14:13:54 +02:00
Michael
d27935a1bd
Update URLs related towards cemu_graphic_packs repo. ( #764 )
2023-04-13 04:37:53 +02:00
why-keith
4be57f4896
Migrate force_log_printf to new logging ( #714 )
2023-04-12 16:31:34 +02:00
Exzap
072c18a6e3
Improve exception logging on posix
...
Fix compile errors
2023-04-06 07:33:41 +02:00
Nicholas F
55e1551cc7
Add F11 hotkey to gamepad view ( #727 )
2023-04-04 04:39:29 +02:00
goeiecool9999
cb9570e229
Fix disable screensaver workaround ( #728 )
2023-03-30 11:32:25 +02:00
Colin Kinloch
b3180bc4a6
Fix GamePad window when using vulkan with wayland
2023-03-29 18:22:48 +02:00
Colin Kinloch
be1e77186e
Wayland: Set app_id for icon in kde ( #718 )
2023-03-29 16:28:17 +02:00
Nicholas F
715d2247a9
Allow user to enter fullscreen with F11
2023-03-29 14:24:51 +02:00
Tillsunset
aa63a6a36e
Disable the "Disable screen saver" option
2023-03-29 02:23:52 +02:00
Exzap
3ff3b732c8
Upgrade vcpkg + submodule dependencies ( #719 )
2023-03-28 17:43:02 +02:00
JP-Carr
a7f6043205
switched cafeLog_logLine() with cemuLog_log()
2023-03-26 15:10:48 +02:00
Tillsunset
18a266155f
Revert "Force async compile off for macos ( #532 )"
...
This reverts commit 523a0e1706
.
2023-03-24 18:06:19 +01:00
Rivan Parmar
823386cc09
gui: Added location column in Title Manager ( #697 )
...
Thanks @RivanParmar!
2023-03-19 11:25:05 +01:00
Exzap
9049ad91f9
Add missing constructor
2023-03-13 05:34:53 +01:00
Exzap
e803c6be47
Use attribute for AES-NI instead of -maes option
2023-03-13 05:34:53 +01:00
Exzap
9fb8f4cb6b
Fix StringBuf.add()
2023-03-13 05:34:53 +01:00
Exzap
504e0488a8
Remove shaderMulAccuracy "min" option
...
It's less accurate and it doesn't actually perform better on most hardware.
2023-03-13 05:34:53 +01:00
Exzap
040cc27a40
Logging: Fix typo in preprocessor constant name
2023-03-13 05:34:53 +01:00
Exzap
8ce3f834c4
Latte: Optimize shader decompiler output
2023-03-13 05:34:53 +01:00
Exzap
a2c518354f
Remove unnecessary include
2023-03-02 16:44:22 +01:00
Exzap
466ad8d35e
Latte/Vulkan: Set RoundingModeRTE for all float types
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Seems like GLSL's unpackHalf2x16() is affected by the 16bit rounding setting
2023-03-02 16:22:28 +01:00
Exzap
f8ea594447
Latte: Small refactor for shader decompiler
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Latte: Small refactor for shader decompiler
2023-03-02 16:22:19 +01:00
Exzap
4a564e2447
Latte/Vulkan: Set shader rounding mode via VK_KHR_SHADER_FLOAT_CONTROLS
2023-03-02 16:22:05 +01:00
Exzap
43c9a4eccd
Fix compilation error when ENABLE_DISCORD_RPC is not set
2023-03-02 11:09:54 +01:00
Georgiy NN
b87465fd8a
Fix building with cubeb disabled
2023-02-25 19:17:19 +01:00
Jonathan Mohrbacher
44c16e1c64
Delete dead EmulatedController::find_controller method
2023-02-25 18:45:42 +01:00
lisa-wolfgang
4c697d3755
Add cross-platform "disable screen saver" setting ( #497 )
2023-02-24 22:10:07 +01:00
Exzap
80b1c50b50
coreinit: Fix thread scheduler not resetting quantum
...
When a thread was force-rescheduled (e.g. via OSYieldThread) the next time it resumed it would not reset the time slice duration (remainingCycles) back to ppcThreadQuantum. As a consequence threads were often immediately rescheduled and only on the next turn they would get their full time slice.
