Commit Graph

410 Commits

Author SHA1 Message Date
ekeeke31
0f4da285f8 fixed compilation issues
tiny GUI modifications
2010-03-07 17:56:02 +00:00
ekeeke31
ed11eb0133 [Core/VDP]
* improved sprites processing accuracy.
* fixed VBLANK transition line checks.
* code cleanup and (minor) optimizations.

[Core/Sound]
* increased FM internal sample size to 32-bit to avoid overflow when adding channels.
* added preliminary emulation of YM2612 DAC precision (can be configured to match real console output).
* added configurable roll-off for FIR filtering in High-Quality FM mode.

[Wii]
*added support to enable/disable Video Encoder Trap Filter: can help reproducing "color blending" as on a real Genesis (composite video only).
*added support to configure Video Encoder gamma correction.
2010-02-28 19:55:43 +00:00
ekeeke31
62b3cce887 modified IPL font support to always use ANSI font by default (fix corrupted text on Japanese consoles) 2010-02-28 19:26:04 +00:00
ekeeke31
55a8c5a7ac reverted previous changes regarding '2-cell' vertical scroll mode when column is partially scrolled horizontally (fixes Formula One Championship) 2010-02-24 22:28:08 +00:00
ekeeke31
0c3e9c601c fixed YM2612 Timers bug: fixes "Langrisser Hikari II"/"Der Langrisser II" (Sega logo) 2010-02-21 18:33:58 +00:00
ekeeke31
e793e3c8fd code/header cleanup 2010-02-19 12:37:39 +00:00
ekeeke31
180317a392 fixed regression that prevents SRAM data > 2K to be loaded properly 2010-02-19 12:30:02 +00:00
ekeeke31
9eadfc41b3 fixed compilation issue in previous revision (configurable roll-off has not yet been submitted) 2010-02-17 08:51:17 +00:00
ekeeke31
27d3fc5328 improved FM & PSG chip synchronization when using resampling (fixes buffers overflow issues and problems with DAC timings that occured with previous "fix") 2010-02-15 14:02:37 +00:00
ekeeke31
cea89b4531 code cleanup 2010-02-12 13:28:28 +00:00
ekeeke31
0f1850ec6e fixed potential buffer overflow when using resampling (FM High-Quality mode). 2010-02-12 13:27:09 +00:00
ekeeke31
3cef34ffa4 fixed audio/video resynchronization when video settings are changed during frame execution 2010-01-27 23:53:20 +00:00
ekeeke31
bad0696190 [GCN/Wii]
*fixed audio/video desync that could occur after loading a new game 
*improved general synchronization of frame execution
*modified ASNDLIB shutdown to prevent potential memory leak with DSP tasks
*changed some global variables to use int type by default for optimization
*some code cleanup
2010-01-27 13:12:06 +00:00
ekeeke31
f44d38b537 fixed YM2612 reset on "soft reset"
small optimizations & fixes in FIR resampler code
2010-01-27 07:20:44 +00:00
ekeeke31
f734e2fade optimized CPU cores instruction cycle counting (master clock multiplier is now applied during init)
fixed a recently introduced typo that make STOP instruction locks the machine (Thunderforce IV)
2010-01-27 07:18:25 +00:00
ekeeke31
e2eab7f408 defined HVC tables as 'const' for some optimization (?) 2010-01-27 07:14:45 +00:00
ekeeke31
c2dce7520a fixed YM2612 reset values 2010-01-27 07:13:04 +00:00
ekeeke31
8f5d6b38c6 updated win32/sdl code 2010-01-27 07:12:26 +00:00
ekeeke31
2b78421402 [Core]
------

* improved 68k accuracy (initial reset timing + auto-vectored interrupts handling).
* modified Z80 & 68k cores to directly use external cycle count instead of intermediate counters.
* improved Z80 & 68k cpu execution/synchronization accuracy, now use Master Clock as common clock reference.
* improved PSG & FM chips synchronization with CPU execution (fixed point precision).
* completely rewrote sound output processing & mixing: sound chips are now clocked with exact output frame rate
to ensure 100% smooth video & audio playback, with no lag or skipping, while still rendering an accurate number
of samples per frame. This will also make fast-forward implementation (video AND sound) more trivial.
