-added debug SD information if found or not and if in __io_wiisd
mode (for dolphin-emu, neek, hermes ios)
-added automatically test if __io_wiisd mode works (no need to
overwrite things anymore to test that)
-added more intelligent IOS check (stub check, version check)
-removed unneeded cIOS information in neek mode
fucked up cIOS maps
-changed the AUTO IOS selection again, if the game doesnt need
IOS57 it will just use the currently loaded cIOS instead of a
IOS56 based one
enabled by default, with the option enabled it will use cfg version
2 for dm 2.1 or higher, if disabled it uses cfg version 1. It will
be ignored if dml_r52+ is set to no since that uses the old boot.bin
method then
the memory we use for them, not that we get problems
-added debug prints about how much mem left before and after
cleanup
-updated devicehandler, partition handler and usb code to the
latest usb loader gx one, should give more compatility and
port 1 support (not enabled yet)
if we boot homebrew and devolution
-fixed stupid bug which may made a problem with devolution (thanks
stfour for finding it)
-dont init mload on waninkokos cIOS which is older than r18
game via DIOS-MIOS or Devolution, if you set it to Default it
will boot ISOs via Devolution and FST extracted via DIOS-MIOS
-updated english.ini
-updated german.ini
display gamecube coverflow button still
-added possibility to set diosmios video patching way,
video_setting in wiiflow.ini [DML] section, if set to 0
it will disable all video settings of diosmios, if set to 1
it will use the auto setting (default) and if set to 2 it
will force the video mode
and place the loader.bin into your wiiflow data folder, wiiflow
will automatically find the binary and use devolution to boot
the gamecube game (only works with iso files, games extracted
with gcreex doesnt work)
and set both a bit down
-changed a few little things about freetypegx unload
-since I dont care about size anymore the libs are now
in its original size again, makes wiiflow bigger but better
to handle
-changed some small things about the menu class opening
-forgot to deinit ISFS on sys exit, may it created some problems
-closing wiimote inputs before reloading IOS
* Now if you click B on ExitTo menu it will go back to Home menu and not coverflow
* If parental lock is on, ExitTo will just exit and not show ExitTo menu anymore
* Now with home in ExitTo you can exit too
* Added/Deleted some sentences
* Updated english and italian translation
means we can properly see if cached or custom banner is loaded
-corrected bug which didnt copy back the banner md5 before writing
banner cache, means all cached banners dont have the security check
anymore
which either got the ID3 or the ID6 as name into wiiflow/banners
-removed security check for banners since some custom banners are
poorly made and not 100% valid
-on game switching just display blackscreen instead of the old
banner in the time of switching
progress, thanks alot to dimok and the whole usb loader gx team
for help and the code for it!
To zoom the banner to fullscreen click the back button, to zoom out
the back button again, known bugs:
-some games fuck up the textures of buttons (e.g. wii play motion)
-if no wii game or channel was selected and you try to launch a game
or exit wiiflow it will most likely codedump
what they do ;)
-fixed bug of game crashing when selecting progressive
as video mode (issue 94)
-updated german.ini
-updated english.ini
-updated theme default.ini
note: if you have the problem of overlapping options, then
its most likely a outdated default.ini, try updating to this
one and see if the problem is fixed
added Miigotu's game info synopsis and about fix.
added Miigotu's multichoice buttons fix - now button font size can be different than label font size.
changed game info genre to display the whole genre.
changed theme choice button to not display in uppercase.
currently you can access the settings from it, see the about screen,
update wiiflow, reload cache and exit wiiflow (to exit wiiflow you
can also just press home/start button again in this menu)
-removed reload cache with b button on settings icon
-removed update button from about menu
-updated english help file and english.ini
-updated german.ini
-help file size can now be as long as you want to, it will be
allocated dynamically now
-only create folders if they doesnt exist, otherwise it spams
our debug messages :P
-updated danish.ini and added danish help file (thanks nibb)
will be created in your wiiflow/settings folder, as soon as the
crc32 is generated it will be saved in this file and simply
used the next time you download a cover. You also could generate
the checksums on pc and then add it to this file, that may be faster
than letting wiiflow generate it
sd card by reading the sd card directory (bit slower though)
-made list cache a bit smaller again by using more general
settings, dont forget to reload list cache
code and process, should be faster now, also the list cache should
take less space now
-using "types" instead of magic word now for internal detection,
faster and easier to handle
-prepared wiiflows code for custom coverflow which can have all
types together (nothing added yet)
'A' on home/exit icon restored to exit wiiflow
updated help file to show changes
changed Source menu button images size to 120 x 90. no need to redo current images they look fine stretched a little.