Aside from (very slightly) improving performance, this also fixes the OSDisableInterrupts warning spam in the log for TPHD.
2023-02-22 13:37:14 +01:00
Exzap
9d25b88368
Latte: Add support for MIN_DX10 shader instruction
2023-02-22 13:37:14 +01:00
Crementif
05e0f349e0
debugger: Disable Linux read/write breakpoints for now ( #669 )
...
It seems that there's some differences for some distros so until a proper solution is found, just disable it for now.
2023-02-20 00:29:32 +01:00
Crementif
6d75776b28
Add GDB stub for debugging ( #657 )
...
* Implement GDB stub debugger
Can be enabled by using the "--enable-gdbstub" option (and the debugger GUI, although that's untested) which'll pause any game you launch at start-up. Will start at port 1337 although it'll eventually be user-editable. The code is a bit weirdly sorted and also just needs a general cleanup, so expect that eventually too. And uses egyptian braces but formatting was easier to do at the end, so that's also something to do.
It has been tested to work with IDA Pro, Clion and the standalone interface for now, but I plan on writing some instructions in the PR to follow for people who want to use this. Memory breakpoints aren't possible yet, only execution breakpoints.
This code was aimed to be decoupled from the existing debugger to be able to be ported to the Wii U for an equal debugging experience. That's also why it uses the Cafe OS's thread sleep and resuming functions whenever possible instead of using recompiler/interpreter controls.
* Add memory writing and floating point registers support
* Reformat code a bit
* Format code to adhere to Cemu's coding style
* Rework GDB Stub settings in GUI
* Small styling fixes
* Rework execution breakpoints
Should work better in some edge cases now. But this should also allow for adding access breakpoints since it's now more separated.
* Implement access breakpoints
* Fix some issues with breakpoints
* Fix includes for Linux
* Fix unnecessary include
* Tweaks for Linux compatibility
* Use std::thread instead of std::jthread to fix MacOS support
* Enable GDB read/write breakpoints on x86 only
* Fix compilation for GCC compilers at least
The thread type varies on some platforms, so supporting this is hell... but let's get it to compile on MacOS first.
* Disable them for MacOS due to lack of ptrace
---------
Co-authored-by: Exzap <13877693+Exzap@users.noreply.github.com>
2023-02-19 15:41:49 +01:00
goeiecool9999
05d82b09e9
Add back missing flag to keep background image in background ( #667 )
2023-02-19 14:52:19 +01:00
goeiecool9999
cbb79fd34c
Separate imgui contexts for TV and Pad windows. ( #664 )
2023-02-18 11:56:43 +01:00
Exzap
f3ff919be2
Code clean up + replace some wstring instances with utf8 ( #640 )
2023-01-29 13:53:31 +01:00
bslhq
ca79a6aa0d
GameList: Fix hidden last column ( #632 )
2023-01-29 13:06:20 +01:00
Exzap
8651c4bae7
coreinit: Correctly return success code in FSRemove
2023-01-28 10:05:29 +00:00
Exzap
404af95a2c
Latte: Less aggressive texture readback
...
By mistake we would read affected textures back after every single drawcall. As an optimization if the same texture gets drawn to multiple times we'll try to only read it back once at the end of the sequence.
2023-01-27 09:57:10 +00:00
Exzap
859dc78e90
coreinit: Dont yield uninterruptible threads in spinlock
2023-01-27 09:57:10 +00:00
Exzap
387b712959
Logging: Add TextureReadback logtype and clean up code
2023-01-27 09:57:10 +00:00
Exzap
9bbfd33842
Latte: FragCoord w should not be reciprocal
...
Fixes rendering in various Virtual Console DS titles
2023-01-27 09:57:10 +00:00
Exzap
43b5ad2f1c
PPCInterpreter: Improve overflow handling
2023-01-27 09:57:10 +00:00
Exzap
4b5014c16a
coreinit: Fix memory mapping API
...
Fixes Unity based games freezing on boot
2023-01-27 09:57:10 +00:00
Exzap
f2671f417f
Input: Fix potential race condition
...