* improved color accuracy in VDP highlight mode to match results observed on real hardware.
* improved sprites processing timing accuracy: fixes (un)masked sprites in Mickey Mania (3D level), Sonic 2 (VS mode).
* improved horizontal blanking & HINT/VINT occurrence timing accuracy, as measured on real hardware.
* improved H-Counter accuracy in 40-cell mode, as measured on real hardware.
* optimized Z80 bus status signals
* usual code cleanup

[GCN/WII]
---------
fixed ASNDLIB exit when returning to game
fixed audio/video startup sync
modified audio back-end engine according to new audio processing core (see above)
2010-01-24 11:41:53 +00:00
ekeeke31
ac4de61944 code cleanup 2010-01-13 22:08:35 +00:00
ekeeke31
7a4c208a34 fixed 68k reset exception timing (unused) 2010-01-13 22:08:05 +00:00
ekeeke31
11d8b55139 fixed Z80/PSG synchronization 2010-01-13 22:07:05 +00:00
ekeeke31
9e0ed2567e fixed color palette in highlight/normal modes 2010-01-13 22:05:52 +00:00
ekeeke31
7dae5fc15a .removed unecessary images (use rotation instead)
.implemented interactive screen positioning & scaling in video option menu
.usual code cleanup
2009-12-30 15:31:50 +00:00
ekeeke31
46758ce339 improved audio accuracy (input samplerate is now adjusted according to emulated framerate) 2009-12-30 15:24:12 +00:00
ekeeke31
1489a94be3 minor menu arrangments 2009-12-14 09:05:41 +00:00
ekeeke31
ee50adf375 fixed input controllers not being properly changed after hard reset 2009-12-13 19:09:15 +00:00
ekeeke31
ecb5f0617b updated SDL/Win32 sourcecode 2009-11-22 16:35:41 +00:00
ekeeke31
18f9eaa16c modified FIR resampler default filtering rolloff 2009-11-22 16:31:17 +00:00
ekeeke31
9e0e288e31 added some GX_DrawDone sync to fix corrupted rendering 2009-11-22 16:30:30 +00:00
ekeeke31
2b0f723c61 code cleanup 2009-11-22 16:28:59 +00:00
ekeeke31
14f512034f updated Z80 core in line with official version (MEMPTR renamed to WZ)
additional fixes to overscan color in shadow/highlight mode
2009-11-14 18:42:42 +00:00
ekeeke31
46fa9f1849 fixed overscan color in shadow/highlight mode (always use half intensity)
removed useless color updates (entry 0 of each palette is never displayed)
2009-11-13 12:15:51 +00:00
ekeeke31
7d72dfc687 minor optimizations to VDP rendering code (bis) 2009-11-09 12:26:49 +00:00
ekeeke31
6ff42f4252 minor optimizations to VDP rendering code 2009-11-09 12:05:19 +00:00
ekeeke31
dcefd321a6 modified YM2612 operators/channels clipping (need confirmation)
improved LFO timing accuracy
various YM2612 core cleanup & additional comments
2009-11-05 08:53:47 +00:00
ekeeke31
05dc1f8a9a updated z80 core to last version (fixed X/Y flags in CCF/SCF/BIT instructions) 2009-11-02 19:26:42 +00:00
ekeeke31
da37355e04 removed unused code 2009-11-02 19:23:39 +00:00
ekeeke31
fe055c2a2c .fixed I/O access issues with devkitpro r18
.updated OGG support (compatibility with last libtremor + threading fixes from Tantric)
.improved controller auto-detection 
.added experimental support for cartridge hot swapping, check System Options Menu
.improved reset (soft/hard) emulation accuracy


BEFORE COMPILING, REMOVE THE FOLLOWING FILES:

*from ($DEVKITPRO)/libogc/lib/cube & /wii
-----------------------------------------
libpng.a
libtremor.a

*from ($DEVKITPRO)/libogc/include
---------------------------------
/tremor
png.h
pngconf.h


DOWNLOAD & INSTALL THE FOLLOWING PORTLIBS in ($DEVKITPRO)/portlibs/ppc
(PPC versions, from http://sourceforge.net/projects/devkitpro/files/)
*libpng
*libtremor
2009-10-16 11:32:55 +00:00
