bladeoner
5ddfffd8fe
Backport Reduced version of Vitor's fix for SA1 speed throttle
2019-01-12 09:06:18 +01:00
Askot
5517ec7567
-Fix overclock settings not loaded on start
2019-01-06 13:05:13 -07:00
Daryl Borth
b723af3635
Add support to load external background music
2019-01-06 10:17:20 -07:00
Daryl Borth
9e038bee04
add ability to externally load fonts and activate japanese/korean
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translations.
2019-01-05 17:07:07 -07:00
Daryl Borth
5160445ae8
fix Wii U GamePad support
2019-01-05 13:34:21 -07:00
Daryl Borth
a129950089
set widescreen by default when in 16:9 mode
2019-01-05 10:58:10 -07:00
Zalo
9dfd4581f9
Merge branch 'DBORTH_master'
2019-01-05 13:56:07 +01:00
Daryl Borth
79a1111178
finalize 4.4.1
2019-01-04 18:12:35 -07:00
Zalo
73cd9b9c74
changin image preview with plus button
2019-01-02 17:25:42 +01:00
Zalo
85cc152ca9
removed ImageFolder from GCSettings because it can always be retrieved from GCSettings.PreviewImage, added function to get its value
2019-01-02 17:25:13 +01:00
Daryl Borth
dc4d93d006
fix controllers with no analog sticks
2019-01-01 14:33:54 -07:00
Daryl Borth
42888f0707
Merge branch 'master' of https://github.com/dborth/snes9xgx.git
2018-12-31 13:29:42 -07:00
Daryl Borth
6804b2fbfc
fix GC build. whoops. thanks niuus.
2018-12-31 13:29:28 -07:00
bladeoner
d6fc51f01a
Backport some changes
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- Error: comma at end of enumerator list
- Use strcspn instead of strtok for reentrancy
- Include ctype.h
2018-12-30 21:26:57 +01:00
dborth
23a0144ee5
Merge pull request #794 from bladeoner/Video
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Change widescreen setting
2018-12-29 17:41:16 -07:00
bladeoner
531f0df37e
Add stub license
2018-12-27 20:24:49 +01:00
bladeoner
6c225c269b
Change widescreen setting
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Change widescreen setting to no autocorrection, this fixes mangled screen on newer tv's
2018-12-27 06:45:52 +01:00
Daryl Borth
7d69e75c36
update file headers
2018-12-26 16:10:12 -07:00
bladeoner
1479319bb5
Add Interpolation option and Add Gamemenu Audio
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This adds the following:
- A new gamemenu option called Audio
- Under the new gamemenu option an option Interpolation with three options: Gaussian (Default), Linear, None
2018-12-23 18:14:30 +01:00
dborth
16c80360ce
Merge pull request #791 from bladeoner/apuhack
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APU and SA1 hack optimizations
2018-12-19 15:11:00 -07:00
dborth
96106e527b
Merge pull request #788 from bladeoner/1.58
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Bump version number to 1.58
2018-12-19 15:10:17 -07:00
dborth
2112ecf014
Merge pull request #787 from bladeoner/special
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Backport Add special S9xDisplayStringType to pass additional info.
2018-12-19 15:10:03 -07:00
bladeoner
9b8bb7b85b
APU and SA1 hack optimizations
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- Revert don't apply SA1 hack to Kirby's Dream Land 3.
- Enable Don't apply SA1 hack to Hoshi no Kirby
- Add Teiruzu obu Fantaja (Tales of Phantasia (J))
- Re-enable APU hacks to make Tales of Phantasia work again
- Backport Chou Aniki APU value
2018-12-18 23:16:48 +01:00
bladeoner
294a0708d7
Bump version number to 1.58
2018-12-13 21:41:10 +01:00
bladeoner
4373c0fb94
Backport Add special S9xDisplayStringType to pass additional info.
2018-12-13 18:44:28 +01:00
bladeoner
d33626467e
Backport Move S9xMovieUpdate to start of next frame.
2018-12-13 18:23:39 +01:00
bladeoner
53b245e4e4
Backport Use 1 instead of 0 as first # for pressed key display.