Operator = for ControllerButtonState wasn't properly synchronized
2023-01-27 09:57:10 +00:00
jn64
9d55f46eb1
Always show "Open Cemu folder" menu item ( #612 )
2023-01-13 15:59:15 +01:00
goeiecool9999
33bd10b4e0
Vulkan: Use the correct resolution for out-of-date check ( #595 )
2022-12-29 00:19:05 +01:00
bslhq
0c6f18ab97
TitleMgr: Fix "c" showing up in account list for saves ( #590 )
2022-12-26 23:46:53 +01:00
Tillsunset
058d11b49b
Optimized timer code for macOS ( #576 )
2022-12-15 10:28:44 +01:00
SSimco
fcab8f8f1a
Linux: Add CMake find module for wayland + make wayland optional ( #572 )
2022-12-15 08:44:14 +01:00
Tillsunset
aea9f5b966
Fix SDL controller reversed y axis in UI ( #574 )
2022-12-14 05:41:48 +01:00
Tillsunset
4491560b32
Add check for backwards delete ( #564 )
2022-12-09 18:01:08 +01:00
Elijah
5a143c7b4b
Linux/MacOS: Use faster clock_gettime() for tick_cached() ( #563 )
2022-12-08 17:08:15 +01:00
SSimco
fca7f5dfe4
Linux: Add Vulkan support for wayland ( #553 )
2022-12-07 16:45:25 +01:00
Exzap
2c81d240a5
Make codebase more CPU-agnostic + MacOS disclaimer ( #559 )
2022-12-07 01:48:24 +01:00
Tom Lally
445b0afa95
Better screenshot error handling ( #552 )
2022-12-05 17:16:08 +01:00
iamqk
c1afa4cad0
PPCAssembler: Fix incorrect cast sign of branch distance calculate ( #555 )
2022-12-05 13:52:02 +01:00
Tom Lally
dd538d477c
Correctly create screenshot directory if it does not exist ( #551 )
2022-12-03 17:57:32 +01:00
Tom Lally
b361b154d8
Cross-platform screenshots ( #543 )
...
Co-authored-by: Tom Lally <tomlally@protonmail.com>
Co-authored-by: Exzap <13877693+Exzap@users.noreply.github.com>
2022-12-02 04:51:07 +01:00
goeiecool9999
2cfb7f3737
Automatically scale imgui text based on display pixel density ( #545 )
2022-12-01 15:58:08 +01:00
goeiecool9999
d3721c3f46
Fix render resolution at different UI scales ( #514 )
2022-11-30 13:39:32 +01:00
goeiecool9999
a3476c7b7c
macOS: Workaround for MoltenVK stride limitation ( #534 )
2022-11-30 01:26:42 +01:00
goeiecool9999
79e731d9b4
Add macOS keycodes for left/right control and tab ( #535 )
2022-11-30 01:26:12 +01:00
Tillsunset
6f985c3c78
Fix black screen when graphics packs are used ( #541 )
2022-11-29 10:54:11 +01:00
Tillsunset
87d2f8ad55
Fix shader preset regex ( #536 )
2022-11-28 08:24:52 +01:00
Tillsunset
523a0e1706
Force async compile off for macos ( #532 )
2022-11-26 02:10:51 +01:00
goeiecool9999
bc104859f3
Vulkan: return to more conventional swapchain sync method, encapsulate more code ( #525 )
2022-11-25 09:51:47 +01:00
SSimco
8162477dc1
ui: Add Open Cemu folder & delete shader cache buttons ( #524 )
...