ekeeke31
d129e7da94 code formatting 2009-10-06 08:05:18 +00:00
ekeeke31
c2c79c0eb3 fixed Realtec Mapper support (fixes missing sound in Balloon Boy / Funny World) 2009-10-06 07:36:08 +00:00
ekeeke31
824b33fea9 fixed SRAM being reinitialized after changing some system options when auto-SRAM is enabled
fixed BIOS lockup with games using SRAM when auto-SRAM is enabled
improved Gamecube controller autodetection on startup
2009-10-04 18:24:29 +00:00
ekeeke31
45756f6b14 improved HBLANK flag occurence timing (fixes Mega Turrican Sky level)
improved emulation of CRAM writes during HBLANK
improved Wii RESET button behavior ("true" MD soft-reset)
2009-09-30 17:11:24 +00:00
ekeeke31
cccd71e612 fixed automatic SRAM not being reloaded after Hard Reset
code cleanup & update for use with last libogc (check download section for updated libs)
2009-09-27 18:08:33 +00:00
ekeeke31
bc8168948f fixed SRAM detection for Sonic 3 & Knuckles combined ROM 2009-09-15 14:17:04 +00:00
ekeeke31
b40bcf31d1 * fixed 2-Cell vertical scrolling when column 0 is shifted.
* added support for 2-Cell vertical scrolling in Interlaced 2 mode.
* improved Z80 core accuracy
2009-09-03 17:02:29 +00:00
ekeeke31
f2e93d4949 updated Z80 core to last version (fixes IM0 interrupt timing + some BIT instructions)
added John Madden Football 93 in EEPROM database (fixes backup support)
initiated ROM database for cartridges that uses SRAM (some ROM headers are definitively wrong !), need more...
2009-08-18 16:45:09 +00:00
ekeeke31
a2ece6f81b improved Pro Action Replay emulation (still not working completely)
added cycle-accurate YM2612 reset handler
some fixes in FIR resampler
2009-08-14 16:46:19 +00:00
ekeeke31
0d58ff65e0 fixed sound issues in PAL mode when HQ YM2612 is enabled (modified FIR resampler ratio)
fixed video glitches in games that switch video horizontal width.
fixed BIOS infinite loop on hard reset
2009-08-14 13:54:15 +00:00
ekeeke31
f2e43c9f8f fixed backup memory support in Bill Walsh College Football (this game uses I2C EEPROM saves)
modified Action replay (Pro) memory map
2009-08-11 17:25:38 +00:00
ekeeke31
8834abaa74 added configurable lowpass filter 2009-08-11 08:18:46 +00:00
ekeeke31
c0179e7ed4 fixed YM2612 output limiter
modified resampler frame length calculation
2009-08-09 16:10:44 +00:00
ekeeke31
cfa4a08211 fixed m68k 32 bits writes at memory boundaries
fixed UKM3 memory map being incorrectly reseted
added LFO current steps to YM2612 context
fixed IO reinitialization in controllers menu
2009-08-09 09:33:48 +00:00
ekeeke31
5d1f29637e improved cartridge emulation (SRAM mapping & detection, ROM mirroring)
fixed Lock-ON option configuration
2009-08-07 17:30:14 +00:00
ekeeke31
5b888e725b added proper IO initialization routines
improved cartridge structure
added Lock-ON hardware emulation (Sonic & Knuckles)
added cartridge ROM mirroring support (required for Lock-ON emulation)
2009-08-06 18:31:05 +00:00
ekeeke31
0743df467e better keep file headers up to date 2009-08-05 07:04:27 +00:00
ekeeke31
e0737ff395 fixed Savestates
reverted SN76489 core changes (problem with Sonic 2 first level music, more investigations needed)
2009-08-05 07:02:09 +00:00
ekeeke31
acdfb2dbee added very preliminar emulation of Pro Action Replay 1 & 2 hardwares (NOT WORKING) 2009-08-03 17:21:36 +00:00
ekeeke31
9eecfa2c7c fixed Action Replay hardware emulation (still need Pro Action Replay 1 & 2) 2009-08-02 20:41:46 +00:00
ekeeke31
3031072ee0 added Action Replay hardware emulation (incomplete, need more infos !)