2018-12-12 19:38:44 +01:00
bladeoner
d8b901a7e1
Backport Fix uninitialized warning and aliased pointers.
2018-12-06 10:38:11 +01:00
dborth
d92174f82b
Merge pull request #779 from bladeoner/codecleanup
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Backport Remove ssnprintf function.
2018-12-03 08:07:55 -07:00
bladeoner
e918ab8a25
Use a license stub everywhere.
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This points to the full license in the root directory.
2018-12-03 12:26:02 +01:00
bladeoner
ea1b3147b8
Backport Remove ssnprintf function.
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Backport Remove ssnprintf function. from snes9x
2018-11-30 12:38:02 +01:00
bladeoner
14036e6d54
Backport code cleanup remove unused code
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Backport all changes including November 18 2018.
2018-11-20 12:13:06 +01:00
bladeoner
71838e083c
don't apply SA1 hack for Kirby Super Star
2018-11-15 20:03:44 +01:00
Daryl Borth
8b30730144
don't apply SA1 hack for Kirby's Dream Land 3
2018-11-14 19:17:40 -07:00
DDinghoya
5574ce4d9c
Update ko.lang
2018-11-14 13:52:22 +09:00
bladeoner
e04cb171ee
Get SuperFX Overclock working, APU hacks to fix Earthworm Jim 2, adjust SA1 settings to fix Super Mario RPG slowdowns
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* Get SuperFX Overclock working with core 1.57
* Get APU Hacks working with core 1.57 to fix Earthworm Jim 2
* Adjusted SA1 settings to fix Super Mario RPG slowdowns with core 1.57
2018-11-13 19:24:16 -07:00
Daryl Borth
8b73ba1913
upgrade core to 1.57
2018-11-11 18:31:52 -07:00
Daryl Borth
2fc86568c5
fix merge
2018-11-11 17:02:11 -07:00
Daryl Borth
43d60b28d9
merge
2018-11-11 16:59:34 -07:00
Daryl Borth
402a4ec3a2
re-apply changes that update core to 1.56
2018-11-11 16:57:16 -07:00
bladeoner
6f133280d9
Fixed black screen: Tengai Makyou Zero
2018-10-23 18:26:24 +02:00
bladeoner
beb3b72ed4
Fixed black screen: Chou Aniki
2018-10-16 14:01:22 +02:00
Daryl Borth
c5eed33de0
Add Wii U GamePad support (thanks Fix94!)
2018-09-05 19:59:14 -06:00
Daryl Borth
93c161493b
simplify logic for controller analog sticks
2018-08-30 15:58:54 -06:00
Daryl Borth
9dd8ebcc60
fix mangled image when switching between HQ2x and scanlines filters
2018-08-30 11:44:41 -06:00
Daryl Borth
9cab3a68e9
tidy up filter code
2018-08-30 11:24:12 -06:00
Daryl Borth
16e8b6dd25
if arguments are passed to the emu to autoboot a game, then the main
...
menu button should be labelled Exit, and leave the emu instead of going
back to the main menu. cleanup autoboot code.
2018-08-30 10:11:24 -06:00
Daryl Borth
e63c43e225
avoid using file stat when possible. it's slow.
2018-08-28 14:47:59 -06:00
Daryl Borth
61459262ca
avoid using file stat when possible. it's slow.
2018-08-28 14:47:49 -06:00
Daryl Borth
23d89dd0d1
minor menu optimizations
2018-08-27 10:42:07 -06:00
Daryl Borth
b4757544c9
prevent overrunning the file buffer (eg: loading a game cover image
...
that's too big). increase buffer size to load larger IPS/UPS files.
2018-08-27 09:30:31 -06:00
Daryl Borth
0533d181a3
change some defaults
2018-08-26 20:33:04 -06:00
Daryl Borth
abe92818ce
finalize 4.3.9
2018-08-24 08:43:49 -06:00
Daryl Borth
6a045e6441
quick and dirty attempt to prevent reading and writing from/to the same
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audio buffer
2018-08-23 10:27:26 -06:00
Daryl Borth
3d298ff126
add logic to update the playback rate dynamically
2018-08-22 17:24:37 -06:00
Daryl Borth
babf402d01
rewritten audio code. a work-in-progress.