* Add option to open UserDataPath folder
* Add option to remove shader caches
Co-authored-by: ssimco <ssimco-github@proton.me>
2022-11-24 18:57:13 +01:00
goeiecool9999
cbdf381b31
Fix gamepad hotkey and game profile setting ( #510 )
2022-11-24 12:29:29 +01:00
SSimco
c43fc81f8e
Disable key events for InputPanel's text controls ( #520 )
2022-11-24 11:10:37 +01:00
greybaron
c0ebbef9bd
macOS: Fix error sound for every KB keypress on render canvas ( #521 )
2022-11-21 22:47:53 +01:00
goeiecool9999
8ff668a303
fix flicker on windows ( #523 )
2022-11-21 21:45:46 +01:00
goeiecool9999
f4c2d16a3a
Attempt to fix flicker on resize, don't recreate if image was already acquired. ( #522 )
2022-11-21 19:06:35 +01:00
goeiecool9999
3a94a276da
Vulkan: Further simplify swapchain code ( #502 )
2022-11-21 16:47:43 +01:00
goeiecool9999
01ce523f01
Input settings: Fix combobox dropdown not working on linux ( #500 )
2022-11-21 13:13:19 +01:00
goeiecool9999
9ce52ad83a
Linux/macOS: Implement overlay CPU/memory statistics ( #480 )
2022-11-20 19:53:45 +01:00
MythicalPlayz
c17097369b
Redownload BOSS files if they are not found ( #504 )
2022-11-20 17:21:20 +01:00
SSimco
8f1ee9e5aa
Fix checking space using non existing folder ( #503 )
2022-11-18 12:46:05 +01:00
goeiecool9999
57c8dec335
fix two if statements checking range of number wrong ( #494 )
2022-11-17 15:42:08 +01:00
goeiecool9999
2adabcb936
Linux: Save 10.7MiB of useless debug info ( #475 )
2022-11-17 15:31:34 +01:00
SSimco
b1c70588fe
Enable online features for Unix ( #486 )
2022-11-15 17:03:46 +01:00
goeiecool9999
4442efa8ac
rely on distro policy to make executable PIE, but do enforce noexecstack on final output ( #490 )
2022-11-13 17:23:48 +01:00
goeiecool9999
e9d10a9581
Linux+OpenGL: Implement GUI vsync setting ( #477 )
2022-11-13 08:29:25 +01:00
goeiecool9999
2842615edb
Fix various colour values for dark themes ( #439 )
2022-11-13 08:27:09 +01:00
jn64
7f21104b54
Disable Discord RPC checkbox based on build option ( #476 )
2022-11-11 20:51:50 +01:00
goeiecool9999
bbd8d6d5ac
Linux OpenGL: Fix gamepad not updating ( #474 )
2022-11-11 08:33:44 +01:00
goeiecool9999
4d68446f14
Vulkan: Further swapchain code improvements. ( #473 )
2022-11-11 08:14:38 +01:00
goeiecool9999
a0e69ffbbd
Linux: Explicitly enable some flags related to security. ( #446 )
2022-11-09 07:17:50 +01:00
bslhq
be287a1f4e
ImGui: match all begin()/end() ( #470 )
2022-11-09 02:45:40 +01:00
Tillsunset
5adb1e9618
Add commit hash to build name on build check workflow ( #463 )
2022-11-07 02:47:59 +01:00
goeiecool9999
138510106c
Vulkan: Fix freeze when closing pad view ( #435 )
2022-11-06 00:40:00 +01:00
Exzap
948460cad7
InputSettings: Refresh panels on profile load and other operations
2022-11-06 00:32:33 +01:00
Exzap
3df8217a02
SDLController: Do not manually recycle controller instance
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SDL_GameControllerFromInstanceID does not increase internal ref counter.
Fixes a crash when removing an SDL controller that is in use by another profile
2022-11-06 00:32:33 +01:00
Exzap
ec6726e85c
Use generic EC_POINT_get_affine_coordinates
2022-11-06 00:32:33 +01:00
goeiecool9999
348d86648f
Vulkan: Refactor swapchain code ( #399 )
2022-11-04 15:22:29 +01:00
Tillsunset
2f86622a68
Don't go to mount point for free space check ( #450 )