works with extracted nintendo games (collection is very small
but will grow) as soon as more covers come you can also download
covers for other systems, also added a new option to plugin inis
for this day already, "consoleCoverID"
-updated english help file (thanks seam for info)
* Moved lots of stuff from MEM1 to MEM2
* Made it possible to select partition for nand emulation (first time config)
* On clean install it will find valid emu nands if they are present in the default folder
* Fixed GameTDB for nand emulation
* Broke background music
* Probably even more
-moved classic controller ZL and ZR to regular L and R, also
removed the double control with Plus/Minus on classic controller
-only clearing the region needed for the homebrew stub now
before booting homebrew, no need for more cleaning up
if you click on some button, also if the cursor gets hidden
the position doesnt reset anymore if you move it again,
you can now use ZL and ZR on classic controller to fast scroll
through covers and switch between menu pages
-updated spanish.ini (thanks galen)
returns to wiiflow using the wiiflow loader channel if enabled,
added option to disable this too, return_to_wiiflow in HOMEBREW
section in wiiflow.ini
-added possibility to start movies via MplayerCE, use this ini:
http://dl.dropbox.com/u/25620767/mplayerce.ini
-moved this stupid now hide wait message debug print to less annoying
place
-wiiflow wants the dsp shutdown back, so I'll leave it in
-we shouldnt try to alloc mem1 after running apploader, just some
good advice before booting a game, should prevent codedumps
-sd file buffer can be mem1 too, we have enough left
-set mem2 usage to 49mb, thats everything we get anyways
-banner sounds should load faster now, also banner sound
in emulator coverflow when switching game should work again
-forcing check wait thread now on boot, not that the thread
is still working without noticing ;)
there was)
-fixed random game flickering on return to wiiflow, doesnt work
for everyone still ;)
-removed dsp deinit, dont see a reason for that anymore
- added options to move and hide buttons on source select menu
- use the new startup_menu.ini found here http://www.mediafire.com/?v262b5ulxigdaum
- more info will be on gbatemp
approx are enough) also readded memory cleanup before booting
a wii game to make sure games work
-added some small check to see if path is valid, sometimes
it codedumped on game path check
-using low mem setup of GX, because it got more expainations
what is what and works fine so why now ;)
-allocating memory to find partition dynamically now to prevent
the function from overwriting something maybe in wiiflow
-moved cheat file loading to mem2, because we cant just allocate
the memory *somewhere* as it was before
-categories should be found faster now (thanks yardape8000 for tip)
-we dont need to debug print if we set gecko debugging on or not :P
-back to the entry point we had before
-set up cache to 32 again, seems to make wiiflow faster
-changed few things about memory management again
-made a few free safe again in code
-clearing screen properly now, no green screens or things like this
-added a few more low mem settings, fixed a missing flush in set
video mode (thanks dimok)
-partially clearing mem1 too now, using the code of cfg-loader for that
(thanks)
-using asm volatile instead of __asm__ to really call what we want
(thanks dimok for explaination)
-deiniting usb device properly
-shutting down system properly now on game boot, games should boot
more often now, its still not fully fixed
You can select an age from 2-19, where any game rated above is not displayed. It uses the age from the region of the game. 19 is all games. 2 is basically none, because the rating systems start at 3. This operates independently from the current per game lock, so you can still use both. Meaning both conditions have to allow the game, before it will display.
You can override the rating by creating an age_lock.ini file. Just add the id under the domain heading and set it to an age. To set Call of Duty: Black Ops to an age of 5 you would enter this:
[GAMES]
SC7E52=5
There is also an age_lock_default in the wiiflow.ini file under [GENERAL]. This will allow you to specify a default rating for games with no rating info.
thingys and replaced it with their proper calls
-fixed some big memory bugs, downloading much covers shouldn't
be a problem anymore, also memory management should work better
-fixed typo in debug print on game boot, also changed some
things in apploader, making it ready to remove linker script
properly, still in but I hope not for long ;)
-modified wiiflow startup and init order a bit
Fixed bug where user selected IOS is never actually used, because the configuration file was unloaded before it gets there.
Fixed NAND paths being created with double "/"s. No real effect because they seem to be automatically reduced to a single "/"
Minor wifi-gecko changes to keep it alive close to the game launch.
NOTE: Wiiflow can not flash game saves back if illegal FAT characters are escaped out in a different way D2X does. Game saves extracted with Wiiflow are safe to flash back!
*Added button to extract save from NAND to game config menu
*Added button to flash save to NAND to game config menu
*Fixed some buttons in game config menu
*Cleaned some unused code
*Moved some code to better places
Moved the following settings to [DEBUG] section, so people know they have nothing to do with normal wiiflow operation.
sd_write_log
wifi_gecko
wifi_gecko_ip
wifi_gecko_port
Added WifiGeckoReader to the tools directory. It is a windows program used to read the gecko debug messages over a wifi connection.
Thanks r-win & Dimok
*Fixed NAND emulation itself
*Fixed creation of nandpath and title.tmd for some games
*Fixed extraction of game saves for some games
*Cleaned up some code for NAND emulation
*Cleaned up some more unused stuff
Todo:
*Cleanup NAND emulation code much more
*Move the last used function in savefile.c to a better place
*Add extraction and flash options to game config menu
plugin coverflow it will replace the nand emu button,
in this memu you can select which plugin should be displayed,
it will work no matter which sort is set, you can select more
than one emulator at the time of course
KNOWN ISSUE:
-background music is missing