2018-08-22 15:19:11 -06:00
Daryl Borth
e67a58812b
revert recent APU changes. they would randomly compile "wrong" - out <=
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&m.extra_buf [extra_size] assert would trigger
2018-08-22 10:35:43 -06:00
Daryl Borth
f69cd5baee
refactoring. we only use the HermiteResampler
2018-08-22 08:54:18 -06:00
Daryl Borth
cacc596722
disable sound sync (if enabled) when using turbo mode. fixes sound
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cutting off when using turbo.
2018-08-21 08:38:50 -06:00
Daryl Borth
632720be0c
APU - types cleanup, port more changes from game-music-emu -
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https://bitbucket.org/mpyne/game-music-emu
2018-08-20 14:05:15 -06:00
Daryl Borth
acd7e773f0
reduce sound input rate slightly.
2018-08-20 09:29:40 -06:00
Daryl Borth
845e69d889
revert remainder of snes9x code back
2018-08-20 09:11:01 -06:00
Daryl Borth
c77b4f4963
try to improve audio sync
2018-08-19 16:38:33 -06:00
Daryl Borth
860d77a094
change audio playback to 48khz. this should fix the tinny sound problem.
2018-08-18 12:44:28 -06:00
Etienne Haarsma
70c7e883d7
Code cleanup and fix include references
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- Fixed all broken include references
- Cleanup memmap.cpp code by removing UNZIP and JMA SUPPORT code which are not used
- Cleanup reader.cpp code by removing the UNZIP SUPPORT reference to unzip.h
2018-08-18 12:04:35 +02:00
Daryl Borth
b30051c692
fix joystick calculations
2018-08-16 14:00:14 -06:00
Daryl Borth
af25c15b08
mute sound when in turbo mode. otherwise the APU buffer can get messed
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up.
2018-08-16 10:40:10 -06:00
Daryl Borth
a2ebaeac72
add soft and sharp video filtering options
2018-08-16 09:35:24 -06:00
Daryl Borth
c617a00d69
re-add explicit Wii U Pro controller mappings
2018-08-16 09:21:10 -06:00
Daryl Borth
fdc2b42ac0
partially revert snes9x core. fixes performance issues.
2018-08-16 08:59:18 -06:00
Daryl Borth
5ea5f217b5
partially revert snes9x core. fixes performance issues.
2018-08-16 08:41:30 -06:00
Daryl Borth
4f2234cbc2
fix SPC crash that happens on some games, eg: chrono trigger
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(http://www.snes9x.com/phpbb3/viewtopic.php?f=6&t=6881 )
the snes9x team gave up and replaced the core, but others have fixed it
https://bitbucket.org/mpyne/game-music-emu/issues/18/spc_cpucpp-492-always-assert-s
2018-08-15 12:54:52 -06:00
Daryl Borth
05a607a8f7
update hermite resampler to support dynamic rate control (fixes audio
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blips), remove some asserts in APU.
2018-08-15 11:49:27 -06:00
Daryl Borth
1a89c5174a
BS-X works again. required BSX BIOS ROM be placed in snes9xgx as
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BS-X.bin.
2018-08-15 10:01:48 -06:00
Daryl Borth
e138b27dea
add DSP halt/unhalt when switching between sound modes
2018-08-14 15:38:54 -06:00
Daryl Borth
007dbb6b4d
restore 1.56 BSX. for some reason this fixes all games from crashing.
2018-08-14 14:56:58 -06:00
Daryl Borth
33f833bbc6
revert BSX code back to snes9x 1.52. no idea why the 1.56 code isn't
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working.