2022-11-04 14:34:32 +01:00
Exzap
a40b226e00
CubebInput: Avoid redundant CoInitializeEx ( #449 )
2022-11-03 18:29:21 +01:00
Tillsunset
521f2fb707
MacOS: Workaround for Metal stride limitation ( #445 )
2022-11-03 12:51:32 +01:00
goeiecool9999
a129d22a57
Vulkan: Experimental fix for self-dependency barriers during renderpass ( #431 )
2022-11-03 00:43:26 +01:00
Adrian Graber
d4e14d2b05
Implement proper microphone support ( #251 )
2022-11-03 00:24:34 +01:00
goeiecool9999
dfa7774c4c
Non-windows: Link fontawesome into executable. ( #442 )
2022-11-03 00:23:31 +01:00
goeiecool9999
c3182aedd9
GeneralSettings: Update vsync after settings close ( #401 )
2022-10-31 17:54:26 +01:00
Zhaohui Shi
f41f7b63e8
DSUController: fix crash when running on offline mode ( #434 )
2022-10-31 14:27:35 +01:00
Tillsunset
c143950dd1
Fix fullscreen on macos ( #429 )
2022-10-30 01:40:53 +02:00
OatmealDome
e0aaf631c4
macOS: Set values for empty keys in Info.plist ( #425 )
2022-10-28 16:57:14 +02:00
Tillsunset
9ebbfb3ae2
Fix some compiler warnings ( #416 )
2022-10-26 14:47:44 +02:00
gurrgur
3869b47c35
OpenGL: Bind back buffer before clearing ( #222 ) ( #414 )
2022-10-26 14:07:34 +02:00
GaryOderNichts
d303a7f502
coreinit: Implement OSGetSystemTick ( #415 )
2022-10-26 14:06:16 +02:00
GaryOderNichts
2461464ba7
FSA: Add missing path translations ( #413 )
2022-10-26 00:25:46 +02:00
gurrgur
76c75f767b
Use portable format specifiers ( #411 )
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Fixes #387
2022-10-25 20:38:29 +02:00
Zhaohui Shi
88f63ca373
DSU: Fix bad crc calculate ( #410 )
2022-10-25 18:25:19 +02:00
Zhaohui Shi
643ac57a30
DSU: fix build error when enable DEBUG_DSU_CLIENT ( #408 )
2022-10-24 23:14:22 +02:00
emiyl
8f674933d2
Create Cemu .app bundle for macOS ( #364 )
2022-10-23 16:58:28 +02:00
Exzap
028b3f7992
Make controller button code thread-safe ( #405 )
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* Refactor spinlock to meet Lockable requirements
* Input: Refactor button code and make it thread-safe
2022-10-23 15:47:42 +02:00
Tillsunset
1bcc064593
Add check for "." in FSC path ( #402 )
2022-10-23 13:06:20 +02:00
MythicalPlayz
c217b3ee32
GameList: Use title name based on console language ( #388 )
2022-10-21 00:17:11 +02:00
goeiecool9999
dd1cb1cccf
Update title manager when clearing MLC path in settings ( #319 )
2022-10-20 13:18:44 +02:00
goeiecool9999
9df1325d14
Linux: Resolve backtrace symbols directly from .symtab instead of .dynsym ( #385 )
2022-10-20 13:12:16 +02:00
MythicalPlayz
271a4e4719
Fixed Discord Rich Presence not working on games that are on MLC ( #383 )
2022-10-18 17:08:09 +02:00
Exzap
665a34e518
Linux: Always use libpng from system ( #381 )
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* Always use system libpng on Linux
* Remove dependency on boost-crc in DSU (reuse existing implementation)
2022-10-17 13:25:49 +02:00
MythicalPlayz
753040f73a
Added Boot Image for Gamepad ( #372 )
2022-10-17 11:26:32 +02:00
goeiecool9999
e88d20cbfb
Fix crashes when wxWidgets tries to free stack allocated dialogs ( #377 )
2022-10-16 09:02:33 +02:00
Tillsunset
f0938e1a23
Fix CRC errors on MacOS(/Linux?) ( #375 )
...
Fixes graphic packs (like FPS++) not working even when enabled.
2022-10-15 13:38:06 +02:00
Tillsunset
df0e2f7881
Fix Cannot set locale to "" ( #366 )
...