added proper region detection for Korean games
fixed Game Genie patches remaining active when disactivated
2009-07-31 16:37:42 +00:00
ekeeke31
f404e9eaa9 Fixed Game Genie option menu
Added more EQ options in audio menu
2009-07-30 07:15:54 +00:00
ekeeke31
d112fb72a2 +added Game Genie hardware emulation (Game Genie ROM is now fully supported) 2009-07-29 15:34:25 +00:00
ekeeke31
c8c71b9bff fixed LFO implementation (YM2612)
fixed regression with EG update being done too early (YM2612)
2009-07-24 16:55:32 +00:00
ekeeke31
dbc4d02fea ~implemented faster/better FIR resampler, removed libsamplerate
~fixed some memory leaks with Blip Buffer
~reverted previous change regarding frame synchronization: always use VSYNC when switched to 60hz (fix video issues in interlace mode 2)
~optimized cell rendering (less byte swapping)
~fixed savestate file version checking
2009-07-22 17:25:41 +00:00
ekeeke31
9800c00f5a ~modified RGB565 color palette 2009-07-03 16:18:16 +00:00
ekeeke31
086548476c ~functions inlining 2009-06-23 17:11:33 +00:00
ekeeke31
4835860232 ~improved DIVU/DIVS/MULU/MULS timing accuracy (68k core)
~optimized 68k execution
~reverted recent changes to LFO phase modulation, need more testing (ym2162 core)
2009-06-23 16:38:29 +00:00
ekeeke31
c35921ba3d ~fixed video width not being initialized when using BIOS
~added an option to enable/disable 68k Address Error support (required by some homebrew roms)
2009-06-17 07:58:56 +00:00
ekeeke31
405489769e ~modified default 68k mapped memory (VDP DMA accesses WRAM only above $800000) 2009-06-16 17:00:40 +00:00
ekeeke31
72ec155b38 ~ fixed a regression that broke STOP instruction behavior
~ modified LFO implementation to make it handles signed displacement value correctly (is that correct ? still need to be verified against real hardware)
2009-06-16 15:51:29 +00:00
ekeeke31
0c8c30e3a2 +fixed LFO implementation according to Nemesis description (UNTESTED, need feedback) 2009-06-15 16:23:12 +00:00
ekeeke31
256d534ea6 ~fixed ASND support, DSP task is now allocated only once.
~fixed oggplayer memory leak (LWP queue was not closed properly)
~do no use VSYNC callback for emulation synchronization anymore, (always uses DMA interrupt regardless the video mode)
2009-06-15 08:07:48 +00:00
ekeeke31
aa970d66a6 ~optimized 68k execution/interruptions
~re-enabled Address Error emulation
2009-06-05 17:31:46 +00:00
ekeeke31
7bddb27c2b ~code cleanup
~increased held key delay
2009-06-04 07:47:17 +00:00
ekeeke31
9897a460cc ~fixed Window/Plane A initialization 2009-06-03 11:04:07 +00:00
ekeeke31
f634e0719b ~fixed VDP bug (Window Position) from previous revision
~fixed Win32 makefile
2009-06-03 09:36:28 +00:00
ekeeke31
a0fe59e1fc ~fixed VDP bug from last revision
~updated DOS & WIN32 ports to reflect recent changes
2009-06-02 18:12:31 +00:00
ekeeke31
32ac31a997 ~VDP code cleanup/optimization
+added VDP palette bit support
2009-06-02 17:02:06 +00:00
ekeeke31
1cfb7e6f44 +implemented Blip Buffer linear interpolation in SN76489 core
+optimized SN76489 core
+added configurable SN76489 Noise boost
+added savestate version check
2009-05-27 14:07:14 +00:00
ekeeke31
5f3fce01ec ~fixed audio menu items description 2009-05-27 06:06:22 +00:00
ekeeke31
adcd65f2f4 + added 3-Band Audio Equalizer support 2009-05-26 16:40:35 +00:00
ekeeke31
05014756ca ~fixed confirmation box
~improved history filelist update
~removed some global variables
2009-05-26 13:14:33 +00:00
ekeeke31
b7f3a1bfd5 clear-up some memory 2009-05-25 17:14:33 +00:00
ekeeke31
28230082ed +added optional Confirmation Prompt
+improved File Selection code (removed global variables, sound effect)
2009-05-25 17:07:34 +00:00
ekeeke31
8aa21d446d +added real-time update for optionboxes (function callback) 2009-05-25 10:41:16 +00:00
ekeeke31
d1c6a04dc7 +added optionbox (variable option values) support
~fixed memory leak with messageboxes
2009-05-25 07:46:19 +00:00
ekeeke31
599aecb9d0 +added missing image
+added throbber support
~fixed texture rotation
~improved wiimote pointing
2009-05-23 17:29:53 +00:00
ekeeke31
2a26480498 ~fixed messagebox crash when mounting DVD
~improved messagebox when loading ROM files with SRAM/Savestate "autoload"
~modified messageboxes titles & some error messages
~improved ROM file selection with the wiimote
~fixed VDP horizontal mode when loading savestate
~modified horizonatl scaling in Original mode.