2018-08-14 11:23:10 -06:00
Daryl Borth
7da04d7d01
fix sound crackling
2018-08-14 11:00:45 -06:00
Daryl Borth
395f9069ef
compress images, fix invalid sRGB profile
2018-08-14 10:36:14 -06:00
Daryl Borth
1e55157a6e
fix cheats not working
2018-08-12 16:36:31 -06:00
Daryl Borth
a9f851a19f
Finish update to snes9x 1.56 master. Disable multi pixel format support
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for a speed boost.
2018-08-12 16:05:46 -06:00
Daryl Borth
d895bf6300
compress bg music to reduce memory footprint. reorder init to init
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snes9x memory earlier so it goes into MEM1.
2018-08-11 15:54:25 -06:00
Daryl Borth
5866fd20db
backport more changes from snes9x master
2018-08-11 14:58:21 -06:00
Daryl Borth
856a1ac127
backport more changes from snes9x master
2018-08-11 14:56:31 -06:00
Daryl Borth
e8f2613841
backport some files from snes9x master
2018-08-10 10:25:56 -06:00
Daryl Borth
c685dfceb9
allow ROMs smaller than 96K. 32K is now the lower limit.
2018-08-09 17:39:56 -06:00
Daryl Borth
647097b356
remove L+R+X+Y trigger to go back to emulator. just use the stick or
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home button.
2018-08-09 17:30:15 -06:00
Daryl Borth
d51aeb12ac
remove non-existent defaults
2018-08-09 17:14:59 -06:00
Daryl Borth
66110b2671
re-enable FixInvalidSettings
2018-08-09 17:05:47 -06:00
dborth
732c94033b
Merge pull request #734 from bladeoner/background
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Change SNES bg image from US to EU/JP version
2018-08-05 17:52:59 -06:00
bladeoner
ed77e346c6
Change SNES bg image from US to EU/JP version
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- This changes the background image in the menu to the EU/JP version of the console.
It makes the it more complete since the other images used are also the EU/JP version of the console.
2018-08-05 22:46:54 +02:00
bladeoner
b27ac565d5
Update build to version 4.3.8
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* Add MSU1 support (thanks qwertymodo!)
* Add BPS soft-patching support (thanks qwertymodo!)
* Allow loader to pass two arguments instead of three (libertyernie)
* Backport some MSU1 fixes from snes9x
* Fix a few potential crashes caused by the GUI
* Compiled with latest libOGC/devkitPPC
* Remove update check completely.
* Compatibility fixes for newer devkitppc.
* Compile fixes for Gamecube
* Compile fixes for Linux
2018-08-05 22:39:13 +02:00
bladeoner
dbefa19b60
Compile fixes for Linux
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- Compiling on a Linux distribution will fail without these fixes.
2018-08-05 21:17:02 +02:00
Daryl Borth
6788d15aae
automatically create preview image dirs if they don't exist
2018-08-02 11:28:00 -06:00
Daryl Borth
b66d66e82e
compiles on latest devkitPPC/libogc. Note: crashes as soon as wiimote is
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connected with the freetype portlib supplied by devkitPPC. using an
older freetype works.
2018-08-02 10:32:54 -06:00
Daryl Borth
9703bef743
remove wiiupc since libogc wiiuse now supports WiiU Pro controller.
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remove update check completely. compatibility fixes for newer devkitppc.
2018-08-01 12:44:21 -06:00
dborth
0baaf38e35
Merge pull request #728 from libertyernie/allow-two-arguments
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Allow loader (e.g. Homebrew Channel) to pass 2 arguments instead of 3
2018-07-29 11:47:55 -06:00
bladeoner
74f3ee4caf
MSU1 fixes backported
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The following fixes are backported from the Snes9x master branch:
- Release msu data and audio streams on exit, use unzClose when closing
- Fix MSU-1 channel swap on loop
- Ensure all MSU-1 reads are stereo channel aligned
- Clean up S9xMSU1Generate code
- Fix MSU1 swapping.