* Add en resource and change language selection for macos user that don't have US as their system region
* default to English if the system language is unavailable
2022-10-15 07:20:20 +02:00
Exzap
ada8bbb3b4
Linux/MacOS: Greatly improve performance ( #370 )
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std::unordered_set is implemented as a flat hashtable on libstdc++ which makes clearing expensive due to invoking memset on the entire table. To get the best performance across all platforms this replaces the unordered_set with a custom high-performance sparse bitset
2022-10-14 13:45:40 +02:00
Exzap
a19ed46b2a
Windows: Fix file and folder dialog freeze ( #369 )
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Initializing the COM library immediately seems to be more robust than doing it on demand
2022-10-14 12:49:41 +02:00
Exzap
d251ce07e0
XAudio2: Don't quit on failed CoInitializeEx()
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It returns an error code when already initialized
2022-10-13 12:18:34 +02:00
Exzap
f65dbe8437
Fix encoding error in input profile filenames
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- Controller profile filenames now encode unicode characters correctly
- Removed dependency on boost::filesystem. There is still an indirect dependency on it from another boost module it seems
- Refactored some code to use FileStream instead of ifstream/ofstream
2022-10-12 14:27:01 +02:00
SSimco
8b3f36ad50
Use correct preprocessor check for Linux ( #360 )
2022-10-12 13:10:57 +02:00
SSimco
d6ba61cf64
Add support for non portable mode ( #356 )
2022-10-12 08:03:26 +02:00
Exzap
2b9edced81
Minor tweaks and code clean up ( #357 )
2022-10-11 09:17:34 +02:00
MythicalPlayz
b07e9efba4
Add support for choosing network service (incl Pretendo+Custom) ( #302 )
2022-10-11 04:04:47 +02:00
Exzap
52cc7c5996
Follow imgui recommendation and streamline build dependencies ( #355 )
2022-10-11 01:43:15 +02:00
goeiecool9999
431c5a101f
Linux: Print demangled symbols on backtrace ( #312 )
2022-10-10 02:35:04 +02:00
Tillsunset
0c9fb3143f
memory optimization, using posix_memalign ( #350 )
2022-10-09 10:43:45 +02:00
Tillsunset
638e9e1f87
Workaround for the h264 video crash on macOS ( #348 )
2022-10-09 08:45:26 +02:00
Tillsunset
b724a657e6
MoltenVk: Add missing texture decoders ( #332 )
2022-10-08 15:07:54 +02:00
bslhq
551f821109
Auto resize last column ( #265 )
2022-10-07 14:30:06 +02:00
emiyl
00968acc1d
dedicated decoder for R4G4 and R4G4B4A4 to R8G8B8A8 ( #331 )
2022-10-07 02:39:06 +02:00
Tillsunset
fb5ecca157
Vulkan: Use correct texture clear in LatteDraw_handleSpecialState8_clearAsDepth ( #321 )
2022-10-02 19:18:35 +02:00
Tillsunset
11f6e2b7ee
Vulkan: Implement texture decoder for R5G6B5_UNORM to R8G8B8A8_UNORM ( #320 )
2022-10-02 01:48:13 +02:00
emiyl
9541c8ae85
MoltenVk: Workaround for unsupported format R5_G6_B5_UNORM ( #318 )
2022-09-30 18:07:00 +02:00
Exzap
cceb4f6d0e
Vulkan: Always disable blending for integer formats ( #317 )
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Should fix a warning in the Vulkan validation layer and avoid a sigtrap in MoltenVk
2022-09-30 15:59:16 +02:00
emiyl
ecfbbd4e26
MoltenVK: Workaround for unsupported formats ( #315 )
2022-09-30 15:28:56 +02:00
Narr the Reg
3767257220
nfp: Fix corruption, correct structs and use write counters ( #310 )
2022-09-29 13:00:46 +02:00
Tillsunset
3fb4b5e26c
MacOS+Linux: Use CLOCK_MONOTONIC_RAW over CLOCK_MONOTONIC ( #313 )
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On MacOS this fixes the framerate being too high due to discontinuities in the timer that drives the emulated vsync. It also fixes behavior of the GetTickCount() wrapper.
2022-09-29 11:36:27 +02:00
goeiecool9999
6ecc4be0da
Posix/Linux: Add setting to disable coredumps
2022-09-27 13:58:50 +02:00
SSimco
25dae98ce0
Fix crash on GTK when a gfx pack preset value is changed ( #300 )
2022-09-26 07:53:10 +02:00
Exzap
9caf57c2c5
Vulkan: Fix incorrect encoding for substituted R4G4 format ( #288 )
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Fixed incorrect channel order when VK_FORMAT_R4G4_UNORM_PACK8 is substituted with VK_FORMAT_R4G4B4A4_UNORM_PACK16
2022-09-24 11:44:44 +02:00
Exzap
3bceb39966
Remove PUBLIC_RELEASE flag and tie asserts to debug config ( #287 )
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Removes the -DPUBLIC_RELEASE flag. Cemu's debug asserts are now only enabled if the build configuration is Debug. Similarly, on Windows the console is only shown for Debug builds.
2022-09-24 08:43:27 +02:00