~compiled with SVN libfat (read-ahead cache is now automatically used)
2009-05-20 15:11:06 +00:00
ekeeke31
7b7fa4123d ~fixed H32/H40 modes transition
~fixed overscan horizontal width in both modes
+added MessageBox support [GUI engine]
2009-05-19 16:14:43 +00:00
ekeeke31
70af97e256 +added configurable screen width scaling in menu options 2009-05-14 16:13:19 +00:00
ekeeke31
cead1c2364 +added 16:9 autocorrection option
~fixed ROM snapshot not being cleared when selecting directories
2009-05-14 12:32:20 +00:00
ekeeke31
9959c9eab0 modified documentation files 2009-05-13 14:33:15 +00:00
ekeeke31
b08e66855a +added proper license/copyright stuff
~modified file headers
~separated GUI engine from menus
2009-05-13 14:26:55 +00:00
ekeeke31
dbb3645557 ~added license informations in disclaimer
~fixed gun cursors width in original mode
2009-05-13 12:31:44 +00:00
ekeeke31
ef8d1a27a9 ~fixed DVD browser
~modified intro screen
2009-05-12 12:27:19 +00:00
ekeeke31
9204498c96 various menu bugfixes 2009-05-07 13:00:57 +00:00
ekeeke31
64676a0b45 proper audio shutdown 2009-05-06 14:59:43 +00:00
ekeeke31
a54f743cb4 fixed DVD file parsing bug
modified some of the menu helpers, added J-CART indication
improved & more flexible input device selection (ensure we have at least one connected device)
2009-05-06 14:47:22 +00:00
ekeeke31
51ba38b6a1 ~fixed some small bugs in Controllers Settings Menu
~fixed a bug with J-CART
~fixed a bug corrupting selection bar in ROM File Browser
-removed useless entry from DVD filelist
2009-05-06 10:03:33 +00:00
ekeeke31
737c7244c4 fixed "gun cursor" option 2009-05-05 14:07:47 +00:00
ekeeke31
975d2212c6 fixed bug during input initialization 2009-05-05 13:04:38 +00:00
ekeeke31
251ba25f01 ~various fixes to controller settings menu 2009-05-05 12:58:25 +00:00
ekeeke31
1c329934e1 ~licensing stuff
~fixed some bugs in Controllers Settings menu
~modified default bg color
+improved menu transition effects
2009-05-05 11:09:40 +00:00
ekeeke31
67517fa794 + improved controller setting menu
+ improved GUI generic code
2009-05-04 21:43:16 +00:00
ekeeke31
a9de2b70d1 fixed 6-buttons gamepad keys configuration 2009-05-03 18:55:01 +00:00
ekeeke31
e2a4ba1b2a fixed controller settings menu navigation when using gamepad 2009-05-03 18:40:51 +00:00
ekeeke31
bf8d832d64 added missing png images
fixed bug with teamplayer reset
fixed memory leak
2009-05-03 10:14:56 +00:00
ekeeke31
f37b3bee42 + added controller settings menu (preliminar, code is a little bit ugly) 2009-05-02 15:00:13 +00:00
ekeeke31
b1f11ed311 ~ fixed YM2612 channel connections when loading savestate
~ optimized VDP renderer buffers size
~ fixed directories automatic creation
+ added game screenshot feature
+ added game screenshot support in ROM File browser
+ improved Controller menu icons
+ added new images for the new Controller menu
- removed unused images
2009-05-01 12:56:48 +00:00
ekeeke31
3e82e4f058 + improved menu navigation
+ improved menu transitions
+ GX code cleanup
2009-04-23 23:24:40 +00:00
ekeeke31
d1b4f1b109 + fixed lightgun autodetection for Lethal Enforcers II
+ improved Mouse emulation
+ cleaned inputs functions a little bit
+ added preliminar Menu options (bg color, sfx/music volume)
2009-04-23 01:01:07 +00:00
ekeeke31
60cdda4c53 + added X/Y overflow for Mouse emulation 2009-04-21 15:23:32 +00:00
ekeeke31
3f6925dc8a + improved Mouse emulation (fixed buttons, use Wiimote orientation to calculate absolute quantity of movement)
+ fixed menu pointer orientation
2009-04-21 15:20:15 +00:00
ekeeke31
a5ac9544a8 + fixed main menu icons
+ improved ROM file browser
+ re-implemented support for held keys (fast update)
~ load background music from default FAT device to reduce dol size (temporary ?)