- Fix casting on MSU1 volume
- Get rid of "Unable to find msu file" console spam
2018-07-29 19:33:25 +02:00
libertyernie
8d210497a3
Check argc
2018-07-28 15:09:23 -05:00
libertyernie
081efa8f26
Allow loader (e.g. Homebrew Channel) to pass two arguments instead of three for autoload
2018-07-27 21:52:04 -05:00
emu_kidid
2c224b8db8
- Fix LTO flag (actually use one :P)
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- Virtual memory for GameCube, prevent out of memory crashes
2018-06-09 08:59:52 +09:30
emu_kidid
a417745817
- Fix compilation errors with latest libOGC/devkitPPC
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- Fix GameCube build
- Add PowerPC specific Blargg makefile flags
- Add LTO to Makefile.gc
2018-06-06 23:40:11 +09:30
bladeoner
d8a8530bc8
Properly report MSU-1 revision in the status register
2018-03-04 17:00:22 +01:00
dborth
c9d0680796
Merge pull request #711 from bladeoner/bps
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Add .bps soft-patching support by qwertymodo
2018-01-17 20:55:54 -07:00
Etienne Haarsma
a6e77b92c5
Add BPS soft-patching support (thanks qwertymodo!)
2018-01-17 16:16:47 +01:00
Etienne Haarsma
a0ff37c92e
Add MSU1 support (thanks qwertymodo!)
2018-01-17 15:59:23 +01:00
Daryl Borth
97e637fed8
Hide saving dialog that pops up briefly when returning from a game
2016-12-08 19:41:52 -07:00
Daryl Borth
10a881ac05
merging changes from Zopenko
2016-12-08 17:51:57 -07:00
askotx
1e46032589
Merge pull request #689 from askotx/master
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Add delete SRAM/state by Zopenko
2016-11-22 10:40:13 -07:00
Askot
d37fdded05
-Fix delete sram/state option
2016-09-17 21:28:35 -07:00
Askot
00a1df59cc
-Add delete sram/snapshot option by Zopenko
2016-09-17 20:46:33 -07:00
Daryl Borth
35f6f7fd7a
Merge remote-tracking branch 'refs/remotes/origin/master' into pr/686
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# Conflicts:
# readme.txt
# update.xml
2016-06-25 15:02:30 -06:00
Daryl Borth
f5a064c92e
update readme/update link
2016-06-25 11:24:13 -06:00
Juan Ruvalcaba
123326b5f9
-Remove Turbo Mode wii on right stick.
2016-06-09 13:25:16 -07:00
Juan Ruvalcaba
3c0bafb263
-Add Super FX Overclock option
2016-03-12 13:58:51 -07:00
Juan Ruvalcaba
f7407d6bf3
Show Framerate
2016-02-07 20:35:16 -07:00
Juan Ruvalcaba
15d791e87d
-Fix standalone version getting invalid window on start, plugin mode works fine
2016-02-06 18:35:07 -07:00
Juan Ruvalcaba
85e6e4f2eb
Missed images
2016-02-06 14:42:44 -07:00
Juan Ruvalcaba
8b7f48ec81
Missed image
2016-02-06 14:42:15 -07:00
Juan Ruvalcaba
f6c3abdc58
[4.3.5 - February 06, 2016]
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* Added Fix94 wiiflow plugin mode
* Removed sound from GUI and now gets better perfomance/FPS on games like
Yoshi's Island and Kirby Dream Land 3.
2016-02-06 14:40:46 -07:00
dborth
874c95f7c8
merge image preview changes from cebolleto
2014-10-24 02:47:59 +00:00
dborth
2089090791
finalize 4.3.2
2012-11-10 05:50:32 +00:00
dborth
fa7eaf3fed
Fix lag with GameCube controllers
2012-10-04 00:33:54 +00:00
dborth
8bd9b8aedc
finalize 4.3.1
2012-07-07 17:46:28 +00:00
dborth
2e16966bbb
finalize 4.3.0
2012-07-06 20:50:09 +00:00
dborth
36b33a261c
fix screen flicker when going back to menu
2012-06-28 02:33:17 +00:00
dborth
f8caf2e9df
2012-04-28 16:13:03 +00:00
dborth
14f4cd2cc0
2012-03-18 17:39:02 +00:00
dborth
17880749e0
use threshold of cos(67.5) to allow two directions to be pressed simultaneously (eg: down+right) (patch by KruLLo)
2012-03-18 15:52:20 +00:00
dborth
f65c3d01c3
trigger button press when GameCube L/R are 50%+ depressed
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remove sync using vsync - use timers for sync only
2012-02-05 21:31:38 +00:00
dborth
6cb97df316
new joystick math
2012-01-27 02:34:43 +00:00
dborth
2c7c2cec04
finalize 4.2.9
2012-01-14 22:34:01 +00:00
dborth
b562209da7
improved pixel rendering
2012-01-11 18:46:55 +00:00
dborth
39102d8169
2011-10-27 04:12:14 +00:00
dborth
ccf1bebfa4
2011-06-21 02:22:09 +00:00
dborth
e9d4b787dd
2011-06-18 06:10:25 +00:00
dborth
13738fc3b0
2011-06-05 05:24:22 +00:00
dborth
85119d4fcb
finalize 4.2.8
2011-05-16 00:54:37 +00:00
dborth
48d78d7d2d
2011-05-07 04:48:30 +00:00
dborth
529a71f6fb
2011-05-06 04:34:53 +00:00
dborth
347e59eaa4
2011-05-05 04:41:45 +00:00
dborth
4cfb4064ca
Apply APUAllowTimeOverflow to Mutant Chronicles - Doom Troopers (danieldematteis)
2011-04-25 02:21:09 +00:00
dborth
bffb343462
update translations
2011-04-23 15:54:54 +00:00
dborth
ee7c66d257
sync APU code
2011-04-21 15:49:56 +00:00
dborth
f29ab67e46
2011-04-01 05:35:37 +00:00
dborth
fb983c9807
add Turkish translation
2011-03-30 03:41:39 +00:00
dborth
bba174d19b
2011-03-25 00:55:34 +00:00
dborth
482d846a4e
finalize 4.2.7
2011-03-24 01:19:27 +00:00
dborth
fd8a742cd9
revert zones' improved IRQ and SA-1 changes committed in r661 - these are detrimental to performance
2011-03-24 01:07:47 +00:00
dborth
ce4ee053b6
fix slow browser issue
2011-03-24 01:02:33 +00:00
dborth
720306a188
parsing fix, string safety
2011-03-20 17:17:51 +00:00
dborth
86b15fb903
add trailing slash to paths
2011-03-19 17:00:09 +00:00
dborth
9fae5f0b42
finalize 4.2.6
2011-03-19 05:33:06 +00:00
dborth
4aa207d6ef
2011-03-13 05:48:20 +00:00
dborth
4d0bc13fa8
Fix glitched images on one-frame interlace changes (e.g. chrono trigger)
...
Fix hires pixel plotter
2011-02-16 00:23:19 +00:00
dborth
19c8d16c74
fix issue 468 - cheats do not persist
2011-02-15 17:08:35 +00:00
dborth
8afefe3599
rm space
2011-02-10 18:08:12 +00:00
dborth
ea9f2261b4
fix compilation on GameCube
2011-02-10 18:06:09 +00:00
dborth
56e8bcfaef
update to match iso9660 devoptab
2011-02-06 20:47:04 +00:00
dborth
cb2b9de087
update net code
2011-02-06 05:38:15 +00:00
dborth
422ea26b46
sync to snes9x git
2011-02-06 05:23:21 +00:00
dborth
072c4941aa
2011-02-04 04:42:15 +00:00
dborth
212e716ecb
source tidy
2011-02-03 03:44:45 +00:00
dborth
409482fab5
net changes
2011-02-03 03:35:09 +00:00
dborth
322e1575b7
enable SMB on GameCube (thanks Extrems!)