2009-04-21 01:05:56 +00:00
ekeeke31
0b217ce6e3 ~ rearranged main menu
+ added "Menu preferences", "Quit", "ROM Info", "Take Snapshot" icons
2009-04-20 17:41:54 +00:00
ekeeke31
39194bfaf3 + improved GUI engine (more flexibility)
+ improved Menu transition effects
+ added support for ogg background music
+ improved ROM Selection Menu (automatic text scrolling, wiimote support, ...)
+ changed arrow buttons aspect (feel better now ?)
+ minor bufgixes and menu adjustments
2009-04-19 22:31:08 +00:00
ekeeke31
a01bd4f375 ~ fixed Makefiles, Gamecube Z trigger image
+ improved menu helpers behaviour
+ added some memory allocation checks
+ implemented basic ROM file selection menu (still missing filename scrolling & snapshot/gameinfo support)
2009-04-16 12:19:12 +00:00
ekeeke31
588661e050 improved raw data files generation 2009-04-15 16:55:11 +00:00
ekeeke31
9916a4416f updated Makefiles, fixed frames transparency 2009-04-15 15:38:19 +00:00
ekeeke31
23ccdb6e6b massive source code cleanup/renaming, fixed some (potential) memory leaks 2009-04-15 15:33:51 +00:00
ekeeke31
dc3b20600c improved File Selection Menu graphics 2009-04-14 14:45:08 +00:00
ekeeke31
6973e32234 improved GUI visual aspect (colors, text size,...), fixed Gamecube DVD loading, fixed screen width 2009-04-13 17:29:09 +00:00
ekeeke31
fc3d4db659 2009-04-10 16:46:18 +00:00
ekeeke31
cc4c55e7be 2009-04-08 17:55:45 +00:00
ekeeke31
7fd3186317 2009-04-08 17:42:25 +00:00
ekeeke31
b70626ebd8 added a few comments, fixed a bug in libpng parsing code 2009-04-07 16:17:08 +00:00
ekeeke31
0d04018401 improved window prompt support 2009-04-07 16:05:16 +00:00
ekeeke31
e109a2f4d0 fixed GX_MIRROR usage 2009-04-06 23:01:19 +00:00
ekeeke31
dadfbe8d4e modified menu layout, added windows prompt support 2009-04-06 17:26:32 +00:00
ekeeke31
ae3ac87f7c improved sprite masking accuracy 2009-04-06 17:24:16 +00:00
ekeeke31
36e91c70aa added lightgun crosshairs, improved menu<->game video transitions, changed background color, added preliminar sound effects 2009-04-05 18:20:43 +00:00
ekeeke31
db376c40ec improved screen transitions 2009-04-01 12:36:14 +00:00
ekeeke31
148391d681 GUI: added TEV color channel support (transparency, colored font), added basic menu effects (fadein/out) 2009-04-01 07:37:54 +00:00
ekeeke31
f96ba2ceaf fixed memory leaks/coredumps -- GUI working better/smoother now, time to go ! 2009-03-31 07:11:25 +00:00
ekeeke31
98396d21d8 added alternate wiimote pointer 2009-03-30 20:36:04 +00:00
ekeeke31
38a92d6dba optimized GUI engine (speed OK now, settings BROKEN) 2009-03-30 13:08:01 +00:00
ekeeke31
b524f447d9 modified GUI engine (** still BROKEN**) 2009-03-30 07:05:34 +00:00
ekeeke31
612c512bf4 modified GUI engine (**BROKEN**) 2009-03-29 18:56:36 +00:00
ekeeke31
841a159a90 2009-03-22 12:23:30 +00:00
ekeeke31
e15ff1c3bd updated credits 2009-03-16 18:56:59 +00:00
ekeeke31