2011-02-03 03:09:49 +00:00
dborth
5a9f1ae3bd
Apply APUAllowTimeOverflow to primal rage
2011-01-22 20:21:49 +00:00
dborth
be1243b83c
2011-01-21 02:36:17 +00:00
dborth
d968149ac5
replace file calls with standard ones
2011-01-20 02:52:56 +00:00
dborth
5d7331ead0
core update - improved IRQ and SA-1
2011-01-17 13:54:34 +00:00
dborth
32f8662987
sync
2010-12-27 05:41:49 +00:00
dborth
d7e85f0dc7
fix gc build
2010-12-26 23:19:44 +00:00
dborth
bf36bc2fec
fix paste error
2010-12-26 23:16:53 +00:00
dborth
66d8370ff0
lang update
2010-12-25 18:26:44 +00:00
dborth
9b8ebe4a0c
lang update
2010-12-24 03:11:08 +00:00
dborth
2213e5510e
add IOS whitelist, reload if found. display warning if not.
2010-12-18 16:04:50 +00:00
dborth
0df185faa6
stop folder parsing when opening a 7z
2010-12-05 21:48:48 +00:00
dborth
9d72b181c0
add Catalan translation
2010-11-27 02:46:27 +00:00
dborth
df2392c736
2010-11-17 07:27:53 +00:00
dborth
ffa827d43c
2010-11-16 20:20:04 +00:00
dborth
6bf55a1f1e
lang update
2010-11-12 01:44:38 +00:00
dborth
635ab61c83
lang update
2010-11-06 23:41:40 +00:00
dborth
df7be8626c
Added SA-1 NMI and fixed its override mode. (zones)
2010-11-02 19:14:13 +00:00
dborth
63e1f9c391
2010-10-31 16:32:20 +00:00
dborth
7333110ebc
allow APU time overflow on The Mask
2010-10-30 19:37:24 +00:00
dborth
deb8ae68a1
bugfix
2010-10-27 22:08:17 +00:00
dborth
887f39c835
fix language toggle
2010-10-19 21:41:04 +00:00
dborth
221bab8a9a
Introduce new APU timing hack
...
Timings.APUAllowTimeOverflow allows the SPC to cross the time limit
set by CPU.Cycles. Currently fixes Earthworm Jim 2, Ms. Pacman and
NBA Hang Time.
2010-10-19 02:24:07 +00:00
dborth
9816922af5
simplify
2010-10-14 20:15:59 +00:00
dborth
d612bf27f9
lang updates
2010-10-10 17:45:09 +00:00
dborth
7667cc6d75
lang updates
2010-10-09 05:47:10 +00:00
dborth
87def924a7
fix off-by-one in http code
2010-10-07 19:56:09 +00:00
dborth
994643ee94
finalize 4.2.5
2010-10-07 16:44:08 +00:00
dborth
796df8935d
sync with upstream
2010-10-03 20:13:53 +00:00
dborth
ab38047aa9
fix hq2x on high-res games (turn off)
2010-09-08 16:10:36 +00:00
dborth
4570bac667
browser fix
2010-08-31 17:08:32 +00:00
dborth
d0813f8281
new video code
2010-08-31 06:14:45 +00:00
dborth
e103c7bd4d
lang updates
2010-08-29 21:43:32 +00:00
dborth
be41540861
fix crash for those with their routers turned off
2010-08-23 18:59:21 +00:00
dborth
4917c79f11
lang update
2010-08-21 22:16:45 +00:00
dborth
eb24eb640d
add portuguese translation (marcoslimaozinho)
2010-08-21 20:06:36 +00:00
dborth
6c7a0d9c00
improve net init code
2010-08-20 22:32:41 +00:00
dborth
1348a4598e
2010-08-18 17:35:23 +00:00
dborth
dbcde69fd5
improved network init and file code
2010-08-18 00:15:25 +00:00
dborth
25e659297e
finalize 4.2.4
2010-08-14 05:55:21 +00:00
dborth
533176c7b6
typefix
2010-08-09 18:15:55 +00:00
dborth
08fb37a94d
remove IOS 202 code
2010-08-09 03:45:17 +00:00
dborth
1fc4262ea2
tidy up memory usage
2010-07-31 02:22:30 +00:00
dborth
11f53e46d4
minor changes
2010-07-27 17:29:37 +00:00
dborth
0db4a3e04c
increase max roms
2010-07-23 22:40:20 +00:00
dborth
b4e7caa65b
source tidy
2010-07-22 07:39:08 +00:00
dborth
dfa49325ec
finalize 4.2.3
2010-07-22 07:21:40 +00:00
dborth
3aa626f2b5
finalize 4.2.2
2010-07-20 06:45:04 +00:00
dborth
9bdcf2969e
increase save buffer size (fix issue 541)
2010-07-17 06:34:02 +00:00
dborth
d6cfb51b59
fix saves issue
2010-07-15 06:55:40 +00:00
dborth
ee2277f76f
finalize 4.2.1
2010-07-15 03:52:42 +00:00
dborth
7887ba0b85
2010-07-12 06:29:29 +00:00
dborth
3980a90769
hide non-ROM files
2010-07-12 06:19:35 +00:00
dborth
12341db1ed
2010-07-11 23:19:09 +00:00
dborth
2301ce3e45
fix sfx vol
2010-07-10 17:27:48 +00:00
dborth
a79008f95c
2010-07-09 15:27:04 +00:00
dborth
7393b70f0c
2010-07-09 15:25:57 +00:00
dborth
c162af659e
updated usb2 support (now supports both ports). requires new cIOS 202. freetypegx optimization.