9ff6c9cfd9 updated banners 2009-03-16 18:56:43 +00:00
ekeeke31
3dcfc9c377 updated GUI image files 2009-03-16 15:26:20 +00:00
ekeeke31
698594f777 2009-03-15 19:11:01 +00:00
ekeeke31
70eedd9505 minor fixes to audio/video engines 2009-03-06 15:57:31 +00:00
ekeeke31
99e00b8fe3 [~]fixed ym2612 context restore
[~]small fixes to SSG-EG emulation (should be finally fine !)
2009-02-28 17:49:31 +00:00
ekeeke31
914b8d22f2 small fix to SSG-EG emulation 2009-02-27 09:09:06 +00:00
ekeeke31
a857fb3990 fixed broken YM2612 initial state, rewrote SSG-EG implementation (OK), reverted some menu changes 2009-02-26 17:24:53 +00:00
ekeeke31
b75d86889e 2009-02-25 17:04:29 +00:00
ekeeke31
4eb8d17acf [-]removed Gens YM2612 core support
[~]fixed YM2612 context restore 
[+]improved YM2612 emulation accuracy (BROKEN)
2009-02-25 16:53:28 +00:00
ekeeke31
6f65ac3f15 fixed audio/video synchronization, preliminary GX gui implementation 2009-02-22 19:57:41 +00:00
ekeeke31
7cd6346927 finalized new gui elements 2009-02-19 17:46:55 +00:00
ekeeke31
9f4df70657 2009-02-18 18:21:31 +00:00
ekeeke31
1a147ead13 added GUI image files 2009-02-17 17:50:19 +00:00
ekeeke31
43fd560e55 optimized some float/int conversions, added -fomit-frame-pointer flag 2009-01-28 16:43:15 +00:00
ekeeke31
d589439cf6 reverted fix for video sync 2009-01-16 15:02:08 +00:00
ekeeke31
7bc7ae83dc code cleanup, moved some global/static variables to static/local 2009-01-14 16:32:35 +00:00
ekeeke31
c8d27f6740 finally fixed interlaced mode, reimplemented frame counters 2009-01-13 20:02:06 +00:00
ekeeke31
e822832b99 fixed weird exception occuring 2009-01-13 17:00:37 +00:00
ekeeke31
3ee65ad74b changed VIDEO synchronization 2009-01-09 17:11:42 +00:00
ekeeke31
4dbedcdc04 fixed original interlaced mode desync (hack) 2009-01-08 19:01:16 +00:00
ekeeke31
cb7149fb6b added support for one EEPROM game, code cleanup 2009-01-07 17:12:03 +00:00
ekeeke31
e774dc03ae tiny emulation speedup (restored) 2009-01-06 19:07:41 +00:00
ekeeke31
414a53ca1f modified sn76489 cut-off frequency, modified Video synchronization 2009-01-06 17:15:28 +00:00
ekeeke31
0e86a15c09 fixed crash issue 2008-12-20 20:36:37 +00:00
ekeeke31
f6a242a031 added GX_Flush(), documented sound rendering core 2008-12-19 15:38:26 +00:00
ekeeke31
840a370418 new sync using audio DMA 2008-12-18 22:34:55 +00:00
ekeeke31
fefc260ec4 sound rendering test, updated DOS/Win32 ports 2008-12-18 17:13:47 +00:00
ekeeke31
831c9642d3 new sound engine 2008-12-17 17:18:07 +00:00
ekeeke31
5bac6a3faf documentation + menu fixes 2008-12-14 18:23:07 +00:00
ekeeke31
d21047daed added DVD file autosorting, fixed automatic savestate/sram, fixed interlaced video mode switch, fixed audio buffers reset 2008-12-14 12:38:52 +00:00
ekeeke31
871375cc36 removed libogc license from sourcecode 2008-12-12 16:11:48 +00:00
ekeeke31
2472adacdd updated documentation 2008-12-12 15:38:04 +00:00
ekeeke31
4613223510 Widescreen Menu fix, fixed frame counter 2008-12-12 14:21:23 +00:00
ekeeke31
7b8984f729 minor bug fixes, modified SRAM/SaveState filenames 2008-12-12 13:27:38 +00:00
ekeeke31
00a61b4762 code cleanup 2008-12-11 17:38:29 +00:00
ekeeke31
822de1bd3f enable fat readahead cache, fixed FAT filenames & history 2008-12-10 21:29:42 +00:00
ekeeke31
8ea80d38a5 rewrote file interface 2008-12-10 18:16:30 +00:00
ekeeke31
6a9974c865 added USB storage support 2008-12-08 17:26:50 +00:00
ekeeke31
3b6375670a fixed wii power-off, compatibility fixes for libfat 20081205 2008-12-08 11:24:04 +00:00
ekeeke31
35530e0ee3 fixed SVP DMA, fixed bug with interlaced mode, added backdrop color for NTSC filters 2008-12-07 19:31:50 +00:00
ekeeke31
c4c78f58be fixed cart mapper, code cleanup 2008-12-05 16:26:57 +00:00
ekeeke31
0165ac387f huge update 2008-12-04 19:32:22 +00:00
ekeeke31
1a730e7183 modified SRAM autosave, directly run the game after the ROM has been loaded, wii shutdown support, improved soft reset support, faster (direct) texture mapping , faster NTSC filters 2008-11-13 07:24:30 +00:00
ekeeke31
0bc38ba32c fixed stupid bug with video renderer 2008-10-26 18:32:32 +00:00
ekeeke31
f2bf794996 modified horizontal scaler 2008-10-24 16:14:54 +00:00
ekeeke31
fa769d6c0f removed antialiasing (not working), rewrote video code 2008-10-23 20:38:06 +00:00
ekeeke31
ef3f88e060 reverted generic Makefile, fixed Xscale default value in STRETCH mode, added support for anti-aliasing ! 2008-10-20 15:50:13 +00:00
ekeeke31
6d34bb5796 enabled FAT ahead cache read (svpe patch), added generic Makefile 2008-10-17 18:35:28 +00:00
ekeeke31
fbf4c2be5a updated SDL port 2008-10-13 16:07:02 +00:00
ekeeke31
41ffdefb1d various modifications 2008-10-12 19:56:35 +00:00
ekeeke31
7a28802085 improved controllers default assignation 2008-10-03 14:49:01 +00:00
ekeeke31
c012b71248 fixed some video options not being properly set, modified Xscale/Yscale displayed values 2008-10-03 14:14:20 +00:00
ekeeke31
c1772021b5 added NTSC filter support, added proper 480p detection in Gamecube mode 2008-10-02 20:22:53 +00:00
ekeeke31
7b4ec49188 fixed some warnings in render.c, switched to -O3 optimization (no performance increase for Virtua Racing however), modified libsamplerate default when Virtua Racing is running to gain some fps 2008-09-25 17:53:44 +00:00
ekeeke31
68e201835f tiny adjustments to HBLANK/HDISP timings 2008-09-23 13:39:00 +00:00
ekeeke31
85a9dd0e6e adjusted SSG-EG Substain end level, fixed Micro Machines 2 tracks logo corruption 2008-09-22 16:19:08 +00:00
ekeeke31
add14648d4 fixed z80 banked access to 68k 2008-09-21 19:54:02 +00:00
ekeeke31
d9b59ef468 fixed SSG-EG decay level 2008-09-19 17:13:19 +00:00
ekeeke31
b87381a068 fixed HBLANK/HINT timings 2008-09-18 15:08:47 +00:00
ekeeke31
ea7f8eab4c 2008-09-16 16:31:29 +00:00