2010-07-06 06:39:15 +00:00
dborth
b330107e8d
the masses have spoken
2010-07-02 06:15:31 +00:00
dborth
daa34a558c
2010-06-29 18:55:32 +00:00
dborth
f3aa820d4d
somewhat improved memory management. hopefully GameCube memory issues are gone now :)
2010-06-29 07:48:17 +00:00
dborth
7b9772cec9
turn off Nagle
2010-06-27 00:42:17 +00:00
dborth
b7881bfa72
use snes9x's internal patching system, fix file browser bug
2010-06-24 23:38:05 +00:00
dborth
642d17c355
fix
2010-06-23 22:29:36 +00:00
dborth
da2be2798a
2010-06-23 17:51:26 +00:00
dborth
97ba234dfd
attempting to optimize memory usage for gamecube
2010-06-23 17:34:19 +00:00
dborth
874737e2df
fix 16:9 on original mode, cleanup other code
2010-06-22 23:31:14 +00:00
dborth
fe6e469a71
bugfix
2010-06-21 04:29:49 +00:00
dborth
7f5371853a
finalize 4.2.0
2010-06-21 03:48:51 +00:00
dborth
ef28e4eb28
static xfb to reduce mem frag
2010-06-20 00:26:36 +00:00
dborth
9eb578b14c
IPS/UPS patches work again, fix network reinit issue
2010-06-19 17:21:01 +00:00
dborth
0ab5f8156e
minor changes
2010-06-08 18:02:30 +00:00
dborth
bcefa0a2a8
change IOS reload
2010-06-05 01:45:03 +00:00
dborth
982db442c1
sd gecko fixes
2010-06-04 21:50:24 +00:00
dborth
118ca267c5
use less memory for snapshot screenshots - so now thumbs are activated for GameCube
2010-06-03 23:15:34 +00:00
dborth
2ffdd76b7c
fix for issue 506
2010-06-02 16:52:04 +00:00
dborth
2d44e129a2
fix framerate issue (issue 498)
2010-06-01 02:18:28 +00:00
dborth
623fe9bcac
usb fix
2010-05-21 06:57:40 +00:00
dborth
5f51d83452
fix audio for GC
2010-05-21 01:36:02 +00:00
dborth
ee1a761904
finalize 4.1.9
2010-05-19 21:51:33 +00:00
dborth
115a5e8943
2010-05-02 19:31:04 +00:00
dborth
c9d8416128
improved USB code
2010-04-28 06:00:30 +00:00
dborth
e290e7009e
fix scrolling bug
2010-04-17 20:15:04 +00:00
dborth
19a691e68d
small fixes
2010-04-17 03:05:03 +00:00
dborth
d7b709ca0b
add ifdef
2010-04-14 23:53:27 +00:00
dborth
13cd4e1653
some spiffy new audio/video code!
2010-04-13 23:34:01 +00:00